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Erebus Gresham’s Forge

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#1Erebus 

Erebus Gresham’s Forge Empty Wed Jun 22, 2022 5:13 am

Erebus

Erebus Gresham’s Forge 226-2264415_hooded-figure-anime-anankos-fire-emblem

General


Name: Assassin’s Covet

Slot: Head

Type: Cowl

Class: Legendary: 45 Points

Weight: Medium

Quantity: Custom

Element: Arcane

Durability: 2xS-rank

Details


Description: A normally beige colored magical hood, this cowl merges under it’s worn cape to adopt a similar appearance to the cape’s colors and designs when worn, whereas the user doesn’t have a cape it’ll be it’s standard beige tint— for example, conjoined with a cape of a black color, the cowl magically changes to match that gear piece, if worn with a brown cape— the cowl’s color changes to match that brown color.

Extra


Requirements: None.

Bonus:
  • +40 SPE


Effects


  • Knock-Back Immunity: The user is immune to knock-back effects. (20 Points)
  • Bind Immunity: The user is immune to bind-type effects. (20 Points)
  • Purifed: The user is no longer affected by RP induced vitality-drains coming from their gear. (5 points)



Points Breakdown


Please list Forge Points gained and lost for a faster approval process.
  • Legendary Rarity
  • Item Type: Headpiece
  • Effects (45)
    - Level 4
    - Level 4
    - Level 1

Total points Acquired: 45
Total Points Spent: 45



Last edited by Erebus Gresham on Wed Jun 22, 2022 7:11 pm; edited 23 times in total

#2Erebus 

Erebus Gresham’s Forge Empty Wed Jun 22, 2022 5:26 am

Erebus



Last edited by Erebus Gresham on Sat Aug 20, 2022 11:36 pm; edited 1 time in total

#3Astrid 
Online

Erebus Gresham’s Forge Empty Wed Jun 22, 2022 3:14 pm

Astrid
You have allotted yourself too many points. A legendary accessory (Ring, Neck) is entitled to 30 Forge Points, not 45.

Additionally, Per Knock-back Immunity and Bind Immunity, whichever you choose to retain to the item, if any, please change them to reflect immunities to the effects only and not spells as well as often these two effects can be included as addendums to other spells.

Please make the appropriate changes and then bump.

#4Erebus 

Erebus Gresham’s Forge Empty Wed Jun 22, 2022 6:21 pm

Erebus

Bump— if this is okay, can I have my current headpiece sold before official approval.

Resell & Refund Review Link

#5Astrid 
Online

Erebus Gresham’s Forge Empty Wed Jun 22, 2022 7:16 pm

Astrid

This custom has been approved, please create a copy of the item and the source post in a reply post using its name and rarity for its title in the Customs section.

#6Erebus 

Erebus Gresham’s Forge Empty Sun Jul 02, 2023 2:12 pm

Erebus


General


Name: Dark Hook Sword

Slot: Weapon

Type: Sword

Class: Legendary 45pts

Quantity: Custom

Element: Darkness

Damage: 80

Durability: 2xS

Details


Description: A sword enchanted with prohibited and forbidden scrolls, this spell teaches one how to move through the shadow realm.

Measurements: One-Handed, The Dark Hook Sword is 1.2m, with a large handle of 10 inches protected by a guard hilt that can deflect melee attacks aimed at the user’s hand.

Extra


Requirements: Dark Hook Sword is hard restricted to Erebus

Bonus:
  • N/A

Drawbacks:
  • N/A

Effects


  • Mana Burn: Upon striking the target, they will lose the equivalent of one rank lowers worth of mana. This may only be applied to weapons.
  • Lifesteal: Upon striking the target, the user receives one rank lower worth of healing to their constitution. This may only be applied to weapons.

Spells



Name: Shadow Step
Rank: S
Mana Cost: 500
Requirements: Erebus
Type: Exclusive Spell - Supplementary
Element: Darkness
Range: 25m
Cooldown: 5
Duration: Instant
Effect: The user leaves a black-smoke after image, up to the maximum range of the spell. The time it takes for the user to reappear is the time it would take them to dash to that location. What makes this spell different from other teleportation spells is that it allows the user to attack after teleporting. The user doesn’t need a spell motion to perform this technique.

