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#1Astrid 

Astrid | Sheet ♫  Empty Thu Aug 31, 2023 5:33 pm

Astrid




































Astrid Venier




Name: Astrid Venier

Birthday: Twenty-Four | Born November 11th, X770

Gender: Female

Race: Human (Ghoul)

Race Modification: Kagune Organ - Rinkaku (Ghoul)

Sexuality: Homosexual

Relationship: Single

Magic: Third Generation Dragon Slayer: Eldritch Dragon Slayer

Class: Hunter

Enhancements:
  • Third Generation Dragon Slayer: Eldritch Dragon Slayer
  • Debuff on Hit - Offensive Spells


Rank: X-Rank

Guild: Phantom Lord

Guild Level: 0 [10/25 Posts]

Companion: Zera'thul

Tattoo: C6 Vertebrae | Black

Face: Arlecchino | Genshin Impact






Last edited by Astrid on Sun Sep 10, 2023 9:25 pm; edited 3 times in total

#2Astrid 

Astrid | Sheet ♫  Empty Thu Aug 31, 2023 5:36 pm

Astrid







































PERKS

Telepathy: Astrid is capable of communicating telepathically with anyone within the same topic as her.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Elemental Resistance: Arcane: Astrid receives a Moderate Resistance to Arcane-type Spells.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Enhanced Smell: Astrid is capable of smelling anyone within a 25-meter radius.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Enhancement Disabler: Astrid is capable of disabling the effectiveness of Enhancement Slots when debuffing Intelligence.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Murderous Tendencies: Under the influence of Jack's Ripper, Astrid has adopted the behavior and mannerisms of a serial killer.
  • via Jack's Ripper

Completely Soundless: By wielding Jack's Ripper, Astrid is completely soundless when moving, regardless of surface or circumstance.
  • via Jack's Ripper

Otherworldly Knowledge: Astrid is able to see a brief description about someone as if they have a reputation of 10,000+.
  • via Greed of the Void

Natural Predator: Physical damage dealt by ghouls is one rank higher against Humans, Elves or Dwarves.
  • via Kagune Organ

Man-Eater: Ghouls heal for two ranks lower of the physical damage they inflict on enemies. This only heals Constitution and doesn't affect Endurance. It increases to one rank lower when the Kagune transformation is active.
  • via Kagune Organ

Tough Skin: Ghouls boast a significant resilience in a physical fight, far outmatching that of the race they originated from. They gain a Minor physical resistance.
  • via Kagune Organ

Undying Hunger: Despite appearing physically similar to humans or elves, Ghouls' physiques are far sturdier, and they can survive hits that would instantly kill a human. Vital hit attacks don't instantly defeat the ghoul, but simply one rank higher worth of damage and ignore the ghoul's resistances.
  • via Kagune Organ

Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
  • via Kagune Organ


Name: Kagune: Rinkaku
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP posts as a Ghoul after this has been purchased
Type: Transformation
Element: Arcane
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's Kagune takes the form of multiple tentacles erupting from their lower back, that can attack up to a certain distance away. The user's speed increases by 40% produces up to 4 tentacles from their back each that can attack up to 10 meters away. They deal A-rank damage each and ignore armor. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

Telepathy: The user may converse telepathically with anyone within the same topic, as long as they have met them before and are holding onto the rod.
  • via Millenium Rod


ATTRIBUTES & MANA

Strength: 311 | 311 Total [+0]
  • Damage: 3x A-Rank

Speed: 366 | 431 Total [+65 (The Red Queen's Crown)]
  • Lunge Distance & Speed: 17.5 m/s
  • Run Speed: 35 m/s

Constitution: 251 | 251 Total [+0]
  • Hit Points: 5x S-Rank
  • Run Duration: 8 Posts
  • Lunge Frequency: Four Per Post

Endurance: 215 | 215 Total [+0]
  • Pain Tolerance: 2x S-Rank
  • Weapon Mastery WC Reduction: 40%

Intelligence: 251 | 251 Total [+0]
  • Mana Reduction: 45%
  • Spell Training WC Reduction: 50%
  • Enhancement Slots: +2

