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#1Jyu 

Races (Information) Empty Sat Apr 30, 2022 10:33 am

Jyu

Base Race


General


  • The races listed below can only be obtained by burning or restarting.

  • There is a distinction between burned races and restarted races, however, they have the same perks despite a difference in name.

  • When burning, the upgraded base race is the same as the current race.

  • When restarting, you may choose any of the races below the begin with regardless of your current race.

Directory



#2Jyu 

Races (Information) Empty Sat Apr 30, 2022 3:31 pm

Jyu

Humans


Demigod (Restart): Demigods look like members of their mortal lineage, although they tend to have more ideal bodies due to their godly parentage, epitomizing the height of their mortal species and usually have traits carried from their godly parent. This can range from simple physical characteristics such as common eye or hair color; similar facial shape or voice. Though, the biggest giveaway of their divine origin is the bright red, almost golden-colored blood that runs through their veins that resembles a godly ichor.

Demigod (Restart Details): The user must choose a god as one of their parents in their character application. The ethnicity of the parent listed as a god shall be listed as a god in the application as well. The god may not be overly powerful or the head of a pantheon.

Demigod (Burn): It is also possible for someone to ascend to the status of a Demigod by becoming strong enough. It requires a person to be strong enough to withstand the effects of consuming the Demiurthana. It is unclear where the Demiurthana comes from exactly, but it is clear that the origins are not of this world. Demiurthanas are extremely rare and have been sold in the past for the price of cities and regions in kingdoms. Many prefer certain wealth over the small chance of successfully consuming the fruit.

Demigod (Burn Details): The user uses the burn method to burn away a portion of their experience, statistics, and mana in order to successfully consume the Demiurthana. The consumption of the Demiurthana must be done in a new topic of at least 5000 words. The location can be anywhere.

Perks


  • Extension Of One's Self: The user receives a 20% mana reduction on spells attached to items.

  • One With The Weapon: The user receives a 2 post cooldown reduction on spells attached to items.

  • Master Of None: The user receives a 30% wordcount reduction when training any weapon.

  • Limitless Potential: The user receives a 10% increase to their Strength, Speed, Endurance, Constitution, and Intelligence.

  • Deific Growth: The user receives 30% additional experience when completing Good, Bad, and Neutral quests.

  • Flesh of the Gods: The user receives a Minor Magic Resistance.

#3Jyu 

Races (Information) Empty Sat Apr 30, 2022 3:53 pm

Jyu

Dwarves


Dhain Dwarves (Restart): Dhain Dwarves are said to be born from Dhurain's forge according to some legends. The legends are not too far off from the truth about their origins. Dhain Dwarves come from a special bloodline that predates the Seven Dwarven Kings. In Dwarven legends, the Dwarves fought their way to the surface world, overcoming the dangers they faced below through strength of arms and skill. The survivors and their clans became the Seven Dwarven Kingdom, however, not everyone departed to the surface world. The greatest warriors, the Dhain Dwarves, remained underground for many centuries to ensure the safety of the other Dwarves by holding back the threats coming from the deep. In the end, the Dhain Dwarves succeeded in their endeavor and the remaining few of their kind disappeared. The bloodline of the Dhain Dwarves and their descendants have not been seen ever since, however, some Dwarves swear that the great Dhain Dwarves, or at least their descendants, still exist.

Dhain Dwarves (Details): The user is a descendant of the Dhain Dwarves.

Dhain Dwarves (Burn): As mentioned before, one of the legends explains that the Dhain Dwarves were made from Dhurain's forge. That is because the Dhains were capable of venturing into underground magma caverns that were too hot for most of the other Dwarves. Some believe that the shards of Dhurain's forge, the Mallim, still exist in the deep and that they can be absorbed by the Dwarves to reach the potential of the great Dhain Dwarves.

