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Konstantin Sokolov's Character Sheet

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#1Kon 
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Konstantin Sokolov's Character Sheet Empty on Wed Oct 19, 2016 4:45 pm

Kon







Name: Konstantin Sokolov

Age: 26 (5 August X763)

Gender: Male

Sexuality: Heterosexual

Ethnicity, Father: Boscosi

Ethnicity, Mother: Boscosi

Race: Nephilim

Class: Paladin
 
Title: Guild Master

Rank: S-rank

Guild: Sentinel Syndicate

Guild Level: 3
 
Relationship: Married

Tattoo: Black on the bicep of his right arm.

Face: U-1146 - Cells At Work

Location: Sieghart Mountain


LEGEND



MAGIC & SPELLS


EQUIPMENT & COMPANION


ABILITIES & TRAITS


APPEARANCE


PERSONALITY


FAMILY & PERSONAL HISTORY


TOPICS & REQUESTS




Last edited by Kon on Tue Apr 28, 2020 3:09 am; edited 175 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#2Kon 
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Konstantin Sokolov's Character Sheet Empty on Sun Jun 25, 2017 9:30 am

Kon

MAGIC



Magic Name: Enhanced Coldheart Magic

Magic Element: Frost

Magic Description: Coldheart Magic is a powerful magic which doubles the defenses of all its Defensive-type spells.

Advantage:


  • The users can make full-body defensive spells regardless of rank.
  • Defensive-type spells are one rank higher.
  • Defensive spells are considered Normal-Type removing the 1 post cool-down and 20% Mana Increase Penalties.



Enhancements:


  • Spell Overheat
  • Fast Casting - Supplementary
  • Medium Magic - Offhand






D-Rank

Name: Frost Veil
Rank: D
Mana Cost: 25
Requirements: Coldheart Magic
Type: Defensive
Element: Ice
Range: 5
Cooldown: 1 Posts
Duration: Sustain
Effect: The user thrusts down their arm activating the spell, they can then apply the spell by touching a target covering them in a defensive spell with 1x B-Rank durability. The cover can be applied to both the user and to others and maybe manipulated by the caster for what it covers when first casting the spell. I.e whether it covers certain body parts, or certain pieces of equipment. The cover itself is transparent, creating no glare in the sunlight nor capable of impairing the vision of the recipient.

Name: Black Ice
Rank: D
Mana Cost: 25
Requirements: Coldheart Magic
Type: Supplementary
Element: Ice
Range: 5 meters
Cooldown: 1 Posts
Duration: Sustain
Effect:  The user draws back their arm towards them before clicking their fingers at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a field of ice 1 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This mist clings to anyone that walks into it applying a D-Rank binding effect.

Name: Skate
Rank: D
Mana Cost: 25
Requirements: Coldheart Magic
Type: Supplementary
Element: Ice
Range: -
Cooldown: 1 Posts
Duration: Sustain
Effect: The user tapping their heels together creates sticky skates upon the shoes which allow them to slide upon surfaces including vertical walls and even while upside down. The user may disengage a foot from the surface at their own pulling from the back of that foot.

Name: Gust
Rank: D
Mana Cost: 25
Requirements: Coldheart Magic
Type: Supplementary
Element: Ice
Range: 5 meters
Cooldown: 1 Posts
Duration: Instant
Effect:  The user activates this spell by raising their hand at an opponent or object. A sky-blue light will then push back everything in a specified area equivalent to a 1 meter diameter circle in front of them at spell speed. Everything within that area is pushed backed from the user up to the spells range limit.

C-Rank

Name: ???
Rank: ???
Mana Cost: ???
Requirements: Coldheart Magic
Type: ???
Element: Frost
Range: ???
Cooldown: 5 Post
Duration: ???
Effect: ???

B-Rank

Name: ???
Rank: ???
Mana Cost: ???
Requirements: Coldheart Magic
Type: ???
Element: Frost
Range: ???
Cooldown: 5 Post
Duration: ???
Effect: ???

A-Rank

Name: Crystal Coat
Rank: A
Mana Cost: 200
Requirements: Coldheart Magic
Type: Defensive
Element: Ice
Range: 20
Cooldown: 4 Posts
Duration: Sustain
Effect: The user taps their chest and applies the spell by touching a target covering them in a defensive spell with 2x S-Rank durability. The cover can be applied to both the user and to others and may be manipulated for what it covers when first casting the spell. I.e whether it covers certain body parts, or certain pieces of equipment. The cover itself is partially transparent, creating no glare in the sunlight nor capable of impairing the vision of the recipient.

Name: Mercy
Rank: A
Mana Cost: 200
Requirements: Coldheart Magic
Type: Healing
Element: Ice
Range: 20 meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user draws back their arm towards them before clicking their fingers at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a mist of ice 8 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This mist then will coat those within the area and give them A-Rank Healing.

Name: Ice Dagger
Rank: A
Mana Cost: 200
Requirements: Coldheart Magic
Type: Healing
Element: Ice
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user clenches their hand before releasing it creating a dagger made of ice roughly 20 centimeters in length. This dagger can either be wielded directly by the user or thrown at a target at spell speed. Upon hitting the target they will be healed for 1x A-Rank damage, while the dagger will melt and disappear.[/quote]

S-Rank

Name: ???
Rank: ???
Mana Cost: ???
Requirements: Coldheart Magic
Type: ???
Element: Frost
Range: ???
Cooldown: 5 Post
Duration: ???
Effect: ???




Last edited by Kon on Fri Jun 26, 2020 11:23 pm; edited 84 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#3Kon 
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Konstantin Sokolov's Character Sheet Empty on Sun Jun 25, 2017 10:09 am

Kon



Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Ring


Name: Tempo Ring
Type: Ring
Class: Unique
Quantity: Unlimited
Element: Arcane
Durability: 1x S-Rank

Abilities

The user receives 1-post cooldown reduction in all their spells.

Necklace


Name: Hesiod Amulet
Type: Amulet
Class: Unique
Quantity: Unlimited
Element: Arcane
Durability: 1x S-Rank

Abilities

The user receives 1-post cooldown reduction in all their spells.

Helm


Name: Agatha's Mask

Slot: Head
Type: Mask
Class: Rare
Weight: Light
Quantity: Limited
Element: Arcane
Durability: 1x B-Rank

Bonus

Spell:

  • Name: Agatha's Illusion
    Rank: B
    Mana Cost: 100
    Requirements: None
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user can use this spell to change their appearance. The spell does not allow the user to change their appearance into that of an existing person (whether it's a player or non-player, dead or alive). The user can also change their appearance into that of a human if they're not human. The height of the user is not altered through this spell.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.


Companion


Name: Timcanpy

Slot: Companion

Race: Construct

Class: Legendary

Quantity: Limited

Element: Light

Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Physiology: Timcanpy is a simple minded, though incredibly curious about the world, its naivety frequently gets it and its owner into troublesome situations. Despite its appearance it is remarkably expressive with its movement. Timcanpy is a small, golden ball-like being with four, stubby legs, the front two of which he can form little "fingers" with, a long tail that ends in a thick swirl, and two feathered wings. A cross fleury adorns his "face", and above it are two small horns. He does also has a mouth, teeth and tongue, which he has recently learned to eat with. Despite having most of the components to speak it, it is unable to after being cursed by the maker’s rival.

Perks


  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Spells

Spells:

  • Name: Overcharge
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: Nil
    Cooldown: 4
    Duration: Sustain
    Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy.

  • Name: Tether
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: 20 meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.




Last edited by Kon on Fri May 15, 2020 10:29 am; edited 59 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#4Kon 
Online

Konstantin Sokolov's Character Sheet Empty on Sun Jun 25, 2017 7:11 pm

Kon




 

Nephilim
 



The Perks

  • Elemental Resistance: Nephilims receive Minor Resistance to Light.

  • Elemental Weakness: Nephilims receive Minor Weakness to Nature.

  • Fear: Nephilims strike fear into their enemies with their mere presence. All enemies within 25 meters from the Nephilim receive a 10% debuff to all their Attributes if they are the same rank as the Nephilim. This debuff is further increased by 10% per rank difference between the Nephilim and their enemies, if these enemies are lower ranked than the Nephilim. All those who are of higher rank than the Nephilim are not affected by Fear. Nephilims can choose to suppress this effect should they wish, in order to conceal their presence.

  • Angelic Growth: Nephilims receive 20% additional Experience when completing Good Quests.