Mana: 6,700 | 12,700 Total [+2,000 (Sea Dragon King's Earrings), +2,000 (Sea Dragon King's Necklace), +2,000 (Sea Dragon King's Coil)]

MISSION MODIFIERS

Word Count Reduction: 30%
  • 10% from Zera'thul
  • 20% from Censer of Dragon's Blood

Jewel Modifier: 90%
  • 50% from Greed of the Void
  • 20% from The Red Queen's Crown
  • 20% from Zera'thul

Experience Modifier: 50%
  • 20% from The Red Queen's Crown
  • 20% from Zera'thul
  • 10% from Censer of Dragon's Blood


EQUIPMENT

WEAPON (MAIN-HAND)



Name: Jack's Ripper

Slot: Weapon

Type: Dagger

Class: Mythic

Element: Darkness

Damage: +150

Durability: 3x S-Rank

Description: This masterwork of a dagger was forged in Caelum and owned by an infamous serial killer.

Details: The blade is 30 centimeters and the hilt is 15 centimeters.

Lore: The blade of an unidentified serial killer from Caelum who was active a few decades ago. The murders resulted in superstition in which some started to believe that the streets were stalked by a phantom at night. One day, the killings stopped and the serial killer disappeared without ever being caught.

Effects


  • Dear Boss: The user is completely soundless when moving on their feet. Somehow Jack's Ripper warps the concept of footsteps completely when it comes to the user e.g when the user walks through a puddle of water, the water doesn't splash nor does it leave behind footprints.
  • Saucy Jack: The user does not produce a magic seal when using their own Darkness-type spells if they pay 50% more mana when casting a spell. Should this be used, mana reductions do not apply on that specific cast anymore.
  • From Hell: Upon hitting a target with the dagger, the target automatically becomes blinded for 3 posts. If the target is hit again before the duration ends, it resets the duration back to 3 posts.
  • Openshaw: Upon wielding Jack's Ripper, lights start to flicker briefly within a 50 meters range of the user after which they turn off completely. Outside, it probably only affects a few streets. In buildings, it could affect a few rooms near the user. This is mainly to add flavor to topics that take place at night.

Spells


  • Name: Whitechapel Murderer
    Rank: S
    Mana Cost: 1000 or 10% of base mana cost, whichever is higher
    Requirements: Jack's Ripper
    Type: Supplementary
    Element: Darkness
    Range: -
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: This spell does not require any motions to be activated nor will any magic seals appear when activated. Once used, the user becomes completely invisible. The user is already completely soundless due to Dear Boss, however, they now are also completely scentless. In addition, the user somehow moves without putting any pressure on the ground thereby making them also undetectable to seismic sensory. The most terrifying aspect of the Whitechapel Murderer spell is that it cannot be nullified.


HEAD



Name: The Red Queen's Crown

Slot: Helm

Type: Crown

Class: Legendary

Weight: Medium

Element: Darkness

Durability: 2x S-Rank

Description: A beautifully intricate golden crown, having an immediate appearance like that of a untamed plume. Upon further inspection reveals the extensive and otherwise remarkable craftsmanship applied towards such an ornamental piece. Each tendril, symmetrical in their dimensional design on either side of the crown, curve backwards with the skull, such that it conforms with the design philosophy of the crown that it rests upon the crown of the wearer's forehead and then begins to curve and conform to their head as it extends along, giving it an almost alien-like, if not slightly mystical appeal towards it. Centered within the center of the crown is an ornamental-like design, an elaborately detailed head of a serpent carved into it, which when combining the plumes that all extend out from it, give it an appearance almost like that of a dragon or horrid snake-like creature.

Lore: An artifact known throughout Marigold's more noble and elite circles, and more out of the notorious nature of its former owner, the Red Queen. This crown has become synonymous not only with the Red Queen herself, but also the horrid reputation that the oft-presumed warlock had built, whether through her open advocation and usage of slavery, human sacrifice, or her active engagement in occultist practices and ritual.

