Dark Defenders
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Last edited by Jikan on Fri Jul 01, 2022 5:36 pm; edited 4 times in total
Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?
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Dark Defenders
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Last edited by Jikan on Fri Jul 01, 2022 5:36 pm; edited 4 times in total
![]() ![]() Throughout their seafaring adventures in recent months, Alisa and Sofia discovered the paradisiac island of Luluhawa, located in the middle of the ocean. Remote and woefully unexplored, the island's warm, welcoming weather, soft white sands and clear blue waters welcome travellers to stay and relax for a much needed vacation. After the Guild Master of Blue Pegasus became the island's guardian, the guild relocated their yearly summer festival there to promote the island of Luluhawa as a place worth visiting. Plot result: The island of Luluhawa becomes known as a vacation spot throughout Fiore and the rest of the known world to a lesser extent. With established sea-lanes connecting the island to Hargeon, ships depart on a regular basis, allowing frequent travel. ![]()
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As the new arrivals, it is formal to invite and meet... Utopian Demise wishes to invite all those who are not bound by the King to a few nights of fun and relaxation. Surely, their base would not be a suitable place for such festivities so what better place than somewhere new? A place that welcomes battle and Sins. Maybe a few places as it's never good to stay in one location. There will be battles, blackjack, hookers and more!
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Last edited by Quillareine on Tue Sep 06, 2022 12:21 am; edited 1 time in total
![]() ![]() The death of Odin Morningstar was felt all across Fiore. Threats and endangerment’s on both sides beginning to show through the clarity of tomorrow. While Alisa and Blue Pegasus are on their island, Hargeon is neglected. Leaving it to be attacked by Odin’s old friends and allies, Eternal Nightmare’s Guild Master — Erebus Gresham takes war to the Port Town’s doorsteps. With nothing left but their rage and lust for vengeance, the attack happened at nightfall unexpectedly and it took quite some time before anyone learned of what was going on. As the town itself was mostly trapped— however, rumors do have a tendency to travel. Plot result: The territory becomes seized by Eternal Nightmare and the city is left in pieces, with the most explicit message being left at BP’s old guild house, where nothing will be left except bodies of townspeople. ![]()
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Erebus Gresham wrote:
Hargeon’s Burning X794 - Eternal Nightmare’s March
The death of Odin Morningstar was felt all across Fiore. Threats and endangerment’s on both sides beginning to show through the clarity of tomorrow. While Alisa and Blue Pegasus are on their island, Hargeon is neglected. Leaving it to be attacked by Odin’s old friends and allies, Eternal Nightmare’s Guild Master — Erebus Gresham takes war to the Port Town’s doorsteps. With nothing left but their rage and lust for vengeance, the attack happened at nightfall unexpectedly and it took quite some time before anyone learned of what was going on. As the town itself was mostly trapped— however, rumors do have a tendency to travel.
Plot result: The territory becomes seized by Eternal Nightmare and the city is left in pieces, with the most explicit message being left at BP’s old guild house, where nothing will be left except bodies of townspeople.
Pirate’s Life
The first task is to cut off shipping imports, two pirate ships containing dark guild members and hordes of cultists will hop onto the merchant boat vessels wishing to dock in the South. You may steal these merchant ships to further EN’s navy armada or sink the ships outright with a display of power. “There is no more Port Hargeon left,” you’ll say to their captain. This Quest can be retaken as many times as possible, the condition being that every retake is connected and a story is flourished and expanded on.
If you opt to seize the ship, you obtain 25 kidnapped hostages that you can send out into battle during City Skirmish, you can opt to have them fight for you by waging their freedom which they will immediately choose over death. These hostages die in the City Skirmish and cannot be taken into the final quest. Retaking this quest does increase your hostage count number, if you take this quest 3x before you move onto city skirmish, you may take 75 men (fodder) into battle.
Details:
- Must be a member of EN, UD, or SC to be rewarded for this quest.
- Create a topic in Port Hargeon and end it with the tag: [ENM – Pirate’s Life]
- Requires at least another person to enter.