Nephilim Mode

  • Name: Nephilim
    Mana Cost: 5% of Total Base Mana
    Requirements: 100 RP Posts as Nephilim; At Least C-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user's eyes burn a bright white light and they materialise a pair of 2 meters long white wings that allow them to fly up to 5 meters above ground. All the Attributes of the user are increased by 20% of their base amount. This is a transformation and not a spell. Therefore, it cannot be cancelled by artefacts or magics that can cancel spells.


 

Attributes



Strength: B-Rank Damage

Speed:

  • 12.5 M/s Lunge
  • 25 m/s Run


Constitution:

  • 2x S-Rank Durability
  • 5 Post Running Duration
  • Dash once per post


Endurance: B-Rank Limb Durability

Intelligence:

  • 60% Mana Reduction
  • 60% Word Count Reduction


The Paladin



The Types

  • Superior: Healing
  • Normal: Other-Buff, Supplementary
  • Inferior: Defensive, Debuff

The Items

  • Weapon: Staff, Books, Axes, Swords limited to their class
  • Armor: Light, Heavy

The Feats
Superior Healing: Paladins may use their Healing spells to heal their own injuries which is always equal to one rank lower than the rank of the healing spell.
Devastating Healing: When using a Healing-type spell on a person the paladin views as a foe, the Healing-type spell will cause damage. This does not stack with other modifiers nor does it get affected by the elemental weakness of the target due to their race. The damage output will always be equal to the rank of the Healing-type spell.

 

Guild Master Perks
 



Name: Thought Projection
Rank: S
Mana Cost: 1,000
Requirements: Diplomat
Type: Supplementary
Element: Arcane
Range: ~
Cooldown: 7 Days
Duration: Sustain
Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then creates and conjures a projection of themselves elsewhere in the world, where they are capable of hearing, sight, and speech only. They cannot physically interact with the world around them, meaning they cannot attack or cast spells. Meanwhile the projection can be destroyed after taking 1x S-Rank damage. For the projection to succeed it must be somewhere they have either been before or someplace someone close to the user is present.

Name: Telepathy
Rank: S
Magic Cost: 1,000
Requirements: Overseer
Class: Supplementary
Element: Arcane
Cooldown: Once per topic
Duration: Sustain
Effect: The user holds their index and middle finger on the temple of their head allowing them to talk to everyone in the topic regardless of the distance. This can be isolated to a single individual, the user may choose to use this to talk to their allies, enemies, even someone they have just seen. The user must know of their presence within the topic either by visually seeing them or hearing them speak initially.



Last edited by Kon on Sun Apr 05, 2020 12:04 pm; edited 12 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#5Kon 
Online

Konstantin Sokolov's Character Sheet Empty on Tue Aug 22, 2017 12:11 pm

Kon



APPEARANCE


Height: 198 Centimeters | 6"6' feet

Weight: 107 Kilograms | 235 lb

Hair: He has thick, coarse, unkempt, white hair; This hair flows down the sides of his face with his fringe falling down casually upon his face or drawn back during formal events.

Eyes: His right eye is pure black while an artificial golden eye occupies Kon’s left eye socket; This prosthesis gives him enhanced visual acuity enabling him to reveal details that few can see naturally.

Overall: Konstantin’s complexion has a pale skin tone while having an eerie glow from the grace that he has received which has since been littered with horrific scars and terrible burns marks.

While acting in an official capacity as Guild Master of the Sentinel Syndicate, Kon wears a specifically tailored attire composed of a three-piece midnight blue suit hosting the guild symbol on the lapel and as cuff-links. His working clothes are entirely white from head to toe, plain in style, similar to an everyday man's attire.

During the cold periods of the year or while traveling, he will wear a long, black overcoat over the rest of his attire alongside his white dress gloves. When his replacement eye is not placed, he wears a glass eye.

Extra: None
     



Last edited by Kon on Tue Apr 28, 2020 3:13 am; edited 44 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#6Kon 
Online

Konstantin Sokolov's Character Sheet Empty on Tue Aug 22, 2017 12:38 pm

Kon

PERSONALITY



Konstantin is an organised, orderly and most importantly divisive individual. Rising at dawn to paint or practice an instrument during the early hours of the morning before beginning his assigned duties. Through torture and memory manipulation at the hand of the Midnight Cult, Konstantin has become jaded individual. Lacking both traditional inhibitions and the emotional ties to his past allows him to embrace the brutal, harsh side of himself.

