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Konyo Sokolov's Character Sheet

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#1Konyo 

Konyo Sokolov's Character Sheet Empty Wed Oct 19, 2016 4:45 pm

Konyo


Konyo Sokolov's Character Sheet



Character Summary


Name: Konstantin (Konyo) Sokolov

Age: 28 (5 August X763)

Gender: Female (Male Psyche)

Sexuality: Heterosexual

Ethnicity, Father: Boscosi

Ethnicity, Mother: Boscosi

Race: Vampire

Class: Spellsword

Magic: Mirror Magic

Weapon Mastery: Bow - Intermediate

Rank: X-rank

Guild: Infinity Wolves

Languages Spoken: Boscan, Fiorian and Desiertan

Relationship: Married

Tattoo: Black on the thigh of his right leg.

Face: Arknights - Saria

Location: Joya


Legend


Character Perks & Equipment


Personality & Appearance


Family & Personal History


Request & Topic Archives


Topic Template




Last edited by Konyo on Sun May 15, 2022 7:56 am; edited 214 times in total

#2Konyo 

Konyo Sokolov's Character Sheet Empty Sun Jun 25, 2017 10:09 am

Konyo


Character Perks & Equipment




Vampire


Vampie:

Attributes



Statistics:

The Spellsword



Class Perks:

Weapon Mastery



Bow Weapon Mastery:


Equipment



Weapon:

Off-Hand:

Helm:

Armor:

Earrings:

Necklace:

Millenium Eye:


Modification:



Last edited by Konyo on Wed May 18, 2022 1:03 am; edited 98 times in total

#3Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:38 pm

Konyo


APPEARANCE & PERSOANLITY




Appearance:

Personality


Konstantin is an organised, orderly and most importantly divisive individual. Rising at dawn to paint or practice an instrument during the early hours of the morning before beginning his assigned duties. Through torture and memory manipulation at the hand of the Midnight Cult, Konstantin has become jaded individual. Lacking both traditional inhibitions and the emotional ties to his past allows him to embrace the brutal, harsh side of himself.

Due to his sheer awareness in his abilities as a mage, he is incredibly self-confident in them and prefers to work independently. He is very calculating, Often he will hang back from the fights and support his allies or just examine the surroundings of his target planning out different strategies. His choice to remain in the background stems from his ability to hit targets from afar. His methods of combat allow him to minimize the casualties of innocent citizens and his comrades.

Konstantin does not find great pleasure in violence simply finding it simply as a means to an end, merely encouraging the idea of doing needs to be done. Lacking the restraints that many are tied behind, He performs actions that few would be willing to do voluntarily; Torture, manipulation are all acts that he partakes in, all undertaken with the utmost care to ensure discretion as to avoid any repercussions from society.

Likes & Dislikes


Likes:

  • Music & Art: Since losing the strong relationships that Kon had formed in the recent years in particular with his closest friend and life-partner Adelaide Sokolov, he has begun to focus his separate time on developing his artistic and musical talents. Painting watercolours with local flora and fauna as his inspirations while making oil paintings of his comrades and even himself or spending his time practising various musical instruments including piano, violin and flute.

  • Fine Dining: Falling back onto his long-forgotten roots of the upper class, Konstantin thrives when eating food made from master chefs while hastily made food and camping rations sicken him unless cooked with the same prowess. Food of poorer quality is only accepted by the man when given as the only option, as a gift or during critical times such as while travelling to a mission.


Dislikes:

  • The Monarchy: Although Kon has lost a majority of his memories he is still aware of the conflicts that took places in Fiore specifically the ones that included him, Having learnt the dark guild Grimoire Heart’s leader had orchestrated the entire campaign has led him to question the validity of such a system of government viewing it as a relic from a distant time.

  • Debauchery: Being a man of faith, Konstantin finds that excess of sinful activities to be distasteful. Excess of these acts is where he finds faults in with him impartial to the occasional consumption of alcohol and recognising the rights of those to partake in sexual activities.


Motivations & Fears


Motivations:

  • Power: While Konstantin is a significantly powerful magician capable of doing amazing feats, he endeavours to grow and develop his abilities further in the hopes that he could contend against anyone that stands in front of him.