Points Breakdown


Please list Forge Points gained and lost for a faster approval process.
  • Legendary Item
  • One-Handed Sword
  • Exclusive Spell (Supplementary Type) - 15pts
  • Effects
  • Lvl 4 Lifesteal 15pts
  • Lvl 4 Mana Burn 15pts

Total points Acquired: 45
Total Points Spent: 45



Last edited by Erebus Gresham on Mon Sep 11, 2023 12:37 pm; edited 50 times in total

#7Vex 

Erebus Gresham’s Forge Empty Sun Jul 16, 2023 12:28 am

Vex
Your sig spell has been denied, also spells element must match the weapon it is on. Also please list out where your spending your points on this custom and how many points it is costing you. Also where are you getting the custom ticket to make this?

#8Ryuko 

Erebus Gresham’s Forge Empty Thu Sep 07, 2023 8:43 pm

Ryuko

Hey Erebus, some points that need work for your item:

- Please list your points for the item
- No spell speed stacking, even for a transformation effect. At best you can get a flat extra speed increase. also, transformations are Signature spells.
- You have yet to explain where you're getting the custom from?

#9Erebus 

Erebus Gresham’s Forge Empty Sun Sep 10, 2023 2:41 am

Erebus

Bumping this pls

#10Zariya 

Erebus Gresham’s Forge Empty Mon Sep 11, 2023 4:04 pm

Zariya
This custom has been approved, please create a copy of the item and the source post in a reply post using its name and rarity for its title in the Customs section.



Erebus Gresham’s Forge Lightning_bolt_simple
#11Erebus 

Erebus Gresham’s Forge Empty Mon Nov 06, 2023 5:20 am

Erebus


General


Name: Threads from Korriban

Slot: Armor

Type: Armor

Class: Legendary - 45

Weight: Heavy

Quantity: Custom

Element: Lightning

Durability: 3xS

Details


Description: Battle Armor once worn by wizards from another world; in a galaxy far, far away…

Extra


Requirements: None.

Drawbacks:
  • If the user is not wielding a lightsaber, all effects on this armor are nullified until the condition of holding one is met.
  • -40 SPE (Heavy Armor)

Effects


Through Strength, Power: Damage landed by lightsabers is always considered one tier higher after adding the strength stat and the weapon damage together.
Through Power, Victory: The user can activate the “Force Pull,” from their Lightsaber’s weapon spell, on any weapon within proximity range, including weapons disarmed from players— allies and enemies alike.
Through Victory, My Chains Are Broken: Lightsaber weapons ignore resistances.

Exclusive Spell



Force Lightning:
The user taps into a state of true emotion, for it is there that the force deliberates on its chosen masters. The user will unleash chaos from their body, with their armor acting as a conduit of protection; so as to not harm themselves, the dark-side of the force is known to consume everything around and near it. The user can manipulate this lightning by aiming it forward in the form of a projectile, either raising their blade or hand, or in extreme circumstances can thrust it out all around them in the form of an AoE; equal for the radius of the mana used, if a target(s) is damaged by this lightning, they are pushed backwards by an invisible force.
  • Knock-Back 2 Meters: 0 Post Cooldown
    (100 Mana || D-rank Lightning DMG)
  • Knock-Back 4 Meters: 1 Post Cooldown
    (200 Mana || C-rank Lightning DMG)
  • Knock-Back 6 Meters: 2 Post Cooldown
    (300 Mana || B-rank Lightning DMG
  • Knock-Back 8 Meters: 3 Post Cooldown
    (400 Mana || A-rank Lightning DMG)
  • Knockback 10 Meters: 4 Post Cooldown
    (500 Mana || S-rank Lightning DMG)



Points Breakdown


Please list Forge Points gained and lost for a faster approval process.
  • Legendary
  • Armor
  • Exclusive Spell ++S (-15 pts)
  • Lvl 3 Effects x3 (-45pts)
  • Heavy Drawback: Effects are nullified if not paired with a Lightsaber (Due to the restricting nature of this drawback, I have added a third level 3 effect, since none of these at all will be usable after my lightsaber breaks in combat.)
  • Drawback: -40 SPE


Total points Acquired:45
Total Points Spent: 60

#12Saturn 
Online

Erebus Gresham’s Forge Empty Sun Nov 12, 2023 2:01 pm

Saturn
Hey Erebus! Just a few things here!

