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#1Astrid 

Astrid | Sheet ♫  Empty Thu Aug 31, 2023 5:33 pm

Astrid




























































Astrid Venier




Name: Astrid Venier

Birthday: Twenty-Four | Born November 11th, X770

Gender: Female

Race: Human

Modifications:


Sexuality: Homosexual

Relationship: Single

Magic: Third Generation Dragon Slayer: Eldritch Dragon Slayer

Class: Sorcerer

Specialization: Magus

Enhancements:
  • Third Generation Dragon Slayer: Eldritch Dragon Slayer
  • Ultimate Spell
  • Damage Over Time
  • Armor Piercing
  • Debuff on Hit - Offensive


Rank: Z-Rank

Guild: Phantom Lord

Guild Level: 2 [58/50 Posts]

Companion: Frosch the Exceed

Tattoo: C6 Vertebrae | Black

Face: Arlecchino | Genshin Impact






Last edited by Astrid on Sat Mar 30, 2024 1:20 pm; edited 7 times in total

#2Astrid 

Astrid | Sheet ♫  Empty Thu Aug 31, 2023 5:36 pm

Astrid





















































PERKS

Telepathy: Astrid is capable of communicating telepathically with anyone within the same topic as her.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Greater Elemental Resistance: Arcane: Astrid receives a Moderate Resistance to Arcane-type Spells.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer
  • via Sage Monarch's Sunglasses

Enhanced Smell: Astrid is capable of smelling anyone within a 25-meter radius.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Enhancement Disabler: Astrid is capable of disabling the effectiveness of Enhancement Slots when debuffing Intelligence.
  • via Third Generation Dragon Slayer: Eldritch Dragon Slayer

Arcane Cooldown Reduction: Astrid receives a cooldown reduction of 2 posts on her Arcane-type spells.
  • via Sage Monarch's Sunglasses

Arcane Increased Range: Astrid receives an increased AoE size of 10 meters on her Arcane-type spells.
  • via Sage Monarch's Sunglasses

Arcane AoE Boost: Astrid receives an increased range of 10 meters on their Arcane-type spells.
  • via Sage Monarch's Sunglasses

Spider Sense: Astrid possesses an enhanced perception that allows her to foretell danger before it happens which intensifies based on the threat or proximity within 20 meters.
  • via Arachnida

Minor Vibration Sense: Astrid can feel vibrations in the air up to 10 meters around her.
  • via Arachnida

Otherworldly Knowledge: Astrid can see a brief description of someone as if they have a reputation of 10,000+. This information cannot be shared with others.
  • via Levithan's Maw

Secondary Mouth: Astrid can use the mouth within her belly to attack others, dealing damage equal to her Intelligence and drain them of equivalent Mana.
  • via Levithan's Maw

Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
  • via Kagune Organ


ATTRIBUTES & MANA

Strength: 1 | 1 Total [+0]
  • Damage: 1x D-Rank

Speed: 146 | 146 Total [+0]
  • Lunge Distance & Speed: 15 m/s
  • Run Speed: 30 m/s

Constitution: 191 | 191 Total [+0]
  • Hit Points: 4x S-Rank
  • Run Duration: 7 Posts
  • Lunge Frequency: Thrice Per Post

Endurance: 191 | 191 Total [+0]
  • Pain Tolerance: 2x S-Rank
  • Weapon Mastery WC Reduction: 40%

Intelligence: 1001 | 1051 Total [+50 (Sage Monarch's Sunglasses)]
  • Mana Reduction: 65%
  • Spell Training WC Reduction: 75%
  • Enhancement Slots: +5

Mana: 7,650 | 11,650 Total [+2,000 (Sea Dragon King's Earrings), +2,000 (Sea Dragon King's Coil)]

MISSION MODIFIERS

Word Count Reduction: 30%
  • 20% via Frosch the Exceed
  • 20% via Censer of Dragon's Blood

Jewel Modifier: 60%
  • 50% via Levithan's Maw
  • 10% via Phantom Lord, Rank 2 - Well Connected

Experience Modifier: 10%
  • 10% via Censer of Dragon's Blood


EQUIPMENT

WEAPON (MAIN-HAND)



Name:

Slot: Weapon

Type:

Class:

Element:

Damage:

Durability:

Description:

Details:

Lore:

Effects


  • Effect:
  • Effect:
  • Effect:

Spells


  • Name:
    Rank:
    Mana Cost:
    Requirements:
    Type:
    Element:
    Range:
    Cooldown:
    Duration:
    Effect:


HEAD



Name: Sage Monarch's SUnglasses

Slot: Head

Type: Sunglasses

Class: Mythic

Weight: Light

Element: Arcane

Durability: 3x S-Rank

Description: A pair of sunglasses.