His views towards other races are controversial with him being intolerant of the most accepted non-human races and homicidal to those that hide in the dark. He founds all non-human races as being unclean needing to be purged only restraining himself with such actions looking poorly when brought into focus. Even Half-humans are only partially accepted still finding them tainted and not equal to humans, let alone Nephilims.

Because of these views, it is hard for the man to form deep relationships with a moderate portion of the population; Losing his memories has also destroyed all previous bonds leaving him isolated. While he has a strong distaste towards a people of a different race, he can remain clear-headed and capable of displaying even empathy towards others when interacting with them.

Due to his sheer awareness in his abilities as a mage, he is incredibly self-confident in them and prefers to work independently. He is very calculating, Often he will hang back from the fights and support his allies or just examine the surroundings of his target planning out different strategies. His choice to remain in the background stems from his ability to hit targets from afar. His methods of combat allow him to minimize the casualties of innocent citizens and his comrades.

Konstantin does not find great pleasure in violence simply finding it simply as a means to an end, merely encouraging the idea of doing needs to be done. Lacking the restrains that many are tied behind, He performs actions that few would be willing to do voluntarily; Torture, manipulation are all acts that he partakes in, all undertaken with the utmost care to ensure discretion as to avoid any repercussions from society.

LIKES & DISLIKES,



Likes:


  • Music & Art: Since losing the strong relationships that Kon had formed in the recent years in particular with his closest friend and life-partner Adelaide Sokolov, he has begun to focus his separate time on developing his artistic and musical talents. Painting watercolours with local flora and fauna as his inspirations while making oil paintings of his comrades and even himself or spending his time practising various musical instruments including piano, violin and flute.

  • Fine Dining: Falling back onto his long-forgotten roots of the upper class, Konstantin thrives when eating food made from master chefs while hastily made food and camping rations sicken him unless cooked with the same prowess. Food of poorer quality is only accepted by the man when given as the only option, as a gift or during critical times such as while travelling to a mission.


Dislikes:



  • The Monarchy: Although Kon has lost a majority of his memories he is still aware of the conflicts that took places in Fiore specifically the ones that included him, Having learnt the dark guild Grimoire Heart’s leader had orchestrated the entire campaign has led him to question the validity of such a system of government viewing it as a relic from a distant time.

  • Debauchery: Being a man of faith, Konstantin finds that excess of sinful activities to be distasteful. Excess of these acts is where he finds faults in with him impartial to the occasional consumption of alcohol and recognising the rights of those to partake in sexual activities.


MOTIVATIONS &
FEARS



Motivations:


  • Power: While Konstantin is a significantly powerful magician capable of doing amazing feats, he endeavours to grow and develop his abilities further in the hopes that he could contend against anyone that stands in front of him.

  • Educating his Children: Having experience how terrible his own upbringing was, Kon hopes to provide the best for his new twins, giving them both the most talented and loyal tutors so they may begin their formal training.


Fears:


  • Losing his Family: Now with children, Kon has endeavored to ensure that they are safe remaining within the floating island and close at hand.

  • Earthland submitting to OTher Beings: Good and Evil, Seraphim and Demons, Illumin and the Demonic Gods, have been in a conflict since the beginning of time. This never-ending war concerns the wizard with him fearing that the good in people may falter and evil may overrun society bringing an end to peace and harmony.

     



Last edited by Kon on Sun Apr 05, 2020 12:08 pm; edited 14 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#7Kon 
Online

Konstantin Sokolov's Character Sheet Empty on Tue Aug 22, 2017 12:38 pm

Kon

Family Seal
 

   



 

Family History
 


The Соколов otherwise known as Sokolov Family were once a proud and rich family that stretches back through dozens of generations in the Myra town province residing there since it’s conception acting as merchants for the land, first arriving there as a survivors of a plague that had killed a majority of the small town they had originated from.

They eventually went into darker roots mix business affairs with those of magic nature as well as doing under the table deals with raider leaders to have them attack other merchants caravans while leaving theirs alone. The family’s influence was one of the reasons that the town expanded into what it is today with multiple sectors for the different classes to reside and was highly praised by the leaders during the peak of their power being able to sway the decisions of the leaders for the better.

The family finally began its decline during the revolt unintentionally caused by the class segregation, and later the supreme leader coming to power taking away most of their riches held in their warehouses and trading duties under the umbrella of the town controlled services, with it turning from a well known and feared name to a name only mentioned in the dark corners of inns by those against the man.