Dhain Dwarves (Burn Details): The user uses the burn function to burn away a portion of their experience, statistics, and mana in order to successfully consume the Mallim. The consumption of the Mallim must be done in a new topic of at least 5000 words in the Fieros Girdle in which the user explores the lava chambers underneath to find the shard.

Perks


  • From Stone Made: The user receives a Minor Resistance versus Earth.

  • From Flames Forged: The user receives a Minor Resistance versus Fire.

  • Erosion of the Body: The user receives a Minor Weakness versus Wind.

  • Physical Resistance: The user receives Minor Resistance to Physical Damage.

  • Enhanced Constitution: The user receives a 25% increase in their base Constitution.

  • Enhanced Endurance: The user receives a 25% increase in their base Endurance.

  • Bash and Batter: The user receives a 20% increase to the damage value listed on the weapon pages of Axes and Hammers.

  • Eyes of the Deep: The user is able to see in the dark as if it is day. In addition, they can see through magical darkness as well.

  • Swings of Frenzy: The user receives 50% wordcount reduction when training Axes.

  • Mana Dissonance: The user suffers from a one-post cooldown increase and a 20% mana cost increase.

  • Never Falter, Always Push: The user is incredibly sturdy. The distance of knock-backs is reduced by 80%.

#4Jyu 

Races (Information) Empty Sat Apr 30, 2022 3:56 pm

Jyu

Wood Elves


Athlas Elves (Restart): Athlas Elves are born from the sacred Yesan-Qaphas tree that exists in Athalran. When it becomes clear that a newborn or child is not going to make it, a parent may decide to wrap their child in the leaves of the Yesan-Qaphas and place them within the hole of the tree at night. The tree may nourish the child into health or absorb it to become part of it themselves. This is a chance that most parents must be willing to accept when placing their child there. In order for the Yesan-Qaphas to continue to exist, the ancient pact between the Wood Elves and the sacred tree must be maintained. The tree absorbs the lives of those that it cannot save to replenish itself and uses that power to save the lives of those that it can. The children that survive the process bear green markings on their bodies and are called the Calen Athlas Yesan-Qaphas, also known as the Green Children of Yesan-Qaphas, but shortened to Athlas Elves or Green Elves. Athlas Elves consider the Yesan-Qaphas a parent and often pay many tributes to it during their lifetime.

Wood Elves in Athalran all know the story of Davas the Betrayer. Davas, an exiled child of Yesan-Qaphas, spent most of his life as a wanderer. Though, when he reached old age, he returned to Athalran. Being refused access, he battled his way through many legions till he got captured. Standing before the Everqueen to be sentenced, Davas said that he regretted the actions that caused him to be exiled hundreds of years ago, however, he did not regret returning. Death was coming for him anyway and while his birth parents were already dead, Yesan-Qaphas, his other parent, still stood. Davas stated that he simply wanted to pay his final tribute to the tree. When the Everqueen looked into Davas' heart, she saw that Davas' intentions were sincere. The sentence had already been established hundreds of years ago. Should Davas return, he would be executed, however, the Everqueen allowed him to pay his final tribute that night before being executed the next day. The following day, Davas' dead body was found underneath a tree with a smile on his face. This tale is often shared to display the relationship of the Athlas Elves with Yesan-Qaphas.

Athlas Elves (Details): The user is one of the Athlas Elves.

Athlas Elves (Burn): Sometimes, the Yesan-Qaphas grows fruits. Wood Elves may attempt to prove their worth and consume the fruit of the Yesan-Qaphas to accept its blessings. Should they be lucky, the fruit will bestow them with the same powers as the Athlas Elves.

Athlas Elves (Burn Details): The user uses the burn function to burn away a portion of their experience, statistics, and mana in order to successfully consume the fruit of the Yesan-Qaphas. The consumption of the fruit must be done in a new topic of at least 5000 words in Worth Woodsea.

Perks


  • Yesan-Qaphas' Child: The user receives a Minor Resistance versus Nature.

  • Bad Conditions: The user receives a Minor Weakness versus Darkness.