In her efforts to try to conduct the Pact of the Dead God, the Red Queen had sought out and helped orchestrate the kidnapping and selling of one Vyra Emrakul, intent on using her as a pawn of sorts to secure the Pact. However, her efforts were run awry due not only to Vyra, but by the betrayal of the Dead God's Broker, the Lady of Thorns. Through the efforts of the pair, the Red Queen were finally slain, ending a silent reign of misery that had lingered throughout Marigold. But her crown, the most precious of her possessions, were never found, having been taken by Vyra whom came to appreciate it, not only for its appearance, but with how well it conformed to her head alongside her goat horns.

Bonus:
  • +65 Speed


Effects


  • Walking Upon the Poor to Glory: One of the most noteworthy characteristics of the late Red Queen was her cold, if not callous disregard for the suffering of others. It was said that nothing would resonate with her, that little could impede or otherwise change her cruel outlook upon the world in pursuit of her goals.
    • Bonus Quest Experience Reward: While Vyra is wearing the Red Queen's Crown, much like how nothing would deter her from her goals, neither may they deter Vyra, granting her a 20% increase to Quest Experience.



  • Never Heed the Nobility's Spending: People had come to learn quick that the spending habits of the Red Queen were her own business and inquiries into them. Thus, whatever the Red Queen sought, the Red Queen got.
    • Bonus Quest Jewel Reward: Not unlike the Red Queen, Vyra benefits from the trade arrangements established by her Crown's predecessor. As such, she receives an additional 20% increase to Jewels rewarded upon Quest completion.




ARMOR

--

EARRINGS


Name: Sea Dragon King's Earrings

Slot: Earrings

Element: Arcane

Durability: 3x S-rank

Description: A pair of earrings from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


NECKLACE


Name: Sea Dragon King's Necklace

Slot: Necklace

Element: Arcane

Durability: 3x S-rank

Description: A necklace from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


RING


Name: Sea Dragon King's Earrings

Slot: Ring

Element: Arcane

Durability: 3x S-rank

Description: A ring from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


RELIC



Name: Censer of Dragon's Blood

Slot: Relic

Type: Trinket

Class: Legendary

Weight: Medium

Element: Arcane

Durability: 2x S-Rank

Description: An ornate censer, having a unique appearance appearing more like that of a potion with an elaborate casing upon the vial's head. The Magically-crafted head serves as the only type of dispersal device capable of properly handling the precious liquid stored within the vial without risking impurifying it. The type of liquid that would demand such a precious and elaborate contraption? Dragon's Blood.

Lore: One of the few pure instances of the precious reagent that had been smuggled into Joya years ago, at some point it had managed to find its way into the hands of Aria Yserai. No doubt having been used as the collateral of one of the woman's ill-reputed one-sided contracts, it was not long before she had commissioned the creation of this specialty censer, allowing her to not only indulge in the aura of a scent that few would ever have the fortune of experiencing, but also enabling her to fully appreciate the alchemical effects that come with the indulgence of the blood of a former dragon.

Effects


  • Scent of Dragon's Blood: Focus: With just a small few droplets of blood stored within the vial, the Censor produces a powerful fragrance that overcharges the senses, heightening one's ability to process the world around them, and becoming acutely aware of their surroundings.
    • Quest Word Reduction: You receive a 20% word reduction on completing quests.


  • Scent of Dragon's Blood: Memory: With just a droplet of blood stored within the vial, the Censor produces a fragrance that lingers within the bearer, helping them to absorb the moment before them, retain that what was encountered more vividly, and meaningfully reflect upon it.
    • Bonus Quest Experience Reward: You receive an additional 10% experience when completing quests.




AURA

Name: Greed of the Void

Slot: Aura

Description: Those that are not gifted in material fashions commonly receive their rewards in more indirect manners as is the case with those possessing the Greed of the Void, a rare blessing which binds the person to serve as a disciple to explore the physical world and consume the vast magical reserves within it.

Effects


  • Luxuries of the Physical World: The user receives 50% more Jewels from completing Neutral and Bad Quests, they also receive 20% more jewels when fighting opponents.
  • Otherworldly Knowledge: The user can see a brief description about someone as if they have a reputation of 10,000+. Though, this information cannot be shared with others. Upon trying to share this information with others, the user will mumble and lose their speech for 5 posts.