Fears:

  • Earthland submitting to other Beings: Good and Evil, Seraphim and Demons, Illumin and the Demonic Gods, have been in a conflict since the beginning of time. This never-ending war concerns the wizard with him fearing that the good in people may falter and evil may overrun society bringing an end to peace and harmony.

     



Last edited by Konyo on Wed May 18, 2022 1:04 am; edited 22 times in total

#4Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:38 pm

Konyo



Family Tree

Family History

The Соколов otherwise known as Sokolov Family were once a proud and rich family that stretches back through dozens of generations in the Myra town province residing there since it’s conception acting as merchants for the land, first arriving there as a survivors of a plague that had killed a majority of the small town they had originated from.

They eventually went into darker roots mix business affairs with those of magic nature as well as doing under the table deals with raider leaders to have them attack other merchants caravans while leaving theirs alone. The family’s influence was one of the reasons that the town expanded into what it is today with multiple sectors for the different classes to reside and was highly praised by the leaders during the peak of their power being able to sway the decisions of the leaders for the better.

The family finally began its decline during the revolt unintentionally caused by the class segregation, and later the supreme leader coming to power taking away most of their riches held in their warehouses and trading duties under the umbrella of the town controlled services, with it turning from a well known and feared name to a name only mentioned in the dark corners of inns by those against the man.

Since the death of Boris Sokolov and Robert Sokolov becoming the head of the family it's ties have grown further entrenched with those in dark guild, as Robert similar to his brothers joined a magical affiliation after he acquired his own form of magic just as the rest of the brothers had.

Sokolov Manor

Recently Konstantin has gained the deed to a manor in the humble town of Orchidia. Not much is known about the previous owner only that they were in some way associated with Grimoire Heart. The Sokolov Manor is not that much different from most manors in the area. There is a ballroom, dining rooms, lots of guest rooms and square with a fountain outside. He hopes to make the manor not just a house but overall a home for himself and his partner Alice.

Personal History


Corrupted History
Konstantin vaguely recalls being born into a large family whose names and faces he has since forgotten only remembering that he was the middle child with having four other brothers of a wealthy family. Remembering scraps of his past such as tragic events such as the death of his mother, the neglect from his absent father or the abuse inflicted by his brother, plague his memories constantly. All these events were compounded in their intensity and their outcome with those memories being vivid more violent than in comparison to the original version.

The death of his mother previously associated with the pregnancy of his youngest brother had shifted to a brutal and bizarre memory of a Dark Elf tearing her to pieces bringing him to tears and inconsolable with her violent death. Taking place during the same period with him being forced to watch by an illusion of his blood-lusting elder brother. This was one of his earliest memories that he still held onto allowing him to understand what lengths the deranged would go to fulfilling their desires.

The memory of neglect from his father while initially emotionally stunting Konstantin was worsened by changing his simple absence to additional falsified parental abuse from his father along with taking the role of the abuse performed by his eldest brother in his life before he and his brothers were shipping off to Fiore for their protection. This must have lasted a significant time, with his scattered memories only recollecting that he had been receiving this treatment for years.

So they were shipped across Fiore with his siblings to a Dormitory in the freezing mountains near the border to the countries in the east, it was here where he spent little over a decade following precise orders, studying, debating, calculating and developing his intellect to become a battle strategist. Once again these activities were replaced with more heavy-handed ones being abused alongside his peers commonly be held out in the bitter cold with him severely injured at one point while lacking any physical marks indicative of such an injury.

He, formerly, would often bore and annoy both his classmates and friends by trying to discuss minor details which amused him. Rather than simply boring and annoying his classmates and now absent friends his attempts to discuss topics with his peers would result in further harsh treatment causing him to become more socially isolated both from his peers and even his family who responded in the same vein. This formerly entertaining, now cruel and psychologically damaging, education was brought to an end shortly before his birthday when he and his brothers had been requested to return to his home as his father had died in his sleep, with his death serving to provide little justice for the pain he had inflicted.

Shortly after the funeral of his father, he found out that their return to their home was not to pay his respect to the man whom formerly he felt no attachment to, now instead held an unbridled rage towards, but was also to have one of them to partake in a family magic tradition. The Blood Sacrifice ceremony which involves the sacrifice of a virgin girl by a member of the family. A memory of his past was otherwise largely unaltered with it being already being disturbing. Instead, however, He took the role as the person doing the barbaric act, rather than once again his eldest brother.