  • Enhanced Speed: The user receives a 25% increase in their base Speed.

  • Long, Short: The user receives a 50% wordcount reduction when training Dagger or Bow.

  • Shoot, Slash, Slash: The user may wield a Bow and Dagger in their Weapon and Off-Hand slot or a Dagger and Dagger.

  • Silent Sweeper: The user is Soundless.

  • Nature's Fragrance: The user is Scentless.

  • Nimble Movements: The user has inherently perfect balance and acrobatic skill, being able to perform acrobatic stunts, including dives, rolls, somersaults, and flips.

  • Yesan-Qaphas' Essence: The user can only utilize the following elements for their magic: Nature, Light, Wind, Water, and Earth. However, because of this specialization, they receive a 1 post cooldown reduction on their magic.

  • Master of Beasts: The user has a better bond with their companion if it is the same element. The companion receives a 20% increase to their attributes.

#5Jyu 

Races (Information) Empty Sat Apr 30, 2022 4:03 pm

Jyu

Werewolves


Dharga Werewolves (Restart): Not turned but born, the Dharga Werewolves are already different than most of the Werewolves that exist on Earthland. Though, even among the ones that are born, the Dharga Werewolves are different. Dharga Werewolves come from an ancient bloodline that can only be passed on when one, or both, of the parents is a Dharga Werewolf and the other a born Werewolf. The bloodline cannot be passed on if the other parent is not a born Werewolf. Not many Dharga Werewolves exist despite the fact that they can reach ages of up to 1000 years. The reason for this is that Dharga Werewolves can only produce one to two offspring during their lifetime. In terms of appearance, Dharga Werewolves have their ears, similar to that of wolves, on top of their head. It is believed that the bloodline of the Dharga Werewolves traces back to the first Werewolves.

Dharga Werewolves (Details): The user is the offspring of a Dharga Werewolf and a born Werewolf. The user may have their age up to 300 years in the character application. Furthermore, the user may be up to 3 meters in height in their character application. And lastly, the user must have an appearance with the ears on top of their head.

High Werewolves (Burn): There are many Werewolves that wish to achieve the powers of the Dharga Werewolves, however, it is not as simple as consuming their blood. That does not mean that it is impossible though to mimic it. It requires the perfect conditions and the right items. Werewolves must consume the blood of an Ancient Werewolf during a blood moon to attempt this transition. Since it is nearly impossible to find the blood of an Ancient Werewolf, not many have been able to attempt this. Ancient Werewolves are considered extinct, thus, one must find one of the limited vials that exist with their blood in it.

High Werewolves (Burn Details): The user uses the burn function to burn away a portion of their experience, statistics, and mana in order to successfully transition to a High Werewolf. The transition must be done in a new topic of at least 5000 words. The location can be anywhere. The ears of the user remain where they are.

Perks


  • Predator's Hunting Game: The user can smell anyone within a 50-meter range around them and sense their location.

  • Night Vision: The user is able to see in the dark as if it is day. In addition, they can see through magical darkness as well.

  • Enhanced Physique: The user receives a 25% increase to their Strength, Speed, Endurance, and Constitution. This does not stack with transformations.

  • Mana Dissonance: The user receives a 20% increase in mana cost and 1 post cooldown increase on spells.

  • Savage Potential: The user receives 2 additional SP when completing an A-rank quest or higher up to the maximum of 20 additional SP per month.

  • Growth Through Battle: The user receives an increase of 50% on the experience that they receive from battling in a one-versus-one. This only applies once per month.

Transformations


  • Name: Half-Transformation: Dharga Werewolf
    Mana Cost: 5% of Total Base Mana
    Requirements: 50 RP Posts as Werewolf
    Type: Transformation
    Range: Self
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: When using the Half-Transformation, the user becomes more muscular and will grow hair across their shoulder and in some cases over their arms. Their features will look more like that of wolves, while they still retain their humanoid appearance. The fur of the user is the same color as their hair. This transformation increases the base Strength, Speed, Endurance, and Constitution of the user by 40% as long as it is sustained. The user also receives Minor Magical Resistance and Minor Physical Resistance while using this transformation. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.