Spells


  • Name: Realm of the Void
    Rank: S
    Mana Cost: 5% of the user's base mana pool
    Requirements: Greed of the Void
    Type: Supplementary
    Element: -
    Range: 50 Meters
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: The user slams their hand into the ground causing a stationary magic circle to appear beneath them before disappearing and causing the area to blacken entirely while flora and fauna from the void begin to break their way through into the real world, while cosmetic these otherworldly entities thrive on magical power, because of this whenever individuals cast spells inside the realm will lose mana equivalent to one rank lower than the spell's rank, this effect does not apply to the user. This spell can not be nullified.

  • Name: Consumption
    Rank: D-S
    Mana Cost: -
    Requirements: Greed of the Void
    Type: Supplementary
    Element: -
    Range: 1 Meter
    Cooldown: None
    Duration: Instant
    Effect: The user draws out their hand towards an Offensive-type spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is absorbed into their hand and consumed by the user. These spells must be of the same element as the respective element of the user's magic. If the user consumes a spell that has another element combined with it, the damage or effect of the spell will be applied to the portion. Upon consuming a spell that is ranked equal or lower than the user, the user will receive the mana that was spent to cast the spell. Should a user try to consume a spell that is one rank higher than them they must instead pay mana equal to the amount used to cast the spell to consume it. Spells that are at least two ranks higher than the user require double the amount of mana to consume.



#3Astrid 

Astrid | Sheet ♫  Empty Sun Sep 10, 2023 9:28 pm

Astrid

























Third Generation Dragon Slayer Magic: Eldritch Dragon Slayer

Element: Arcane

Lore: While dragons are commonly seen above the influence of man, they are also vulnerable to the void as is the example of Nejal'reum, an ancient dragon and ally to Qarilian the Devourer Dragon. Believed that it would have taken the side of Qarilian in the Clash of the Ancient Dragons, Nejal'reum never got a chance as they somehow had been thrown into the void prior to the beginning of the massive conflict. Left within the void for greater time than ever could be hoped to be recounted, the dragon eventually succumbed to the mysterious magical power of the void, eventually becoming more than what it ever could have been. It had become the Eldritch Dragon, calling the void their home as it fought a violent war against another dragon that had been flung into the void, Yldrunith. Their brutal rivalry was finally brought to an end with Nejal'reum's death, but despite this a small piece of it remained: a lacrima infused with the same Eldritch Magic that it for centuries enveloped itself in. When the Fractured Sky opened within Earthland, eventually the lacrima found itself landing within the country of Fiore, for the hope that eventually one would assume the powers that Nejal'reum once harnessed.

Extra


Requirements:
  • The user must possess a First Generation Dragon Slayer magic. The element of the magic does not matter.

Restrictions:
  • The magic requires one available Enhancement slots.

Note:
  • The user will become a Third Generation Dragon Slayer upon purchasing this lacrima.
  • The user does not need a class capable of performing these spell types.
  • The user needs to train the spells.
  • Discounts don't apply on this magic.

Third Generation Dragon Slayer Spells


  • Name: Dragon Force
    Mana Cost: 5% of Total Base Mana
    Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
    Type: Transformation
    Range: Self
    Cooldown: Once per Topic
    Duration: Sustain
    Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.

Dragon Slayer Bonus


Enhanced Resistance:
  • The user receives Moderate Resistance to Arcane.

Enhanced Smell:
  • The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.

Gimmicks


  • The user is able to communicate telepathically with anyone within the same topic.
  • When Debuffing an enemy's intelligence, the user is able to temporarily disable the use of that enemy's magic enhancements: If an Intelligence debuff would cause the enemy to lose a tier of Intelligence with an Enhancement Slot attached to it, that enemy's spells will no longer benefit from the enhancement in that slot until the debuff is removed and their Intelligence restored. This only applies to spells that were cast or sustained while the Intelligence-reducing Debuff was applied.

