Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Kazimir Seiryu vs. Konstantin Sokolov

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Gamemaster 

Kazimir Seiryu vs. Konstantin Sokolov Empty on Fri Mar 20, 2020 11:39 am

Gamemaster
The sun was high in the sky on the beautiful springtime morning, nary a cloud in sight of the magnificent Domus Flau: an arena as old as the capital city itself. Built at the summit of a nearby mountain the Domus had stood idle, only being used for the occasional fight between training mages looking to strengthen their own abilities. Never before has it been used for something as grand as the event today. The Grand Magic Games: a tournament featuring every guild in Fiore. A chance for every guild mage to showcase their abilities, and the strength of their guild. Every seat was occupied, as the public waited for the first fight to begin. The arena itself, a circle of 100 meters diameter with marble flooring, was watched over by four warriors: Hercales, Shaka Zulu, Miyamoto Musashi and Beowulf. Four of the legendary Nine Heroes, each with their glorious weapon immortalised in stone beside them, eager to bare witness to the power of Fiore. Both contestants will be instructed to walk towards the center of the ring, stopping in their tracks once both are an equal distance from the center and 25m apart. The fight will then be started via the sound of a blast from the referee.

"The match between Kazimir Seiryu and Konstantin Sokolov will shortly begin. These two mages, two of the few surviving Nephilim, are representing the guilds they themselves founded during the past year: Phoenix Feather and Sentinel Syndicate respectively. With unique powers never seen before, and the strength of the Seraphim blessing them, the battle between Guild Masters is sure to be an exciting one."

#2Kazimir Seiryu 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Fri Mar 20, 2020 4:31 pm

Kazimir Seiryu
The wind mage held the roster in his hand as he left the stands and moved toward the arena. He looked at the name opposite his. A man who he had only met once and in a tense situation, but he knew him to be powerful. One of the strongest even. And beyond that, they shared a kinship. One of the last of their kind.

The crowds around him became less and less as he walked closer to the contestants' only area. Even with the crowd becoming more distant the roar of their excitement permeated the air. It sent of chill up his spine. Not one for the grandiose, he was unaccustomed to the fanfare.

He made his ways past the security in the hallway standing like monoliths paving the way to the sunlit staircase beckoning him to the battlefield. He took a deep breath and closed his eyes. He let it out slowly. His mind raced with whatever strategies he could think of when the two forces of heaven collided.

The announcer called out. His voice rang cleared than a symphony in a silent room. He took his first steps up the path. The light warmed his face. Every movement closer was met with a more detailed explanation of who he was. First step 'Nephilim.' Second step 'Phoenix Feather,' Third step 'Battle of Guild Masters.'

He stood in the grandeur of the arena, surrounded by the four statues. Most of the people only knew him from this introduction alone. He rubbed the back of his neck and rocked his head side to side, mostly out of being nervous.

In the stands, his eyes glanced at the man he had hunted for. Vali was his name. He eluded the mage and there was no doubt animosity for what had happened. The wind mage looked away, pained at what he had done and casting aside strife to focus on the task at hand.

His eyes wandered toward his guildmates. Most of them present and the others diligently off on assignments. He wished Noyiah was there to give him support but this was the nature of the job. The seats were filled with strange faces and allies alike, from guilds all over. Nuala sat with her hood up but she was still recognizable. He'd have to cheer for both Iris and her when they collided.

In the crowd he saw Kenzo, awaiting his turn. He remembered the man's advice. To block out the crowd, see it as nothing more than a spar between to people. With his mind calmer, he blocked out the roar and walked to the center of the ring. A man stood there with his hand waving for the mage to stop and stay put, 25 meters away from where his opponent would be.

Kaz loosened the knot of his gi, already knowing that this would be a trying contest. He rubbed the bottom of his boot across the marble floor of the arena, testing its fortitude. Looking at the large boundaries he nodded. His magic required space and this was bigger than most of the cramped places he had been forced to fight in. When he was within speaking distance of Kon he would give him a smile and a simple nod, "Pleasure to see you again. Under less dismal circumstances."

#3Kon 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Sat Mar 21, 2020 1:35 pm

Kon






The Domus Flau, a hallmark of Crocus where people not just from Fiore but other surrounding counties come to fight and spectate. Today would make the first proper public display of the Sentinel Syndicate spearheaded by its Guild Master, Konstantin Sokolov. He had been pitted against an old comrade bonded through the terrible Demonic incursion and Seraphim assault, Kazimir Seiryu. He too had established his own guild, Phoenix Feather, since the two had last met with wildly differing philosophies and motivations, Kon personally found Kazimir’s idealistic and placed too much faith in the common man. Men were easily corruptible due to power, wealth, even sweet distractions of love and family all hindered Humanity. Perhaps they would discuss them in the fight to come.

In the meantime Kon readied himself for the fight, donning another suit, this time a grey striped slim fit paired with a narrow off-white tie. Wearing much less putting on such form-fitting clothes had become difficult for the Nephilim with the fused gauntlet on his left hand struggling to pass through the expensive fabric. The effort in his eyes was worth it, his appearance was something he held in high regard in spite of all the scars, blemishes and augmentations he had received over his many years. Some were marks of honour where Kon had risked life and limb for the wellbeing of others, others were reminders of failures ensuring that he strove to better himself, without them he would be a blank slate, all being a measurement of experience he had acquired in his lifetime.

Even now he could recall earning a scar from the initial encounter between him and Kazimir when a stray piece of wood ran that nicked his left shoulder. Perhaps another scar would add to his portrait or one would be added to Kazimir’s own body. Whether that would occur depended on the declared fight announced by a masculine voice muffled from the thick stone that seperated Kon from the nearest speak. Recognising that his time had come, Kon left the ready room passing through numerous fighters in various states of mind, some nervous, others eager, a few were even returning fighters from earlier bouts.

Approaching the entry to the tournament ground, Kon withdrew his cotton-white gloves sliding it effortlessly on his steel right arm while stuffing his awkward gold hand into its left glove. As he stepped on the marble ground, the sun from above radiated the Nephilim. “Today would be a good day.” He thought to himself taking his time approaching the aforementioned starting. Kazimir had already come into his view, he had unmistakably grown in power, once a gentle fluttering breeze, his energy was as strong as a roaring tornado. A sincere smile grew on the man indeed this would be a glorious day, even if he lost, an unlikely circumstance but in any case he’d be happy to lose to the man who was approaching him.

Much like Konstantin, Kazimir had not forgotten him, though it was something most people didn’t, afterall there aren’t many golden eyed individuals with the power to create entire storms from nothing nor travel great distances in the blink of an eye. It seemed that he was willing to talk to, somewhat surprising given his status as Guild Master to a Dark Guild. Perhaps he seeked an audience to sway Kon back into the light, or just to reconnect with the man. Not wanting to sour a potential alliance, Kon replied in kind and nodded. “It’s been what a year or even two?, Either way it’s nice to see you.” Chuckling to himself as Kon readied himself into a fighting pose with his left open palmed hand being drawn in front of his face while his right was shifted into a fight. Each served a different purpose, and while Kazimir earned some of his arsenal from years ago, Kon had refined and added to his collection. Any knowledge Kon had of the man would serve little help as Kazimir had grown so much from his point of reference.


