Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

5.b. Bounty, Contracts & Incarceration Regulations

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Jyu 

5.b. Bounty, Contracts & Incarceration Regulations Empty Sat Nov 13, 2021 7:29 am

Jyu

BOUNTY REGULATIONS


Bounties & Contracts



  • Bounties are monetary values assigned to mages who commit criminal acts throughout Fiore. The worse the act and more often that they occur, the greater the bounty one person may have compared to someone who commits less significant or far fewer criminal acts.

  • Contracts are the inverse of Bounties and are assigned to mages who commit deeds against Dark Guilds and Villains. These acts include hunting prominent Dark Guild Figures to the raiding of a Dark Guild.

  • While typically reserved for dark and guildless mages, it is possible for anyone to get a bounty, as is true with contracts that are typically reserved for light guild, rune knights, and guildless members.

  • Actions ranging from the simple theft from a merchant to the utter destruction of a town and its citizens, any user may find themselves being wanted and possibly hunted based upon the actions they commit to within threads so long as it can be assumed that there were witnesses after the fact. Threads in which a bounty can be accrued must be "Open" threads, not private.

  • In some situations, the reputation level of a wanted person may further influence their bounty or their contract.

  • Fill in the form in the Bounty & Contract Review topic to claim a bounty or contract.

Hunting



  • Once someone is given a bounty or contract, they may be hunted and are subject to the Fighting Regulations.

  • Bounties & Contracts are not to be meta-gamed, even if there is an existing understanding between two users OOC. A user can only learn of a bounty if they have written in a topic within a town after the bounty was assigned. This is due to the fact that bounties are public information, put up for the public within towns.

  • We consider your character automatically up to date when they roleplay in a town. There is no need to actually roleplaying looking at a bounty board.

  • Do note that if someone's bounty or contract page gets updated with their magic and you have not RPed in a town after that update while facing them off, you do not know off their magic because you never update your bounty knowledge by RPing in a town after their page got updated.

  • While it can be assumed that a higher bounty/contract indicates more information about that user being made public, this is not always the case. Often it depends on the individual's fame/infamy, as well as the location of the acts committed. When in doubt, refer to the bounty page of that individual, or ask a Moderator for clarification.

  • When a bounty/contract hunter enters the topic, invasion rules are put in place. In the case of multiple people working together to capture the individual with the bounty, each individual will split the bounty/contract reward.

  • If you invade someone with a Bounty or contract and they surrender, as long as you complete the word count requirement for fighting them, you will receive normal fighting rewards and half of their bounty/contract.

  • In case the wanted user wins, they may leave the topic freely. The defeated pursuers may not pursue the wanted user for two months after that.

Rewards



  • Upon defeating the wanted individual, Rune Knights will appear in the topic and arrest the bounties to take them to Era. A shady third party will appear in the topic and take the contract with them to Torment Peak. This is done via instant travel, regardless of where the individual was.

  • If the bounty/contract hunter caused severe damage in the process, they may also be arrested and taken in for processing. This is done via instant travel, regardless of where the fight occurred.

  • Should someone surrender to a player in a Social they can not bribe their way out. Those they are surrendering to will not receive any reward for doing so.

  • Depending on how much damage was caused during the capturing of the criminal, the bounty payout may be less than the actual number shown. This number depends on the damage caused in the thread, and again, it is completely subjective. Moderators maintain the right to make the determination of how much is deducted.

#2Jyu 

5.b. Bounty, Contracts & Incarceration Regulations Empty Sat Nov 13, 2021 7:29 am

Jyu

Incarceration Regulations


General



  • Incarceration can occur to those with a bounty or a contract who has been captured.

  • As mentioned in the Bounty & Contract rules, those who are arrested are instantly transported to the Era Dungeon or Torment Peak for their incarceration depending on whether they had a bounty or contract.

  • Users can not use magic in the Era Dungeon or Torment Peak and do not have access to their items or companions.

Bribes



  • It may be possible to pay and get out of jail early. The cost for this is 500,000J by default. If you had a bounty or contract upon your arrest, that number is added on.