Spells



  • Name: Eldritch Dragon's Essonkinetic Shift
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user snaps their finger, causing Eldritch Magic to condense in front of them and shatter, creating a crack within the realm of space, effectively acting as a portal from which the user is able to step through with their next step appearing up to 20 meters away. As the user passes through the rip in space and immediately steps out elsewhere, it is impossible for the user to hide within the tear as a means of protection.


  • Name: Eldritch Dragon's Psionic Barricade
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Defensive
    Element: Arcane
    Range: -
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds up an arm towards a target, causing a shield composed of Eldritch Magic to materialize around with a maximum height and width of 8 meters in both directions. Any spells up to a maximum of 1 S-Rank worth of damage are repelled by the shield, projecting back to their place of origin. If the shield is struck by damage that exceeds 1 S-Rank only 1 S-Rank will be repelled and the difference in damage will be dealt to the user's arm.


  • Name: Eldritch Dragon's Mind Blast
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Offensive
    Element: Arcane
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user pushes their palm forward towards a target to release an invisible blast. The blast expands outward in a cone, reaching a maximum height and width of 10 meters at the conclusion of the spell. It causes damage on impact and knocks the target back for the remainder of the range.


  • Name: Eldritch Dragon's Psionic Blindness
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Debuff (Blindness)
    Element: Arcane
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: The user holds out a hand towards a target and makes a faint swiping gesture. This causes Eldritch Magic to swirl in the location around the target, creating what appears like a very faint cloud that exists for a moment before dissipating away, manifesting then into tendrils of Eldritch Magic protruding from various exposed orifices on the target, particularly their eyes, effectively blinding the target for however long this spell is sustained.


  • Name: Eldritch Dragon's Essokinetic Recovery
    Rank: S
    Mana Cost: 500
    Requirements: Eldritch Dragon Slayer Magic
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 1 Post
    Duration: Instant
    Effect: If the user is bisected, the user can tap into the deepest recesses of their mind that have been gifted by the Eldritch Dragon to cause Eldritch Magic to seemingly pull the the body together again, seemingly having undone the damage sustained. The damage applied still counts as damage to Constitution and Endurance, however the limb will no longer be considered severed. In topics that are Orange, Eldritch Dragon's Essokinetic Recovery can deny the lasting effects of maims by using it. Though, in Red topics, it could save the life of the user when they are severed at the neck for example. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. Which each use within a topic, the Mana cost to use this spell doubles.


  • Name: Eldritch Dragon's Incomprehensible Wisdom
    Rank: S
    Mana Cost: 500
    Requirements: Eldritch Dragon Slayer Magic
    Type: Supplementary
    Element: Arcane
    Range: 5 Meters
    Cooldown: 5 Posts
    Duration: Sustain - 5 Posts
    Effect: The user points a finger in the direction of a target, blessing them with a small glimpse of the infinite knowledge bestowed upon by the Eldritch Dragon. To the target, it appears like a state of bliss, of being showered with knowledge far beyond their greatest comprehension, but to onlookers it seems like a horrific experience. In this state of Eldritch bliss, the target surrenders themselves in a state of conscious vulnerability, suffering from a Minor Magical Weakness for as long as this spell is sustained. This weakness only applies to the body of the target and not their equipment. The spell does not stop affecting a target if they get out of range. It can only be sustained for 5 posts at most on a target.


  • Name: Eldritch Dragon's Mind Break
    Rank: S
    Mana Cost: 500
    Requirements: Eldritch Dragon Slayer Magic
    Type: Offensive - Debuff
    Element: Arcane
    Range: 25 Meters
    Cooldown: Once per topic
    Duration: Sustain - 5 Posts
    Effect: The user holds out a hand in front of them, sending an innumerable amount of waves of Eldritch Magic at multiple targets. The target suffers from brutal levels of psychological and mental trauma, akin to one's mind being utterly torn asunder. While under the effect of this trauma the victims will receive A-rank damage to the head each turn, or can attempt to purge the magic from their being by taking 3 S-rank damage to the head right away. As long as the victim is under effect of the Mind Break their Intelligence is considered zero. Overcharge does not apply to this spell, and it cannot be nullified.


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