Mana and Stats


  • Mana: 7300/7300
  • Strength: Left-hand: 128 (6 + 20 (Coat) + 100 (Midas' Gauntlet))
  • Speed: 146 (66 + 20 (Coat) + 60 (Earrings))
  • Endurance: 66
  • Constitution: 75
  • Intelligence: 506


Spells


  • None


Equipment

Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Body


Name: Great Hunter's Coat
Type: Coat
Class: Unique
Weight: Medium
Quantity: Unlimited
Element: None
Durability: 1x S-Rank

Bonus


  • Strength: +20
  • Speed: +20


Abilities

Nightstalker: When fighting against a Daemon, Demon, Lycan, Vampyre, or Lich, the user gains an additional +40 in Strength and Speed.

Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Lazuli Amulet
Type: Necklace
Class: Rare
Quantity: Unlimited
Element: Arcane
Durability: 1x S-rank

Abilities

The user receives a cooldown reduction of 1 post on Supplementary-type spells.

Companion


Name: Timcanpy
Class: Legendary
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Spells

[*]Name: Overcharge
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: Nil
Cooldown: 4
Duration: Sustain
Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy. As a result of using this spell Timcanpy will receive A-Rank damage each post.

[*]Name: Tether
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.
[/list]
Perks:

  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.




Kazimir Seiryu vs. Konstantin Sokolov TxCVvUP
#4Kazimir Seiryu 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Sun Mar 22, 2020 12:38 pm

Kazimir Seiryu
Kon walked from his side of the arena in a well-tailored suit. His hands gloved and ready for what would transpire. There was strong confidence exuding from the man, the same as it had been when he teleported on the scene at the village. For a moment it almost seemed like there was a smile on Koon's face. Perhaps it was due to the fact that neither of them often had the chance to partake in something less life-threatening, and meant for more enjoyment than obligation.

The man wasted no time in getting into his fighting stance.
"Yeah, I'd say it's been about that long. I wasn't too surprised to learn you became a guild master," he said respectfully as he brought his right foot back and his hands up to his chin, for his fighting stance. The left side of his body aimed at his opponent with his hands open, but in a boxer's stance. He gave no thought to the fact that he was speaking to a dark guild master. For him it was just like speaking to an old comrade. And as long as no one was committing crimes he had no reason to worry about his public image. Kon's dark guild did intrigue the wind mage. He knew Kon to be a man that cared acted for the safety of the people. The aura he gave off was more of a due what needs to be done type and wondered if that was what brought him to be known as a dark guild.

They stood facing each other. Both waiting on the signal from the referee. Kaz's front foot turned and dug into the arena to get a good feel of it. His eyes fixed on his opponent. The sound rang and the match had begun.

Kaz brought both his hands back a few inches toward his ear. He made a fist with his left and put it in the palm of his right. At the same time, he dashed 12.5 meters forward to the right of his opponent at an angle, his ending movement would put him 14 meters away from his opponent. As soon as he began his dash, he would thrust both his hands forward, his right hand swung out like a swipe reminiscent of throwing a baseball and at the same time his left hand shot forward like a punch, both at the same level to give the idea of a single spell motion.

Despite the seemingly same motion. The right hand shot a blade of wind at his opponent with a magic circle appearing around his hand. The blade of wind would dissipate once it reached its maximum range of 10 meters.

A magic circle also appeared around his left hand. His fist was thrust at the same time as the right hand and aimed a few inches at the open space visible behind and beside Kon's head and right shoulder. A magic circle would appear there and a blade of wind(Breeze Slash) would shoot forth from it, aimed at Kon's upper back. This attack would happen before the right-handed blade of wind would reach its maximum distance of ten meters. Kaz would use his fist to guide the trajectory of the wind blade at Kon's back unless he turned to face the wind blade in which case Kaz would guide it towards his torso.

mana and stats:

4377/4440
Str: 7  
Spd: 93(73+20 earrings)
Con: 77
End: 37
Int:355(255+100 magatama)

Spells:


Mana used:63 this turn

Name: Gale Slash
Rank: D (C-rank w/ enhancement)
Mana Cost: 25
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 10 Meters(sorcerer)
Cooldown: 1 Posts
Duration: Instant
Effect: The user swipes his arm and a blade of wind slashes outward at the angle of the mage’s arm was in and stays along that trajectory toward the target. The blade is .5 meters long and .5 meters thick.

Name: Breeze Slash
Rank: C (B-rank w/enhancement)
Mana Cost: 100(50 sorcerer)
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 10 Meters (20 w/ sorcerer)
Cooldown: 2 Posts
Duration: Sustained
Effect: The user thrusts his fist anywhere within the spell's range. A white magic circle appears at the location and on the user's hand. A blade of wind slashes outward from the magic circle and its trajectory is controlled by the user's fist. The blade of wind is .5 meters in length width and depth.

Equipment:


  • Breeze Staff: Damage: +10 Strength / Durability: 1x B-Rank
  • Wizard Robe: Durability: 1x C-Rank
  • Furious Amulet: 1 post cooldown reduction on offensive spells
  • Tempo Ring: 1 post cooldown reduction on spells.

#5Kon 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Sun Mar 22, 2020 1:46 pm

Kon






Much like Kon, Kazimir appeared to recognise this as a fight amongst peers rather than rivals or even opponents with differing sides, how this would translate in the fight was hard to say. Personally he had always seen Kazimir as a man of great potential and would likely see that illustrated in the minutes to come. During those intense moments however, he wanted to further the dialogue with him in the hopes to even fortify a kinship and a loose alliance between his ill-trusted syndicate and Kazimir’s own guild more highly regarded phoenix feather. His opponent did readied himself albeit after the bell tolled rather than during, this ensured Kon had time to lay the groundwork. Watching as his opponent rushed at him, Kon shifted ever so slightly as if to block his opponents upcoming attacks, instead making a quick series of movements occurring as Kazimir ran to his destination and lobbed off his own barrage.

His right arm, sparking with potent electricity destroying his sleeve and glove revealing his metal arm, was drawn up into the air then back down calling forth a powerful lightning storm. Soon the warm blue sky was concealed by the thick foreboding grey clouds and rain pelted down on to the arena. The shift in weather had more significance which both Kon and Kazimir knew, lightning, chaotic and damaging lightning. Already strikes landed on various statues and metal bearings, ultimately it would land on Kazimir all the same.

His left golden middle and index fingers, meanwhile, tapped his forehead then his temple before back again. The resulting actions of his rapid finger movements meanwhile consisted of multiple parts first rendering him invisible to the naked eye so a majority of the audience and possibly Kazimir would be unable to see the suited mage, before opening communications with Kazimir telepathically as to avoid any hearing issues from Kazimir yet to occur as a result of the lightning bolt striking him the moment the storm was summoned, his last tap after the calling and strike of the storm set him from his original destination face to face his opponent some 14 meters away now instead 26 meters behind his opponents back.

That was his intent, but there were always small hiccups when doing things at a rapid succession. One of these hiccups was a noticeable sign of damage to his equipment undoubtedly dealt by one of Kazimir’s wind spells that struck him before he could transition to his new position. The damage received on Kazimir’s end would be far more devastating however with lightning instantly striking anyone within the area and deafening them, hence why the telepathy. Wanting to ensure that they were still on good terms in spite of the many tricks just displayed, Kon projected out to Kazimir, echoing in his mind, without direction of him. “No hard feelings right?, There’s much to discuss between us, about what has transpired to each-other since we last saw and possibly even most importantly whether we can work in the future, to bring about a better world.”


Damage Dealt, Damage Received, Modifiers and OOC information

Damage Dealt

  • 1x S-Rank from Wraith of the Storm - Instant
  • Full-Deafen for the next two posts.

Damage Taken
  • 1x B-Rank & 1 C-Rank from Gale and Breeze Slashes- Great Hunter's Coat 1x S-Rank down to 1x A-Rank and 1x C-Rank


Note: Rolling is a formality of the Wraith of the Storm Spell and simply instantly the target on cast.

Mana and Stats


  • Mana: 5,620‬/7300
  • Strength: Left-hand: 128 (6 + 20 (Coat) + 100 (Midas' Gauntlet))
  • Speed: 146 (66 + 20 (Coat) + 60 (Earrings))
  • Endurance: 66
  • Constitution: 75
  • Intelligence: 506


Spells


  • Name: Blur
    Rank: S
    Mana Cost: 500
    Requirements: Heavenly Body Magic
    Type: Supplementary
    Element: Light
    Range: ~
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user places their index and middle fingers on the forehead. They then turn completely invisible to the naked eye along with any object they possess. While this spell is being cast a magic seal will appear underneath the user before immediately thereafter disappearing. The user is coated in a shimmering light that bends like light making it impossible for others to see them without modifiers.

  • Name: Telepathy
    Rank: S
    Magic Cost: 1,000
    Requirements: Overseer
    Class: Supplementary
    Element: Arcane
    Cooldown: Once per topic
    Duration: Sustain
    Effect: The user holds their index and middle finger on the temple of their head allowing them to talk to everyone in the topic regardless of the distance. This can be isolated to a single individual, the user may choose to use this to talk to their allies, enemies, even someone they have just seen. The user must know of their presence within the topic either by visually seeing them or hearing them speak initially.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.

  • Name: Short Teleportation
    Rank: B
    Mana Cost: 100
    Requirements: Heavenly Body Magic
    Type: Supplementary
    Element: Light
    Range: 40 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user places their index and middle fingers on their forehead. They then teleport up to the maximum range of the spell. The user will be unable to attack immediately after teleportation in the same post. This move is purely designed to get out of harms way as quickly as possible.



Equipment

Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Body


Name: Great Hunter's Coat
Type: Coat
Class: Unique
Weight: Medium
Quantity: Unlimited
Element: None
Durability: 1x S-Rank

Bonus


  • Strength: +20
  • Speed: +20


Abilities

Nightstalker: When fighting against a Daemon, Demon, Lycan, Vampyre, or Lich, the user gains an additional +40 in Strength and Speed.

Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Lazuli Amulet
Type: Necklace
Class: Rare
Quantity: Unlimited
Element: Arcane
Durability: 1x S-rank

Abilities

The user receives a cooldown reduction of 1 post on Supplementary-type spells.

Companion


Name: Timcanpy
Class: Legendary
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Spells

[*]Name: Overcharge
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: Nil
Cooldown: 4
Duration: Sustain
Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy. As a result of using this spell Timcanpy will receive A-Rank damage each post.

[*]Name: Tether
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.
[/list]
Perks:

  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.




Kazimir Seiryu vs. Konstantin Sokolov TxCVvUP
#6Kazimir Seiryu 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Sun Mar 22, 2020 4:36 pm

Kazimir Seiryu
Kaz's spells flew true to their target, more to test the waters of his opponent's capabilities than to dive in on the deep end. The spells seemed to land true but during the moment,  Kon rose his hands towards the heavens as his sleeve tore open with magical energy.

The barrage of his spells seemed to have little effect as the weather turned dark from Kon's intense magical energy. Dark clouds covered the whole arena casting an ominous shadow over them. As a wind mage and one akin to the storm he knew what this meant, but it was far greater than anything he had seen before. Kon could reach everyone in the arena with that power. He had no idea what all Kon could do but teleporting and having such immense control a storm the man seemed unstoppable.

Rain began to fall on the battlefield and dampen the ground as sparks came and dotted the statues around them. With his opponent, he didn't doubt that the rain itself would be dangerous. Kaz had only a brief moment to respond and from the looks of it, there was no amount of space he could cover to dodge the attack. Instead, the wind mage who had a hand free after throwing the gale slash utilized one of his most potent offensive spells. Finally using his magic for what he intended it to be for, an offense for defense.

Knowing that lightning would strike from overhead, and rain and spark began to fall, the wind mage brought his hand up as the rain fell, not knowing if it was a massive attack or a singular bolt. He thrust his hand above his head, creating a white magic circle and a 4-meterx4-meter column of wind roared to life inches above the top of his head. If magic was meant to rain down upon him, he would meet it.

The raging tornado he cast would get struck by the bolt that was on its way to the wind mage. The collision sent sparks out, filling the air with light and electricity. The wind rushed out and thinned out in wisps as the spells clashed and canceled each other out. His tornado attack becoming an umbrella of wind. One that was only possible from the warning of the sky changing.

Kon had vanished from where he stood. The one thing that Kaz knew about the man was that he could teleport and with him, out of eyesight, the logical conclusion would be behind him or in the air. Kaz dashed forward ten meters again and spun around to scan the air and area behind him as a voice spoke into his mind. He was now 36 meters away from Kon.

Kaz laughed in his thoughts, surprised that his own could also be sent to Kon but he could sense the magical connection. "No hard feelings. Just doing what you have to." Kaz said looking directly at the man, despite his invisibility. The blowing wind shifting Kaz's hair to the side to reveal the magatama on his forehead. "Well, the rune knights fell apart so I started a guild of knights to uphold what RK should have," he said as kicked his foot back and dashed forward 18 meters with a powerful gust of wind, to his opponent traveling at 32.5 meters per second. He stopped 18 meters away from Kon and roared to the heavens. A white tiger appeared with the wind mage roaring alongside him. The sky already dark was instantly filled with the turbulent wind as a dozen tornados crashed covering a 32-meter diameter crashed down around Kon, with him at the center of it.

As the tornado crashed down and tore into the arena's floor, Kaz kept an eye out for everything around him and if Kon didn't stop the tornado or dash to a side Kaz would be confident the man teleported behind him once more. Although with The warning sign of the clouds gathering and rain falling gone now, it would be dangerous if not impossible to deal with Kon's lightning strike in time.