Since the death of Boris Sokolov and Robert Sokolov becoming the head of the family it's ties have grown further entrenched with those in dark guild, as Robert similar to his brothers joined a magical affiliation after he acquired his own form of magic just as the rest of the brothers had.

 

Estate
 


   


Sokolov Manor


Recently Konstantin has gained the deed to a manor in the humble town of Orchidia. Not much is known about the previous owner only that they were in some way associated with Grimoire Heart. The Sokolov Manor is not that much different from most manors in the area. There is a ballroom, dining rooms, lots of guest rooms and square with a fountain outside. He hopes to make the manor not just a house but overall a home for himself and his partner Alice.

PERSONAL HISTORY


Corrupted History:
Konstantin vaguely recalls being born into a large family whose names and faces he has since forgotten only remembering that he was the middle child with having four other brothers of a wealthy family. Remembering scraps of his past such as tragic events such as the death of his mother, the neglect from his absent father or the abuse inflicted by his brother, plague his memories constantly. All these events were compounded in their intensity and their outcome with those memories being vivid more violent than in comparison to the original version.

The death of his mother previously associated with the pregnancy of his youngest brother had shifted to a brutal and bizarre memory of a Dark Elf tearing her to pieces bringing him to tears and inconsolable with her violent death. Taking place during the same period with him being forced to watch by an illusion of his blood-lusting elder brother. This was one of his earliest memories that he still held onto allowing him to understand what lengths the deranged would go to fulfilling their desires.

The memory of neglect from his father while initially emotionally stunting Konstantin was worsened by changing his simple absence to additional falsified parental abuse from his father along with taking the role of the abuse performed by his eldest brother in his life before he and his brothers were shipping off to Fiore for their protection. This must have lasted a significant time, with his scattered memories only recollecting that he had been receiving this treatment for years.

So they were shipped across Fiore with his siblings to a Dormitory in the freezing mountains near the border to the countries in the east, it was here where he spent little over a decade following precise orders, studying, debating, calculating and developing his intellect to become a battle strategist. Once again these activities were replaced with more heavy-handed ones being abused alongside his peers commonly be held out in the bitter cold with him severely injured at one point while lacking any physical marks indicative of such an injury.

He, formerly, would often bore and annoy both his classmates and friends by trying to discuss minor details which amused him. Rather than simply boring and annoying his classmates and now absent friends his attempts to discuss topics with his peers would result in further harsh treatment causing him to become more socially isolated both from his peers and even his family who responded in the same vein. This formerly entertaining, now cruel and psychologically damaging, education was brought to an end shortly before his birthday when he and his brothers had been requested to return to his home as his father had died in his sleep, with his death serving to provide little justice for the pain he had inflicted.

Shortly after the funeral of his father, he found out that their return to their home was not to pay his respect to the man whom formerly he felt no attachment to, now instead held an unbridled rage towards, but was also to have one of them to partake in a family magic tradition. The Blood Sacrifice ceremony which involves the sacrifice of a virgin girl by a member of the family. A memory of his past was otherwise largely unaltered with it being already being disturbing. Instead, however, He took the role as the person doing the barbaric act, rather than once again his eldest brother.

After performing the ceremony, he and his brothers tried to flee from his family by going into the forbidden, sacred forests that surrounded his hometown. However, they were fleeing from the Manor, his eldest brother wielding the same weapon to slay the girl murdered him for betraying the family. Unable to go to him, they watched from a distance as Robert continued to bring the knife down upon his brother's body causing blood to spray across him and the grass that was laying it. Robert only stopped when he was finally pulled away from her by other members of the family whilst others looked in disgust and spoke to one and another in hushed tones.

Unknown to the others the blood sacrifice had major outcomes, with each of them all gaining magical powers, ironically in Konstantin’s case he had begun to develop abilities to restore life to dead which he first discovered when he came across a dead bird which upon him touching it after it’s death resurrecting before flying off into a tree. The fact that he had acquired this particular magic sickened him as he felt only those above him should hold such a power.

Wishing to avoid the typical problems associated with having this particular magic he decided it would be appropriate for him to join the rune knights instead of having to fight them if he were discovered by a member of the rune knights who wouldn’t take a blind eye to him. During his time within the Rune Knights, Kon swiftly gained power while isolating himself from others until he learnt of Illumin, the Holy Knights and their abilities to manipulate magic to their will.

