PERKS
Telepathy: Astrid is capable of communicating telepathically with anyone within the same topic as her.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Elemental Resistance: Arcane: Astrid receives a Moderate Resistance to Arcane-type Spells.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Enhanced Smell: Astrid is capable of smelling anyone within a 25-meter radius.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Enhancement Disabler: Astrid is capable of disabling the effectiveness of Enhancement Slots when debuffing Intelligence.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Murderous Tendencies: Under the influence of Jack's Ripper, Astrid has adopted the behavior and mannerisms of a serial killer.
Completely Soundless: By wielding Jack's Ripper, Astrid is completely soundless when moving, regardless of surface or circumstance.
Otherworldly Knowledge: Astrid is able to see a brief description about someone as if they have a reputation of 10,000+.
Natural Predator: Physical damage dealt by ghouls is one rank higher against Humans, Elves or Dwarves.
Man-Eater: Ghouls heal for two ranks lower of the physical damage they inflict on enemies. This only heals Constitution and doesn't affect Endurance. It increases to one rank lower when the Kagune transformation is active.
Tough Skin: Ghouls boast a significant resilience in a physical fight, far outmatching that of the race they originated from. They gain a Minor physical resistance.
Undying Hunger: Despite appearing physically similar to humans or elves, Ghouls' physiques are far sturdier, and they can survive hits that would instantly kill a human. Vital hit attacks don't instantly defeat the ghoul, but simply one rank higher worth of damage and ignore the ghoul's resistances.
Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
Name: Kagune: Rinkaku
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP posts as a Ghoul after this has been purchased
Type: Transformation
Element: Arcane
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's Kagune takes the form of multiple tentacles erupting from their lower back, that can attack up to a certain distance away. The user's speed increases by 40% produces up to 4 tentacles from their back each that can attack up to 10 meters away. They deal A-rank damage each and ignore armor. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Telepathy: The user may converse telepathically with anyone within the same topic, as long as they have met them before and are holding onto the rod.
ATTRIBUTES & MANA
Strength: 311 | 311 Total [+0]
Speed: 366 | 431 Total [+65 (The Red Queen's Crown)]
- Lunge Distance & Speed: 17.5 m/s
- Run Speed: 35 m/s
Constitution: 251 | 251 Total [+0]
- Hit Points: 5x S-Rank
- Run Duration: 8 Posts
- Lunge Frequency: Four Per Post
Endurance: 215 | 215 Total [+0]
- Pain Tolerance: 2x S-Rank
- Weapon Mastery WC Reduction: 40%
Intelligence: 251 | 251 Total [+0]
- Mana Reduction: 45%
- Spell Training WC Reduction: 50%
- Enhancement Slots: +2
Mana: 6,700 | 12,700 Total [+2,000 (Sea Dragon King's Earrings), +2,000 (Sea Dragon King's Necklace), +2,000 (Sea Dragon King's Coil)]
MISSION MODIFIERS
Word Count Reduction: 30%
- 10% from Zera'thul
- 20% from Censer of Dragon's Blood
Jewel Modifier: 90%
- 50% from Greed of the Void
- 20% from The Red Queen's Crown
- 20% from Zera'thul
Experience Modifier: 50%
- 20% from The Red Queen's Crown
- 20% from Zera'thul
- 10% from Censer of Dragon's Blood
EQUIPMENT
WEAPON (MAIN-HAND)
Name: Jack's Ripper
Slot: Weapon
Type: Dagger
Class: Mythic
Element: Darkness
Damage: +150
Durability: 3x S-Rank
Description: This masterwork of a dagger was forged in Caelum and owned by an infamous serial killer.
Details: The blade is 30 centimeters and the hilt is 15 centimeters.
Lore: The blade of an unidentified serial killer from Caelum who was active a few decades ago. The murders resulted in superstition in which some started to believe that the streets were stalked by a phantom at night. One day, the killings stopped and the serial killer disappeared without ever being caught.
Effects
- Dear Boss: The user is completely soundless when moving on their feet. Somehow Jack's Ripper warps the concept of footsteps completely when it comes to the user e.g when the user walks through a puddle of water, the water doesn't splash nor does it leave behind footprints.