"If you want to build a better world. I'm all on board. But then why are you a dark guild if that's you're goal,"
his tone was curious and not accusatory. Kon no doubt had more up his sleeve. And Kaz had to play things carefully. This man was truly dangerous and even more frightening that he had chosen to become a dark guild.

mana and stats:

3897/4440
Str: 7  
Spd: 93(73+20 earrings)
Con: 77
End: 37
Int:355(255+100 magatama)

Spells and Actions:


  • Windstorm S-rank dmg spell the clash with the lightning bolt
  • Dash towards Kon
  • Fearsome Descent for X-rank damage

Mana used: 280 this turn

Name: Dance of the wind
Rank: C
Mana Cost: 60 (30 with int)
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 20 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 20 meters at the speed at which the user can lunge. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left. The user moves at his dash speed plus spell speed.

Name: Tigers Fearsome Descent
Rank: S (X-rank Damage)
Mana Cost: 500 (250)
Requirements: Magic
Type: Offensive
Element: Wind
Range: 25 Metres (50 with Sorc)
Cooldown: 5 Posts
Duration: Instant
Effect: The caster roars loudly in the direction they target. The appearance of a large white tiger appears hovering over them that roars with the caster. Wind picks up as the sky turns pitch black. From the sky above the target location, a dozen tornadoes will come crashing down consuming a large area.

S Rank: 16m area (32 with sorc)

Name: Windstorm
Rank: A (S rank dmg)
Mana Cost: 400 (200 w/int)
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The Caster brings his arm upward so his fist is almost level with his shoulder gathering swirling wind as it does. He then thrust the open hand outward to any point within the spell's range. A white magic seal appears at the caster's hand and at the destination where the spell will originate. A 2-meter diameter column of wind that is 2-meters long is conjured. The column of wind deals A-rank damage and its trajectory can be controlled by the caster by swinging his hand in the direction he wants it to go within the spell's range. The caster can perform the casting motion with two hands to create two columns of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and length and deal B-rank damage.

Equipment:


  • Breeze Staff: Damage: +10 Strength / Durability: 1x B-Rank
  • Wizard Robe: Durability: 1x C-Rank
  • Furious Amulet: 1 post cooldown reduction on offensive spells
  • Tempo Ring: 1 post cooldown reduction on spells.


ooc:

I took some liberties with the description of it saying undodgeable but not unblockable. Figured if armor still played a factor in, then so would colliding with a spell.

#7Kon 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Tue Mar 24, 2020 1:41 pm

Kon






An almost gleeful smile drew upon Kon’s face as he witnessed his opponent defending himself against the lightning, it was rare for someone to be able to react to something so swift, no doubt his past experience of the Kon’s abilities saved him from an otherwise certain attack using a flurry of wind. Would he be able to continue avoiding the lightning and attack at the same time would be hard to tell. His other ace in his sleeve seemed to be remembered with Kazimir almost instinctively boosting himself forward as though knowing Kon would be behind him. Kon meanwhile prepared himself, bouncing on the balls of his feet and directing his right fist towards his opponent as Kazimir turned to face him. “Curious.” He thought to himself before returning his own response back to Kazimir, smiling as he did so. “I always knew you were talented, this just highlights the great potential you have!” Comparing this more to a physical dialogue rather than a fight, Kazimir continued even as he dashed towards him.

He would not have the luxury to respond to his explanation, with Kazimir pausing midway to roar summoning forth a grand spell of immense power and size. A perfect time for the Lightning to strike him without contest. Kazimir’s own spell meanwhile would not be accepted without resistance, as Kon in the short span between the cast and potential to hit him, He stretched out his left golden hand, touching the spell turning the powerful wind into harmless golden dust, blowing past him as he did so. He would not be lenient in a counterattack estimating from his last spell Kazimir was far more accomplished than he initially believed.

And so as the Golden dust continued to blow past and around them swirling with the powerful winds created from the storm above, Kon propelled himself forward into the potential chaos and towards himself, drawing his left hand once more to the side of his face. As he rushed closer to his competitor, Kon launched two bolts of lightning in quick succession leaving just enough time for them to avoid one another. As the bolt passed through the air he discussed Kazimir’s aforementioned relations with the Rune Knights. An organization that Kon had personally come to view with contempt. “The Rune Knights were honorable when I first joined; however within their ranks, corruption grew and I could no longer abide it, I hope the same does not fall before your own guild.”

Nullification was something that Kon had gained after their encounter and would undoubtedly result in confusion. Kazimir’s capabilities to respond as a result of the absence of his spell and the sudden lightning strike thus the stripping of his clothes could easily leave the man open to those additional bolts, however, only time would tell. Had Kazimir found a method of evading the immensely close spells Kon would, in turn, displace himself teleporting further back knowing that the battle of attrition would be his in the end.


Damage Dealt, Damage Received, Modifiers and OOC information

Damage Dealt

  • 1x S-Rank from Wraith of the Storm - Instant
  • Full-Deafen for the next two posts.
  • 1x S-Rank and 1x A-Rank from Arrow Shots

Damage Taken

  • Spell Negated for 600 Mana


Note: Rolling is a formality of the Wraith of the Storm Spell and simply instantly the target on cast.

Mana and Stats


  • Mana: 2,380‬/7300
  • Strength: Left-hand: 128 (6 + 20 (Coat) + 100 (Midas' Gauntlet))
  • Speed: 146 (66 + 20 (Coat) + 60 (Earrings))
  • Endurance: 66
  • Constitution: 75
  • Intelligence: 506


Spells


  • Name: Blur
    Rank: S
    Mana Cost: 500
    Requirements: Heavenly Body Magic
    Type: Supplementary
    Element: Light
    Range: ~
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user places their index and middle fingers on the forehead. They then turn completely invisible to the naked eye along with any object they possess. While this spell is being cast a magic seal will appear underneath the user before immediately thereafter disappearing. The user is coated in a shimmering light that bends like light making it impossible for others to see them without modifiers.

  • Name: Telepathy
    Rank: S
    Magic Cost: 1,000
    Requirements: Overseer
    Class: Supplementary
    Element: Arcane
    Cooldown: Once per topic
    Duration: Sustain
    Effect: The user holds their index and middle finger on the temple of their head allowing them to talk to everyone in the topic regardless of the distance. This can be isolated to a single individual, the user may choose to use this to talk to their allies, enemies, even someone they have just seen. The user must know of their presence within the topic either by visually seeing them or hearing them speak initially.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

    Name: Short Teleportation
    Rank: B
    Mana Cost: 100
    Requirements: Heavenly Body Magic
    Type: Supplementary
    Element: Light
    Range: 40 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user places their index and middle fingers on their forehead. They then teleport up to the maximum range of the spell. The user will be unable to attack immediately after teleportation in the same post. This move is purely designed to get out of harms way as quickly as possible.


