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Alice's Sheet

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Alice's Sheet Empty on Tue Jan 03, 2017 7:10 am

Adelaide Sokolov




PERSONAL



Name: Adelaide Sokolov (Alice)

Epithet: The Red Whirlwind

Birthday: 16 August x764 (23)

Gender: Female

Race: Nephlim

Class: Warrior

Guild: Holy Knights

Relationship: Married to Konstantin Sokolov

Home Town: Magnolia

LEGEND


APPEARANCE & PERSONALITY


MAGIC & EQUIPMENT


HISTORY & PLOTS


TOPICS & REQUESTS





Last edited by Adelaide Sokolov on Thu Jan 03, 2019 8:03 am; edited 3 times in total

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Alice's Sheet Empty on Sun Jan 28, 2018 3:48 am

Adelaide Sokolov



APPEARANCE & PERSONALITY


Appearance


Height: 1.70 meters/5'7"

Weight: 120 lbs.

Hair: Blonde with red streaks

Eyes: Golden

Overall: Alice has the average height of 1.70 meters. Her skin colour is rather pale, which makes her look pale in general with her blonde hair. She has no flaws on her skin apart from some birth marks and a scar on the left side of her abdomen, it is a little red cross. As well as the strange ritual scar on her back that she hides with her clothing. It is easy to hide as it's just below waistline from jeans/skirts and so on. If Alice stays long enough into the sun in the summer, she will get tiny freckles on the bridge of her nose and her cheekbones, but only in summer. Albeit throughout the years she got a bloody mark on her back which happened in an accident when she got captured.

Officially Alice is a redhead but she has been dying her years blonde for a few years now and also cut it shorter to past her shoulders. She still mostly wears it in a braid or ponytail. Her face is framed by long bangs that she keeps shifting to the left side of her face most of the time. On the left side of her face, she has a shorter lock of hair that will always frame her face.

Her face thus contains the summer freckles and big hazel eyes. Her eyes are almond shaped and the colour is difficult to describe as at one point they are green, gold and brown or more brown than green and it looks like it switches all the time. Apart from her mesmerizing eyes, she has a button nose and a strong jawline. Her face is heart-shaped which gives her a bit of a pointy chin but not very much.

PERSONALITY



Personality: Alice is an open-minded person which gives her the ability to judge things in a way that she can understand, whether it be within the justice of the country of Fiore or without.

Alice is someone that keeps developing herself to evolve in the situations that she is in at that particular moment. It started with being a survivor after she lost her memory at the age of eighteen and made her wary, cautious, daring, wrong and a coward. Because she had to live on the streets and make money for herself in those dark days, she started to steal and think of plans to get more money, because she was eighteen, she had no longer the opportunity to stay in the orphanage where she was dropped as an eight-year-old child. The streets made her hard and she had to grow up faster in the process to understand what she had to do to avoid getting caught in the act of pickpocketing. This also made her more of a coward because she was constantly afraid of getting caught, especially in the beginning. She rather made the decision to flee than to fight for it. Since joining the Rune Knight she still has the idea to flee for the impossible jobs as she had sometimes proven but she no longer enjoys that idea as she is trying to train herself in getting stronger and less of a coward. Which means that she tries to fight for it instead of to flee. However, in the idea that she used to think before she did, she now does before she thinks, even with giving her opinion. Which makes her honest but blunt.

She actually now tries too hard to become a better version of herself, which makes her often tired and harsh (mostly to herself). She thinks she failed but would not show that and become more hidden behind a brick wall than show emotions.

Likes:

  • Money: Alice has been able to let go of her love for money but she still likes it. The original reason was that she didn't have it and could steal it to get everything she wants. Now it changed a bit to that she likes doing a job and get paid for it, so she could afford her lifestyle of buying whatever she wants if it is armour, weapons, books or nice places to stay: money is important to support her in her way of living.
  • Sweets: Alice loves a lot of food, she isn't a picky eater but if she has to pick something, she definitely loves sweet flavoured food. Which is wide ranged in sorts of sweet flavoured, she likes strawberries to sweet bread and so on. It doesn't really matter as long as it is sweet. Even though it is still a dangerous job: you could wake her up in the middle of the night for sweet flavoured food.
  • Books: Alice is an active girl. She likes to hike, fight, train and do jobs. However, she is also someone that would like to stretch herself on a bed or sofa and enjoy a good book. She always has one in her backpack or close with her when she is travelling or out on a job or lounging at a cafe. She has a various amount of books from different writers that she likes. She likes to read classics the most, she had even named her first companion after Ophelia from Shakespeare.
  • Weapons: Her love of weapons is a bit obvious for a former Requip mage. But she could as well go shopping in a smithy and look around as if she goes to a mall. She takes good care of her own weapons and is always looking for new versions. She wants to get better with every sort of weapon but only so much she could hold on to and train with.
  • Her own Family: Not having an extremely good relationship with her own parents or her twin sister, she was never a real family being until she got her own two children. She considers her husband and her children as well as her companions as her own little family.


Dislikes:

  • Crowds: Being a girl who was dumped and kicked out of an orphanage because of her age (which she did understand) and running away from authorities when she was younger, Alice isn't a big fan of crowds. Thanks to her job as a Rune Knight she does get used to it a lot better but she still isn't very comfortable with it, especially not when she is alone without someone around her that she knows.
  • Insects: Although Alice tries to avoid most of the time to be "A girl about it" she can't help but dislike insects very much. It doesn't matter which form or size, the only she can stand from far away are butterflies and then again: from far away. She definitely doesn't mind if insects go around their daily business, hoping to flowers, sitting on windows but as soon as she gets to close, she would either step on them or try to get away because Alice and insects are not a combination at all.
  • Chocolate: Surprisingly for a sweet tooth like Alice, she doesn't like Chocolate. She likes it on specific days when she really is in the mood for chocolate or as a topping on waffles or pancakes but only with a very light layer for the flavour and again only if she is in the mood for it. Most of the time she would just try to ignore it as best as she could but she would never deny herself chocolate covered strawberries. It's obvious about the strawberries at that moment.
  • Crying: As someone who strives to be perfect, she can't be seen crying in general. As she does not believe that she has the right to cry, she will not cry for herself at perhaps any point. No matter her past and what her sister did to her, the times that she cried was for her companion and her loved ones.


Motivations:

  • Get her memory back: As Alice suffers from amnesia since the age of eighteen she tries to get back her memory, no matter the horrid story behind it and the things her family has done to her to get rid of her. She just wants to know who she was and who she is now and how to get to a point to accept what all happened to herself is a part of developing herself. She tries to find people that understand her past and can explain things to her within the reason of again trying to understand what happened and to the reason why she lost her memory.
  • Become a better version: After joining the Rune Knights, Alice understood that the version of herself before that was not the perfect edition that is needed to keep up with the job she is doing as well as not doing anything at all. This is why she goes on jobs for many at days and to develop herself and remake herself from time to time and get better in the abilities that she wants and in the emotions that she wants to control. She doesn't want to make a mask, she wants to be the Alice Baskerville or Alice Eventide that is accepted.


Fears:

  • Amnesia: She is afraid that she might never find her memory again or that she might lose her new made memories at one point again. With flashbacks that are vague and scary to her meanly in dreams, Alice has constant reminders of her amnesia. Apart from that, she keeps a diary always with her to remind herself of new adventures that happened in the past two years and she reads often, afraid to forget.
  • Heights:Alice isn't good with Heights. The fear must come from somewhere but she can't remember and she doesn't care. She just avoids the places where she doesn't need to go.
  • Death: After the death of her sister, she realized that she could die in an instant as well, which is something she definitely doesn't want and is afraid too. This in combination with her goal to find her memory, she can't die before understanding everything.
  • Death of her family:
    her family is her everything and she would protect them till the bitter end in case it is necessary. The idea that something can happen to the children or her husband brings fear to Alice, she only tries to not think about it at all times.





Last edited by Adelaide Sokolov on Thu Jan 03, 2019 8:13 am; edited 2 times in total

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Alice's Sheet Empty on Sun Jan 28, 2018 4:15 am

Adelaide Sokolov


EQUIPMENT



ARMOUR



Alice's Sheet Latest?cb=20150515202941
Name: Visnar's Mail


Slot: Armor

Type: Plate Armor

Class: Legendary

Weight: Heavy

Quantity: Limited

Element: Arcane

Durability: 3x S-Rank

Description: This ancient armour had been worn by several prominent warlords over the course of many centuries. While there is no record or even a clue as to who could have smithed this masterpiece, all experts agree that it was likely a collaboration between the best craftsmen from the old Dwarven and the Nekomata civilisations. Despite its age, the armour is very vibrant with its beautiful vine and feather ornamentation.

Requirements: None


Bonus:

  • Strength: +60

Drawbacks:

  • Speed: -60

Abilities:

  • Retaliate: Whenever the armour takes physical damage, half of it is dealt to the one who damaged the armour. This damage does not bypass the target's armour or full-body shields.



WEAPON


Name: Nathael's Sword

Slot: Weapon

Type: Sword

Class: Legendary

Handling: One-Handed

Quantity: Limited

Element: Light

Damage: +80

Durability: 2x S-Rank

Description: A powerful sword capable of dispelling spells it hits. It is also quite powerful against beings of the night that are aligned with darkness.

Lore: Nathael's Sword is said to be the actual sword used millennia ago by Nathael himself. Nathael, according to legends, was a Seraphim that taught humans the teachings of Illumin and bestowed a few with his Grace to protect humanity. It is said that Nathael was completely aware that he would pass away by granting so much of his Grace to others, but still he continued. He then disappeared and according to the legends left his sword behind to be used by the Nephilim.

Details: The blade is 1 meter long and the hilt is 30 centimeters long.

Requirements:

  • The user must be a Warrior.
  • The user must be a Nephilim.
  • The user must be a member of the Holy Knights.

Ability:

  • Dispel Magic: Nathael's Sword dispels spells upon contact. The wielder of Nathael's Sword must pay the equal amount of mana as the spell they dispelled.

Spell:

  • Name: Incursion
    Rank: S
    Mana Cost: 500
    Requirements: None
    Type: Offensive
    Element: Light
    Range: ~
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user raises the sword into the air and points it to the sky. Almost instantly, it will cause an aching pain in the chest of races of the night and darkness (Vampires, Werewolves, Liches, Daemons and Demons) that are present in the topic.




SHIELD

Alice's Sheet C69KrRS
Name: Gorgon Snield


Slot: Off-hand

Type: Shield

Class: Legendary

Weight: Heavy

Quantity: Limited

Element: Arcane

Durability: 1x S-Rank

Description: A magical shield.

Details: It is 50 centimeters in width and height.

Requirements: None


Drawbacks:

  • Speed: -60


Spells

  • Name: Medusa's Gaze
    Rank: S-rank
    Mana Cost: 1000
    Requirements: None
    Type: Supplementary
    Element: Arcane
    Range: 15 Meters
    Cooldown: 10 Posts
    Duration: Instant
    Effect: The user aims the shield into the direction of the target to activate the spell. The eyes of the face on the shield and that of the serpents will start to glow. Whoever is facing the shield directly will become petrified. The target must have S-rank in Strength or use the equivalent in mana to break free from the petrification. The petrification lasts 2 posts. This spell only affects a single target. Once the target has been harmed, they will be able to move again.






Last edited by Adelaide Sokolov on Sun Jan 06, 2019 12:57 pm; edited 4 times in total

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Alice's Sheet Empty on Sun Jan 28, 2018 4:21 am

Adelaide Sokolov



HISTORY AND PLOTS



HISTORY



Alice was born together with her twin sister Lacie. She never was the perfect one. She was the rebellious one of the two. She was born into a strict religious family where her rebellious actions and her dirty cheeks, nose and clothing wasn't appreciated. Her family always talked about a curse of twins and that's why her mother was left in a tower with just her and Lacie.

