PERKS
Telepathy: Astrid is capable of communicating telepathically with anyone within the same topic as her.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Greater Elemental Resistance: Arcane: Astrid receives a Moderate Resistance to Arcane-type Spells.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
- via Sage Monarch's Sunglasses
Enhanced Smell: Astrid is capable of smelling anyone within a 25-meter radius.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Enhancement Disabler: Astrid is capable of disabling the effectiveness of Enhancement Slots when debuffing Intelligence.
- via Third Generation Dragon Slayer: Eldritch Dragon Slayer
Arcane Cooldown Reduction: Astrid receives a cooldown reduction of 2 posts on her Arcane-type spells.
- via Sage Monarch's Sunglasses
Arcane Increased Range: Astrid receives an increased AoE size of 10 meters on her Arcane-type spells.
- via Sage Monarch's Sunglasses
Arcane AoE Boost: Astrid receives an increased range of 10 meters on their Arcane-type spells.
- via Sage Monarch's Sunglasses
Spider Sense: Astrid possesses an enhanced perception that allows her to foretell danger before it happens which intensifies based on the threat or proximity within 20 meters.
Minor Vibration Sense: Astrid can feel vibrations in the air up to 10 meters around her.
Otherworldly Knowledge: Astrid can see a brief description of someone as if they have a reputation of 10,000+. This information cannot be shared with others.
Secondary Mouth: Astrid can use the mouth within her belly to attack others, dealing damage equal to her Intelligence and drain them of equivalent Mana.
Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
ATTRIBUTES & MANA
Strength: 1 | 1 Total [+0]
Speed: 146 | 146 Total [+0]
- Lunge Distance & Speed: 15 m/s
- Run Speed: 30 m/s
Constitution: 191 | 191 Total [+0]
- Hit Points: 4x S-Rank
- Run Duration: 7 Posts
- Lunge Frequency: Thrice Per Post
Endurance: 191 | 191 Total [+0]
- Pain Tolerance: 2x S-Rank
- Weapon Mastery WC Reduction: 40%
Intelligence: 1001 | 1051 Total [+50 (Sage Monarch's Sunglasses)]
- Mana Reduction: 65%
- Spell Training WC Reduction: 75%
- Enhancement Slots: +5
Mana: 7,650 | 11,650 Total [+2,000 (Sea Dragon King's Earrings), +2,000 (Sea Dragon King's Coil)]
MISSION MODIFIERS
Word Count Reduction: 30%
- 20% via Frosch the Exceed
- 20% via Censer of Dragon's Blood
Jewel Modifier: 60%
- 50% via Levithan's Maw
- 10% via Phantom Lord, Rank 2 - Well Connected
Experience Modifier: 10%
- 10% via Censer of Dragon's Blood
EQUIPMENT
WEAPON (MAIN-HAND)
Name: Slot: Weapon
Type: Class: Element: Damage: Durability: Description: Details: Lore: Effects
Spells
- Name:
Rank:
Mana Cost:
Requirements:
Type:
Element:
Range:
Cooldown:
Duration:
Effect:
HEAD
Name: Sage Monarch's SUnglasses
Slot: Head
Type: Sunglasses
Class: Mythic
Weight: Light
Element: Arcane
Durability: 3x S-Rank
Description: A pair of sunglasses.
Lore: At times, the mages have brought unrest to the world with their thirst for knowledge and power. Thus, the Monarch Circle was founded a thousand years ago by an agreement between certain nations to put an end to the intrigues of the mages. Composed out of powerful mages from various nations, the mages fulfilled their tasks with earnestness and established peace and justice, where hate and intrigues had once reigned supreme.
They were to research Magic for the well-being of everyone, prevent wars and conflicts, as well as to keep power-hungry mages under control. During most of its existence first years, the circle followed these goals and Earthland had peace and order.
This changed when the Monarchs discovered the Eo in the Mad Rifts. Its power slowly drew some of the Monarchs insane. When the Monarchs discovered the runes telling of the Shroud hidden by the High Elves in ancient Elven ruins, some started forging plans to claim this godlike power for themselves. The greed caused by this lofty goal was enough to split the Monarchs so each mage wanted to gain the godly power for themselves.
The struggle and infighting resulted in the deaths of many Monarchs. Some decided that it was no longer worth it and gave up their search, while others realized that they had to operate from the shadows to continue. In the end, none of them succeeded in unraveling the Shroud. The Monarchs faded away into obscurity and the organization was quickly disbanded by the nations never to be spoken of again.
Bonus:Effects
- Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their Arcane-type spells.
- Increased Range: The receives has an increased range of 10 meters on their Arcane-type spells.
- AoE Boost: The user receives an increased AoE size of 10 meters on their Arcane-type spells.
- Elemental Resistance: The user receives a Moderate Resistance to Arcane-type spells.
- Purchase Discount: The user receives a discount of 50% on purchasing Arcane-type spells instead of training them.
ARMOR
--
EARRINGS
Name: Sea Dragon King's Earrings
Slot: Earrings
Element: Arcane
Durability: 3x S-rank
Description: A pair of earrings from the Sea Dragon King's treasury.
Bonus: NECKLACE
Name: Arachnida
Slot: Necklace
Type: Necklace
Element: Arcane
Durability: 2x S-rank
Description: When worn, its wearer can shoot out strings of spiderwebs with the strength of iron.
Lore: Arachnida is an ancient necklace created by a woman from Bellum. After her husband died she became lonely, finding the various spiders in her attic to be her only companions. She isolated herself and became obsessed with spiders so much that she sought to become one. Using the the bodies of the spiders in her home, she created the Arachnida necklace and enchanted with ancient magic. However, rumor has it that when she finally put the necklace on she went mad. Unable to find comfort in the idea of other women being happily married, she went from house to house killing husbands in their sleep.
Effects
- Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Spells
- Name: Sticky Web
Rank: B
Mana Cost: 100
Requirements: Arachnida
Type: Supplementary
Element: Arcane
Range: 15 meters
Cooldown: 2
Duration: Instant
Effect: The user shoots a strand of web from their wrists at the hand or foot of a target. Upon impact, the web becomes sticky and attaches itself to the surface. The target can use their Strength if applicable to brush it off and never get stuck in the first place. If they fail, the hand or foot is stuck to the surface.
- Name: String Pull (User)
Rank: A
Mana Cost: 200
Requirements: Arachnida
Type: Supplementary
Element: Arcane
Range: 20 meters
Cooldown: 3
Duration: Instant
Effect: The user shoots a strand of web from their wrists and connects it to a second point. The user can then pull themselves at spell speed towards that second point. If it is an object, it must weigh more than the user.
- Name: String Pull (Target)
Rank: A
Mana Cost: 200
Requirements: Arachnida
Type: Supplementary
Element: Arcane
Range: 20 meters
Cooldown: 4
Duration: Instant
Effect: The user shoots a strand of web from their wrists and connects it to a second point. The user can then pull the target at spell speed towards themselves. If it is an object, it must weigh less than twice the weight of the user. If it is a character, their strength must be more than the target and the target will be pulled at spell speed. This can be negated if the user uses mana equivalent to the mana cost of the spell to break free. If they fail, they are pulled towards the user keeping a distance of 3 meters between the user and the target.
- Name: Spider Swing
Rank: A
Mana Cost: 200
Requirements: Arachnida
Type: Supplementary
Element: Arcane
Range: 20 meters
Cooldown: -
Duration: Instant
Effect: The user shoots a strand of web from their wrists and connects it to a stationary object. The user can then swing in the air, traveling in an arc. The user can move a distance of 20 meters at speeds based on their dash speed.
RING
Name: Sea Dragon King's Earrings
Slot: Ring
Element: Arcane
Durability: 3x S-rank
Description: A ring from the Sea Dragon King's treasury.
Bonus: RELIC
Name: Censer of Dragon's Blood
Slot: Relic
Type: Trinket
Class: Legendary
Weight: Medium
Element: Arcane
Durability: 2x S-Rank
Description: An ornate censer, having a unique appearance appearing more like that of a potion with an elaborate casing upon the vial's head. The Magically-crafted head serves as the only type of dispersal device capable of properly handling the precious liquid stored within the vial without risking impurifying it. The type of liquid that would demand such a precious and elaborate contraption? Dragon's Blood.
Lore: One of the few pure instances of the precious reagent that had been smuggled into Joya years ago, at some point it had managed to find its way into the hands of Aria Yserai. No doubt having been used as the collateral of one of the woman's ill-reputed one-sided contracts, it was not long before she had commissioned the creation of this specialty censer, allowing her to not only indulge in the aura of a scent that few would ever have the fortune of experiencing, but also enabling her to fully appreciate the alchemical effects that come with the indulgence of the blood of a former dragon.
Effects
- Scent of Dragon's Blood: Focus: With just a small few droplets of blood stored within the vial, the Censor produces a powerful fragrance that overcharges the senses, heightening one's ability to process the world around them, and becoming acutely aware of their surroundings.
- Quest Word Reduction: You receive a 20% word reduction on completing quests.
Scent of Dragon's Blood: Memory: With just a droplet of blood stored within the vial, the Censor produces a fragrance that lingers within the bearer, helping them to absorb the moment before them, retain that what was encountered more vividly, and meaningfully reflect upon it.
Bonus Quest Experience Reward: You receive an additional 10% experience when completing quests.