After performing the ceremony, he and his brothers tried to flee from his family by going into the forbidden, sacred forests that surrounded his hometown. However, they were fleeing from the Manor, his eldest brother wielding the same weapon to slay the girl murdered him for betraying the family. Unable to go to him, they watched from a distance as Robert continued to bring the knife down upon his brother's body causing blood to spray across him and the grass that was laying it. Robert only stopped when he was finally pulled away from her by other members of the family whilst others looked in disgust and spoke to one and another in hushed tones.

Unknown to the others the blood sacrifice had major outcomes, with each of them all gaining magical powers, ironically in Konstantin’s case he had begun to develop abilities to restore life to dead which he first discovered when he came across a dead bird which upon him touching it after it’s death resurrecting before flying off into a tree. The fact that he had acquired this particular magic sickened him as he felt only those above him should hold such a power.

Wishing to avoid the typical problems associated with having this particular magic he decided it would be appropriate for him to join the rune knights instead of having to fight them if he were discovered by a member of the rune knights who wouldn’t take a blind eye to him. During his time within the Rune Knights, Kon swiftly gained power while isolating himself from others until he learnt of Illumin, the Holy Knights and their abilities to manipulate magic to their will.

True History
Konstantin has a rather large sized family which is the norm for the Sokolov household, he is the middle child of Boris and Sonja Sokolov, with their children consisting of His eldest brother, Robert, Dmitry, Himself, Aleksandr and his youngest brother, Victor.

He was born into the life of luxury as one of the children of the head of the family who held a majority of families dwindling riches. After the birth of the youngest son, Sonja grew gravely ill, with their father, Boris couldn't find a way to save Sonja despite all the money the family had, so he removed himself from the outside world choosing to spend his days studying the arts of necromancy in the hopes to bring the love of his life to him.

Boris’s obsession led to him completely forgetting his children including Konstantin who were instead looked after by maids and tutors, each of them handled their mother's death and their father's absence differently, for example, this was the cause for Robert's distaste towards the rest of the family as they often would protect Victor from Robert, who blamed him for the entire affair.

Eventually after Victor reached 6 years old one of the maids demanded the absent-minded almost mad Victor that the younger children should begin school, so they were shipped across Fiore with his siblings to a Dormitory in the freezing mountains near the border to the countries in the east, it was here where he spent a little over decade following precise orders, studying, debating, calculating and developing his intellect to become a battle strategist.

He would often bore and annoy both his classmates and friends by trying to discuss minor details which amused him. This entertaining education was brought to an end shortly before his 19th birthday when he and his brothers had been requested to return to his home as his father had died from a heart attack whilst he was commencing a series of experiments.

Shortly after the funeral of his father, he found out that their return to their home was not to pay his respect to the man whom he felt no attachment to but was also to have one of them to partake in a family magic tradition also known as the Blood Sacrifice ceremony which involves the sacrifice of a virgin teenage girl by a member of the head family of the Sokolov branch with the entire head family being present.

The ceremony occurs each time the head of the family dies, the previous one to have occurred was a few months prior to Konstantin's 3rd birthday, which was performed after the death of his grandfather. After witnessing the barbaric act which Robert performed, he and his brothers tried to flee from his family by going into the forbidden, sacred forests that surrounded his hometown.

However as Dmitry was fleeing from the Manor, Robert wielding the same weapon to slay the girl murdered him for betraying the family. Unable to go to her, they watched from a distance as Robert continued to bring the knife down upon his brother's body causing blood to spray across him and the grass that was laying it. Robert only stopped when he was finally pulled away from her by other members of the family whilst others looked in disgust and spoke to one and another in hushed tones.

Unknown to the others the blood sacrifice had major outcomes, with each of them all gaining magical powers, ironically in Konstantin’s case he had begun to develop abilities to restore life to dead which he first discovered when he came across a dead bird which upon him touching it after it’s death resurrecting before flying off into a tree. The fact that he had acquired this particular magic amused him has his father had spent over a decade to gain it, he had it just after his death.

Wishing to avoid the typical problems associated with having this particular magic he decided it would be appropriate for him to join the rune knights instead of having to fight them if he were discovered by a member of the rune knights who wouldn’t take a blind eye to him. During his time within the Rune Knights, Kon swiftly gained power while isolating himself from others until he learnt of Illumin, the Holy Knights and their abilities to manipulate magic to their will.

Uncorrupted History
Early to Mid-X785:
After the marriage between Kon and Adelaide, their newly formed family took an extended vacation towards the border of Bosco and Fiore learning his family's cultural heritage in a safer environment.

With the toppling of the Royalty and subsequent replacement in Monarchy favouring a more inclusive and tolerant regime issue between the different classes became a noticeable part in day to day living with nobility looking to gain more power while the lower class sought their own. The church meanwhile consolidated their own strength which included the golden couple of Adelaide and Konstantin with them now operating as inquisitors against the spread of zealots who sought the downfall of the church and Illumin itself.

During this period, Konstantin began to distance himself from his friends, in particular, his best friend and best man for his wedding knowing that their relationship would be damaged as a result. Instead, Konstantin focussed on more outlying areas of Fiore hoping to slow the spread of paganism. Initially, their efforts were quite successful with entire regions being purged from those that did not believe in the will of Illumin, however as time progressed uprising grew in number and perhaps most importantly in strength.

Eventually, a hotspot for cultist activity was identified which was then targeted by the Holy Knights with Konstantin and Adelaide also taking part in the cleanse. Unfortunately, the information on the hotspot was used as bait to lure numerous members leading to their deaths or their capture as was the case with Adelaide and Konstantin.

Being captured was a light way to put what occurred to them however with the duo facing significant torment, torture and manipulation. In Konstantin’s case his memories were twisted and altered until he was almost putty at the hands of the Midnight Cult while his magic was purged and his gear was acquired by the Holy Knights from him prior to his capture. They were held by the cultists seemingly for months with the order assuming that everyone had been killed.

Their rescue was only made possible with the second attempt at purging the cultist hotspot using both stronger and more knights. It was said that he was found chained to a wall beaten to the inch of his life while a magic circle of unknown sources lingered below him. Former comrades whom he had spent numerous days fighting side by side had since been forgotten even his wife after reconnecting with her since the months of torture and separation had been an uneventful reunion. Few memories did, in fact, stay central to his mind primarily that of his loyalty towards the Holy Knight Order, at least to those within the organization itself.  

Early to Late-X786:

After recovering Konstantin, he underwent significant treatment partially from the Holy Knights themselves and a handful of other individuals such as family whom the Knights had selected. His treatment allowed him to regain his sense of reality as well as ensure that he remained loyal to the Holy Knights in spite of the months of torture that might have swayed him otherwise. During this time Kon also invested significant resources in relearning how to cast magic having learnt he was formerly a summoner of great constructs.

With a new mindset preferring the idea of direct conflict he invested his magical studies in the branches of Offensive and Supplementary spells while acquiring equipment to bolster his close-combat capabilities. After months of treatment, recovery and self-discovery he was signed off by his superiors to continue helping in the Crusades having been given new missions.

During this period an old friend whom Konstantin had since forgotten returned in the worst possible light. Resulting in a devastation incident destroying the manor and killing his friend albeit temporarily.
     



Last edited by Konyo on Mon Feb 21, 2022 2:28 am; edited 7 times in total

#5Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:38 pm

Konyo

Roleplay




Ongoing Topics

  • -




X784



Konstantin the Rune Knight

ACT I

Part 1




Part 2




Part 3




ACT II

Part 1




Part 2




Part 3




ACT III

Part 1




Part 2





X785



Konstantin the Holy Knight

ACT I

Part 1



Part 2



Part 3



ACT II


Part 1



Part 2

Part 3



ACT III


Part 1



Part 2


   

X787



Konstantin the Crusader

ACT I

Part 1



Part 2



X789



Konstantin the Guild Master

ACT I

Part 1



Part 2



[/list]

Part 3



X791



Konstantin the Dragon Slayer

ACT I

Part 1



Part 2



Part 3



[/list]