- Saucy Jack: The user does not produce a magic seal when using their own Darkness-type spells if they pay 50% more mana when casting a spell. Should this be used, mana reductions do not apply on that specific cast anymore.
- From Hell: Upon hitting a target with the dagger, the target automatically becomes blinded for 3 posts. If the target is hit again before the duration ends, it resets the duration back to 3 posts.
- Openshaw: Upon wielding Jack's Ripper, lights start to flicker briefly within a 50 meters range of the user after which they turn off completely. Outside, it probably only affects a few streets. In buildings, it could affect a few rooms near the user. This is mainly to add flavor to topics that take place at night.
Spells
- Name: Whitechapel Murderer
Rank: S
Mana Cost: 1000 or 10% of base mana cost, whichever is higher
Requirements: Jack's Ripper
Type: Supplementary
Element: Darkness
Range: -
Cooldown: Once Per Topic
Duration: Sustain
Effect: This spell does not require any motions to be activated nor will any magic seals appear when activated. Once used, the user becomes completely invisible. The user is already completely soundless due to Dear Boss, however, they now are also completely scentless. In addition, the user somehow moves without putting any pressure on the ground thereby making them also undetectable to seismic sensory. The most terrifying aspect of the Whitechapel Murderer spell is that it cannot be nullified.
HEAD
Name: The Red Queen's Crown
Slot: Helm
Type: Crown
Class: Legendary
Weight: Medium
Element: Darkness
Durability: 2x S-Rank
Description: A beautifully intricate golden crown, having an immediate appearance like that of a untamed plume. Upon further inspection reveals the extensive and otherwise remarkable craftsmanship applied towards such an ornamental piece. Each tendril, symmetrical in their dimensional design on either side of the crown, curve backwards with the skull, such that it conforms with the design philosophy of the crown that it rests upon the crown of the wearer's forehead and then begins to curve and conform to their head as it extends along, giving it an almost alien-like, if not slightly mystical appeal towards it. Centered within the center of the crown is an ornamental-like design, an elaborately detailed head of a serpent carved into it, which when combining the plumes that all extend out from it, give it an appearance almost like that of a dragon or horrid snake-like creature.
Lore: An artifact known throughout Marigold's more noble and elite circles, and more out of the notorious nature of its former owner, the Red Queen. This crown has become synonymous not only with the Red Queen herself, but also the horrid reputation that the oft-presumed warlock had built, whether through her open advocation and usage of slavery, human sacrifice, or her active engagement in occultist practices and ritual.
In her efforts to try to conduct the Pact of the Dead God, the Red Queen had sought out and helped orchestrate the kidnapping and selling of one Vyra Emrakul, intent on using her as a pawn of sorts to secure the Pact. However, her efforts were run awry due not only to Vyra, but by the betrayal of the Dead God's Broker, the Lady of Thorns. Through the efforts of the pair, the Red Queen were finally slain, ending a silent reign of misery that had lingered throughout Marigold. But her crown, the most precious of her possessions, were never found, having been taken by Vyra whom came to appreciate it, not only for its appearance, but with how well it conformed to her head alongside her goat horns.
Bonus:Effects
- Walking Upon the Poor to Glory: One of the most noteworthy characteristics of the late Red Queen was her cold, if not callous disregard for the suffering of others. It was said that nothing would resonate with her, that little could impede or otherwise change her cruel outlook upon the world in pursuit of her goals.
- Bonus Quest Experience Reward: While Vyra is wearing the Red Queen's Crown, much like how nothing would deter her from her goals, neither may they deter Vyra, granting her a 20% increase to Quest Experience.
- Never Heed the Nobility's Spending: People had come to learn quick that the spending habits of the Red Queen were her own business and inquiries into them. Thus, whatever the Red Queen sought, the Red Queen got.
- Bonus Quest Jewel Reward: Not unlike the Red Queen, Vyra benefits from the trade arrangements established by her Crown's predecessor. As such, she receives an additional 20% increase to Jewels rewarded upon Quest completion.
ARMOR
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EARRINGS
Name: Sea Dragon King's Earrings
Slot: Earrings
Element: Arcane
Durability: 3x S-rank
Description: A pair of earrings from the Sea Dragon King's treasury.