Lore: At times, the mages have brought unrest to the world with their thirst for knowledge and power. Thus, the Monarch Circle was founded a thousand years ago by an agreement between certain nations to put an end to the intrigues of the mages. Composed out of powerful mages from various nations, the mages fulfilled their tasks with earnestness and established peace and justice, where hate and intrigues had once reigned supreme.

They were to research Magic for the well-being of everyone, prevent wars and conflicts, as well as to keep power-hungry mages under control. During most of its existence first years, the circle followed these goals and Earthland had peace and order.

This changed when the Monarchs discovered the Eo in the Mad Rifts. Its power slowly drew some of the Monarchs insane. When the Monarchs discovered the runes telling of the Shroud hidden by the High Elves in ancient Elven ruins, some started forging plans to claim this godlike power for themselves. The greed caused by this lofty goal was enough to split the Monarchs so each mage wanted to gain the godly power for themselves.

The struggle and infighting resulted in the deaths of many Monarchs. Some decided that it was no longer worth it and gave up their search, while others realized that they had to operate from the shadows to continue. In the end, none of them succeeded in unraveling the Shroud. The Monarchs faded away into obscurity and the organization was quickly disbanded by the nations never to be spoken of again.

Bonus:
  • +50 Intelligence


Effects


  • Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their Arcane-type spells.
  • Increased Range: The receives has an increased range of 10 meters on their Arcane-type spells.
  • AoE Boost: The user receives an increased AoE size of 10 meters on their Arcane-type spells.
  • Elemental Resistance: The user receives a Moderate Resistance to Arcane-type spells.
  • Purchase Discount: The user receives a discount of 50% on purchasing Arcane-type spells instead of training them.


ARMOR

--

EARRINGS


Name: Sea Dragon King's Earrings

Slot: Earrings

Element: Arcane

Durability: 3x S-rank

Description: A pair of earrings from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


NECKLACE


Name: Arachnida

Slot: Necklace

Type: Necklace

Element: Arcane

Durability: 2x S-rank

Description: When worn, its wearer can shoot out strings of spiderwebs with the strength of iron.

Lore: Arachnida is an ancient necklace created by a woman from Bellum. After her husband died she became lonely, finding the various spiders in her attic to be her only companions. She isolated herself and became obsessed with spiders so much that she sought to become one. Using the the bodies of the spiders in her home, she created the Arachnida necklace and enchanted with ancient magic. However, rumor has it that when she finally put the necklace on she went mad. Unable to find comfort in the idea of other women being happily married, she went from house to house killing husbands in their sleep.

Effects


  • Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.


Spells


  • Name: Sticky Web
    Rank: B
    Mana Cost: 100
    Requirements: Arachnida
    Type: Supplementary
    Element: Arcane
    Range: 15 meters
    Cooldown: 2
    Duration: Instant
    Effect: The user shoots a strand of web from their wrists at the hand or foot of a target. Upon impact, the web becomes sticky and attaches itself to the surface. The target can use their Strength if applicable to brush it off and never get stuck in the first place. If they fail, the hand or foot is stuck to the surface.

  • Name: String Pull (User)
    Rank: A
    Mana Cost: 200
    Requirements: Arachnida
    Type: Supplementary
    Element: Arcane
    Range: 20 meters
    Cooldown: 3
    Duration: Instant
    Effect: The user shoots a strand of web from their wrists and connects it to a second point. The user can then pull themselves at spell speed towards that second point. If it is an object, it must weigh more than the user.

  • Name: String Pull (Target)
    Rank: A
    Mana Cost: 200
    Requirements: Arachnida
    Type: Supplementary
    Element: Arcane
    Range: 20 meters
    Cooldown: 4
    Duration: Instant
    Effect: The user shoots a strand of web from their wrists and connects it to a second point. The user can then pull the target at spell speed towards themselves. If it is an object, it must weigh less than twice the weight of the user. If it is a character, their strength must be more than the target and the target will be pulled at spell speed. This can be negated if the user uses mana equivalent to the mana cost of the spell to break free. If they fail, they are pulled towards the user keeping a distance of 3 meters between the user and the target.

