Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Noel Raion [Sheet]

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Noel 

Noel Raion [Sheet] Empty Mon Oct 24, 2016 5:59 am

Noel











TL:DR



Name : Noel "Animagus del Mago" Raion

Age : 37(?)

Date of birth : Dec. 1 X757

Gender : Male

Sexuality : Heterosexual

Ethnicity : Joyan

Class : The Spellsword

Race : Werewolf

Rank : S - rank

Guild : CRIME SORCIÈRE

Tattoo : Lower back right side

Face : Geralt of Rivia | Witcher

Relationship : In love

Speech : #F4D588

Height : 6'4"

Weight : 200 lbs

Hair : Silver

Eyes :  Golden

LOOKS & QUIRKS


                       
Overall : Noel is a tall man, with a muscular physique. His most noticeable features are his eyes and the style of his hair. Some will say he looks like someone in his late twenties, which is known to give him an ego boost. In reality Noel is riding out his late thirties in glamour and style. His hair, now gray, is wildly composed - sometimes tied at the back to form his iconic ponytail. His beard reflects his hair color well. Across his left eye is a long scar. His eye color is yellow, which are known to intimidate others.

Personality : Raion is an adult male both physically as psychologically. "Be the better man", is a term he's come to understanding as he progressed through the years of his life. He is a very aware man socially, being able to tell by someone's body language what they are feeling--he does this by using his own empathy to try and reflect what kind of body language he'd expose during certain emotions.

He's been shown to be very quirky, going out of his way to chose alternative roads which seem more bumpy just for the excitement. It is somewhat known to those who are close to him that he's in his mid-life crisis, something he tries to drown out with copious alcohol and meaningless purchases. Noel is the type of person to draw funny poetry with sharpies in toilet stalls.

Likes & motivations

  • combat

  • being a hero

  • diplomacy

  • money



Dislikes & fears
  • era & crocus

  • the unknown

  • being left powerless

  • being poor


GENERAL COMBAT


Class
Name : Spellsword

Superior :

  • Nothing to find here

    Normal :

  • Offensive
  • Self-Buff
  • Supplementary


    Inferior :

  • Debuff

    Weapon :

  • One-Handed Melee

    Armor :

  • Heavy
  • Shields

    Minor Armored Movement & Wielding: Spellswords are used to wearing heavy-weight armor, shields and heavy weapons. The speed reduction that is applied for wearing heavy armor and wielding weapons is reduced by 50%. Note: Shield speed penalty is not reduced.

  • Perks
    Gravity Magic :

    • Offensive-type spells debuff the strength and speed of the target by one rank lower than spell's rank, if hit.
    • Opponents debuffed to 0 Strength and Speed are unable to move in the AOE of a Gravity Magic Spell until they have 1 or more in those stats.
    • The user is debuffed by the half amount of the opponent and only the debuffing from offensive spells.
    • [ENHANCEMENT] Bind on effect (offensive) The Select spell-type applies a binding effect equal to the rank of the the spell for one post.


    Class bonus :

    • Minor Armored Movement & Wielding : Spellswords are used to wearing heavy-weight armor, shields and heavy weapons. The speed reduction that is applied for wearing heavy armor and wielding weapons is reduced by 50%. Note: Shield speed penalty is not reduced.


    Race bonus :

    • MAGICAL RESISTANCE : Werewolves receive Minor Resistance to Magical Damage.

    • PHYSICAL RESISTANCE : Werewolves receive Minor Resistance to Physical Damage.

    • PREDATOR SMELL : Werewolves can smell anyone within a 25 meter range around them.

    • NIGHT VISION : Werewolves are able to see in the dark as though it is day. This also allows them see through magical darkness.

    • ENHANCED : Werewolves receive a 20% increase in their base strength, speed, endurance and constitution

    • MAGICALLY INEPT : Werewolves have difficulty casting magic having a 20% increase in mana cost and a ]One post cool-down increase for all spells.

    • WILD POTENTIAL : The Werewolf has a potential to become wildly powerful compared to their peers. The Werewolf may purchase one extra attribute potion per month.


    Tarot  :
    • Death Aura : The user receives the Death aura which allows them to defy the odds of death. Upon being KO'ed in a topic, the user may stand up again with a Constitution and Endurance two tiers lower than their current ones. The user cannot be healed anymore after standing up and using this effect. The hindered body parts remain hindered when standing up again.

