- MAIN-HAND WEAPON (prosthetic)

- Miyamoto Musashi's Sword:
 General Name: Miyamoto Musashi's Sword
Slot: Weapon
Type: Sword
Handling: Two-Handed
Class: Mythic
Quantity: Limited
Element: Lightning
Damage: +150
Durability: 3x S-Rank
Details Description: A rather plain and unassuming katana, with but a simple appearance. Miyamoto Musashi's sword is comprised of a black and green handle, silver blade and bronze oval guard with a black scabbard. This sword looks like any other katana out there but was forged from the finest metals on Earthland making it indestructible with a razor-sharp edge that never dulls. Miyamoto's sword is comprised of a 0.3m long handle allowing it to be wielded with one hand or two and a 0.9m long blade, making its total length 1.2m.
History: Miyamoto was an orphaned youth, a street urchin who did what he could to survive. Miyamoto was born with a strong desire to live and thrive with powerful instincts. One day the samurai retainer of the local lord saw his determination and adopted him, granting him the surname Musashi. Under his new father, Miyamoto strived to prove himself and follow in his adopted father's ways. Training hard, Miyamoto practiced the skills of a samurai and studied hard to live by the Samurai Code.
Through effort and hard work, Miyamoto would become a retainer for the local lord and fight in his name. Fighting alongside his adopted father, Miyamoto fought valiantly and began to make a name for himself. 'Swift Sword' was the name Miyamoto came to be known due to his skill. Miyamoto used a quick style of sword place, striking hard and fast before his foe could see him. His sword was a blur as it took heads, unseen due to his speed.
Eventually, when the Seraphim and Demons arrived, Miyamoto took to the front lines with his father. However life is never perfected, his father was struck down by the Seraphim. Miyamoto angered took his father's sword and wielded two blades, decimating the Seraphim forces. He continued to fight even on the brink of death and when his blades shattered. Miyamoto fought valiantly, forcing the enemy to retreat, but collapsed from his wounds. Many thought he would die, but Miyamoto's will to live was so strong he fought off death.
Once healed he took his broken sword and that of his father's and remade them into one. Possessing a sword from two generation's Miyamoto joined the nine heroes and helped them in countless battles, taking to the front lines soaking up the damage for his comrades. Miyamoto fought viciously in the battle against Izrael taking many wounds that would slay others.
Eventually, as the battle was finished, Miyamoto collapsed from his wounds. The wounds suffered were grievous, a piece of Miyamoto's head was missing, half his heart had been destroyed and all his internal organs were fatally damaged. It surprised many how he had continued to fight on. Finally succumbing to his wounds, Miyamoto is said to have been buried with his sword. Other's speculate that the blade was stolen from his grave. Myth even states Miyamoto's strong will continues to live on in his own sword to one day take up arms against his enemies once more.
Extra Requirements:
- Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.
Drawback:
- Honorable Warrior: The wielder of this weapon instinctively holds back when fighting opponents that are a lower rank than them. This weakens their sword draw, preventing the use of Battojustsu.
Effects
- Dual Element: Miyamoto Musashi was a powerful warrior in his own right who possessed a unique sword capable of using more than one elemental attack. The sword uses both Lightning and Wind elements in each of its strikes. Miyamoto's sword deals half Lightning and Wind magical damage.
- Just a flesh wound!: Taking on Miyamoto's strong will, the wielder of his sword is able to take a large amount of damage and continue fighting. The user recieves a Minor Physical Resistance.
Spells
- Name: Wind/Lightning Cutter
Rank: S Mana Cost: 500 Requirements: Miyamoto Musashi's Sword Type: Offensive Element: Wind or Lightning Range: 25 Meters Cooldown: 5 Posts Duration: Instant Effect: The user slashes down with Miyamoto Musashi's Sword unleashing a 16m diametre blade of wind or lightning. The blade slashes anyone in its path up to maximum spell range. The user must choose the element when casting the spell.
- Name: Storm Cutter
Rank: S Mana Cost: 1000 Requirements: Miyamoto Musashi's Sword Type: Offensive Element: Lightning/Wind Range: 25 Metres Cooldown: 5 Posts Duration: Sustain Effect: Gripping Miyamoto Musashi's sword the user slashes horizontally firing off a 4m long and wide crescent moon shaped blade of lightning. The lightning blade flies through the air and when it impacts a target or solid matter the lightning blade transforms into a vicious storm consuming a 16m area. The user can fire one slash per turn as long as the spell is sustained.
- Name: Battojutsu
Rank: S Mana Cost: 500 Requirements: Miyamoto Musashi's Sword Type: Offensive Element: None Range: 25 Metres Cooldown: Once per Topic Duration: 2 Turns Effect: Miyamoto Musashi was a skilled swordsman, one of its most deadly attacks was the sword drawing technique. The user with a sheathed sword strikes their target at close range. As the blade is drawn the user receives +160 to every stat for 2 posts.