  • Name: Full-Transformation: Dharga Werewolf
    Mana Cost: 10% of Total Base Mana
    Requirements: 100 RP Posts as Werewolf
    Type: Transformation
    Range: Self
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: When using the Full Transformation, the user grows a meter in height while becoming more muscular. Their entire appearance shifts into that of a wolf making them appear as a muscular bipedal wolf. The user is no longer appears humanoid. The fur of the user is the same color as their hair. This transformation increases the base Strength, Speed, Endurance, and Constitution of the user by 60% as long as it is sustained. The user also receives Minor Magical Resistance and Minor Physical Resistance while using this transformation. Spells, however, cost 30% more instead of 20% while using this transformation. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.

#6Jyu 

Races (Information) Empty Sat Apr 30, 2022 4:28 pm

Jyu

Vampires


Nerach Vampires (Restart): Not turned but born, the Nerach Vampires are already different than most of the Vampires that exist on Earthland. Though, even among the ones that are born, the Nerach Vampires are different. Nerach Vampires come from an ancient bloodline that can only be passed on when one, or both, of the parents is a Nerach Vampire and the other a born Vampire. The bloodline cannot be passed on if the other parent is not a born Vampire. Not many Nerach Vampires exist. The reason for this is that Nerach Vampires can only produce a one or two offspring during their lifetime.

Nerach Vampires (Details): The user is the offspring of a Nerach Vampire and a born Vampire. The user may have their age up to 300 years in the character application.

High Vampires (Burn): There are many Vampires that wish to obtain the powers of the Nerach Vampires, however, it is not as simple as consuming their blood. That does not mean that it is impossible though to mimic it. It requires the perfect conditions and the right items. Vampires must consume the blood of an Ancient Vampire during a blood moon to attempt this transition. Since it is nearly impossible to find the blood of an Ancient Vampire, not many have been able to attempt this. Ancient Vampires are considered extinct, thus, one must find one of the limited vials that exist with their blood in it.

High Vampires (Detail): The user uses the burn function to burn away a portion of their experience, statistics, and mana in order to successfully transition to a High Vampire. The transition must be done in a new topic of at least 5000 words. The location can be anywhere.

Perks


  • Ruler of the Night: The user receives a Minor Resistance versus Darkness.

  • Adversary of the Day: The user receives a Minor Weakness versus Light.

  • Bloodlust: The user automatically heals three ranks lower of the Physical Damage and Magical Damage that they inflict on another user. This only heals Constitution and does not affect Endurance.

  • Vampyre Eyes: High Vampires can see through invisibility and illusion spells.

  • Night Vision: The user is able to see in the dark as if it is day. In addition, they can see through magical darkness as well.

  • Death from the Shadows: The user is Soundless.

  • Flutter Step: The user receives an increase of 20% to their base Speed.

  • Forbidden Lore: The user receives an increase of 25% to their base Intelligence.

Transformations



  • Name: Half-Transformation: Nerach Vampire
    Mana Cost: 5% of Total Base Mana
    Requirements: 50 RP Posts as a Vampire
    Type: Transformation
    Range: Self
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: The user opens a pair of bat wings that allows them to fly up to 10 meters above the ground. The arms of the user become blood red. The user heals two ranks lower of the Physical Damage and Magical Damage that they inflict on another user. This only heals Constitution and doesn't affect Endurance. In addition, the user's base Strength and Speed are increased by 10%. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.


  • Name: Full-Transformation: Nerach Vampire
    Mana Cost: 10% of Total Base Mana
    Requirements: 100 RP Posts as a Vampire; at least S-rank
    Type: Transformation
    Range: Self
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: The user transforms into a bat-like form. The user opens a pair of bat wings that allows them to fly up to 15 meters above the ground. The user's base Strength and Speed are increased by 25%. The user heals one rank lower to the Physical Damage and Magical Damage that they inflict on another user. This affects the healing in their weakest limb through Endurance and overall healing through Constitution. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.