  • Name: Spider Swing
    Rank: A
    Mana Cost: 200
    Requirements: Arachnida
    Type: Supplementary
    Element: Arcane
    Range: 20 meters
    Cooldown: -
    Duration: Instant
    Effect: The user shoots a strand of web from their wrists and connects it to a stationary object. The user can then swing in the air, traveling in an arc. The user can move a distance of 20 meters at speeds based on their dash speed.


RING


Name: Sea Dragon King's Earrings

Slot: Ring

Element: Arcane

Durability: 3x S-rank

Description: A ring from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


RELIC



Name: Censer of Dragon's Blood

Slot: Relic

Type: Trinket

Class: Legendary

Weight: Medium

Element: Arcane

Durability: 2x S-Rank

Description: An ornate censer, having a unique appearance appearing more like that of a potion with an elaborate casing upon the vial's head. The Magically-crafted head serves as the only type of dispersal device capable of properly handling the precious liquid stored within the vial without risking impurifying it. The type of liquid that would demand such a precious and elaborate contraption? Dragon's Blood.

Lore: One of the few pure instances of the precious reagent that had been smuggled into Joya years ago, at some point it had managed to find its way into the hands of Aria Yserai. No doubt having been used as the collateral of one of the woman's ill-reputed one-sided contracts, it was not long before she had commissioned the creation of this specialty censer, allowing her to not only indulge in the aura of a scent that few would ever have the fortune of experiencing, but also enabling her to fully appreciate the alchemical effects that come with the indulgence of the blood of a former dragon.

Effects


  • Scent of Dragon's Blood: Focus: With just a small few droplets of blood stored within the vial, the Censor produces a powerful fragrance that overcharges the senses, heightening one's ability to process the world around them, and becoming acutely aware of their surroundings.
    • Quest Word Reduction: You receive a 20% word reduction on completing quests.


  • Scent of Dragon's Blood: Memory: With just a droplet of blood stored within the vial, the Censor produces a fragrance that lingers within the bearer, helping them to absorb the moment before them, retain that what was encountered more vividly, and meaningfully reflect upon it.
    • Bonus Quest Experience Reward: You receive an additional 10% experience when completing quests.






Last edited by Astrid on Mon Mar 25, 2024 7:39 pm; edited 4 times in total

#3Astrid 

Astrid | Sheet ♫  Empty Sun Sep 10, 2023 9:28 pm

Astrid

























Third Generation Dragon Slayer Magic: Eldritch Dragon Slayer

Element: Arcane

Lore: While dragons are commonly seen above the influence of man, they are also vulnerable to the void as is the example of Nejal'reum, an ancient dragon and ally to Qarilian the Devourer Dragon. Believed that it would have taken the side of Qarilian in the Clash of the Ancient Dragons, Nejal'reum never got a chance as they somehow had been thrown into the void prior to the beginning of the massive conflict. Left within the void for greater time than ever could be hoped to be recounted, the dragon eventually succumbed to the mysterious magical power of the void, eventually becoming more than what it ever could have been. It had become the Eldritch Dragon, calling the void their home as it fought a violent war against another dragon that had been flung into the void, Yldrunith. Their brutal rivalry was finally brought to an end with Nejal'reum's death, but despite this a small piece of it remained: a lacrima infused with the same Eldritch Magic that it for centuries enveloped itself in. When the Fractured Sky opened within Earthland, eventually the lacrima found itself landing within the country of Fiore, for the hope that eventually one would assume the powers that Nejal'reum once harnessed.

Extra


Requirements:
  • The user must possess a First Generation Dragon Slayer magic. The element of the magic does not matter.

Restrictions:
  • The magic requires one available Enhancement slots.

Note:
  • The user will become a Third Generation Dragon Slayer upon purchasing this lacrima.
  • The user does not need a class capable of performing these spell types.
  • The user needs to train the spells.
  • Discounts don't apply on this magic.

Third Generation Dragon Slayer Spells


  • Name: Dragon Force
    Mana Cost: 5% of Total Base Mana
    Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
    Type: Transformation
    Range: Self
    Cooldown: Once per Topic
    Duration: Sustain
    Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.

Dragon Slayer Bonus


Enhanced Resistance:
  • The user receives Moderate Resistance to Arcane.

Enhanced Smell:
  • The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.

Gimmicks


  • The user is able to communicate telepathically with anyone within the same topic.
  • When Debuffing an enemy's intelligence, the user is able to temporarily disable the use of that enemy's magic enhancements: If an Intelligence debuff would cause the enemy to lose a tier of Intelligence with an Enhancement Slot attached to it, that enemy's spells will no longer benefit from the enhancement in that slot until the debuff is removed and their Intelligence restored. This only applies to spells that were cast or sustained while the Intelligence-reducing Debuff was applied.

Spells


  • Name: Eldritch Dragon's Essonkinetic Shift
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user snaps their finger, causing Eldritch Magic to condense in front of them and shatter, creating a crack within the realm of space, effectively acting as a portal from which the user is able to step through with their next step appearing up to 20 meters away. As the user passes through the rip in space and immediately steps out elsewhere, it is impossible for the user to hide within the tear as a means of protection.


  • Name: Eldritch Dragon's Psionic Barricade
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Defensive
    Element: Arcane
    Range: -
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user holds up an arm towards a target, causing a shield composed of Eldritch Magic to materialize around with a maximum height and width of 8 meters in both directions. Any spells up to a maximum of 1 S-Rank worth of damage are repelled by the shield, projecting back to their place of origin. If the shield is struck by damage that exceeds 1 S-Rank only 1 S-Rank will be repelled and the difference in damage will be dealt to the user's arm.


  • Name: Eldritch Dragon's Mind Blast
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Offensive
    Element: Arcane
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: The user pushes their palm forward towards a target to release an invisible blast. The blast expands outward in a cone, reaching a maximum height and width of 10 meters at the conclusion of the spell. It causes damage on impact and knocks the target back for the remainder of the range.


  • Name: Eldritch Dragon's Psionic Blindness
    Rank: A
    Mana Cost: 200
    Requirements: Eldritch Dragon Slayer Magic
    Type: Debuff (Blindness)
    Element: Arcane
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Sustain
    Effect: The user holds out a hand towards a target and makes a faint swiping gesture. This causes Eldritch Magic to swirl in the location around the target, creating what appears like a very faint cloud that exists for a moment before dissipating away, manifesting then into tendrils of Eldritch Magic protruding from various exposed orifices on the target, particularly their eyes, effectively blinding the target for however long this spell is sustained.


  • Name: Eldritch Dragon's Essokinetic Recovery
    Rank: S
    Mana Cost: 500
    Requirements: Eldritch Dragon Slayer Magic
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 1 Post
    Duration: Instant
    Effect: If the user is bisected, the user can tap into the deepest recesses of their mind that have been gifted by the Eldritch Dragon to cause Eldritch Magic to seemingly pull the the body together again, seemingly having undone the damage sustained. The damage applied still counts as damage to Constitution and Endurance, however the limb will no longer be considered severed. In topics that are Orange, Eldritch Dragon's Essokinetic Recovery can deny the lasting effects of maims by using it. Though, in Red topics, it could save the life of the user when they are severed at the neck for example. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. Which each use within a topic, the Mana cost to use this spell doubles.


  • Name: Eldritch Dragon's Incomprehensible Wisdom
    Rank: S
    Mana Cost: 500
    Requirements: Eldritch Dragon Slayer Magic
    Type: Supplementary
    Element: Arcane
    Range: 5 Meters
    Cooldown: 25 Posts
    Duration: Sustain - 5 Posts
    Effect: The user points a finger in the direction of a target, blessing them with a small glimpse of the infinite knowledge bestowed upon by the Eldritch Dragon. To the target, it appears like a state of bliss, of being showered with knowledge far beyond their greatest comprehension, but to onlookers it seems like a horrific experience. In this state of Eldritch bliss, the target surrenders themselves in a state of conscious vulnerability, suffering from a Minor Magical Weakness for as long as this spell is sustained. This weakness only applies to the body of the target and not their equipment. The spell does not stop affecting a target if they get out of range. It can only be sustained for 5 posts at most on a target.


  • Name: Eldritch Dragon's Mind Break
    Rank: S
    Mana Cost: 500
    Requirements: Eldritch Dragon Slayer Magic
    Type: Offensive - Debuff
    Element: Arcane
    Range: 25 Meters
    Cooldown: Once per topic
    Duration: Sustain - 5 Posts
    Effect: The user holds out a hand in front of them, sending an innumerable amount of waves of Eldritch Magic at multiple targets. The target suffers from brutal levels of psychological and mental trauma, akin to one's mind being utterly torn asunder. While under the effect of this trauma the victims will receive A-rank damage to the head each turn, or can attempt to purge the magic from their being by taking 3 S-rank damage to the head right away. As long as the victim is under effect of the Mind Break their Intelligence is considered zero. Overcharge does not apply to this spell, and it cannot be nullified.


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