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- (back-up)

- God Hunter:
General Name: God Hunter
Slot: Weapon
Type: Dagger
Class: Unique
Quantity: Limited
Element: Arcane
Damage: +120
Durability: 4x S-rank
Details Description: A long dagger forged by an inexperienced fighter named Heras of Seven. It is made of mysterious metals found only in seven and was once broken into pieces and scattered after being used in an attempt to kill a lesser god. The dagger is imperfect and therefore was not able to do the deed.
Lore: The story with a boy named Heras of Seven had a strong hate for the gods. He was a poor commoner who lived in one of the poorest countries in the country of Seven, blaming the gods for his misfortunes. His mother first died, then his brothers, and lastly his younger sister all before he reached the age of 12. With hate in his heart, he went around searching for magical materials from all over the country, finally forging what he called the God Hunter. Little did he know, Heras was a demi-god; the child of a Sevenese god. Legends Say that Heras was able to reach the realm of the gods but he was hardly a match for them, though had the God Hunter Dagger been forged to completion, perhaps he could have changed the world as we know it. The gods split the dagger into four daggers to make its power less potent, then they scattered them. They chained Heras to the moon as punishment. Some believe that the Lunar Eclipse is Heras attempting to break free and wreak havoc on the gods.
Measurements: God Hunter is a triple-bladed dagger. The longest blade is the main blade being 31 centimeters long, the second blade is 15 centimeters long and the third blade sits above the users knuckles above the handle and is 10 centimeters long.
Extra Requirements: None.
Bonus:
Spells
- Name: Connected
Rank: D Mana Cost: 25 Requirements: God Hunter Type: Supplementary Element: Light Range: 5 meters Cooldown: 1 Post Duration: Instant Effect: When the hilt is out of the user's hand, they may pull it back into the palm of their hand, so long as it is within the spell's range.
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- CAPE

- Dhivir's Thunderous Stride:
General Name: Dhivir's Thunderous Stride.
Slot: Cape.
Type: Cape.
Class: Legendary.
Quantity: Limited.
Element: Lightning.
Durability: This item is indestructible.
Details Description: Feeding on the mana of its wearer, the cape stores a certain amount of mana which it can later expel at once. It almost appears as if the wearer is teleporting when expelling the mana, but instead, they are almost nearly instantly launched elsewhere from their previous position. Depending on the amount of mana expelled, a loud sound may be heard which can deafen others.
Extra Requirements:
- The user must purchase this item from the Mysterious Merchant in one of his topics.
Notes:
- The item may be indestructible, but it does not offer protection. This means that attacks aimed at the back of the user bypass the cape in terms of regulation. In topics, the user can represent this by accepting the damage done against their backs and stating that the cape got very lightly damaged.
Spells
- Name: Dhivir's Thunderous Movement
Rank: - Mana Cost: 100-500 Requirements: Dhivir's Thunderous Stride Type: Supplementary Element: Lightning Range: 10-50M Cooldown: 10M (1), 20M (2), 30M (3), 40M (4), 50M (5) Duration: Instant Effect: Dhivir's Thunderous Stride collects mana from the user passively to unleash it all at once allowing the user to burst into a direction. Since it happens nearly instantaneous it might appear as teleportation, but this is not the case. The user simply bursts into a different direction. It costs 100 mana per 10 meters, up to a maximum of 50 meters. The cooldown varies depending on the distance. It should be noted that this move is for defensive purposes. It is therefore not allowed to hold onto a weapon and burst into the direction of a target. Furthermore, the burst takes a small toll on the user's body causing their muscles to contract for a second and taking away their ability to cast a spell for three seconds after bursting.
- Name: Dhivir's Thunderous Sound
Rank: - Mana Cost: 100-500 Requirements: Dhivir's Thunderous Stride Type: Supplementary Element: Lightning Range: Self Cooldown: - Duration: Instant, 3 Posts Deafened Effect: Upon using Dhivir's Thunderous Movement, the user may decide to use Dhivir's Thunderous Sound at the same time. This move can only be used in combination with the previous move. The user can thus decide if they want to arrive with the sound of a deafening thunderclap. Everyone caught within the range of the spell is deafened for three posts. The range is AoE and varies based on the amount of mana poured into the spell:
- 100 Mana: 3 Meter Radius
- 200 Mana: 5 Meter Radius
- 300 Mana: 7 Meter Radius
- 400 Mana: 10 Meter Radius
- 500 Mana: 20 Meter Radius
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- MOD (inactive)
- NECKLACE
- RELIC
- COMPANION

- Asimov:
General Name: Asimov.
Slot: Companion.
Race: -
Class: Mythic.
Quantity: Limited.
Element: None.
Mana: 3000.
Statistic:
- Speed: 150 (15 m/s).
- Constitution: 600 (5x S-rank).
Details Description: Once a combination of three relics, Asimov is now capable of operating alone. It tails the user, identifies threats, and attacks with lasers so powerful they may even pose a threat to the user. The reduced output setting is said to offer the safest performance, spinning around the user while bathing enemies in an endless stream of death.