Alice her mother was a strict church go-er and couldn't bear that one of her children was cursed (which was a family whisper and had nothing to do with the religion of the Illuminin).
The curse was about one of the twin being a host for the devil himself. To avoid that there was a whole ritual in the tower and Alice was thrown into the abyss. The rite was done by her own mother, her two aunts (of three) and her own sister Lacie. Or so they thought, they planned to throw the girl out of the tower window and into an open rift that would become the abyss. However Alice was secretly saved by her third aunt. Being left into an orphanage and still being a secret for the rest of the family, Alice was raised. Her mother and sister (and aunts) thinking that she died never went to look for her. After the rite with to get rid of her daughter, Alice her mother stopped going to church and joined a cult that had a big effect on the life of the rest of the Baskerville/Maelstorm family.

During the fall and the ritual of the abyss which was performed on an early stage in her life she had a damaged brain that would take more and more damage until she would completely forget what happened in the past when she turned sixteen, or was it eighteen. She can't remember.

However her life since her sixteenth is perfect since she could do whatever she wanted and she learned from the stranger whom raised her how to pickpocket and when she was dumped again, she simply knew how to continue her life by stealing money and the like to get her clothing and food.

PLOT LINE



Amnesia

When Adelaide was but a child she got the surname from her father´s mother, while her twinsister got the name of her mother´s mother. Adelaide and Elisabeth Eventide but for short Alice and Lacie Eventide. Her mother in a strange obsession with Illumin was told a vision that one of her children would behave like a cursed child and become one. She believed that her royal and faithful child Lacie would never come to be a harmful creature and blamed her first born child Alice. With her husband trying to refrain her from making a decision and believing in a vision like this. While Richard tried to protect both his children, he had to leave their side to come back with a better strategy, unfortunately too late to save his eldest daughter, he went to pick up Elisabeth and brought her to a nunnery, where she was raised by the nuns, because her mother had refused for her to be raised by a man.

To get rid of her cursed child, she went to ask for the help of the church and perform a ritual with her four sisters and youngest twin daughter, to get rid of the eigth year old Alice. However this poorly performed ritual backfired, one of her sisters betrayed her and saved the child, bringing her to a orphanage many years later. With the backfiring of the ritual there came a curse upon them and the three sisters became terribly ill, while Lacie got a small side effect of this curse, she was too young to understand. Having thought that her eldest was possessed with the devil, she called upon a plague to kill her but the plague killed them, but not before Rowena could write down that she knew that she made a mistake, she had seen the glance in the eyes of Lacie, she had picked the wrong child.

The ritual still affected Alice but that affect took a couple of years and another horrible experience to trigger her amnesia, as the orphanage burned down during an incident that Alice had nothing to do with, she actually pushed someone to get out in her own selfish haste and that person fell into the flames and died. Her mind went out to protect herself as a child and gave her the amnesia. It was shortly before her eighteenth birthday and the orphanage released her, telling her that she was on her own after that. Which was a logical decision based on her age and training that she had gone through by herself. At this point she had taken two years to develop the ability of requip magic. Afraid what she might do and changing into a dark guild member, they pushed Alice away. With no knowledge of herself or the world around her, but what was taught her in the month following her accident, she fell into the trap of wanting to belong somewhere and joined a dark guild without knowing, becoming a part of Phantom Lord. This took her two years, doing whatever she wanted, going wherever she wanted and considering jobs. When she bumped into her cousin Selena, who told her a part of her past as well as the idea of Phantom Lord. She tried to leave as soon as possible.


Rune Knights

To be continued


Little Peach

To be continued

24 months

To be continued




Last edited by Adelaide Sokolov on Thu Jan 03, 2019 8:27 am; edited 2 times in total

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Alice's Sheet Empty on Sun Jan 28, 2018 4:25 am

Adelaide Sokolov



TOPICS & REQUESTS


FINISHED TOPICS


CROCUS


BASKA


OAK


OAK - VALENTINE EVENT


OAK


MARIGOLD


ERA


MAGNOLIA


SIEGHART MOUNTAINS


CROCUS


MAGNOLIA


ORCHIDIA


CROCUS


ERA


HARGEON


WORTH WOODSEA


MAGNOLIA


ORCHIDIA


WORTH WOODSEA


NANUQ


BASKA


ORCHIDIA


CROCUS


HARGEON


MAGNOLIA


HARGEON


CROCUS


ORCHIDIA


ORCHIDIA ~ TWO YEARS LATER



QUESTS



D-RANKS


C-RANKS


B-RANKS


A-RANKS


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