True History:
Konstantin has a rather large sized family which is the norm for the Sokolov household, he is the middle child of Boris and Sonja Sokolov, with their children consisting of His eldest brother, Robert, Dmitry, Himself, Aleksandr and his youngest brother, Victor.

He was born into the life of luxury as one of the children of the head of the family who held a majority of families dwindling riches. After the birth of the youngest son, Sonja grew gravely ill, with their father, Boris couldn't find a way to save Sonja despite all the money the family had, so he removed himself from the outside world choosing to spend his days studying the arts of necromancy in the hopes to bring the love of his life to him.

Boris’s obsession led to him completely forgetting his children including Konstantin who were instead looked after by maids and tutors, each of them handled their mother's death and their father's absence differently, for example, this was the cause for Robert's distaste towards the rest of the family as they often would protect Victor from Robert, who blamed him for the entire affair.

Eventually after Victor reached 6 years old one of the maids demanded the absent-minded almost mad Victor that the younger children should begin school, so they were shipped across Fiore with his siblings to a Dormitory in the freezing mountains near the border to the countries in the east, it was here where he spent a little over decade following precise orders, studying, debating, calculating and developing his intellect to become a battle strategist.

He would often bore and annoy both his classmates and friends by trying to discuss minor details which amused him. This entertaining education was brought to an end shortly before his 19th birthday when he and his brothers had been requested to return to his home as his father had died from a heart attack whilst he was commencing a series of experiments.

Shortly after the funeral of his father, he found out that their return to their home was not to pay his respect to the man whom he felt no attachment to but was also to have one of them to partake in a family magic tradition also known as the Blood Sacrifice ceremony which involves the sacrifice of a virgin teenage girl by a member of the head family of the Sokolov branch with the entire head family being present.

The ceremony occurs each time the head of the family dies, the previous one to have occurred was a few months prior to Konstantin's 3rd birthday, which was performed after the death of his grandfather. After witnessing the barbaric act which Robert performed, he and his brothers tried to flee from his family by going into the forbidden, sacred forests that surrounded his hometown.

However as Dmitry was fleeing from the Manor, Robert wielding the same weapon to slay the girl murdered him for betraying the family. Unable to go to her, they watched from a distance as Robert continued to bring the knife down upon his brother's body causing blood to spray across him and the grass that was laying it. Robert only stopped when he was finally pulled away from her by other members of the family whilst others looked in disgust and spoke to one and another in hushed tones.

Unknown to the others the blood sacrifice had major outcomes, with each of them all gaining magical powers, ironically in Konstantin’s case he had begun to develop abilities to restore life to dead which he first discovered when he came across a dead bird which upon him touching it after it’s death resurrecting before flying off into a tree. The fact that he had acquired this particular magic amused him has his father had spent over a decade to gain it, he had it just after his death.

Wishing to avoid the typical problems associated with having this particular magic he decided it would be appropriate for him to join the rune knights instead of having to fight them if he were discovered by a member of the rune knights who wouldn’t take a blind eye to him. During his time within the Rune Knights, Kon swiftly gained power while isolating himself from others until he learnt of Illumin, the Holy Knights and their abilities to manipulate magic to their will.

Unadulterated History:
Early to Mid-X785:
After the marriage between Kon and Adelaide, their newly formed family took an extended vacation towards the border of Bosco and Fiore learning his family's cultural heritage in a safer environment.

With the toppling of the Royalty and subsequent replacement in Monarchy favouring a more inclusive and tolerant regime issue between the different classes became a noticeable part in day to day living with nobility looking to gain more power while the lower class sought their own. The church meanwhile consolidated their own strength which included the golden couple of Adelaide and Konstantin with them now operating as inquisitors against the spread of zealots who sought the downfall of the church and Illumin itself.

During this period, Konstantin began to distance himself from his friends, in particular, his best friend and best man for his wedding knowing that their relationship would be damaged as a result. Instead, Konstantin focussed on more outlying areas of Fiore hoping to slow the spread of paganism. Initially, their efforts were quite successful with entire regions being purged from those that did not believe in the will of Illumin, however as time progressed uprising grew in number and perhaps most importantly in strength.

Eventually, a hotspot for cultist activity was identified which was then targeted by the Holy Knights with Konstantin and Adelaide also taking part in the cleanse. Unfortunately, the information on the hotspot was used as bait to lure numerous members leading to their deaths or their capture as was the case with Adelaide and Konstantin.