    • Proof of ownership: here


    DEMON ARM:
    • Strength, Endurance : Left arm enhanced by 50 strength and 50 endurance
    • Prowess : Should the user cast spells through this arm, the mana cost is doubled for the spell, but the damage is doubled as well. Other factors about the spell do not change.
    • Proof of ownership : here


    RACE


    Werewolf
    Description : Werewolves are one of the many species on Earthland. However, they have always been even fewer in number than the Vampires. Often times they are feared, usually due to the mystery surrounding them, and the power they possess. Despite some animalistic qualities, they can blend in with humanity with relative ease. Stories of Werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, Werewolves are feared and despised—and with good reason, as the typical Werewolf personifies all that is savage and bestial. This isn't to say that good-aligned Werewolves are unknown, but they're certainly a minority among their kind, and most Werewolves are evil murderers who delight in the hunt and the succulent taste of raw meat.

    Proof of ownership : Point purchase in 19 march. X789




    Last edited by Noel on Sun Feb 20, 2022 6:22 am; edited 54 times in total

    #2Noel 

    Noel Raion [Sheet] Empty Sat Feb 08, 2020 7:41 pm

    Noel





    QUESTS


    NOVICE

    INTERMEDIATE

    HARD

    PRO

    EXPERT



    RELATIONSHIPS



    Venus Rosé

    Noel met Venus in the Streets during dinner. The two matched very closely to each other through their personality.

    Status : Enchanted
    Odin

    Noel met Odin in front of the Artisan's Building. After a long hypothetical, he became his friend. Hasn't met since they've initially met.

    Status : Befriended
    Kenzo Valens

    Noel befriended Kenzo in Crocus, working together to solve a pinch. They became drinking buddies, and ended up joining Finns guild together.

    Status : Friends
    Finn Mertins

    Noel met Finn in Crocus, he too helped Noel out of a pinch. Noel joined Finns cause, in order to bring good upon the world once more.

    Status : Friends
    Vali Onfroy

    Noel befriended Vali in Oak, the pair ended up as guild mates in Advent World.

    Status : Friends
    Arisa Rinmizukimi

    Noel and Arisa had become intimate after some shared experiences. Though after a long lasting relationship, Noel became imprisoned for a long time. Naturally, their paths grew away from each other.

    Status : Ex-partner
    Alisa Vollan

    Noel met Alisa in an abandoned warehouse, she'd have helped him out of a pinch. But alas, it has been years since.

    Status : Vague acquaintance
    Kaiser Bo

    Noel announced to Kaiser that he'd fight her the next time they'd meet due to some investigatory work in Dahlia. Has reasons to believe that she's a psychopathic serial killer.

    Status : Enemy

    Nuala

    Noel met Nuala during a trip to Astera. He learned how to tame his horse with Nuala, and thinks good of the experience they shared.