Bonus: NECKLACE
Name: Sea Dragon King's Necklace
Slot: Necklace
Element: Arcane
Durability: 3x S-rank
Description: A necklace from the Sea Dragon King's treasury.
Bonus: RING
Name: Sea Dragon King's Earrings
Slot: Ring
Element: Arcane
Durability: 3x S-rank
Description: A ring from the Sea Dragon King's treasury.
Bonus: RELIC
Name: Censer of Dragon's Blood
Slot: Relic
Type: Trinket
Class: Legendary
Weight: Medium
Element: Arcane
Durability: 2x S-Rank
Description: An ornate censer, having a unique appearance appearing more like that of a potion with an elaborate casing upon the vial's head. The Magically-crafted head serves as the only type of dispersal device capable of properly handling the precious liquid stored within the vial without risking impurifying it. The type of liquid that would demand such a precious and elaborate contraption? Dragon's Blood.
Lore: One of the few pure instances of the precious reagent that had been smuggled into Joya years ago, at some point it had managed to find its way into the hands of Aria Yserai. No doubt having been used as the collateral of one of the woman's ill-reputed one-sided contracts, it was not long before she had commissioned the creation of this specialty censer, allowing her to not only indulge in the aura of a scent that few would ever have the fortune of experiencing, but also enabling her to fully appreciate the alchemical effects that come with the indulgence of the blood of a former dragon.
Effects
- Scent of Dragon's Blood: Focus: With just a small few droplets of blood stored within the vial, the Censor produces a powerful fragrance that overcharges the senses, heightening one's ability to process the world around them, and becoming acutely aware of their surroundings.
- Quest Word Reduction: You receive a 20% word reduction on completing quests.
Scent of Dragon's Blood: Memory: With just a droplet of blood stored within the vial, the Censor produces a fragrance that lingers within the bearer, helping them to absorb the moment before them, retain that what was encountered more vividly, and meaningfully reflect upon it.
Bonus Quest Experience Reward: You receive an additional 10% experience when completing quests.
AURA
Name: Greed of the Void
Slot: Aura
Description: Those that are not gifted in material fashions commonly receive their rewards in more indirect manners as is the case with those possessing the Greed of the Void, a rare blessing which binds the person to serve as a disciple to explore the physical world and consume the vast magical reserves within it.
Effects
- Luxuries of the Physical World: The user receives 50% more Jewels from completing Neutral and Bad Quests, they also receive 20% more jewels when fighting opponents.
- Otherworldly Knowledge: The user can see a brief description about someone as if they have a reputation of 10,000+. Though, this information cannot be shared with others. Upon trying to share this information with others, the user will mumble and lose their speech for 5 posts.
Spells
- Name: Realm of the Void
Rank: S
Mana Cost: 5% of the user's base mana pool
Requirements: Greed of the Void
Type: Supplementary
Element: -
Range: 50 Meters
Cooldown: Once Per Topic
Duration: Sustain
Effect: The user slams their hand into the ground causing a stationary magic circle to appear beneath them before disappearing and causing the area to blacken entirely while flora and fauna from the void begin to break their way through into the real world, while cosmetic these otherworldly entities thrive on magical power, because of this whenever individuals cast spells inside the realm will lose mana equivalent to one rank lower than the spell's rank, this effect does not apply to the user. This spell can not be nullified.
- Name: Consumption
Rank: D-S
Mana Cost: -
Requirements: Greed of the Void
Type: Supplementary
Element: -
Range: 1 Meter
Cooldown: None
Duration: Instant
Effect: The user draws out their hand towards an Offensive-type spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is absorbed into their hand and consumed by the user. These spells must be of the same element as the respective element of the user's magic. If the user consumes a spell that has another element combined with it, the damage or effect of the spell will be applied to the portion. Upon consuming a spell that is ranked equal or lower than the user, the user will receive the mana that was spent to cast the spell. Should a user try to consume a spell that is one rank higher than them they must instead pay mana equal to the amount used to cast the spell to consume it. Spells that are at least two ranks higher than the user require double the amount of mana to consume.