Drawbacks don't give more points anymore, that was removed from the forge system a while ago!

As for the various passives unfortunately they do a little bit too much and need to be rehashed overall :[

As for the exclusive spell, It'll need to follow regular spell organization which can be found here: https://www.fairytailrp.com/t40576-the-spell-template

#13Erebus 

Erebus Gresham’s Forge Empty Fri May 24, 2024 6:35 pm

Erebus


General


Name: Devil’s Best Parlay

Slot: Armor

Type: Curse Armor

Class: Legendary [45]

Weight: Medium

Quantity: Custom

Element: Arcane

Durability: 2xS

Details


Description: A cursed armor created to fight Devils in a world that fell to the Void. Upon sealing an evil spirit within the endless caverns and pathways to worlds, the ward of the cursed treasure was found by a Dark Mage, Erebus stumbles across the armor in a black and ruby-gemmed chest after defeating a strange entity. He studied its functions, and ultimately came to realize the armor was alive. In rescuing it from the Void. It decides to submit to its new master, and due to the overwhelming weaknesses it casts upon anyone else, Erebus careies the magical armor with him on his adventures. The armor will act on its own to consume and chip away at any false masters, and responds with snickers each moment the teeth can drank again the blood which seeps into the armor and feeds it. A wearer cursed by the Devil’s Best Parlay, after being afflicted will feel the metal squeeze and burn the flesh in the form of acid sensations.

Measurements: The appearance of the Devil’s Best Parlay is an animated face with fiery red eyes and jestful sentience. It’s a cursed object, an entity in itself, that specifically feeds on the life force of anyone foolish enough to wear it. The teeth break at the pelvis, and squeeze the waist, pulling on the muscle fibers with each movement, as well as afflicting the user’s of joint manipulation— cramping and breaking them down as they avoid attacks. The upper section is made up of another row of sharp teeth; prying into the gut and ribs of its victim. Blood pours over the teeth upon damage taken, further distracting and provoking the accursed item to chuckle, as the wearer is left to their hesitations.

Bonus: N/A

Effects


  • Spell Punish: The armor phases magical damage in contact with it, damaging the body underneath.
  • Restrained: The armor cannot be removed nor swapped out, except by destroying it or by conditions resulting from: “Restrain the Ancients.”

Spells


  • Name: Restrain the Ancients
    Rank: S++
    Mana Cost: 500
    Requirements: Devil’s Best Parlay
    Type: Supplementary + Offensive [S++]
    Element: Darkness
    Range: 40 Meters
    Cooldown: Once per Topic
    Duration: Sustain
    Effect: The wearer activates this ability by saying the spell name: “Restrain the Ancients”:
    Choosing one character in radius of the wearer, the user swaps armors with that character and repairs 1xA to it’s durability. If that target is not wearing armor, they are instead inflicted with S-rank damage. This ability ignores magical resistances and attacks the body underneath. This spell can not be cast again, after this spell is cast for the first time in a thread. Upon swapping armor with a target— if the caster stops sustaining this spell, return the stolen armor back its original owner.


Points Breakdown


  • Legendary [45]
  • Armor
  • Medium
  • Magic Damage Phase - Lvl 2
  • Non-Removal - Lvl 4
  • Restrain the Ancients [S++]

Total points Acquired: 45
Total Points Spent: 45



Last edited by Erebus on Sun May 26, 2024 4:03 pm; edited 4 times in total

#14Alaric Holloway 

Erebus Gresham’s Forge Empty Sun May 26, 2024 1:53 am

Alaric Holloway

Restraining the Ancients is approvable if you make it a sustained ability. We also feel that the spell could have another small feature being utilized if you desire. An example of such an ability would be restoring the damage done to the armor you swap with by 1x A-rank worth's of damage.

Also, note that this ability does not remove another's armor from play at all and the armor will return to them once you stop sustaining this spell.



Erebus Gresham’s Forge THOXIZP
#B72F22 | Sheet
#15Erebus 

Erebus Gresham’s Forge Empty Sun May 26, 2024 3:57 pm

Erebus

Bump for grades


  • I clarified true sustain and the two conditions for getting the swapped armor back.
  • Added the minor durability gain you mentioned.
  • I edited magical spells, to magical damage, so that I might be able to synergize with more melee weapons.


Thank you. ^^

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