    Status : Familiar acquaintance

    COMPLETED POSTS


    SEASON 1 - 172 POSTS

    1. ARISA : 51


    2. SOLO : 34


    3. NO CLEAR 3RD



  • Twenty Thousand Leages Under The Sea | Ageuro | 4
  • Orchidia to WWS | Solo | 1
  • Traveling to Baska | Solo | 1
  • Back to Magnolia | Solo | 1
  • Stop the Rock | Solo | 1
  • No one knows | Solo | 1
  • Three sixty and moonwalk away | Solo | 1
  • Bane of Pride | Arisa | 5
  • The House of the Rising Sun | Solo | 1
  • Crossing Swords | Solo | 1
  • On the Road Again | Solo | 1
  • Back in the 90s | Arisa | 2
  • I don't want to leave (...) | Solo | 1
  • Man Down | Arisa | 6
  • Rune Knight for a Day | Solo | 4
  • Sail away | Arisa | 8
  • Operation Snake Skinner | Caius & Atlas| 4
  • Ode to Joy | Arisa | 3
  • Foottravel | Solo | 1
  • A gentle snooze | Solo | 1
  • Leaving over nothing | Solo | 1
  • Traveling | Solo | 1
  • Another fucking travel topic | Solo | 1
  • The deed (...) | Kon, Adelaide & Evangeline | 3
  • Malevolent calamities in Orchidia | Arisa | 2
  • Magnolia to Orchidia | Solo | 1
  • Neo Fairy Tail | Shin, Kazumi & Houren | 2
  • Small Lakeside | Arisa | 8
  • Cooking for Beginners | Seira | 6
  • Decorative party | Solo | 4
  • Short Travels | Solo | 1
  • Certains mots qui semblent drôles | Arisa | 3
  • Worthy advesaries | Leyaria | 4
  • Of gods and monsters | Bianca | 2
  • Acid 8000 | Arisa | 8
  • The Arks one shot | Bianca, Finn, Arisa, Leyaria, Caius & Roman | 5
  • Interpretation of trouble | Solo | 1
  • Long nights and short days | Solo | 1
  • Monarchy of Roses | "Icarus" | 4
  • Finding the truth | Celeste, Amai & Yumi | 2
  • Time to think | Solo | 1
  • Entrance | Solo | 1
  • Final round | Finn | 3
  • Semi finals | Arisa | 3
  • Round 2 | Erebus | 3
  • Round 1 | Atlas | 5
  • All in a days work | Solo | 2
  • The quill of time | Arisa | 3
  • Republican marches | Alisa | 7
  • Canto at Gabelmeisters Peak | Solo | 1
  • Carry me Home | Solo | 1
  • Marigold Train Station | Solo | 1
  • Deadwood | Snowflake | 7
  • Pegasus Beach Tug war | Solo | 1
  • Com Truise | Rosemary & Zancrow | 6
  • When the (...) | Nathaniel | 10
  • Who do you(..) | Andromeda & Yoshino | 9

  • SEASON 2 - 28 POSTS

    1. VENUS : 8


    2. SOLO : 6


    3. Kenzo, Finn & Odin : 5



  • Upon the field of (...) :balloon: | Iris & Judina | 3
  • Spreading Fear :book: | Odin | 5
  • A royale with Cheese :balloon: | Finn & Kenzo | 5+
  • Citizens Plea :books: | Solo | 6
  • Challenging Crocus :crossed_swords: | Aegis | 1
  • Dine and Dash :rose: | Venus | 8

  • SEASON 3 - IN PROGRESS

    PERSONAL AWARDS


    SAGE MEILYR
    First place in poetry contest
    in Marigold in Spring - X789

    "I seek for an inspiration,
    so I climb up a beautiful mountain,
    I observe the way of mother nature,
    the way it set things into motion;

    I wish for a wonderful life,
    and not for damnation,
    so i keep on seeking,
    for my beautiful destination."

    'Raionspeare'







    Last edited by Noel on Sun Feb 20, 2022 6:53 am; edited 18 times in total

    #3Noel 

    Noel Raion [Sheet] Empty Sat Mar 07, 2020 8:38 am

    Noel



    MAGIC



    GRAVITY MAGIC
    Name : Gravity Magic

    Elements : Wind

    Category : Single

    Quantity : Limited

    Description : Gravity Magic is a Caster Magic that involves the manipulation of gravity. Utilizing this Magic, the user can control and manipulate gravity.  The user can freely increase or decrease the gravity of anything around them, rendering most frontal assaults virtually useless.

    Advantage :

    • Offensive-type spells debuff the strength and speed of the target by one rank lower than spell's rank, if hit.

    • Opponents debuffed to 0 Strength and Speed are unable to move in the AOE of a Gravity Magic Spell until they have 1 or more in those stats.

    Disadvantage :

    • The user can only cast Offensive, Debuff and Supplementary-type spells with Gravity Magic.

    • The user is debuffed by the half amount of the opponent and only the debuffing from offensive spells.

    • If the user is debuffed to 0 Strength and Speed, they will unable to move until they have 1 or more in those stats.


    Requirements :

    • The user must possess Wind-type magic.

    • The user must be of a class capable of performing  Offensive-type spells and Debuff-type spells.



    [ • D • ] - Nautical pressure

    Name : Nautical pressure

    Rank : D

    Mana Cost  : 25

    Requirements : Gravity Magic

    Type : Offensive

    Element : Wind

    Range : Up to five meter(s)

    Cooldown : 1 post

    Duration : Instant

    Effect : The user casts a spell capable of putting intense pressure on an area. It's an area of effect type of offensive spell--it's area of effect is roughly 1 meter in diameter. This spell is designed to later in rank to increase in range while sacrificing it's offensive power. Albeit it currently inflicts D-ranked damage upon the users targets. It is activated by the user who has to clap twice in fast succession(akin to operating a modern light). During the activation sequence, a magic circle appears where the spell is targeted.


    [ • D • ] - Telekinesis

    Name : Telekinesis

    Rank : D

    Mana Cost : 25

    Requirements : Gravity Magic

    Type : Supplementary

    Element : Wind

    Range : Up to five meter(s)

    Cooldown : 1 Post

    Duration : Sustain

    Effect : Gravity magic can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air. The user of this magic can only raise an object if it's immovable (for ex: by bringing their stats to 0 strength and 0 speed), except for the user himself and items in the possession of other characters. At this rank the user has to use an imaginary fishing rod and 'reel' his target in on his imaginary fishing rod in order to use this spell. User cannot move man made buildings at this ranking and, anything over 1 ton in weight. The spell itself deals no damage. The target as fast as the standard spell speed (20m/s) when cast under telekinesis. During the activation sequence, a magical circle appears under the target of the telekinesis.

    Ownership : Link


    [ • D • ] - Floortilting

    Name : Floortilting

    Rank : D

    Mana Cost : 25

    Requirements : Gravity Magic

    Type : Supplementary

    Element : Wind

    Range : Self

    Cooldown : 1 post

    Duration : Sustain

    Effect : The user can negate the effects of gravity under his feet and create a new gravitational force on another surface, such as the surface of a ceiling, meaning that they can walk on them with ease and no adverse effects. In order to use this, the user has to direct his magic at his feet. To activate, the user has to audibly clap his hands once. During the activation sequence, a magic circle appears under the user.

    Ownership : Link


    [ • D • ] - Self exertion

    Name : Self exertion

    Rank : D

    Mana Cost: 25

    Requirements : Gravity Magic

    Type : Supplementary

    Element : Wind

    Range : Self

    Cooldown : 1 post

    Duration : Instant

    Effect : The user can exert a force on oneself instead of pushing off another surface. By Newton's Third Law, it would be impossible to exert a force on oneself just to move around. To move, one would need to touch another object and push or pull on it in order to cause movement. User does not have to worry about that, they can knock themselves down by slapping their head, lift themselves up by pulling their hair, dodge by pushing their hip, move by extending and moving one's arm in a direction, etc. This may extend to other objects the user is holding onto, for example a weapon and, a shield. Gravity is this users domain of magic, being able to manipulate the forces of physics allows the user to perform actions that otherwise would go against the nature of this world. By modifying the gravitational properties around himself he is able to move in such manner. At the current rank, the user may only raise himself off of the ground and onto his feet using this spell. In order to activate this spell, the user has to snap his fingers with either hand, creating an audible pop to be heard.

    Ownership : Link


    [ • B • ] - Smokescreen

    Name : Smokescreen

    Rank : B

    Mana Cost : 100

    Requirements : Gravity Magic

    Type : Offensive

    Element : Wind

    Range : 15 meters

    Cooldown : 3 posts

    Duration : Sustain

    Effect : The user will release a concentrated beam of gravity at their intended target, dealing C ranked damage upon impact. To activate the spell, the user must punch the air with either one arm. This spell is an area of effect spell, covering everything 8-meters outwards of the user into the direction the users punch was aimed at. The user may freely choose the place from where the spell starts, as long as it's within fifteen meters of the user. A large magic circle covers the area that's targeted by the spell.

    Ownership : Link


    [ • A • ] - Kamehameha

    Name : Kamehameha

    Rank : A

    Mana Cost : 200

    Requirements : Gravity Magic

    Type : Offensive

    Element : Wind

    Range : 20 meters

    Cooldown : 4 posts

    Duration : Instant

    Effect : The user will release a concentrated beam of gravity at their intended target, dealing A ranked damage upon impact. To activate the spell, the user must charge their limb at their intended target. So, if he the user desired to fire a beam from their arm, they'd have to mimic throwing a left or right hook. Leg beams require kick wind-ups. A magic seal will hover over their limb and release a singular beam which instantly explodes on impact creating a 8 meter in diameter blast.