X794



Konstantin the Hawkeye

ACT I

Part 1



Part 2

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Part 3

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QUESTS



QUESTS COMPLETED



Call Quests Completed: 1

Event Quests Completed: 4

A Rank Quests Completed: 1

B Rank Requests completed: 5

C Rank Requests Completed: 6

D Rank Quests Completed: 20
     



Last edited by Konyo on Wed Mar 16, 2022 11:13 pm; edited 50 times in total

#6Konyo 

Konyo Sokolov's Character Sheet Empty Sat Aug 28, 2021 9:34 am

Konyo



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Attributes

Strength: 501 + 40 (The Singularity)
Adjusted Strength 541
  • 2x S-Rank


Speed: 320 + 60 (Asmaan Earrings) - 60 (The Singularity) - 60 (Urdurain)
Adjusted Speed: 260
  • 15 M/s Lunge
  • 30 m/s Run

Constitution: 256
  • 5x S-Rank Durability
  • 8 Post Running Duration
  • Dash four per post

Endurance: 256
  • 3x S-Rank Limb Durability
  • 40% Weapon Mastery WC Reduction

Intelligence: 1
  • 0% Mana Reduction
  • 0% Word Count Reduction

Mana: 8,850/8,850


Equipment

Weapon


Name: Rama's Bow
Slot: Weapon
Type: Bow
Class: Mythic
Quantity: Limited
Element: Fire
Durability: 3x S-Rank

Effects

  • Long Shot: The user receives a 10 meters range increase to the spells attached to Rama's Bow.
  • Speed Shot: The user receives a 10 m/s speed increase to the spells attached to Rama's Bow.
  • Big Shot: The user receives a size increase of 10 meters to the AoE spell attached to Rama's Bow.
  • Rama's Fiery Rage: Upon dealing damage with a spell from Rama's Bow, the target will suffer Fire-type damage over time for 2 more posts. The lingering additional damage is 1 rank lower than the rank of the spell. The effect does not stack should the target be hit multiple times, however, it will reset the duration of the damage over time. Should the target be hit by a spell ranked lower than the highest-ranked damage over time applied to a target, it will not decrease the damage. Rama's Fiery Rage is unaffected by additional damage through modifiers.


Spells

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 20 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 30 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Meteor Shower
    Rank: A
    Mana Cost: 200
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow up into the air. The arrow then curves and descends towards the user's target location. As the arrow descends, it changes into a meteor shower that rains down on an 8-meter diameter area.

  • Name: Meteor Shot
    Rank: S
    Mana Cost: 500
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 30 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target. As the arrow is released, it becomes a giant meteor with a width and height of 10 meters.

  • Name: Searing Shot
    Rank: S
    Mana Cost: 500
    Requirements: Rama's Bow
    Type: Offensive
    Element: Fire
    Range: 30 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand. As the string is being pulled back, a 30-centimeter long mana arrow begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target. Searing Shot is incredibly hot. Thus, it deals damage to both the equipment of the target and the target themselves.


Off-Hand


Name: Urdurain
Type: Off-Hand
Weight: Heavy
Class: Legendary
Element: Arcane
Durability: Indestructible

Effects

  • Indestructible: The item is indestructible.


Drawbacks

  • Speed: -60


Helm


Name: Lerzar's Dreadwatcher
Slot: Helm
Type: Medium Armor
Class: Mythic
Weight: Heavy
Quantity: Limited
Quantity: Darkness
Durability: 3x S-Rank