#7Jyu 

Races (Information) Empty Sat Apr 30, 2022 4:43 pm

Jyu

Daemon


Demon (Restart): Demons exist for one reason—to destroy. Where their more lawful counterparts, the devils of Hell, seek to twist mortal minds and values to remake and reshape them into reflections of their own evil, Demons seek only to maim, ruin, and feed. They recruit mortal life only if such cohorts speed along with the eventual destruction of hope and goodness. Death is, in some ways, their enemy—for a mortal who dies can often escape a Demon's depredations and flee to his just reward in the afterlife. It is the prolonging of mortal pain and suffering that fuels a Demon's lusts and desires, for it is partially from mortal sin and cruelty that these monstrous fiends were born.

Demon (Burn): Sometimes, a Daemon, if they are strong enough, can become a Demon. It requires the Daemon to attach their will to the Obscura within them and sacrifice their mortal coil. Many lost their lives attempting to be reborn within the darkness of the Abyss as a Demon, however, the few that succeeded had become stronger than they could ever imagine. The Obscura recreates the person within the Abyss as a wild creature without reason at first. That is where the strong will of the person comes in. If they are able to conquer the chaos that consumes their reason, they will become a Demon as themselves. Though, if they fail, they simply become another wild Demon with a mere beast-like intellect roaming the Abyss.

Demon (Details): The user must submit multiple images for a Demon application.
  • Base: The first appearance is a humanoid appearance with demonic features. This is the base form of the user. If the user does not use their Disguise form, this appearance applies in topics.
  • Disguised: The second appearance is a human without any demonic features. This must be similar to the base appearance in terms of height, skin, hair length, etc.
  • Merged: The third appearance is a mixture between their humanoid appearance and their true demonic appearance.
  • True: The fourth appearance is their true demonic appearance e.g. a demonic wolf, a big demonic floating whale, a large demonic serpent, a weird demonic creature etc.

Demon (Burn - Details): The user uses the burn function to burn away a portion of their experience, statistics, and mana in order to successfully sacrifice themselves and become reborn as a Demon. The sacrifice must be done in a new topic of at least 5000 words. The location can be anywhere.

Perks


  • Scourge of the Abyss: The user receives a Minor Resistance versus Darkness.

  • Unwelcome Guest: The user receives a Minor Weakness versus Light.

  • With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.

  • God Slayer: The user can purchase God Slayer Magic.

  • Abyss Gazer: The user cannot be blinded by Darkness-type spells.

  • Obscura Enchantment: The user may enchant weapons with a Darkness-type element to change its elemental alignment from Arcane to Darkness for the remainder of a topic. This also changes the element of the spells attached to the weapon.

  • Demonic Synergy: Demons receive a 2 post cooldown reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.

Transformations



Example.

  • Name: Hidden Form, Disguised
    Mana Cost: 1% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: -
    Duration: Sustain
    Lore: Demons tend to disguise themselves while roaming Earthland. It allows them to blend with society without setting off any alarms. Fortunately, not all Demons are capable of performing this move to deceive others.
    Effect: The user disguises themselves with an illusion and appears as a normal human. This is the secondary FC of the user in the character application. The disguised form looks nearly identical to their undisguised form without anything that could be considered demonic. Some may be able to see through their illusion through magic or items. If this form is not used, the user is in their base form.


Example.

  • Name: Base Form, Unleashed
    Mana Cost: 2% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.


Example.

  • Name: Half-Transformation: Demon
    Mana Cost: 5% of Total Base Mana
    Requirements: 50 RP Posts as a Demon; at Least B-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
    Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50% instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells. Unlike the Daemonic transformations, the user does not receive innate flight, however, Flight-type spells are reduced by 50% in cost when used. The mana reduction on Flight-type spells does not stack with any other reductions.