Lore: It required the efforts of the scholars in Midi and scientists on Talaz Lagaar to find out that three seemingly random relics were intended to be combined. When the Midian scholars and Talaz Lagaarian scientists managed to merge them, it displayed a will of its own and fled the scene.
Personality (R2D2): Asimov is a smart and spunky droid that cannot speak normally, though it can reply in beeps and boops via binary. It is highly courageous, unwavering in loyalty, and a little bit stubborn. Asimov never backs down from a mission, even when the odds appear to be stacked against it.
Extra Requirements: None.
Abilities Skills:
- Speech (Limited): Asimov is capable of replying in beeps and boops. Nobody seems to be able to understand it except for its partner.
Companion Perks:
- Flight: Asimov is capable of flight and maneuverability. Its mobility is such that it can easily traverse tight spaces, such as underneath a moving cart, with ease. Asimov can fly up to 15 meters high.
Support Spells
- Name: Hologram Projector
Rank: C Mana Cost: 50 Requirements: Asimov Type: Supplementary Element: Arcane Range: 2 Meters Cooldown: 1 Post Duration: Instant Effect: Asimov records everything that it sees. It can use its hologram projector to later show these recordings to others. The hologram projector does not render colors accurately and displays everything through a strong blue filter.
- Name: Specialized Observation Scanner
Rank: B Mana Cost: 100 Requirements: Asimov Type: Supplementary Element: Arcane Range: 50 Meters Cooldown: 1 Post Duration: Sustain Effect: Asimov utilizes a specialized camera with the ability to see through solid objects such as buildings or trains and discern its cargo, personnel, and weaponry.
- Name: Shared Display Connection
Rank: B Mana Cost: 100 Requirements: Asimov Type: Supplementary Element: Arcane Range: 50 Meters Cooldown: 1 Post Duration: Sustain Effect: Asimov shares the vision from one of its cameras with its partner through a small holographic screen that appears above the wrist of its partner. Asimov must be within a 50-meter range of their partner to use this move. Asimov can use Specialized Observation Scanner to feed tactical data to its partner while utilizing Shared Display Connection.
- Name: Stealth Reconnaisance Mode
Rank: A Mana Cost: 200 Requirements: Asimov Type: Supplementary Element: Arcane Range: - Cooldown: 2 Posts Duration: Sustain Effect: Asimov becomes invisible and it is able to move silently enough to move amongst a group of people without being noticed. This requires Asimov to hover at a speed of 5 meters per second at most. It cannot attack while using this mode. In combination with Shared Display Connection, it allows Asimov to feed information to its partner. Stealth Reconnaissance Mode will immediately stop working if Asimov moves at a speed higher than 5 meters per second.
- Name: Jetpack Mode
Rank: A Mana Cost: 200 Requirements: Asimov Type: Supplementary Element: Arcane Range: - Cooldown: None Duration: Sustain Effect: Asimov attaches itself to the back of its partner or someone else to grant them flight. The added weight forces Asimov to burn mana to sustain this mode, however, Asimov can still fly around at 15 meters per second. Asimov can also still use Shared Display Connection in this mode to reveal the vision behind its partner. Furthermore, Asimov can also use Hellfire Destruction Barrage. It cannot use other moves in this mode.
Battle Spells
- Name: Repeat Destruction Blaster
Rank: D-C Mana Cost: 50-100 per Shot Requirements: Asimov Type: Offensive Element: Arcane Range: 25 Meters Cooldown: None Duration: Instant Effect: Asimov shoots out a blast about the size of a watermelon. It can decide whether the blast is D-rank or C-rank, however, it cannot change the damage of the blasts in the same turn. At most, Asimov can shoot 10 shots with Repeat Destruction Blaster in 1 turn. The time between each shot is 1 second.
- Name: Mana Pulse Shockwave
Rank: A Mana Cost: 200 Requirements: Asimov Type: Offensive Element: Arcane Range: 10 Meters Cooldown: 4 Posts Duration: Instant Effect: Asimov sends out an electromagnetic pulse from its core up to range of 10 meters around them. The pulse deals damage and causes a knock-back of 10 meters to anyone caught within it.
- Name: Hellfire Destruction Barrage
Rank: S Mana Cost: 500 Requirements: Asimov Type: Offensive Element: Arcane Range: 50 Meters Cooldown: 5 Posts Duration: Instant Effect: Asimov sends out a small missile about the size of a pencil that follows a target up to 50 meters. Upon impact, the missile explodes and causes an explosion. Asimov can also launch multiple missiles instead to lock onto multiple targets.
- 1 Missile: S-rank Damage, 20-Meter Diameter Explosion
- 2 Missiles: A-rank Damage, 10-Meter Diameter Explosion
- 4 Missiles: B-rank Damage, 5-Meter Diameter Explosion
- 8 Missiles: C-rank Damage, 3-Meter Diameter Explosion
- 16 Missiles: D-rank Damage, 1-Meter Diameter Explosion
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- MOUNT
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