Spells

  • Name: Shadow Mastiff
    Rank: A
    Mana Cost: 200 per Shadow Mastiff
    Requirements: Lerzar's Dreadwatcher
    Type: Summoning
    Element: Darkness
    Range: 50 Meters
    Cooldown: 3 Posts
    Duration: Sustain
    Size: Shadow mastiffs are 2 meters in height and 3 meters in length.
    Strength: 150 (S-rank)
    Speed: 90 (12.5 m/s)
    Description: Shadow mastiffs are massive dogs of darkness and doom that stalk through the planes of the Abyssian realm. The sound of a pack of shadow mastiffs baying causes all but the bravest individuals to tremble. They prowl in the darkness and hunt in the night, hunting down any prey available. They hate light; if attacked by Light-type spells, they howl in fury.
    Effect: The user raises their hand to open portals behind them out of which the shadow mastiffs leap to their aid. Including yet not limited to, helping them during combat, using them to see locations and acquire information about a particular place, and spying on others. The user can summon up to 4 shadow mastiffs at once.
    Extra: Shadow mastiffs can see perfectly clear in the darkness. Furthermore, they can smell the location of targets within a range of 20 meters.
    Physiology: Shadow mastiffs have the body of a large dog, though their heads are more humanoid in shape but monstrous, with mouths full of vicious teeth. Their coat is smooth and all black, making them very hard to see in darkness.
    • Name: Shadow Mastiff's Howl
      Rank: A
      Mana Cost: 200
      Requirements: Shadow Mastiff
      Type: Supplementary/Debuff
      Range: 15 Meters
      Cooldown: 4 Posts
      Duration: Instant
      Effect: A shadow mastiff's bark is as bad as its bite. When a shadow mastiff howls with this spell, they send shivers down the spines of those around them within a radius of 15 meters. This causes the affected to suffer a debuff in their Strength and Speed while also being deafened for a duration of 2 posts. However, once someone has been affected by the howl once, they won't be able to get affected by it again a second time in the same topic.

    • Name: Shadow Mastiff's Prowl
      Rank: S
      Mana Cost: 500 per Shadow Mastiff
      Requirements: Shadow Mastiff
      Type: Supplementary
      Range: -
      Cooldown: 5 Posts
      Duration: Sustain
      Effect: Owing to their innate advantages, shadow mastiffs prefer to attack from places of darkness. By standing on their hind legs first and then pouncing on the ground, they can turn themselves completely invisible to hunt their targets. However, when shadow mastiffs manage to get attacked by a Light-type move while sustaining their invisibility, the spell is immediately canceled.




Armor


Name: The Singularity
Slot: Armor
Type: Heavy Armor
Class: Legendary
Weight: Heavy
Quantity: Custom
Quantity: Arcane
Durability: 3x S-Rank

Drawback

Speed: -60

Bonus

Strength: +40

Spells

  • Name: Gravitational Singularity
    Rank: S-Rank
    Mana Cost: 5% of the user's total mana cost
    Requirements: The Singularity
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user pulls the void into themselves causing them and their equipment to instantly reduce to a quarter of their original size.  They are fully capable of casting magic and physically attacking.


  • Name: Gravitational Flick
    Rank: S-Rank
    Mana Cost: 500
    Requirements: The Singularity
    Type: Offensive
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user may flick with their finger in any particular direction sending a projectile out that is 5 cm squared, upon striking a target they will be sent the total distance of the spell after spell range modifiers, dealing 1x S-Rank Magic Damage. This spell ignores terrain and will continue on until it hits a target or reaches the spell range limit


Earrings


Name: Asmaan Earrings
Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Everfrost
Type: Necklace
Class: Unique
Quantity: Custom
Element: Frost
Durability: 1x S-Rank

Effects

  • Frost Shift: The user may change the element of their item spells to Frost, regardless of the spell original element, the modifiers of the spells will also be changed accordingly. This requires the user to pay the base amount of mana for the item spells for the effect to apply. Therefore, any mana reduction that would normally apply to item spells cast by the user would no longer apply when the item spell element is shifted. This doesn't grant the user elemental synergy since it doesn't change the elemental alignment of the item.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Effects

  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.


Modification


Name: Ferion's Hawken Eye
Slot: Modification
Type: Eye
Class: -
Quantity: Limited
Element: -

Effects

  • The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
  • The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can be predicted where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
    land.


Spells

  • Name: Marked
    Rank: A
    Mana Cost: 200
    Requirements: Ferion's Hawken Eye
    Type: Supplementary
    Element: Arcane
    Range: 100 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user can use the Marked spell on a target once they have viewed them in a topic. The user is capable of knowing the exact location of the target as long as they have been tagged by the Marked spell.

  • Name: Lock-On
    Rank: S
    Mana Cost: 500
    Requirements: Ferion's Hawken Eye
    Type: Supplementary
    Element: Arcane
    Range: 100 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user can use the Lock-On spell on a target and Lock-On their projectiles while it is sustained. Each move (should it be projectiles, such as arrows) or spell (which serve as projectiles, such as bolts and blasts) will move towards the target up to its set range limit. A single arrow, fireball, or even worse. Once a targeted has been Locked-On, all projectiles of the user will chase them.

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