Equipment

Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Body


Name: Great Hunter's Coat
Type: Coat
Class: Unique
Weight: Medium
Quantity: Unlimited
Element: None
Durability: 1x S-Rank

Bonus


  • Strength: +20
  • Speed: +20


Abilities

Nightstalker: When fighting against a Daemon, Demon, Lycan, Vampyre, or Lich, the user gains an additional +40 in Strength and Speed.

Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Lazuli Amulet
Type: Necklace
Class: Rare
Quantity: Unlimited
Element: Arcane
Durability: 1x S-rank

Abilities

The user receives a cooldown reduction of 1 post on Supplementary-type spells.

Companion


Name: Timcanpy
Class: Legendary
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Spells

[*]Name: Overcharge
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: Nil
Cooldown: 4
Duration: Sustain
Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy. As a result of using this spell Timcanpy will receive A-Rank damage each post.

[*]Name: Tether
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.
[/list]
Perks:

  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.




Kazimir Seiryu vs. Konstantin Sokolov TxCVvUP
#8Kazimir Seiryu 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Wed Mar 25, 2020 7:12 pm

Kazimir Seiryu
As Kazimir roared, the lightning flashed in the sky. Another bolt of lightning came crashing down just as he finished and an instant before the tornadoes came crashing down. He had no time to avoid the strike. He saw it streak through the sky and light up his eyes just as it shot through his body. The impact knocked his hearing out completely and the wind mage tapped his ear to test it but there was nothing. He felt a surge of adrenaline shoot through him and his thrill for battle flared to life. As he tapped his ear Kon put his hand up to turn the wind mage's most powerful spell to golden dust. A dozen tornadoes reduced to a golden hue captured in the wind.

As the spells had hit at the same time the two mages had a moment where Kaz tested his hearing and Kon nullified the spell. Time enough for Kaz to fix his eyes on the man before him as Kon stood in the flurry of gold dust and quickly dashed at Kazimir. The wind mage looked at the particles that was once he spell, and narrowed his eyes at his opponent who seemed to have an endless bag of tricks.

At the same time Kon pressed off the ground to initiate his dash, Kazimir snapped to attention and instinctively reacted with his most common tactic. "Whoa," he audibly said as he reacted and thrust his hand forward for another spell that shot the wind mage backward at 32.5 meters/second. It was the only reaction he could think of at the time with the confusion of his lost hearing, but he knew he was in a battle against his strongest adversary yet and needed to hang in. As soon as Kaz cast the spell that shot a gust of wind and propelled him backward Kon drew his hand to the side of his face and let loose two consecutive arrows.

When the spells left Kon's hand and veered towards Kaz, the wind mage took in a breath and roared. Kaz was moving faster than the arrows and would buy him some time. From the mage's mouth came a shell of wind. The arrows soared toward the wind mage's torso as Kaz's shell of wind flew over the 30-centimeter arrows at Kon and would erupt upon impact into a tornado.

Moving faster than the arrows, Kaz clapped his hands sending his senses out around him and put his feet back on the ground to quickly dash left, which would cause the arrows to whiz by him as he traveled away from them. He once held doubt about what his magic had become but was it not for his accelerated movement he may not have made it out.

The light from the arrows illuminated the ragged and torn wizard robes he now wore. As soon as he had dashed left and off the trajectory of the arrows he would thrust his hand in the air to summon the whirlwind again that would act as an umbrella against the falling lightning. As Kaz dashed to the side Kon was already bringing his hand up to teleport away whether he was hit or not by the explosive shell of wind.  

Kon had teleported and Kaz's gut reaction was to spin around and face him as he thought he'd attack from the back. He spun around and scanned the area for the magic circle that would appear, but there was none. He kept the windstorm trailing above him and dropped to the ground in a roll having taken a second to not see the magic circle that would have been behind him. Realizing Kon wasn't there, the wind mage dropped into a roll, attempting to dodge anything coming his way and whirled back around to face his original area. He'd have his vibration sense up to detect anything and that came close and help him react in time.

"That's the same reason I left the knights. Too much Corruption. But you always struck me as a man who wanted what was good for the world. I imagine even though you're in a dark guild you still want those things." The wind mage projected back to Kon as he held the spell active above his head.

He ran at the man and thrust his hand forward while he spoke. A 4-meter diameter whirlwind sprang (consuming wind) to life and rushed towards Kon.

"You have an impressive arsenal," Kaz thought projected to Kon as he maintained the whirlwind above his head and the one he aimed at Kon.

He was thinking in his head but it was the loudest thing to him as everything else was silent. The lightning and the raging wind. all of it like a silent movie. He was comforted by one thing. He could still feel the vibration of the wind in the air and the arrows  

mana and stats:

3372/4440
Str: 7  
Spd: 93(73+20 earrings)
Con: 77
End: 37
Int:355(255+100 magatama)

Spells and Actions and DMG taken:


  • Tiger's Roar for A-rank Dmg
  • Consuming wind S rank dmg


  • Wrath of Storm: A rank dmg( empress Aura for minor magic resistance)
    Wizard robe Destroyed for C-rank dmg. Kaz takes 1xB rank and 1x C rank dmg.
  • Deaf for two rounds



Mana used: 525 this turn

Name: Tigers Roar
Rank: B(A from enhancement)
Mana Cost: 100 (50)
Requirements: Magic
Type: Offensive
Element: Wind
Range: 15 Metres (30)
Cooldown: 3 Posts(0)
Duration: Instant
Effect: The user takes in a deep breath before roaring loudly. The image of a large white tiger will appear that roars with them to create the sound effect of an actual tiger's roar. Wind will erupt into action blowing violently in the direction of the roar. The wind is compressed into a 1m diameter vacuum shell that when it makes contact with something or reaches the end of its range will explode violently.

When the shell detonates it transforms into a wind storm that violently shreds apart everything inside. The size of the storm depends on the rank of the spell equal to the AOE size regulations. The explosion of wind travels forward away from the caster leaving them unharmed.

Name: Windstorm
Rank: A (S rank dmg)
Mana Cost: 400 (200 w/int)
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts (0)
Duration: Sustained
Effect: The Caster brings his arm upward so his fist is almost level with his shoulder gathering swirling wind as it does. He then thrust the open hand outward to any point within the spell's range. A white magic seal appears at the caster's hand and at the destination where the spell will originate. A 2-meter diameter column of wind that is 2-meters long is conjured. The column of wind deals A-rank damage and its trajectory can be controlled by the caster by swinging his hand in the direction he wants it to go within the spell's range. The caster can perform the casting motion with two hands to create two columns of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and length and deal B-rank damage.

Name: Step of the wind
Rank: D
Mana Cost: 30 (15)
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Text
Range: 10 Meters
Cooldown: 2 Post (1)
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet or hands it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, or his hand and the wind will push him in the opposite direction, I.E a right-handed thrust to his right will send him to the left. The speed the user moves his dash speed plus spell speed to the maximum range of the spell.


Name: Rhythm of the wind
Rank: B
Mana Cost: 120 (60)
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 15 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The user reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.