  • If the bounty or contract was higher than 2,000,000J, the additional cost becomes 1,000,000J.

  • If the bounty or contract was higher than 4,000,000J, the additional cost becomes 1,500,000J.

  • A bribe may be paid by anyone, as those who accept bribes don't care about its source.

Sentence



  • What most prisoners end up doing is sitting out their sentence. Sitting out your sentence constitutes fulfilling a word requirement based on the total of the bounty.

  • The imprisoned user must serve their sentence within the Era Dungeons and may not have any other topics active until the sentence is fulfilled.

  • The amount words that must be done is 200 per 100,000J bounty or contract that had been placed upon them before they were incarcerated.

  • The user can split the words into multiple topics in Era Dungeon if they want to create different phases of sitting out their sentence.

  • Each next time the user gets incarcerated again, their time to sit out sentences increases by 50 words added to the total of 200.

Sacrificing



  • Sacrificing is an alternative option to either serving out the sentence or having to pay for a release, which instead allows for a user to be free at the cost of a permanent stat reduction.

  • The amount of stats lost depends on the bounty, which is 1 SP per 50,000J bounty or contract.

  • The deduction is split between all of the attributes. If it is an odd number, then the extra point will be applied to the attribute selected by the user.

  • This can be done in the sticky provided in the Era Dungeon or Torment Peak forum.

Breakout



  • While serving out a sentence, an incarcerated user may attempt to escape dungeons.

  • During an attempted escape, other users may join in to help the escape. This can only be done if they have discovered the individual's incarceration IC.

  • Members affiliated with the Jailers via some means, such as alliance, may enter the thread if they are in the area. This allows them to attempt to stop the prison break. If no one contests within 24 hours, the escape is successful.

  • The group attempting the jailbreak may set the topic at either Orange or Green.

  • If an escape fails, the user may not try again for one week.

  • If the escape turns into a confrontation, rewards will be given accordingly to both winners and losers.

#3Jyu 

5.b. Bounty, Contracts & Incarceration Regulations Empty Sat Nov 13, 2021 7:30 am

Jyu

Threat Classifications


General



  • Upon reaching a certain bounty or contract value, a wanted individual will fall under one of the classifications to determine their threat level.

  • Each classification comes with added dangers to the user and also increases the penalties for being captured.

  • Each classification has a listed bounty or contract value upon reaching that number more information will become known about the user and their fame will turn to infamy as you gain a bounty, the user's infamy will turn to fame as they gain a contract.

Dangers (≥ 1,000,000J)



  • The information known about the user is equivalent to having 2,500+ reputation.

  • 10% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 10% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 5% more jewels and experience when fighting off prospective Bounty/Contract Hunters. This modifier does not carry over to traditional fights.

Hazards (≥ 2,000,000J)



  • The information known about the user is equivalent to having 5,000+ reputation.

  • The user is constantly in Orange mode.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 20% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 20% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 10% more jewels and experience when fighting off prospective Bounty/Contract Hunters. This modifier does not carry over to traditional fights.

Disasters (≥ 3,000,000J)



  • The information known about the user is equivalent to having 10,000+ reputation.

  • The user is constantly in Orange mode.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 30% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 30% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 15% more jewels and experience when fighting off prospective Bounty/Contract Hunters. This modifier does not carry over to traditional fights.

Catastrophes (≥ 4,000,000J)



  • The information known about the user is equivalent to having 20,000+ reputation.

  • The user can no longer take Good Quests as a bounty holder.

  • The user can no longer take Dark Quests as a contract holder.

  • The user is constantly in Orange mode.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 40% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 40% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 20% more jewels and experience when fighting off prospective Bounty/Contract Hunters. This modifier does not carry over to traditional fights.

Devastations (≥ 5,000,000J)



  • The information known about the user is equivalent to having 40,000+ reputation.

  • The user can no longer take Good Quests as a bounty holder.

  • The user can no longer take Dark Quests as a contract holder.

  • The user is constantly in Orange mode.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 50% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 50% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 25% more jewels and experience when fighting off prospective Bounty/Contract Hunters. This modifier does not carry over to traditional fights.

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum