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Konyo Sokolov's Character Sheet

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#1Konyo 

Konyo Sokolov's Character Sheet Empty Wed Oct 19, 2016 4:45 pm

Konyo





Name: Konstantin (Konyo) Sokolov

Age: 28 (5 August X763)

Gender: Female (Male Psyche)

Sexuality: Heterosexual

Ethnicity, Father: Boscosi

Ethnicity, Mother: Boscosi

Race: Human

Class: Sorceror

Magic: Third Generation: Frost Dragon Slayer

Rank: X-rank

Guild: Infinity Wolves

Relationship: Married

Tattoo: Black on the thigh of his right leg.

Face: Arknights - Saria

Location: Astrea



LEGEND



MAGIC & SPELLS


EQUIPMENT & COMPANION


ABILITIES & TRAITS


APPEARANCE


PERSONALITY


FAMILY & PERSONAL HISTORY


TOPICS & REQUESTS




Last edited by Konyo on Tue Sep 07, 2021 2:26 pm; edited 194 times in total

#2Konyo 

Konyo Sokolov's Character Sheet Empty Sun Jun 25, 2017 9:30 am

Konyo




Name: Frost Dragon Slayer

Elements: Frost

Category: Single

Quantity: Limited

Description: Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they utilize, just as long as it is not created from their own Magic. Dragon Slayers are known to possess keener senses than those of normal humans such as smell, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.

Dragon Slayer Bonus:


  • The user receives Moderate Resistance to Frost.
  • The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.


Spells:


  • Name: Consumption
    Rank: D-S
    Mana Cost: ~
    Requirements: Frost Dragon Slayer Magic
    Type: Supplementary
    Element: Lightning
    Range: 1 Meter
    Cooldown: None
    Duration: Instant
    Effect: The user opens their mouth towards an Offensive-type spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is inhaled and consumed by the user. These spells must be of the same element as the respective element of the slayer magic. If the user consumes a spell that has another element combined with it, the damage or effect of the spell will be applied for the portion. Upon consuming a spell that is ranked equal or lower than the user, the user will receive the mana that was spent to cast the spell. Should a user try to consume a spell that is one rank higher than them they must instead pay mana equal to the amount used to cast the spell to consume it. Spells that are at least two ranks higher than the user require double the amount of mana to consume.



Requirements:

  • The user must possess a magic class.

  • The user must be a Human, Demi-Human, Wood Elf, Half-Elf, Dwarf or Nekomata.


Note:

  • Consumption is an innate spell and does not require the user to invest their spell slots or train it to use the ability.



Spells


D-Rank


  • Name: Frost Dragon's Ice Hand
    Rank: D
    Mana Cost: 25
    Requirements: Frost Dragon Slayer Magic
    Type: Supplementary
    Element: Frost
    Range: 5 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user touches their chest before pulling their hand away creating a magic circle and an arm composed of Ice materializes and mimics the same length and size of their arm. It gives off a cyan muted glow. The arm itself can not be used directly to attack or cast spells. The user can stretch the hand giving him a reach of five meters. The arm stays active until destroyed by 1xD rank or higher worth of damage, alternatively, the user may stop sustaining the arm.

  • Name: Frost Dragon's Dash
    Rank: D
    Mana Cost: 25
    Requirements: Frost Dragon Slayer Magic
    Type: Supplementary
    Element: Frost
    Range: 5 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user stamps down causing a magic circle to appear directly under them, a burst of light will propel them, which allows them to dash in any direction up to 5 meters away at the users own speed.

  • Name: Frost Dragon's Skate
    Rank: D
    Mana Cost: 25
    Requirements: Frost Dragon Slayer Magic
    Type: Supplementary
    Element: Ice
    Range: -
    Cooldown: 1 Posts
    Duration: Sustain
    Effect: The user tapping their heels together creating a magic circle below them and causing their feet to become sticky shoes which allow them to slide upon surfaces including vertical walls and even while upside down. The user may disengage a foot from the surface on their own pulling from the back of that foot.

  • Name: Frost Dragon's Air Pocket
    Rank: D
    Mana Cost: 25
    Requirements: Frost Dragon Slayer Magic
    Type: Supplementary
    Element: Ice
    Range: -
    Cooldown: 1 Posts
    Duration: Sustain
    Effect: The user places their hand over their mouth creating a magic circle to appear around their head and causing a transparent ball of ice to cover their entire head. This spell allows the user to breathe in places that lack oxygen.

  • WIP

  • WIP


C-Rank


  • WIP

  • WIP

  • WIP

  • WIP

  • WIP

  • WIP


B-Rank


  • WIP

  • WIP

  • WIP

  • WIP

  • WIP

  • WIP


A-Rank


  • WIP

  • WIP

  • WIP

  • WIP

  • WIP

  • WIP


S-Rank


  • WIP

  • WIP

  • WIP

  • WIP

  • WIP




Last edited by Konyo on Sun Sep 05, 2021 6:19 am; edited 99 times in total

#3Konyo 

Konyo Sokolov's Character Sheet Empty Sun Jun 25, 2017 10:09 am

Konyo



Weapon


Name: Miyamoto Musashi's Sword
Slot: Weapon
Type: Sword
Class: Mythic
Quantity: Limited
Element: Wind | Lightning
Damage: +160
Durability: 3x S-Rank

Requirements


  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Honorable Warrior: The wielder of this weapon may not unsheath the sword when fighting opponents that are a lower rank than them. This prevents them from using Battojustsu.


Effects


  • Dual Element:  Miyamoto Musashi was a powerful warrior in his own right who possessed a unique sword capable of using more than one elemental attack. The sword uses both Lightning and Wind elements in each of its strikes. Miyamoto's sword deals half Lightning and Wind magical damage.
  • Battojutsu: Miyamoto Musashi was a skilled swordsman, one of its most deadly attacks was the sword drawing technique. The user with a sheathed sword strikes their target at close range. As the blade is drawn the user receives +100 Strength and +100 Speed for 2 posts before reducing the user's strength and speed by 20% for the remainder of the topic.
  • Just a flesh wound!: Taking on Miyamoto's strong will, the wielder of his sword is able to take a large amount of damage and continue fighting. The user can ignore up to 2x S-Rank worth of damage to themselves. While the damage will be reflected by injuries suffered, the damage is not subtracted from their health.


Spells


  • Name: Wind Cutter
    Rank: S
    Mana Cost: 500
    Requirements: Miyamoto Musashi's Sword
    Type: Offensive
    Element: Wind
    Range: 25 Metres
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user slashes down with Miyamoto Musashi's Sword unleashing a 4m diametre blade of wind. When the wind blade makes contact, impacts solid matter or by the caster's choice to activate, the blade transforms into a storm of wind blades. The storm of blades consumes a 16m diameter area, shredding apart any unlucky soul caught within.

  • Name: Lightning Cutter
    Rank: S
    Mana Cost: 500
    Requirements: Miyamoto Musashi's Sword
    Type: Offensive
    Element: Lightning
    Range: 25 Metres
    Cooldown: 5 Posts
    Duration: Instant
    Effect: Gripping Miyamoto Musashi's sword the user slashes horizontally firing off a 4m long and wide crescent moon shaped blade of lightning. The lightning blade flies through the air and when it impacts a target or solid matter the lightning blade transforms into a vicious lightning storm consuming a 16m area.  


Off-Hand


Name: Urdurain
Type: Off-Hand
Weight: Heavy
Class: Legendary
Element: Lightning
Durability: Indestructible

Effects


  • Indestructible: The item is indestructible.


Drawbacks


  • Speed: -60


Armor


Name: The Singularity
Slot: Armor
Type: Heavy Armor
Class: Legendary
Weight: Heavy
Quantity: Custom
Quantity: Arcane
Durability: 3x S-Rank

Drawback

Speed: -60

Bonus

Strength: +60

Spells


  • Name: Gravitational Singularity
    Rank: S
    Mana Cost: 10% of Total Base Mana
    Requirements: The Singularity
    Type: Supplementary
    Element: Light
    Range: Self
    Cooldown: 5 posts
    Duration: Sustain
    Effect: The user pulls the void into themselves causing them and their equipment to instantly reduce to a quarter of their original size.  They are fully capable of casting magic and physically attacking. This is a transformation and not a spell. Therefore, it cannot be canceled by artefacts or magics that can cancel spells.

  • Name: Lock-down
    Rank: A-Rank
    Mana Cost: 200
    Requirements: The Singularity
    Type: Offensive
    Element: Arcane
    Range: 20 meters
    Cooldown: 4 posts
    Duration: Instant
    Effect: The user draws back their arm towards them before clicking their fingers at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a wave of energy 4 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This wave will then compound into itself and dealing 1x A-Rank damage to everything in the area.

  • Name: Gravity Push
    Rank: B-Rank
    Mana Cost: 100
    Requirements: The Singularity
    Type: Supplementary
    Element: Arcane
    Range: 2 meters
    Cooldown: 3 posts
    Duration: Instant
    Effect: The user slams their hands together creating a powerful blast that surrounds them pushing away everything that is within 2 meters of them at spell speed before dispersing shortly after.


Helm


Name: Pilot Cap
Slot: Head
Type: Cap
Class: Legendary
Weight: Light
Quantity: Limited
Quantity: Wind
Durability: 1x S-Rank

Effects


  • Windcaller: The user receives a 1 post cooldown reduction on Wind-type spells.
  • Top Gun: The user can fly twice as high with Flying-type spells.
  • Aerial Pursuit: The user's acceleration period to reach their maximum speed is reduced by 1 second while flying compared to their movement speed on land.


Cape


Name: Eshiga's Sentinel Cape
Slot: Cape
Type: Cape
Class: Legendary
Weight: Light
Quantity: Limited
Element: None
Durability: This item is indestructible

Effects


  • Eshiga's Stance: The user can wear a Shield in their Off-Hand regardless of their class.


Earrings


Name: Asmaan Earrings
Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Everfrost
Type: Necklace
Class: Unique
Quantity: Custom
Element: Frost
Durability: 1x S-Rank

Effects


  • Frost Shift: Everfrost is an enhanced gemstone that allows the user to change their item and magic spells cast to frost. Doing so will increase the mana cost of the spell by 50%.

    Note: This does not affect racial transformations, spell transformations or innate abilities such as consumption.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Effects


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.


Modification


Name: Ferion's Hawken Eye
Slot: Modification
Type: Eye
Class: -
Quantity: Limited
Element: -

Effects


  • The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
  • The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can be predicted where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
    land.


Spells


  • Name: Marked
    Rank: A
    Mana Cost: 200
    Requirements: Ferion's Hawken Eye
    Type: Supplementary
    Element: Arcane
    Range: 100 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user can use the Marked spell on a target once they have viewed them in a topic. The user is capable of knowing the exact location of the target as long as they have been tagged by the Marked spell.

  • Name: Lock-On
    Rank: S
    Mana Cost: 500
    Requirements: Ferion's Hawken Eye
    Type: Supplementary
    Element: Arcane
    Range: 100 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user can use the Lock-On spell on a target and Lock-On their projectiles while it is sustained. Each move (should it be projectiles, such as arrows) or spell (which serve as projectiles, such as bolts and blasts) will move towards the target up to its set range limit. A single arrow, fireball, or even worse. Once a targeted has been Locked-On, all projectiles of the user will chase them.


Companion


Name: Timcanpy
Slot: Companion
Race: Construct
Class: Legendary
Quantity: Limited
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Perks


  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Spells


  • Name: Overcharge
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: Nil
    Cooldown: 4
    Duration: Sustain
    Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy.

  • Name: Tether
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: 20 meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.




Last edited by Konyo on Sun Sep 05, 2021 6:05 am; edited 72 times in total

#4Konyo 

Konyo Sokolov's Character Sheet Empty Sun Jun 25, 2017 7:11 pm

Konyo



 

Human
 





The Perks

Untapped Potential: The Attribute Points awarded for ranking up is doubled for humans. They do not lose these points if they change into a race later on. However, these Attribute Points cannot be claimed if the user loses a race and changes back into human.


 

Attributes





Strength: 2x S-Rank Damage

Speed:



  • 17.5 m/s M/s Lunge
  • 35 m/s Run




Constitution:



  • 4x S-Rank Durability
  • 7 Post Running Duration
  • Dash four per post




Endurance:


  • 1x S-Rank Limb Durability
  • 20% Weapon Mastery WC Reduction



Intelligence:



  • 50% Mana Reduction
  • 50% Word Count Reduction





The Sorceror





The Types



  • Superior: Offensive
  • Normal: Supplementary, Defensive, Self-Buff

The Feats
Enhanced Spell Range: The range of Offensive-type spells are doubled.
Enhanced Spell Size: The maximum size for Offensive-type spells, including Area of Effect spells, are doubled.



Last edited by Konyo on Tue Sep 07, 2021 1:52 pm; edited 29 times in total

#5Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:11 pm

Konyo



APPEARANCE


Height: 167 Centimeters | 5"6' feet

Weight: 63 Kilograms | 235 lb

Hair: He has long white hair which commonly is loose with much reaching down to his waist while allowing his bangs to drape over much of his face.

Eyes: His right eye is amber while an artificial golden eye occupies Kon’s left eye socket; This prosthesis gives him enhanced visual acuity enabling him to reveal details that are otherwise impossible to see with the naked eye.

Overall: Kon has an hourglass figure of a youthful twenty-something after being transformed from a man into a woman several years ago. Stuck in this state, he has had to compensate as best as he can. ???. His combat attire is far more domineering wearing full dragon scale armor using purple undertones to fit with his draconic, yet feminine theme.

Extra: Two draconic horns originating from the base of his skull on either side mimicking a crown and a diminutive tail acting as an appendage in all but the most strenuous activities i.e combat.
     