Name: Tiger's Consuming Wind
Rank: A (s rank dmg)
Mana Cost: 400 (200)
Requirements: Empyreal Storm  Magic
Type: Offensive
Element: Wind
Range: 20 meters (40)
Cooldown: 4 Posts (0)
Duration: Sustained
Effect: The Caster thrusts his open hand outward. A large white tiger appears behind the caster and roars. A white magic seal appears at the caster's hand. A 2-meter diameter cone of wind shoots forth from the caster's hand. The cone of wind deals A-rank damage and its trajectory can be controlled by the caster's hand, with the base of the cone, tethered to the caster's palm, within the spell's range. The caster can perform the casting motion with two hands to create two cones of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and deal B-rank damage.

Equipment:


  • Breeze Staff: Damage: +10 Strength / Durability: 1x B-Rank
  • Wizard Robe: Durability: 1x C-Rank(broken)
  • Furious Amulet: 1 post cooldown reduction on offensive spells
  • Tempo Ring: 1 post cooldown reduction on spells.

#9Kon 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Wed Mar 25, 2020 8:17 pm

Kon






Kon had his teleportation, Kazimir had his incredible speed illustrated by his sheer ability to project himself away from the arrows with ease. Kon biting the inside of his cheek cut off his thoughts to his opponent and revealed himself properly to the world, his clothes torn, both sleeves absent revealing his silver and golden arms. He had been making light of the situation and severely underestimated his opponent, or more likely had just been overconfident with his own abilities. In any case this would be a fantastic learning experience for the black-haired Nephilim, whether he’d win or lose, there was something to come of it. In any case his opinion of Kazimir had softened from being the lacky of the Rune Knights to a man with his own drive and fundamentals.Breathing in slowly and deeply, Kon allowed the storm to subside no longer would it blot out the sky, leaving just as fast as it had come. There was no point in using such a costly ability that he had been countered and would undoubtedly counter once more. His other lightning abilities would do him no service both being too costly at this point and overall too weak and apparently slow.

And so Kon would have to wait until the opportunite time to pounce on his opponent, a long battle would do him no justice when his reliance stems from high costing abilities. He had gotten cocky, likewise could be said to his opponent who was prancing and dancing around to avoid his attack, and attempted to predict Kon’s new potential location to little avail. In this short span between him rolling and whirling back, Kon flicked his position once more moving instantly in front Kazimir still turning back, only a foot apart. Like a snake, Kon reached out to grab both Kazimir's right arm with his golden arm, locking him from moving and Kazimir’s neck with his left to secure the bind. The true strength of his left stemmed from Midas’ Gauntlet, a removable glove of gold, his right remained truer to his typical strength. Any conversation between the two would be null and void with his ear being blown out from the lightning and the absence of the telepathy present moments prior. Rather than go on some monologue or rub it in, Kon reaffirmed the situation shouting at Kazimir’s face. “Don’t!” Had none of this been possible with Kazimir somehow retreated once more even with distance being minuscule, Kon would retreat once more jumping ahead 20 meters in behind and to the right of Kazimir.


Damage Dealt, Damage Received, Modifiers and OOC information

Damage Dealt

  • None

Damage Taken

  • None

Modifiers

  • Kazimir is now bound by his right hand with Kon's left hand with 106 strength (6 + 100 from Midas), while his neck is bound with Kon's right hand.


Note: The binding occurred does not involve any damage of the opponents side as a result does not break the attack clause of the teleportation spell.

Mana and Stats


  • Mana: 2,200‬/7300
  • Strength: Left-hand: 128 (6 + 20 (Coat) + 100 (Midas' Gauntlet))
  • Speed: 146 (66 + 20 (Coat) + 60 (Earrings))
  • Endurance: 66
  • Constitution: 75
  • Intelligence: 506


Spells


    Name: Long Teleportation
    Rank: A
    Mana Cost: 200
    Requirements: Heavenly Body Magic
    Type: Supplementary
    Element: Light
    Range: 60 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user places their index and middle fingers on the forehead. They then teleport up to the maximum range of the spell. The user will be unable to attack immediately after teleportation in the same post. This move is purely designed to get out of harms way as quickly as possible.

    Name: Short Teleportation
    Rank: B
    Mana Cost: 100
    Requirements: Heavenly Body Magic
    Type: Supplementary
    Element: Light
    Range: 40 Meters
    Cooldown: 3 Posts
    Duration: Instant
    Effect: The user places their index and middle fingers on their forehead. They then teleport up to the maximum range of the spell. The user will be unable to attack immediately after teleportation in the same post. This move is purely designed to get out of harms way as quickly as possible.


Equipment

Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Body


Name: Great Hunter's Coat
Type: Coat
Class: Unique
Weight: Medium
Quantity: Unlimited
Element: None
Durability: 1x S-Rank

Bonus


  • Strength: +20
  • Speed: +20


Abilities

Nightstalker: When fighting against a Daemon, Demon, Lycan, Vampyre, or Lich, the user gains an additional +40 in Strength and Speed.

Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Lazuli Amulet
Type: Necklace
Class: Rare
Quantity: Unlimited
Element: Arcane
Durability: 1x S-rank

Abilities

The user receives a cooldown reduction of 1 post on Supplementary-type spells.

Companion


Name: Timcanpy
Class: Legendary
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Spells

[*]Name: Overcharge
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: Nil
Cooldown: 4
Duration: Sustain
Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy. As a result of using this spell Timcanpy will receive A-Rank damage each post.

[*]Name: Tether
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.
[/list]
Perks:

  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.


[/quote]



Kazimir Seiryu vs. Konstantin Sokolov TxCVvUP
#10Kazimir Seiryu 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Wed Mar 25, 2020 10:14 pm

Kazimir Seiryu
Before Kaz could spin all the way around and find the man, Kon appeared directly in front of him. The mage's heart ponded once against his chest. It reminded him of all the times when he was much slower and people moved so fast they slipped by his guard but this was lightyears ahead of sheer speed. Kon appeared only a foot away from the mage in mid-turn.

This was a scenario he was fearful of but also one that he wanted. Kon was too dangerous at a distance and it seemed he was ready to go in for the kill. He was no longer letting his thoughts reach out to Kaz as the connection broke. The storm clouds up above receded and let the sun in once more.

Before Kaz could react, Kon latched onto his right arm with his golden glove and Kaz would dismiss the windstorm he was sustaining with his left arm. He could fill his right arm in his opponents grasp fearful of the repercussions. Kon's other hand grasped onto Kaz's neck. The sudden sensation rippled through the wind mage sparking something primal. Something he thought he had gotten full control over. His eyes looked cold and distant and his mind went to nothing but fight and survival in unison with the white tiger's spirit. His comrades in the guild weren't able to fight but Kaz was not done yet, he would fight for them.

As Kon's hand grabbed Kaz's neck and all those thoughts happened in the fraction of a second. The wind mage still had his left hand free and it was at ear level, having just dismissed the windstorm In an instant, he thrust his hand out to latch onto Kon's face in a distance less than a foot like a tiger's claw.