- Light mages may join the threads to stop you, but as long as the word count is met you receive the reward regardless of success or fail.
- Users are eligible for fight rewards, but bounties and contracts can’t be claimed.
- Clearing the 2000 wordcount will award 250,000 Jewels, 10,000 Experience, 400 Infamy, and +7 SP.
City Skirmish
It’s been two weeks on the water, regardless of the instances where a light mage succeeded against you, too many ships have been seized and sunk. The town of Hargeon is starving, and EN’s cultist army has taken to creating camps in land surrounding the town, closing it into a box where no one can get into or come out of very easily. The town is losing hope, and burning from the outside in.
Do the darkness a favor, and burn whatever shops, factories or town homes that are have contraband (weapons, food, and water) to the ground, they won’t need that anymore.
Details:
- Must be a member of EN, UD, SC to be rewarded.
- Join the topic tagged with [ENM – City Skirmish]. The topic will remain open throughout the duration of the event until word count is met, and you can freely exit this quest after failure or success to join another ongoing City Skirmish for RP purposes.
- Deal 10x S to Hargeon, you may deal your maximum damage once per post against a building.
- Fight rewards are claimable, but bounty and contracts are not claimable.
- Clearing the 2000 wordcount will award 250,000 Jewels, 10,000 Experience, 400 Infamy, and +7 SP.
Down with the Blue Banner
It’s now been three weeks since EN advanced against Hargeon, you’ve likely experienced some kind of success or failure against light mages up to this point. But it hasn’t been enough to satisfy your need for carnage. Now that Hargeon is on fire and doesn’t seem like it’ll go out any time soon. You decide to take a boat in-land, effectively ready to take down a Blue Pegasus mage.
Details:
- Must be a member of EN, UD, or SC
- Create a topic at the Guild Hall and end it with the tag: [ENM – Down with the Blue Banner]
- It is possible to be in multiple of these topics.
- Engage PVP with a member of BP, you can have up to 2 allies, but so can they.
- You’re eligible for fight rewards but bounties and contracts are not claimable.
- Clearing the 2500 wordcount will award 500,000 Jewels, 15,000 Experience, 500 Infamy, and +10 SP.
![]() ![]() The death of Odin Morningstar was felt all across Fiore. Threats and endangerment’s on both sides beginning to show through the clarity of tomorrow. Despite the Guild Masters untimely death. The guild marhes on with vigor to keep the goals of the guild intact. Focused on taking down the corruption in nobility, the guild sets its sights on the nobles that surround Castle Phantasm and throughout the region. Picking up clues the Dark Guild mages begin to exterminate those that were left unchecked. Plot result: The Nobility within the region is distabilaized as the corrupt ones are murdered/removed. Eternal Nightmare gets a reputation hated by the nobles but repsected by the pockets of people that advocate for more radical change. ![]()
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Name: Freedom, Paradise, and Peace. Difficulty: Long Participants: Paradise Dawn Story: There has been a dark guild outside of the one that resides in the North, that has its sights on the region. The North has become stabilized from what had happened to it in the past. Still, this dark guild has done a bunch of things behind the scene, such as the giants that had attacked the North, but now it is time for them to strike. The news about the recent wars with the vampires brought them to rise from the shadow. They also heard that the guild master has gone to Central so it strengthened their resolve. Their appearance in the North was so sudden, and their destruction was immediate. They cause messed through the entire region of the North, causing people to seek help. A bunch of citizens within the North have been captured and treated like slaves. It’s up to Paradise Dawn to free them and take down the dark guild, erasing them from existence. Objective: The objective of this storyline; is to strengthen the relationship with the people within the North and Paradise Dawn. It is to make sure that when the citizen of the North needs help, they come to Paradise Dawn over anybody else. |
Name: Chaos Eclipse Takes Over Rank: A Type: Good Participants: Paradise Dawn Summary: Paradise Dawn members learn of the situation due to someone from Rush Valley. They give the message to one person within the guild, who then announced the situation that is happening within the North to the entire guild. This brings the guild to prepare themselves for battle, rescue, and scouting. This can be done by grouping up with others or going off on this journey alone. Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Details:
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![]() Name: Liberation at Home Rank: S Type: Good Participants: Paradise Dawn Summary: The guild mobilized, finding themselves heading to the closest place to liberate, which is Rush Valley and the citizens within the place. Paradise Members are to either fight their way to victory, fighting Members from Chaos Eclipse and winning. They can also stealthily move around Rush Valley, sabotaging the Dark guild. Other can find themselves rescuing and escorting the citizen away from Chaos Eclipse without them knowing. The situation is up to the members, but the goal is to free Rush Valley from the grasp of the members of Chaos Eclipse who are stationed there. Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Details:
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![]() Name: What to Do Next Rank: A Type: Good Participants: Paradise Dawn Summary: The guild has done what it could to make Rush Valley safe. Now that it is clear, escort the citizen of Rush Valley back to their home. Help out with removing debris from the mess that was caused in the city. Help out people by preparing meals and such, while others plan the next course of action against Chaos Eclipse. Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Details:
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![]() Name: Forest Fires Rank: S Type: Good Participants: Paradise Dawn Summary: Paradise Dawn starts moving again. They leave a few members behind to continue helping out those within Rush Valley. The rest head to Worth Woodsea to see what is happening there. When they get there, they could see the places were on fire, and that they need to be put out before escalated into something worse than it already is. On top of doing that, the guild would put a stop to those who are causing the forest fire throughout the area. The locals will do their best to help, but please make sure that it doesn’t burn down. Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Details:
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![]() Name: Stuck in the Bush Rank: A Type: Good Participants: Paradise Dawn Summary: When the final group of Chaos Eclipse is taken out, a spell activates and causes everything within the area to be caught within it. The only way out of the spell is to get through the maze that has been made around them. There are also puzzles that could be done instead of going through the maze. In the end, the guild has to overcome these tasks to get through the spell and gather up before tackling the final task at hand. Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Details:
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![]() Name: Guilds Collide Rank: S Type: Good Participants: Paradise Dawn Summary: The guild comes together for the final battle. When they get to Orchidia City, they would be met with a few minor members of Chaos Eclipse, but the core members will be there as well. Members will fight, act as support for those fighting, or just find themselves acting as crowd control and evacuating the people from the city. Members can roleplay seeing their guild master, Yuurei, finally appearing for the final fight against Chaos Eclipse. Rewards: +500,000 Jewels +15,000 Experience +500 Fame +10 SP Details:
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![]() Rank: A Type: Good Participants: Paradise Dawn Summary: The guild will make sure that everybody in Orchidia City is fine and they could return home safely. After that is all done, the guild will return home and celebrate the victory of taking out a dark guild. Members can party back at the guild or anywhere they want as they might want things more private. The people in the North are forever grateful for what the guild has done, as they respect them and tell stories for years to come. Rewards: +250,000 Jewels +10,000 Experience +400 Fame +7 SP Details:
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Last edited by Yuurei on Tue Feb 28, 2023 4:02 pm; edited 1 time in total
![]() ![]() Death and destruction had followed the guild in ways they couldn't have predicted. People had come and gone but now it was time to make one final slash at the ones that left them disarray. These were the last thoughts had before the remnants of the guild moved on the status of Hargeon. Plot result: Dark guild members will impact the Hargeon area by intercepting people that are delivering quests and completing the jobs themselves. All in an attempt to spread the name of Eternal Nightmare Through Hargeon. The stolen quest will reveal a criminal organization run by a corrupt noble that will be dealt with. During the process of taking out the corrupt noble, dark guild members will meet non-affiliated magic users now that mana is more prominent in Fiore. Those magic users are slowly becoming vigilantes and will assist the dark mages as they see the form of Justice the dark mages deliver. The people will see these acts and see that there are different ways to handle situations and new forces to look toward. ![]()
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