Last edited by Konyo on Sun Jul 25, 2021 1:47 pm; edited 52 times in total

#6Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:38 pm

Konyo



PERSONALITY



Konstantin is an organised, orderly and most importantly divisive individual. Rising at dawn to paint or practice an instrument during the early hours of the morning before beginning his assigned duties. Through torture and memory manipulation at the hand of the Midnight Cult, Konstantin has become jaded individual. Lacking both traditional inhibitions and the emotional ties to his past allows him to embrace the brutal, harsh side of himself.

Due to his sheer awareness in his abilities as a mage, he is incredibly self-confident in them and prefers to work independently. He is very calculating, Often he will hang back from the fights and support his allies or just examine the surroundings of his target planning out different strategies. His choice to remain in the background stems from his ability to hit targets from afar. His methods of combat allow him to minimize the casualties of innocent citizens and his comrades.

Konstantin does not find great pleasure in violence simply finding it simply as a means to an end, merely encouraging the idea of doing needs to be done. Lacking the restraints that many are tied behind, He performs actions that few would be willing to do voluntarily; Torture, manipulation are all acts that he partakes in, all undertaken with the utmost care to ensure discretion as to avoid any repercussions from society.

LIKES & DISLIKES,



Likes:


  • Music & Art: Since losing the strong relationships that Kon had formed in the recent years in particular with his closest friend and life-partner Adelaide Sokolov, he has begun to focus his separate time on developing his artistic and musical talents. Painting watercolours with local flora and fauna as his inspirations while making oil paintings of his comrades and even himself or spending his time practising various musical instruments including piano, violin and flute.

  • Fine Dining: Falling back onto his long-forgotten roots of the upper class, Konstantin thrives when eating food made from master chefs while hastily made food and camping rations sicken him unless cooked with the same prowess. Food of poorer quality is only accepted by the man when given as the only option, as a gift or during critical times such as while travelling to a mission.


Dislikes:


  • The Monarchy: Although Kon has lost a majority of his memories he is still aware of the conflicts that took places in Fiore specifically the ones that included him, Having learnt the dark guild Grimoire Heart’s leader had orchestrated the entire campaign has led him to question the validity of such a system of government viewing it as a relic from a distant time.

  • Debauchery: Being a man of faith, Konstantin finds that excess of sinful activities to be distasteful. Excess of these acts is where he finds faults in with him impartial to the occasional consumption of alcohol and recognising the rights of those to partake in sexual activities.


MOTIVATIONS &
FEARS



Motivations:


  • Power: While Konstantin is a significantly powerful magician capable of doing amazing feats, he endeavours to grow and develop his abilities further in the hopes that he could contend against anyone that stands in front of him.


Fears:


  • Earthland submitting to other Beings: Good and Evil, Seraphim and Demons, Illumin and the Demonic Gods, have been in a conflict since the beginning of time. This never-ending war concerns the wizard with him fearing that the good in people may falter and evil may overrun society bringing an end to peace and harmony.

     



Last edited by Konyo on Sun Jul 25, 2021 1:50 pm; edited 18 times in total

#7Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:38 pm

Konyo

Family Seal
 

   


Family Tree

 

Family History
 


The Соколов otherwise known as Sokolov Family were once a proud and rich family that stretches back through dozens of generations in the Myra town province residing there since it’s conception acting as merchants for the land, first arriving there as a survivors of a plague that had killed a majority of the small town they had originated from.

They eventually went into darker roots mix business affairs with those of magic nature as well as doing under the table deals with raider leaders to have them attack other merchants caravans while leaving theirs alone. The family’s influence was one of the reasons that the town expanded into what it is today with multiple sectors for the different classes to reside and was highly praised by the leaders during the peak of their power being able to sway the decisions of the leaders for the better.

The family finally began its decline during the revolt unintentionally caused by the class segregation, and later the supreme leader coming to power taking away most of their riches held in their warehouses and trading duties under the umbrella of the town controlled services, with it turning from a well known and feared name to a name only mentioned in the dark corners of inns by those against the man.

Since the death of Boris Sokolov and Robert Sokolov becoming the head of the family it's ties have grown further entrenched with those in dark guild, as Robert similar to his brothers joined a magical affiliation after he acquired his own form of magic just as the rest of the brothers had.

 

Estate
 


   


Sokolov Manor


Recently Konstantin has gained the deed to a manor in the humble town of Orchidia. Not much is known about the previous owner only that they were in some way associated with Grimoire Heart. The Sokolov Manor is not that much different from most manors in the area. There is a ballroom, dining rooms, lots of guest rooms and square with a fountain outside. He hopes to make the manor not just a house but overall a home for himself and his partner Alice.

PERSONAL HISTORY


Corrupted History:
Konstantin vaguely recalls being born into a large family whose names and faces he has since forgotten only remembering that he was the middle child with having four other brothers of a wealthy family. Remembering scraps of his past such as tragic events such as the death of his mother, the neglect from his absent father or the abuse inflicted by his brother, plague his memories constantly. All these events were compounded in their intensity and their outcome with those memories being vivid more violent than in comparison to the original version.

The death of his mother previously associated with the pregnancy of his youngest brother had shifted to a brutal and bizarre memory of a Dark Elf tearing her to pieces bringing him to tears and inconsolable with her violent death. Taking place during the same period with him being forced to watch by an illusion of his blood-lusting elder brother. This was one of his earliest memories that he still held onto allowing him to understand what lengths the deranged would go to fulfilling their desires.

The memory of neglect from his father while initially emotionally stunting Konstantin was worsened by changing his simple absence to additional falsified parental abuse from his father along with taking the role of the abuse performed by his eldest brother in his life before he and his brothers were shipping off to Fiore for their protection. This must have lasted a significant time, with his scattered memories only recollecting that he had been receiving this treatment for years.

So they were shipped across Fiore with his siblings to a Dormitory in the freezing mountains near the border to the countries in the east, it was here where he spent little over a decade following precise orders, studying, debating, calculating and developing his intellect to become a battle strategist. Once again these activities were replaced with more heavy-handed ones being abused alongside his peers commonly be held out in the bitter cold with him severely injured at one point while lacking any physical marks indicative of such an injury.

He, formerly, would often bore and annoy both his classmates and friends by trying to discuss minor details which amused him. Rather than simply boring and annoying his classmates and now absent friends his attempts to discuss topics with his peers would result in further harsh treatment causing him to become more socially isolated both from his peers and even his family who responded in the same vein. This formerly entertaining, now cruel and psychologically damaging, education was brought to an end shortly before his birthday when he and his brothers had been requested to return to his home as his father had died in his sleep, with his death serving to provide little justice for the pain he had inflicted.

Shortly after the funeral of his father, he found out that their return to their home was not to pay his respect to the man whom formerly he felt no attachment to, now instead held an unbridled rage towards, but was also to have one of them to partake in a family magic tradition. The Blood Sacrifice ceremony which involves the sacrifice of a virgin girl by a member of the family. A memory of his past was otherwise largely unaltered with it being already being disturbing. Instead, however, He took the role as the person doing the barbaric act, rather than once again his eldest brother.

After performing the ceremony, he and his brothers tried to flee from his family by going into the forbidden, sacred forests that surrounded his hometown. However, they were fleeing from the Manor, his eldest brother wielding the same weapon to slay the girl murdered him for betraying the family. Unable to go to him, they watched from a distance as Robert continued to bring the knife down upon his brother's body causing blood to spray across him and the grass that was laying it. Robert only stopped when he was finally pulled away from her by other members of the family whilst others looked in disgust and spoke to one and another in hushed tones.

Unknown to the others the blood sacrifice had major outcomes, with each of them all gaining magical powers, ironically in Konstantin’s case he had begun to develop abilities to restore life to dead which he first discovered when he came across a dead bird which upon him touching it after it’s death resurrecting before flying off into a tree. The fact that he had acquired this particular magic sickened him as he felt only those above him should hold such a power.

Wishing to avoid the typical problems associated with having this particular magic he decided it would be appropriate for him to join the rune knights instead of having to fight them if he were discovered by a member of the rune knights who wouldn’t take a blind eye to him. During his time within the Rune Knights, Kon swiftly gained power while isolating himself from others until he learnt of Illumin, the Holy Knights and their abilities to manipulate magic to their will.

True History:
Konstantin has a rather large sized family which is the norm for the Sokolov household, he is the middle child of Boris and Sonja Sokolov, with their children consisting of His eldest brother, Robert, Dmitry, Himself, Aleksandr and his youngest brother, Victor.

He was born into the life of luxury as one of the children of the head of the family who held a majority of families dwindling riches. After the birth of the youngest son, Sonja grew gravely ill, with their father, Boris couldn't find a way to save Sonja despite all the money the family had, so he removed himself from the outside world choosing to spend his days studying the arts of necromancy in the hopes to bring the love of his life to him.

Boris’s obsession led to him completely forgetting his children including Konstantin who were instead looked after by maids and tutors, each of them handled their mother's death and their father's absence differently, for example, this was the cause for Robert's distaste towards the rest of the family as they often would protect Victor from Robert, who blamed him for the entire affair.

