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Head - Monarch's Golden Guise

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Head - Monarch's Golden Guise Empty Thu Jun 09, 2022 7:13 am



Name: Monarch's Golden Guise.

Slot: Head.

Type: Helmet.

Class: Mythic.

Weight: Light.

Quantity: Limited.

Element: Arcane.

Durability: 3x S-rank.


Description: A golden helmet that belonged to a member of a long-forgotten organization. The existence of the organization can no longer be found in regular history books, however, more obscure history books in private possession of nations sometimes still contain some relevant information. The existence of the helmet would be considered an anomaly to anyone with some historical knowledge of the organization. The reason would be that if all the information would be pieced together, it would reveal that only ten members existed in the fallen organization.

Lore: At times, the mages have brought unrest to the world with their thirst for knowledge and power. Thus, the Monarch Circle was founded a thousand years ago by an agreement between certain nations to put an end to the intrigues of the mages. Composed of powerful mages from various nations, the Monarchs fulfilled their tasks with earnestness and established peace and justice, where hate and intrigues had once reigned supreme.

They were to research magic for the well-being of everyone, prevent wars and conflicts, as well as to keep power-hungry mages under control. During most of its existence first years, the Monarch Circle followed these goals and Earthland had peace and order.

This changed when the Monarchs discovered the Eo in the Mad Rifts. Its power slowly drew some of the Monarchs insane. In ancient Elven ruins, they discovered runes telling of the Shroud hidden by the High Elves. Some secretly started forging plans to claim this godlike power for themselves. The greed caused by this lofty goal was enough to split the Monarch Circle as each Monarch wanted to gain the godly power for themselves.

When the Monarchs got too close to the Eo, another person entered the fray of their battles. Somehow familiar, yet at the same time unknown, the person appeared to be a Monarch, however, no eleventh Monarch existed in the Circle. The latest addition to their battle also seemed to have no interest in acquiring the godly power. Instead, it became clear that they were hellbent on preventing the others from getting too close.

The struggle and infighting resulted in the deaths of many Monarchs. Some decided that it was no longer worth it and gave up their search, while others realized that they had to operate from the shadows to continue. In the end, none of them succeeded in unraveling the Shroud. Eventually, the Monarchs faded away into obscurity and the organization was quickly disbanded by the nations never to be spoken of again.


Requirements: None.

  • Intelligence: +50


  • Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their item and Magical spells.
  • Increased Range: The receives has an increased range of 10 meters on their item and Magical spells.
  • AoE Boost: The user receives an increased AoE size of 10 meters on their item and Magical spells.
  • Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
  • Purchase Discount: The user receives a discount of 50% on purchasing spells instead of training them.
  • Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation.


  • Name: Telepathic Communication
    Rank: A
    Mana Cost: 200
    Requirements: Fate's Guise
    Type: Supplementary
    Element: Arcane
    Range: 50 Meters
    Cooldown: 1 Post
    Duration: Sustain
    Effect: The user is able to open a telepathic communication line with another person, rendering them capable of having conversations with the person using their mind. The user is able to open up a channel of communication with others who may be incapable of physical speech or communicate with a deaf person by linking their minds. The user is not able to read the target's mind. The user can only hear the thoughts that the target wishes to convey back to the user. The user can only select a single target to communicate with.

  • Name: Instinctual Precognition
    Rank: S
    Mana Cost: 500
    Requirements: Fate's Guise
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user immediately foresees the future when they are in grave danger. The user will see whatever is going to harm them in their mind as loose flashing images which happen within fractions of a second. The user can then use the vision to assist them in possible courses of action and react to something that they would normally not be able to react to. An example would be an invisible spell moving towards the user while the user has no method of being aware of it happening. By using Instinctual Precognition, the user sees themselves getting hit by that spell and therefore may avoid it before it lands.

  • Name: Astral Projection
    Rank: S
    Mana Cost: 500
    Requirements: Fate's Guise
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: 14 Days
    Duration: Sustain
    Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then conjures a projection of themselves elsewhere in the world, where they are capable of hearing, sight, and speech only. The user cannot physically interact with the world around them. Thus, the user cannot attack, or cast spells, nor can they be attacked. The user can only project themselves to places that they have been before or somewhere someone close to the user is present. The cooldown starts when the spell is stopped.


Head - Monarch's Golden Guise Empty Thu Jun 23, 2022 3:40 pm


I will take this for 9,000,000 Jewels


Head - Monarch's Golden Guise Empty Thu Jun 23, 2022 3:42 pm

@Yuurei has purchased Monarch's Golden Guise for 9,000,000J.

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