As his hand made contact with Kon's face he cast his spell using the thrusting motion from the strike. A large whirlwind(Tiger's Consuming Wind) roared to life and would engulf Kon's head at point-blank range with Kaz's fingers griped on the grooves of his face. The man would be unable to teleport as his two hands held onto Kaz let alone the minuscule amount of reaction time from such a personal range.

The attack would probably cause the man to lose his grip if not outright end it. As the spell hit Kon, Kaz would kick his foot forward and cause a gust of wind(ballet on the sky) that sent the wind mage flying backward and free from his grasp and range. Just as the wind would begin to propel the mage he would exhale a shell of wind(Tiger's Roar) to strike Kon once more if the man was up and fighting.

If Kon was standing Kaz would continue and in less than half a second the wind mage would be 18 meters away and would roar to the heavens once more and bring down a dozen tornadoes descending(Fearsome Descent) on Kon if he was still up and in range. This time Kazimir's spell turned the sky dark with clouds looming overhead. He would end his movement there standing more like a tiger than a man. A crouched position with one hand on the arena floor like a claw the other to the side of his face.


OOC knock out/ hinder:

Tiger's consuming wind was launched as Kaz grabbed Kon's face making it cast while in contact. As per endurance rules I would like to call this a vital knock-out blow as there are multiple vital places in the head.

Kon's endurance is A-rank from 66 endurance and Kaz's spell damage is S-rank.

"Vital Hit: No matter your endurance, a well-placed attack can still knock you out or cause serious consequences. For example, any attack directly to your eye is still going to blind you, and a slice across your throat, or an arrow through your heart will definitely knock you out. Vitals are scattered throughout the opponents body, and it is up to the users to call a vital hit and when they believe they have landed a knockout blow. If there is a disagreement, a battlemod may be requested."

Hindered: When you have been hit with a damage that is of higher-rank than your pain tolerance, there are consequences depending on where you are hit. These consequences last for the entire thread, unless the damage is healed or if your endurance is buffed enough for you to handle the pain.

Kon has the Millenium eye but all damage that would be done to it is still applied to the wearer.

mana and stats:

2952/4440
Str: 7  
Spd: 93(73+20 earrings)
Con: 77
End: 37
Int:355(255+100 magatama)

Spells and Actions and DMG taken:


  • Tiger's Roar for A-rank Dmg
  • Consuming wind S rank dmg targeted for a vital hit on Kon's head.
  • Tiger's Fearsom Descent X-rank dmg


  • Deaf for one round



Mana used:620 this turn

Name: Tigers Roar
Rank: B(A from enhancement)
Mana Cost: 100 (50)
Requirements: Magic
Type: Offensive
Element: Wind
Range: 15 Metres (30)
Cooldown: 3 Posts(0)
Duration: Instant
Effect: The user takes in a deep breath before roaring loudly. The image of a large white tiger will appear that roars with them to create the sound effect of an actual tiger's roar. Wind will erupt into action blowing violently in the direction of the roar. The wind is compressed into a 1m diameter vacuum shell that when it makes contact with something or reaches the end of its range will explode violently.

When the shell detonates it transforms into a wind storm that violently shreds apart everything inside. The size of the storm depends on the rank of the spell equal to the AOE size regulations. The explosion of wind travels forward away from the caster leaving them unharmed.



Name: Rhythm of the wind
Rank: B
Mana Cost: 120 (60)
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 15 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The user reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.

Name: Tiger's Consuming Wind
Rank: A (S rank dmg)
Mana Cost: 400 (200)
Requirements: Empyreal Storm  Magic
Type: Offensive
Element: Wind
Range: 20 meters (40)
Cooldown: 4 Posts (0)
Duration: Sustained
Effect: The Caster thrusts his open hand outward. A large white tiger appears behind the caster and roars. A white magic seal appears at the caster's hand. A 2-meter diameter cone of wind shoots forth from the caster's hand. The cone of wind deals A-rank damage and its trajectory can be controlled by the caster's hand, with the base of the cone, tethered to the caster's palm, within the spell's range. The caster can perform the casting motion with two hands to create two cones of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and deal B-rank damage.

Name: Tigers Fearsome Descent
Rank: S(X rank dmg)
Mana Cost: 500 (250)
Requirements: Magic
Type: Offensive
Element: Wind
Range: 25 Metres (50)
Cooldown: 5 Posts (1)
Duration: Instant
Effect: The caster roars loudly in the direction they target. The appearance of a large white tiger appears hovering over them that roars with the caster. Wind picks up as the sky turns pitch black. From the sky above the target location, a dozen tornadoes will come crashing down consuming a large area.

S Rank: 16m area

Name: Ballet on the Sky
Rank: B
Mana Cost: 120 (60)
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 30 Meters
Cooldown: 4 Posts (3)
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 30 meters at the speed at which the user can lunge plus spell speed. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.

Equipment:


  • Breeze Staff: Damage: +10 Strength / Durability: 1x B-Rank
  • Wizard Robe: Durability: 1x C-Rank(broken)
  • Furious Amulet: 1 post cooldown reduction on offensive spells
  • Tempo Ring: 1 post cooldown reduction on spells.

#11Kon 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Wed Mar 25, 2020 11:12 pm

Kon






In spite of Kon’s fervent command even if only seen not heard, Kazimir made an attempt to counterattack Kon’s strike drawing his free left hand towards him. Knowing that these last few seconds would be pivotal to determine who would be the victor of the fight, Kon crushed both Kazimir’s arm beginning its transformation and his neck in unison. As pressure was applied Kon pushed mana through his arm pumping bolt after bolt into Kazimir’s undefended neck. No matter how resilient a person might have been crushed by the windpipe and shattered wrist, the bolts would just be putting the nail in the coffin. His opponent left airless and a potentially irreparably state with his arm turning to gold, Kon released his grasp on Kazimir’s arm and neck allowing him to stand on his own two feet, if he could. Disconnecting from his wouldbe rival, Kon separated him further, taking a few steps back, talking to the man before him with a mixture of respect and curiosity. “I’m sorry Kazimir, perhaps things will end differently next time.”

What would happen to the man before him? Would they still be able to foster a bond between each-other and their guilds as a result of this fight and Kon’s method? How would Kazimir’s law-abiding, civil-focused guild cope with Kon’s already discredited organization? All this would be hard to tell. Kon needed to ensure their budding relationship blossomed, allies were hard to come by and unity was something the country desperately strove for. All of these questions were something he’d ask Kazimir when they reunited after his recovery. Kon meanwhile began to leave the arena just as he had when he entered the arena except with his metal arms revealed to the public. It was only after the fight had ended that he had noticed the audience who all were a mix of emotion, some stunned with the experience they just had, others devastated with the outcome having bet on Kazimir while their counterparts cheered in joy with their spoils.

[Exit]



Damage Dealt, Damage Received, Modifiers and OOC information

Damage Dealt

  • 1x A-Rank Physical Damage to Kazimir's Right arm (106 Strength w/ Midas)
  • 1x D-Rank Physical Damage and 1x D-Rank and C-Rank Magical Damage to Kazimir's Right arm (6 Base strength, C-Rank Arrow Shot, B-Rank Shot, adjusted for resistance.)