Eventually after Victor reached 6 years old one of the maids demanded the absent-minded almost mad Victor that the younger children should begin school, so they were shipped across Fiore with his siblings to a Dormitory in the freezing mountains near the border to the countries in the east, it was here where he spent a little over decade following precise orders, studying, debating, calculating and developing his intellect to become a battle strategist.

He would often bore and annoy both his classmates and friends by trying to discuss minor details which amused him. This entertaining education was brought to an end shortly before his 19th birthday when he and his brothers had been requested to return to his home as his father had died from a heart attack whilst he was commencing a series of experiments.

Shortly after the funeral of his father, he found out that their return to their home was not to pay his respect to the man whom he felt no attachment to but was also to have one of them to partake in a family magic tradition also known as the Blood Sacrifice ceremony which involves the sacrifice of a virgin teenage girl by a member of the head family of the Sokolov branch with the entire head family being present.

The ceremony occurs each time the head of the family dies, the previous one to have occurred was a few months prior to Konstantin's 3rd birthday, which was performed after the death of his grandfather. After witnessing the barbaric act which Robert performed, he and his brothers tried to flee from his family by going into the forbidden, sacred forests that surrounded his hometown.

However as Dmitry was fleeing from the Manor, Robert wielding the same weapon to slay the girl murdered him for betraying the family. Unable to go to her, they watched from a distance as Robert continued to bring the knife down upon his brother's body causing blood to spray across him and the grass that was laying it. Robert only stopped when he was finally pulled away from her by other members of the family whilst others looked in disgust and spoke to one and another in hushed tones.

Unknown to the others the blood sacrifice had major outcomes, with each of them all gaining magical powers, ironically in Konstantin’s case he had begun to develop abilities to restore life to dead which he first discovered when he came across a dead bird which upon him touching it after it’s death resurrecting before flying off into a tree. The fact that he had acquired this particular magic amused him has his father had spent over a decade to gain it, he had it just after his death.

Wishing to avoid the typical problems associated with having this particular magic he decided it would be appropriate for him to join the rune knights instead of having to fight them if he were discovered by a member of the rune knights who wouldn’t take a blind eye to him. During his time within the Rune Knights, Kon swiftly gained power while isolating himself from others until he learnt of Illumin, the Holy Knights and their abilities to manipulate magic to their will.

Unadulterated History:
Early to Mid-X785:
After the marriage between Kon and Adelaide, their newly formed family took an extended vacation towards the border of Bosco and Fiore learning his family's cultural heritage in a safer environment.

With the toppling of the Royalty and subsequent replacement in Monarchy favouring a more inclusive and tolerant regime issue between the different classes became a noticeable part in day to day living with nobility looking to gain more power while the lower class sought their own. The church meanwhile consolidated their own strength which included the golden couple of Adelaide and Konstantin with them now operating as inquisitors against the spread of zealots who sought the downfall of the church and Illumin itself.

During this period, Konstantin began to distance himself from his friends, in particular, his best friend and best man for his wedding knowing that their relationship would be damaged as a result. Instead, Konstantin focussed on more outlying areas of Fiore hoping to slow the spread of paganism. Initially, their efforts were quite successful with entire regions being purged from those that did not believe in the will of Illumin, however as time progressed uprising grew in number and perhaps most importantly in strength.

Eventually, a hotspot for cultist activity was identified which was then targeted by the Holy Knights with Konstantin and Adelaide also taking part in the cleanse. Unfortunately, the information on the hotspot was used as bait to lure numerous members leading to their deaths or their capture as was the case with Adelaide and Konstantin.

Being captured was a light way to put what occurred to them however with the duo facing significant torment, torture and manipulation. In Konstantin’s case his memories were twisted and altered until he was almost putty at the hands of the Midnight Cult while his magic was purged and his gear was acquired by the Holy Knights from him prior to his capture. They were held by the cultists seemingly for months with the order assuming that everyone had been killed.

Their rescue was only made possible with the second attempt at purging the cultist hotspot using both stronger and more knights. It was said that he was found chained to a wall beaten to the inch of his life while a magic circle of unknown sources lingered below him. Former comrades whom he had spent numerous days fighting side by side had since been forgotten even his wife after reconnecting with her since the months of torture and separation had been an uneventful reunion. Few memories did, in fact, stay central to his mind primarily that of his loyalty towards the Holy Knight Order, at least to those within the organization itself.  

Early to Late-X786:

After recovering Konstantin, he underwent significant treatment partially from the Holy Knights themselves and a handful of other individuals such as family whom the Knights had selected. His treatment allowed him to regain his sense of reality as well as ensure that he remained loyal to the Holy Knights in spite of the months of torture that might have swayed him otherwise. During this time Kon also invested significant resources in relearning how to cast magic having learnt he was formerly a summoner of great constructs.

With a new mindset preferring the idea of direct conflict he invested his magical studies in the branches of Offensive and Supplementary spells while acquiring equipment to bolster his close-combat capabilities. After months of treatment, recovery and self-discovery he was signed off by his superiors to continue helping in the Crusades having been given new missions.

During this period an old friend whom Konstantin had since forgotten returned in the worst possible light. Resulting in a devastation incident destroying the manor and killing his friend albeit temporarily.
     



Last edited by Kon on Sat Mar 14, 2020 6:06 am; edited 4 times in total

#8Konyo 

Konyo Sokolov's Character Sheet Empty Tue Aug 22, 2017 12:38 pm

Konyo

Roleplay



Ongoing Topics


  • -




X784



Konstantin the Rune Knight

ACT I

Part 1




Part 2




Part 3




ACT II

Part 1




Part 2




Part 3




ACT III

Part 1




Part 2





X785



Konstantin the Holy Knight

ACT I

Part 1



Part 2



Part 3



ACT II


Part 1



Part 2

Part 3



ACT III


Part 1



Part 2


   

X787



Konstantin the Crusader

ACT I

Part 1



Part 2



X789



Konstantin the Guild Master

ACT I

Part 1



Part 2



[/list]

Part 3



X791



Konstantin the Dragon Slayer

ACT I

Part 1



Part 2


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[/list]

Part 3


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  • Samhain: Spoopy Questions


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  • Samhain: Spoopy Questions


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[/list]

QUESTS



QUESTS COMPLETED



Call Quests Completed: 1

Event Quests Completed: 4

A Rank Quests Completed: 1

B Rank Requests completed: 5

C Rank Requests Completed: 6

D Rank Quests Completed: 20
     



Last edited by Konyo on Sun Jan 03, 2021 8:54 pm; edited 34 times in total

#9Konyo 

Konyo Sokolov's Character Sheet Empty Sat Aug 28, 2021 9:34 am

Konyo



Attributes

Strength: 501 + 60 (The Singularity) + 160 (Miyamoto Musashi's Sword)
Adjusted Strength 561 or 721 with Sword

  • 2x S-Rank


Speed: 251 + 60 (Asmaan Earrings) - 60 (The Singularity) - 60 (Urdurain)
Adjusted Speed: 191

  • 15 M/s Lunge
  • 30 m/s Run

Constitution: 121

  • 4x S-Rank Durability
  • 7 Post Running Duration
  • Dash Thrice per post

Endurance: 96

  • 1x S-Rank Limb Durability
  • 20% Weapon Mastery WC Reduction

Intelligence: 251

  • 50% Mana Reduction
  • 50% Word Count Reduction

Mana: 8,750/8750


Equipment

Weapon


Name: Miyamoto Musashi's Sword
Slot: Weapon
Type: Sword
Class: Mythic
Quantity: Limited
Element: Wind | Lightning
Damage: +160
Durability: 3x S-Rank

Requirements


  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Honorable Warrior: The wielder of this weapon may not unsheath the sword when fighting opponents that are a lower rank than them. This prevents them from using Battojustsu.


Effects


  • Dual Element:  Miyamoto Musashi was a powerful warrior in his own right who possessed a unique sword capable of using more than one elemental attack. The sword uses both Lightning and Wind elements in each of its strikes. Miyamoto's sword deals half Lightning and Wind magical damage.
  • Battojutsu: Miyamoto Musashi was a skilled swordsman, one of its most deadly attacks was the sword drawing technique. The user with a sheathed sword strikes their target at close range. As the blade is drawn the user receives +100 Strength and +100 Speed for 2 posts before reducing the user's strength and speed by 20% for the remainder of the topic.
  • Just a flesh wound!: Taking on Miyamoto's strong will, the wielder of his sword is able to take a large amount of damage and continue fighting. The user can ignore up to 2x S-Rank worth of damage to themselves. While the damage will be reflected by injuries suffered, the damage is not subtracted from their health.


Spells


  • Name: Wind Cutter
    Rank: S
    Mana Cost: 500
    Requirements: Miyamoto Musashi's Sword
    Type: Offensive
    Element: Wind
    Range: 25 Metres
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user slashes down with Miyamoto Musashi's Sword unleashing a 4m diametre blade of wind. When the wind blade makes contact, impacts solid matter or by the caster's choice to activate, the blade transforms into a storm of wind blades. The storm of blades consumes a 16m diameter area, shredding apart any unlucky soul caught within.

  • Name: Lightning Cutter
    Rank: S
    Mana Cost: 500
    Requirements: Miyamoto Musashi's Sword
    Type: Offensive
    Element: Lightning
    Range: 25 Metres
    Cooldown: 5 Posts
    Duration: Instant
    Effect: Gripping Miyamoto Musashi's sword the user slashes horizontally firing off a 4m long and wide crescent moon shaped blade of lightning. The lightning blade flies through the air and when it impacts a target or solid matter the lightning blade transforms into a vicious lightning storm consuming a 16m area.  


Off-Hand


Name: Urdurain
Type: Off-Hand
Weight: Heavy
Class: Legendary
Element: Lightning
Durability: Indestructible

Effects


  • Indestructible: The item is indestructible.


Drawbacks


  • Speed: -60


Armor


Name: The Singularity
Slot: Armor
Type: Heavy Armor
Class: Legendary
Weight: Heavy
Quantity: Custom
Quantity: Arcane
Durability: 3x S-Rank

Drawback

Speed: -60

Bonus

Strength: +60

Spells


  • Name: Gravitational Singularity
    Rank: S
    Mana Cost: 10% of Total Base Mana
    Requirements: The Singularity
    Type: Supplementary
    Element: Light
    Range: Self
    Cooldown: 5 posts
    Duration: Sustain
    Effect: The user pulls the void into themselves causing them and their equipment to instantly reduce to a quarter of their original size.  They are fully capable of casting magic and physically attacking. This is a transformation and not a spell. Therefore, it cannot be canceled by artefacts or magics that can cancel spells.

  • Name: Lock-down
    Rank: A-Rank
    Mana Cost: 200
    Requirements: The Singularity
    Type: Offensive
    Element: Arcane
    Range: 20 meters
    Cooldown: 4 posts
    Duration: Instant
    Effect: The user draws back their arm towards them before clicking their fingers at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a wave of energy 4 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This wave will then compound into itself and dealing 1x A-Rank damage to everything in the area.

  • Name: Gravity Push
    Rank: B-Rank
    Mana Cost: 100
    Requirements: The Singularity
    Type: Supplementary
    Element: Arcane
    Range: 2 meters
    Cooldown: 3 posts
    Duration: Instant
    Effect: The user slams their hands together creating a powerful blast that surrounds them pushing away everything that is within 2 meters of them at spell speed before dispersing shortly after.


Helm


Name: Pilot Cap
Slot: Head
Type: Cap
Class: Legendary
Weight: Light
Quantity: Limited
Quantity: Wind
Durability: 1x S-Rank

Effects


  • Windcaller: The user receives a 1 post cooldown reduction on Wind-type spells.
  • Top Gun: The user can fly twice as high with Flying-type spells.
  • Aerial Pursuit: The user's acceleration period to reach their maximum speed is reduced by 1 second while flying compared to their movement speed on land.


Cape


Name: Eshiga's Sentinel Cape
Slot: Cape
Type: Cape
Class: Legendary
Weight: Light
Quantity: Limited
Element: None
Durability: This item is indestructible

Effects


  • Eshiga's Stance: The user can wear a Shield in their Off-Hand regardless of their class.


Earrings


Name: Asmaan Earrings
Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Everfrost
Type: Necklace
Class: Unique
Quantity: Custom
Element: Frost
Durability: 1x S-Rank

Effects


  • Frost Shift: Everfrost is an enhanced gemstone that allows the user to change their item and magic spells cast to frost. Doing so will increase the mana cost of the spell by 50%.

    Note: This does not affect racial transformations, spell transformations or innate abilities such as consumption.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Effects


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.


Modification


Name: Ferion's Hawken Eye
Slot: Modification
Type: Eye
Class: -
Quantity: Limited
Element: -

Effects


  • The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
  • The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can be predicted where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
    land.


Spells


  • Name: Marked
    Rank: A
    Mana Cost: 200
    Requirements: Ferion's Hawken Eye
    Type: Supplementary
    Element: Arcane
    Range: 100 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user can use the Marked spell on a target once they have viewed them in a topic. The user is capable of knowing the exact location of the target as long as they have been tagged by the Marked spell.

  • Name: Lock-On
    Rank: S
    Mana Cost: 500
    Requirements: Ferion's Hawken Eye
    Type: Supplementary
    Element: Arcane
    Range: 100 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user can use the Lock-On spell on a target and Lock-On their projectiles while it is sustained. Each move (should it be projectiles, such as arrows) or spell (which serve as projectiles, such as bolts and blasts) will move towards the target up to its set range limit. A single arrow, fireball, or even worse. Once a targeted has been Locked-On, all projectiles of the user will chase them.


Companion


Name: Timcanpy
Slot: Companion
Race: Construct
Class: Legendary
Quantity: Limited
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Perks


  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Spells


  • Name: Overcharge
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: Nil
    Cooldown: 4
    Duration: Sustain
    Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy.

  • Name: Tether
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: 20 meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.


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