Being captured was a light way to put what occurred to them however with the duo facing significant torment, torture and manipulation. In Konstantin’s case his memories were twisted and altered until he was almost putty at the hands of the Midnight Cult while his magic was purged and his gear was acquired by the Holy Knights from him prior to his capture. They were held by the cultists seemingly for months with the order assuming that everyone had been killed.

Their rescue was only made possible with the second attempt at purging the cultist hotspot using both stronger and more knights. It was said that he was found chained to a wall beaten to the inch of his life while a magic circle of unknown sources lingered below him. Former comrades whom he had spent numerous days fighting side by side had since been forgotten even his wife after reconnecting with her since the months of torture and separation had been an uneventful reunion. Few memories did, in fact, stay central to his mind primarily that of his loyalty towards the Holy Knight Order, at least to those within the organization itself.  

Early to Late-X786:

After recovering Konstantin, he underwent significant treatment partially from the Holy Knights themselves and a handful of other individuals such as family whom the Knights had selected. His treatment allowed him to regain his sense of reality as well as ensure that he remained loyal to the Holy Knights in spite of the months of torture that might have swayed him otherwise. During this time Kon also invested significant resources in relearning how to cast magic having learnt he was formerly a summoner of great constructs.

With a new mindset preferring the idea of direct conflict he invested his magical studies in the branches of Offensive and Supplementary spells while acquiring equipment to bolster his close-combat capabilities. After months of treatment, recovery and self-discovery he was signed off by his superiors to continue helping in the Crusades having been given new missions.

During this period an old friend whom Konstantin had since forgotten returned in the worst possible light. Resulting in a devastation incident destroying the manor and killing his friend albeit temporarily.
     



Last edited by Kon on Sat Mar 14, 2020 6:06 am; edited 4 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#8Kon 
Online

Konstantin Sokolov's Character Sheet Empty on Tue Aug 22, 2017 12:38 pm

Kon

Roleplay



Ongoing Topics


  • -




X784



Konstantin the Rune Knight

ACT I

Part 1




Part 2




Part 3




ACT II

Part 1




Part 2




Part 3




ACT III

Part 1




Part 2




Konstantin the Holy Knight

ACT I

Part 1



Part 2



Part 3



ACT II


Part 1



Part 2

Part 3



ACT III


Part 1



Part 2


   

X787



Konstantin the Crusader

ACT I

Part 1



Part 2



X789



Konstantin the Guild Master

ACT I

Part 1



Part 2



QUESTS



QUESTS COMPLETED



Call Quests Completed: 1

Event Quests Completed: 4

A Rank Quests Completed: 1

B Rank Requests completed: 5

C Rank Requests Completed: 6

D Rank Quests Completed: 20
     



Last edited by Kon on Sat Jun 27, 2020 12:50 pm; edited 18 times in total



Konstantin Sokolov's Character Sheet AqDcw7Z
#9Kon 
Online

Konstantin Sokolov's Character Sheet Empty on Fri May 15, 2020 10:56 am

Kon

Stats:

Strength: 271 (71 + 200 [Mida's Gauntlet])

  • 2x S-Rank Damage on left hand.
  • 1x A-Rank Damage on right hand

Speed: 136 (76 + 60 [Asmaan Earring])

  • 12.5 M/s Lunge
  • 25 m/s Run

Constitution: 96

  • 2x S-Rank Durability
  • 5 Post Running Duration
  • Dash once per post

Endurance: 96

  • B-Rank Limb Durability

Intelligence: 506

  • 80% Mana Reduction (60% from Intelligence + 20% from Overcharge)
  • 60% Word Count Reduction
  • 4 Post Cool-Down Reduction (Tempo Ring, Hessiod Amulet, Overcharge, Medium Magic Enhancement)


Perks:


Current Effects:

  • 4x S-Rank Durability Body Defense Spell



Equipment:



Weapon


Name: Stormcaller
Type: Bow
Handling: Two-Handed
Class: Legendary
Element: Lightning
Durability: 2x S-Rank
Description: A bow that calls upon the power of thunder.
Details: The bow is 2 meters long.

Abilities


  • Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.


Spells

Spells:

  • Name: Arrow Shot
    Rank: D
    Mana Cost: 25
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 10 Meters
    Cooldown: 1 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: C
    Mana Cost: 50
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 15 Meters
    Cooldown: 2 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: B
    Mana Cost: 100
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 20 Meters
    Cooldown: 3 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: A
    Mana Cost: 200
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Arrow Shot
    Rank: S
    Mana Cost: 500
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: 30 Meters
    Cooldown: 5 Post
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.

  • Name: Shock Barrage
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Offensive
    Element: Lightning
    Range: 25 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.

  • Name: Wrath of the Storm
    Rank: S
    Mana Cost: 1000
    Requirements: Stormcaller Bow
    Type: Offensive
    Element: Lightning
    Range: ~
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.



Off-Hand


Name: Midas' Gauntlet

Slot: Weapon

Type: Hand

Class: Mythic

Quantity: Limited

Element: Light

Damage: +200

Durability: Indestructible

Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.

History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.

The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.

Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace

Requirements


  • The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.


Drawbacks


  • Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
  • Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.


Abilities


  • Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
  • Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.


Earrings


Name: Asmaan Earrings

Type: Earrings
Class: Legendary
Quantity: Unlimited
Element: Arcane
Durability: Indestructible

Bonus

Speed: +60

Ring


Name: Tempo Ring
Type: Ring
Class: Unique
Quantity: Unlimited
Element: Arcane
Durability: 1x S-Rank

Abilities

The user receives 1-post cooldown reduction in all their spells.

Necklace


Name: Hesiod Amulet
Type: Amulet
Class: Unique
Quantity: Unlimited
Element: Arcane
Durability: 1x S-Rank

Abilities

The user receives 1-post cooldown reduction in all their spells.

Helm


Name: Agatha's Mask

Slot: Head
Type: Mask
Class: Rare
Weight: Light
Quantity: Limited
Element: Arcane
Durability: 1x B-Rank

Bonus

Spell:

  • Name: Agatha's Illusion
    Rank: B
    Mana Cost: 100
    Requirements: None
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user can use this spell to change their appearance. The spell does not allow the user to change their appearance into that of an existing person (whether it's a player or non-player, dead or alive). The user can also change their appearance into that of a human if they're not human. The height of the user is not altered through this spell.


Relic


Name: Millennium Eye
Type: Eye
Class: Legendary
Quantity: Limited
Element: Arcane
Durability: Indestructible

Abilities


  • Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
  • Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
  • Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.


Companion


Name: Timcanpy

Slot: Companion

Race: Construct

Class: Legendary

Quantity: Limited

Element: Light

Mana: 2000

Statistics:

  • Strength: 1
  • Constitution: 121
  • Speed: 31


Physiology: Timcanpy is a simple minded, though incredibly curious about the world, its naivety frequently gets it and its owner into troublesome situations. Despite its appearance it is remarkably expressive with its movement. Timcanpy is a small, golden ball-like being with four, stubby legs, the front two of which he can form little "fingers" with, a long tail that ends in a thick swirl, and two feathered wings. A cross fleury adorns his "face", and above it are two small horns. He does also has a mouth, teeth and tongue, which he has recently learned to eat with. Despite having most of the components to speak it, it is unable to after being cursed by the maker’s rival.

Perks


  • Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
  • Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.


Spells

Spells:

  • Name: Overcharge
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: Nil
    Cooldown: 4
    Duration: Sustain
    Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy.

  • Name: Tether
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: 20 meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.



Mana/Spells:

Mana: 7,220/7,300 (7,300 - 80 [2x Crystal Coat]])

Name: Crystal Coat
Rank: A
Mana Cost: 200
Requirements: Coldheart Magic
Type: Defensive
Element: Ice
Range: -
Cooldown: 4 Posts
Duration: Sustain
Effect: The user taps their chest and applies the spell by touching a target covering them in a defensive spell with 2x S-Rank durability. The cover can be applied to both the user and to others and may be manipulated for what it covers when first casting the spell. I.e whether it covers certain body parts, or certain pieces of equipment. The cover itself is partially transparent, creating no glare in the sunlight nor capable of impairing the vision of the recipient.


Companion Mana: 1,640‬/2,000 (2,000 - 180 [Tether] - 180 [Overcharge])

  • Name: Overcharge
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: Nil
    Cooldown: 4
    Duration: Sustain
    Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy.

  • Name: Tether
    Rank: A
    Mana Cost: 200
    Requirements: None
    Type: Supplementary
    Element: Light
    Range: 20 meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break.



Konstantin Sokolov's Character Sheet AqDcw7Z

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