Example.

  • Name: Full Transformation: Demon
    Mana Cost: 10% of Total Base Mana
    Requirements: 100 RP Posts as a Demon; at Least S-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70% instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells. Unlike the Daemonic transformations, the user does not receive innate flight, however, Flight-type spells are reduced by 50% in cost when used. The mana reduction on Flight-type spells does not stack with any other reductions.

#8Jyu 

Races (Information) Empty Sat Apr 30, 2022 4:57 pm

Jyu

Nephilim


Seraphim (Restart): Seraphim are beings of light who are the denizens of the Lucent. Dedicated to the ideals of order, they are the opposite of Demons, and have fought against them since the dawn of the creation of the Uldyssian. Seraphim are birthed from the Arch, though only during moments of perfect harmony in the Lucent, through a process called the Lightsong. Seraphim possess great strength far above that of a human, but some Seraphim are stronger than others depending on their significance, their rank in the chain of command, or simply their nature as a Seraphim. When wounded, a substance akin to 'liquid light' spills from a Seraphim's wound. Seraphim do not require sleep or food, and instead, draw their lifeforce from the Arch. If this connection is severed or corrupted, Seraphim can be incapacitated and rendered unconscious.

Seraphim (Details): The user is a regular Seraphim from the Lucent that has been stranded on Earthland or has decided to live on Earthland for their own personal reasons.

Seraphim (Burn): Sometimes, a Nephilim, if they are strong enough, can become something similar to a Seraphim. It requires the Nephilim to attach their will to the Grace within them and sacrifice their mortal coil. Many lost their lives attempting to be reborn. Others were slain by Seraphim for attempting such a thing is considered heresy. Though, the few that succeeded had become stronger than they could ever imagine. Upon death, a strong enough Nephilim may have their Grace recreate them to replace their flesh. They are considered disgusting beings by many Seraphim born from the Arch, however, some acknowledge their existence if the occurrence happened naturally by the Nephilim dying while accomplishing a great feat rather forcefully sacrificing themselves.

Seraphim (Burn - Details): The user uses the burn function to burn away a portion of their experience, statistics, and mana in order to successfully sacrifice themselves and become reborn as a Seraphim. The sacrifice must be done in a new topic of at least 5000 words. The location can be anywhere.

Perks


  • Denizen of the Lucent: The user receives a Minor Resistance versus Light.

  • Unwelcome Guest: The user receives a Minor Weakness versus Nature.

  • With Grace and Mana: Nullification only reduces the damage of a Seraphim's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.

  • Demon Slayer: The user can purchase Demon Slayer Magic.

  • Light Gazer: The user cannot be blinded by Light-type spells.

  • Grace Enchantment: The user may enchant weapons to a Light-type element to change its elemental alignment to Light-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.

  • Seraphic Synergy: The user receives a 2 post cooldown reduction on Light-type spells. This applies to elements mixed with Light-type as well.

Transformations



Example.

  • Name: Hidden Form, Disguised
    Mana Cost: 1% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: -
    Duration: Sustain
    Effect: The user hides their angelic wings to appear as a normal human. Some may be able to see through their illusion via magic or items. In such cases, a vague distortion can be seen behind the user which indicates the presence of their wings.


Example.

  • Name: Base Form, Unleashed
    Mana Cost: 2% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user reveals their wings in this form. The undisguised form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

  • Name: Grace Unleashed
    Mana Cost: 5% of Total Base Mana
    Requirements: 50 RP Posts as a Seraphim; at Least B-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user cannot use this in their disguised form. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 40% instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

    Example.

  • Name: Full-Transformation: Seraphim
    Mana Cost: 10% of Total Base Mana
    Requirements: 100 RP Posts as a Seraphim; at Least S-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user cannot use this in their disguised form. The user condenses their Grace and reveals their true form. They no longer appear human. As the image displays, the true form of a Seraphim can vary greatly among them. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 60% instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

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