Damage Taken

  • None

Modifiers

  • Kazimir's Right arm Hindered
  • Kaziimir's Head Hindered. - Neck crushed windpipe collapsed, vital area hit.
  • Overall Damage


Note: As Kon already has Kazimir's arm and neck in his grasp, his reaction to Kazimir's resulted in him crushing Kazimir's arm and neck, the neck being a vital area when specifically targeted. Alongside that while the total damage from past and present damage 1x S-Rank and 1x A-Rank does not drain your entire overall durability two bodyparts hindered especially the head is warrant enough to knock you out before you can land an attack.

Mana and Stats


  • Mana: 2,200‬/7300
  • Strength: Left-hand: 128 (6 + 20 (Coat) + 100 (Midas' Gauntlet))
  • Speed: 146 (66 + 20 (Coat) + 60 (Earrings))
  • Endurance: 66
  • Constitution: 75
  • Intelligence: 506


Spells


  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.


Equipment

Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Body


Name: Great Hunter's Coat
Type: Coat
Class: Unique
Weight: Medium
Quantity: Unlimited
Element: None
Durability: 1x S-Rank

Bonus


  • Strength: +20
  • Speed: +20


Abilities

Nightstalker: When fighting against a Daemon, Demon, Lycan, Vampyre, or Lich, the user gains an additional +40 in Strength and Speed.

Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Necklace


Name: Lazuli Amulet
Type: Necklace
Class: Rare
Quantity: Unlimited
Element: Arcane
Durability: 1x S-rank

Abilities

The user receives a cooldown reduction of 1 post on Supplementary-type spells.

Companion


Name: Timcanpy
Class: Legendary
Element: Light
Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Spells

[*]Name: Overcharge
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: Nil
Cooldown: 4
Duration: Sustain
Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy. As a result of using this spell Timcanpy will receive A-Rank damage each post.

[*]Name: Tether
Rank: A
Mana Cost: 200
Requirements: None
Type: Supplementary
Element: Light
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.
[/list]
Perks:

  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.




Kazimir Seiryu vs. Konstantin Sokolov TxCVvUP
#12Finn Mertens 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Wed Mar 25, 2020 11:24 pm

Finn Mertens
Battlemod has been requested. This thread is officially paused.



Kazimir Seiryu vs. Konstantin Sokolov C47FSON
#13Finn Mertens 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Thu Mar 26, 2020 1:59 am

Finn Mertens
Since this fight is much longer and I'm not going to go through and nullify old stuff that neither of you picked up on, I'm going to start from post #8.

Kaz, post #8, Kaz tanked an S rank lightning bolt to his whole body, and his damage calculations are fine. He's also completely deaf from it. He proceeds to dodge or block the other attacks that follow.

Kon, post #9, Kon teleports directly in front of Kaz, having canceled his invisibility. He uses the surprise to grab onto Kaz's right arm with his hand of midas, and onto Kaz's throat with his free hand. Kon adds in 1 trap, saying that if Kaz had somehow canceled Kon's grabs by retreating that he would retreat himself.

Kaz, post #10, did not pull away at all. Instead, he let his right arm be grabbed, and his throat be grabbed. Kaz, you try to state your hand was ear level from your spell, but your spell specifies it's at shoulder level- Slightly lower. This means when you grab Kon's face, it comes from below his point of vision, and wouldn't be seen until basically right on his skin. This means there's nothing Kon can do to prevent the point blank S rank damage to his face/head.

Now, using teleportation means you cannot attack after using it in a post, nor can you PREPARE an attack. This means that Kon's grabs could not have been prepped attacks.

However, lets say they could be used to attack. The arrows require a spell motion that was never performed, so that was not done. The Midas arm would have squeezed, instantly crushing Kaz's arm unless his armor still had some life in it. And Kon's prosthetic hand, at 6 strength, would not be nearly enough to instantly crush someones windpipe. Especially not when holding your whole throat. It'd be different, perhaps, if he had grabbed your windpipe specifically. He did not.

So Kaz's point blank S rank to Kon's face and all around his head. S rank damage is enough to destroy buildings, cause major damage to cities and the ground, potentially even destroy parts of the arena. This S rank to the face would, at minimum, cave in Kon's 1 real eye. Like completely. Like to the back of his skull.

This would cause S~ rank internal damage to Kon's skull, which would knock him out instantly. The fight is over, and Kaz has won.



Kazimir Seiryu vs. Konstantin Sokolov C47FSON
#14Kazimir Seiryu 
Online

Kazimir Seiryu vs. Konstantin Sokolov Empty on Fri Mar 27, 2020 12:33 pm

Kazimir Seiryu
The two angels clashed and the crowd struggled to keep their eyes on the action. Kon's teleportation and invisibility kept the crowd guessing as the wind mage dashed at seemingly random locations. The crowd gawked at the sky as they were shrouded in darkness. The only light was from the spark of lightning and bolts that rained down amidst the storm. Kon's radiant lightning and boisterous claps of thunder filling the sky alongside the torrential wind from Kaz. Two sides of heaven's storm meeting at last.

An awestruck expression swept over the arena as a dozen tornados crashed down, threatening imminent destruction before being turned into a flurry of harmless gold particles wafting over their heads and decorating the arena floor. A lightning bolt crashed down on the wind mage and shattered the ground beneath.

The two angels continued their rapid dance mixed with arrows and wind. Their feet splashing in the small pools of water left by the rainfall.

IN the final moments the landscape changed. Kon went on the offensive and appeared visible to the crowd and latching onto the wind mage. The crowd erupted in a mix of feelings but all of it born from blood rushing in untamed enthusiasm.

Kaz brought his hand down on the man's face and a terrible tornado sprang to life, engulfing Kon's head. The whirlwind bore into the arena leaving a fissure behind and spraying the rain in all directions. A 40-meter long gash was left and the clouds parted as Kon fell.

The wind mage knelt down before the man's body could hit the ground and slid his arm beneath Kon's to catch him. With Kaz's fatigue, he caught the man but also fell to his knee breathing heavily. Now that the battle was done he could lean into the pain and fatigue he felt. "Sorry about that. Not the nicest thing i've ever done. But ya really scared me there."


The crowd was cheering at the fearsome battle they had just watched. A mix of support for both contestants with a hint of confusion at the sight of a light guild member helping a dark guild member. Kaz stood up with Kon and would take the man to his side of the arena. Slowly Kaz's hearing came back and the hollers of the crowd finally tingled in his eardrum.

He carried the man and looked at his metal arms. The former Knight had been through a lot. And had paid a high price for power. Kaz could only hold that question for the next time they would meet one another.

"Rest easy," he said as he handed the man over to people on his side.

"Let him know that I'd be interested in a meeting sometime," Ka would say as he walked off to tend to his own injuries and evaluate how the fight went. Thinking about all the ways he could improve himself further.

-Exit-

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum