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Alaric's Sheet

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#1Alaric Holloway 

Alaric's Sheet  Empty Mon Nov 13, 2023 10:23 am

Alaric Holloway



TRAITS



CLASS - BERSERKER - NO SPECIALTY

Spoiler:

RACE - WEREWOLF - MHADOC'S MOD

Spoiler:




Last edited by Alaric Holloway on Mon Jul 15, 2024 8:34 pm; edited 6 times in total

#2Alaric Holloway 

Alaric's Sheet  Empty Mon Jul 15, 2024 2:17 pm

Alaric Holloway

MAGIC - TAKEOVER PYREAUS




Magic


Name: Pyreaus, the Lord of Flames

Element: Fire

Category: Single

Quantity: Limited

Description: Pyreaus is known to be a violent fighter. He lives for battle, and enjoys a good fight more than anything. He even holds back in an effort to make any fight last longer. He claims injury and death are nothing but the price one pays for a good fight. Despite his tendency to be brutal, Pyreaus usually stops a fight if his opponent is too injured to fight back, claiming he is not interested in fighting "weaklings who can't fight anymore", and he does not feel obligated to deal a death blow to anyone who cannot fight any longer. However, he will unhesitatingly kill his opponent if they refuse to end their fight. Pyreaus seems to have respect for those he deems worthy warriors.

Drawback: The user is constantly sweating due to the heat that they build up within their body. While this acts favorably in cold environments, it is a hindrance everywhere else. Luckily, the user can bypass the profuse sweating by only wearing their swimshorts, or bikini, wherever they go, or at least once per topic take off their clothes and continue in that attire for a while. In combat, the user may use this roleplay gimmick as well and continue the battle in their swimsuit while mechanically still having the effects and durability of their items applied as if they still wearing it. This won't confuse the opponent into believing that the user is no longer wearing their equipment though.

Skills


  • Explosive Palm: The user may generate a fiery explosion in front of their hand if they deal physical damage to a target with either their bare hands or a Fist-type weapon. The explosion covers an area of 1 by 1 by 1 meter. The explosion deals Fire-type magical damage that is two ranks lower than the applied physical damage. In addition, everyone caught in the explosion is also knocked back 5 meters. The user may decide whether they use Explosive Palm or not whenever they meet the conditions.
  • Flame Residue: Upon dealing damage with an Offensive-type spell of this magic, the flames will linger and cause damage over time. In the next post, after the target has been damaged by the original spell, the lingering flames will deal two ranks lower in Fire-type magical damage to the same limb. Flame Residue also applies when someone is successfully hit by the fiery explosion created by Explosive Palm.
  • Overheat Blaze: The flames of this magic are so hot that they cannot be easily extinguished by water. Therefore, the regular weakness that Fire-type spells suffer against Water-type spells does not apply to this magic. Fire-type spells of this magic are not considered inferior in an elemental clash versus Water-type spells. This also applies to the flames generated by Explosive Palm.

Resistance


  • Minor Fire Resistance: The user receives a Minor Resistance versus Fire. The resistance is replaced by a Moderate Resistance during the transformation.
  • Minor Frost Resistance: The user receives a Minor Resistance versus Frost. The resistance is replaced by a Moderate Resistance during the transformation.

Restrictions


  • The user must either train or purchase the spell listed below when they have unlocked the respective spell slot.
  • The user cannot use Defensive-type spells.
  • The user cannot get another element with this magic.
  • The magic takes up two enhancement slots. The user does not need to have the enhancement slots available at purchase. Should the user ever unlock their first two enhancement slots, they will immediately be filled by this magic.

Requirements


  • The user must be a Human, Dwarf, or Elf.

Spells

Spoiler:

SPELLS


Spoiler:



Last edited by Alaric Holloway on Tue Jul 23, 2024 5:21 pm; edited 24 times in total



Alaric's Sheet  1ttePXg
#B72F22 | Sheet
#A96161 | App
#3Alaric Holloway 

Alaric's Sheet  Empty Mon Jul 15, 2024 2:33 pm

Alaric Holloway



EQUIPMENT + COMPANION




EQUIPMENT

Spoiler:

COMPANION + MOUNT

COMPANION:

MOUNT:




Last edited by Alaric Holloway on Mon Jul 15, 2024 8:35 pm; edited 7 times in total



Alaric's Sheet  1ttePXg
#B72F22 | Sheet
#A96161 | App
#4Alaric Holloway 

Alaric's Sheet  Empty Mon Jul 15, 2024 2:33 pm

Alaric Holloway



THREAD TRACKING



ROLEPLAY THREADS

Spoiler:



QUEST THREADS

Spoiler:

FIGHT THREADS

Spoiler:


EVENT THREADS

Spoiler:






Last edited by Alaric Holloway on Tue Jul 16, 2024 7:24 am; edited 9 times in total



Alaric's Sheet  1ttePXg
#B72F22 | Sheet
#A96161 | App
#5Alaric Holloway 

Alaric's Sheet  Empty Mon Jul 15, 2024 7:38 pm

Alaric Holloway


CURRENT STATUS MODIFIERS


  • +80 STR [HENAES HELM] + [LARAIN EARRING]

  • + 1.3% BASE CON & END [MHARLOC'S MOD]

  • + 1.5% BASE STR & SPD [MHARLOC'S MOD] + [PIXIU MAW]

  • +170 BASE SPEED [YIN + YANG] + [PIXIU MAW]

  • 40% SPELL MANA REDUCTION [INT] + [YIN]

  • 20% ITEM SPELL MANA REDUCTION [YANG]

  • +ONE RANK IN DAMAGE WHEN TARGETING OTHER'S EQUIPMENT [RER]

  • +2000 MANA [HENAES HELM]

  • MINOR MAGIC RESISTANCE [YIN]

  • MINOR PHYSICAL RESISTANCE [YANG]

  • MINOR FIRE RESISTANCE [PYREAUS MAGIC]

  • MINOR FROST RESISTANCE [PRYEAUS MAGIC]

  • DEBUFFS ARE CONSIDERED 3 RANKS WEAKER [BONE RING + AURA]

  • NATURALLY SHRUG OFF 1X A RANK PER POST [WEREWOLF + AURA]

  • LINGERING SPELLS LAST ONE POST LESS AND BEGIN AT ONE RANK LOWER[AURA]

  • MODERATE RESISTANCE TO SELF MAGIC [AURA]


  • -60 BASE SPD  [HENAES HELM]

  • 20% SPELL COST INCREASE [WEREWOLF]

  • SPELL COOLDOWN INCREASED BY ONE POST [WEREWOLF]

  • MODERATE WEAKNESS TO WATER MAGIC [AURA]





MODIFIED STATS



  • Strength: Base ### * 1.5 + 180 = ### [Deals XYZ in Physical Damage] Includes weapon damage in calculation

  • Speed: Base ### * 1.5 + 170 - 60 = ### [Lunge Spd/Dis: ##] [Run: ##]

  • Constitution: Base ### * 1.3 = ### [XYZ Hit Points] [## Run Time] [## Lunge Rate]

  • Endurance: Base ### * 1.3 = ### [XYZ Pain Tollerance]

  • Intelligence: Base ### = ### [XYZ Mana Reduction]






Alaric's Sheet  1ttePXg
#B72F22 | Sheet
#A96161 | App

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