    Ownership : Link


    [ • A • ] - Wingardium Leviosa

    Name : Wingardium Leviosa

    Rank : A

    Mana Cost : 200

    Requirements : Gravity Magic

    Type : Offensive

    Element : Wind

    Range : 20 meters

    Cooldown : 4 posts

    Duration : Sustain

    Effect : One of the grandest of telekinetic abilities, the user levitates many objects around himself that he may control at the direction of either one hand. These objects must remain within twenty meters of the user, and will deal damage upon impact upon another player. A white glow surrounds these objects, indicating that they have been enchanted. The amount of different objects that the user may levitate depends on the limitation of the rank. So that means that if the user levitates 2 objects they'd deal B ranked damage upon impact, 4 objects dealing C ranked damage and 8 objects dealing D ranked damage. If the user simply choses to empower one object, that object will deal A ranked damage upon impact. This spell is activated by the user raising both hands into the air with his palm facing upwards. The objects are moved by either one of the users hands giving figurative directions. This spell can output a maximum of A ranked damage each post it is sustained, the levitating effect doesn't stop after this threshold has been hit, the user can still direct the movements of the enchanted objects.

    Ownership : Link


    [ • A • ] - Fight or Flight

    Name : Fight or Flight

    Rank : A

    Mana Cost : 200

    Requirements : Gravity Magic

    Type : Supplementary

    Element : Wind

    Range : Self

    Cooldown : 4 posts

    Duration : Sustain

    Effect : The user manipulates gravitational forces around himself, in order to levitate and fly if desired. The user of this spell has to use his right fist to point at the direction he intends to fly towards. Lowering his fist after activation causes the user to levitate given that the height the user at is at supported by the spell rank. User flies the same speed as their running speed, and moves at lunging speed from the ground. At its current rank, this spell allows the user to be 10 meters off the ground.

    Ownership : Link


    [ • A • ] - Sensus

    Name : Sensus

    Rank : A

    Mana Cost: 250

    Requirements : Gravity Magic

    Type : Supplementary

    Element : Wind

    Range : 20 meters

    Cooldown : 4 posts

    Duration : Sustain

    Effect : The users eyes glow for a moment as they tap one of their feet to activate this spell. Upon activation, every movement made within a ten meter radius of the user becomes instantaneously known to the user for as long as the spell is sustained. Allowing the user of this spell to instantaneously react to anything moving around him and remain aware of every change in movement, utilizing vibration sense to do so. A magic circle appears under the feet of the user during its activation.

    Ownership : Link


    [ • S • ] - Halt Hammerzeit!

    Name : Halt Hammerzeit!

    Rank : S

    Mana Cost: 500

    Requirements : Gravity Magic

    Type : Offensive

    Element : Wind

    Range : 25 meters

    Cooldown : 5 posts

    Duration : Instant

    Effect : Halt is an area of effect spell that deals A ranked wind damage to anyone caught up in the spell. It has an effective range of 32 meters in diameter. Due to gravitational properties, all character(s) hit by the offensive spell will be debuffed--effectively losing 40 speed and strength to their base stats, the user of the spell suffers half this debuff. Opponents whose speed and strength have been brought to 0 cannot move until they have 1 or more in those stats. To activate this spell, the user must loudly clap his hands--which makes a white colored magical circle appear. The circle is the same size of the area of effect spell. After the loud clap has been completed by the user, everything up to four meters above the ground will be targeted by the spell. A white shroud envelops the area at standard spell speeds(20m/s), starting from the ground up to four meters into the air where it reaches its apex and will start to dissipate shortly after.

    Ownership : Link


    [ • S • ] - Black Hole

    Name : Black Hole

    Rank : S

    Mana Cost: 500

    Requirements : Gravity Magic

    Type : Offensive

    Element : Wind

    Range : 25 meters

    Cooldown : 5 posts

    Duration : Instant

    Effect : The user points their arm to towards their intended target to activate this spell. After activation a 1 diameter black orb appears within the range of the spell, along with a magic circle under said orb. After the orb is created, an inverse blast follows causing everything within a 16-meter diameter of the orb to receive S rank damage.

    Ownership : Link



    Last edited by Noel on Sun Feb 20, 2022 7:01 am; edited 2 times in total

    #4Noel 

    Noel Raion [Sheet] Empty Thu Mar 19, 2020 9:48 am

    Noel

    Updated for the tournament 🕹

    #5Noel 

    Noel Raion [Sheet] Empty Mon May 04, 2020 11:04 am

    Noel

    Updated once again after the tournament

    #6Noel 

    Noel Raion [Sheet] Empty Sun Feb 20, 2022 7:02 am

    Noel

    Kind of updated for s4

    View previous topic View next topic Back to top  Message [Page 1 of 1]

    Permissions in this forum:
    You cannot reply to topics in this forum