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Kaiser's Sheet

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#1Kaiser 

Kaiser's Sheet Empty on Fri Jun 07, 2019 11:32 am

Kaiser


R E V E L   I N   C H A O S


PERSONAL



Age: 20

Sexuality: Heterosexual

Relationship: -

Team: -


ATTRIBUTES



Strength: S-rank

Speed: (+60 from Earrings)

  • 15 m/s Lunge
  • 30 m/s Run

Intelligence:

  • 50% Spell Training WC
  • 50% Mana Cost Reduction

Constitution:

  • 2x S-rank
  • 5 posts Run Duration
  • Lunge Frequency: Once Per Post

Endurance: A-rank


VAMPYRISM



The Perks:

Elemental Resistance: Minor Resistance to Darkness
Physical Resistance: Minor Resistance to Physical Damage
Elemental Weakness: Minor Weakness to Light
Soundless: Full-Soundless
Vampiric Vision:
- See through invisibility and disguise spells
- Sense anyone who is bleeding within a 25 meter range
Night Vision:
- See in the dark as though it is day
- See through magical darkness

The Hidden Perks:

Forbidden Lore: Long must one study to gain knowledge of the netherworld, let alone several paths of magical teaching, but time is no worry to an undying scholar. The Vampire receives a 20% increase in their base Intelligence.
Slaughterfest Massacre: The Vampire enters the melee as he has always done in centuries past with a savage and unstoppable bloodlust. He won't stop until all his enemies lie dead on the ground. The Vampire receives a 20% increase in their base Constitution.


Transformations:

Name: Flying Horror
Mana Cost: 100
Requirements: 100 RP Posts as Vampire
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The Vampire materializes a pair of 2 meters long blood-red bat-like wings that allows them to fly up to 10 meters above ground. This is not a spell but a biological capability. Therefore it cannot be cancelled by artifacts or magics that can cancel spells.

Name: Full-Transformation: Vampire
Mana Cost: 500
Requirements: 100 RP Posts as Vampire
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: Driven by bloodlust beyond mortal comparison, the Vampire metamorphoses into a bat-like form and fights with an intensity that gives them a 20% increase in both their base Strength and Speed. The Vampire also materializes a pair of 2 meters long bat-like wings that allows them to fly up to 15 meters above ground. This is not a spell but a biological capability. Therefore it cannot be cancelled by artefacts or magics that can cancel spells.


CLASS: SORCERER



The Types

  • Superior: Offensive
  • Inferior: Supplementary, Defensive, Self-Buff

The Items

  • Weapon: Staff, Book
  • Armor: Light

The Feats

  • Enhanced Spell Range: The range of Offensive-type spells are doubled.
  • Enhanced Spell Size: The maximum size for Offensive-type spells, including area of effect spells, are doubled.


DAEVA EYE


Perks:

  • Sisterhood: This grants them the ability to recognize a guildmate and identify them as an ally, regardless of whether they have previously met or not.
  • Shop Discount: The user gets a 30% discount in the shop on magics and items.
  • Much More Money: The user gets 15% extra jewels on quests.
  • Potion Purchase: The user is allowed to purchase an extra statistic, mana or experience potion per month.
  • Telepathy: The user is now capable of limited communication with their Mistress via telepathy, regardless of the physical distance between them, as long as they are one of the four title bearers of the guild.
  • Sneak 100: Individuals need to focus in order to spot them, this is perceived as them having first explicitly noticed something out of the ordinary in the initial post and them looking for the user in the second. They can only enter this state if they are 10m or more away, and if the user is closer than 10m this ability is completely ignored.


Guildmistress Abilities:

Mercy: When the user is in need of protection, they can call upon a Daeva's Eye, which will spawn from a magic circle above them. It casts a spell which negates all spells and magic damage up to A-rank within 20 meters from the user. This effect is instant, does not linger and has a cooldown of two posts.

Name: Menace
Rank: S
Mana Cost: 1000
Requirements: Virago
Type: Supplementary
Element: Arcane
Range: 25 Meters
Cooldown: Once per topic
Duration: Sustain
Effect: The binding spell is activated when the user snaps their fingers, causing a large circle, forming the image of an eye, to appear beneath them. Any being within a range of 25 meters will be affected by this spell. The target will be unable to move from their location unless they break out of the spell using their strength or magic, which should be the equivalent of the binding's durability. Each binding has a durability of 2 S-ranks.


EQUIPMENT



Weapon: Morrigan's Staff

Kaiser's Sheet Purple11

Name: Morrigan's Staff

Slot: Weapon

Type: Staff

Handling: One-Handed

Class: Mythic

Quantity: Limited

Element: Arcane

Damage: +60

Durability: Indestructible

Description: Morrigan's Staff is a 2m long wooden staff made from the oak of an ancient tree. The wood has strong magical conducting properties and glows dark purple. Purple magical energy can be seen coursing through the wooden staff as it radiates with an eerie aura.

History: Morrigan born a talented sorceress with a monstrous mana pool. She was a genius when it came to everything magic able to learn any spell after all a single glance. She could dissect any magic she saw with but a gaze, able to analyze and replicate it on a whim. Morrigan could discover any spells weakness in an instant and use it to her advantage.

Morrigan a true genius of magic could use each element with ease, combining them to create powerful new spells. Her presence even instilled fear into the hearts of the Seraphim. However, she was said to be incredibly curious perhaps too much. Blinded by curiosity, she consumed Izrael's essence. While it should have resulted in her death, Morrigan managed to survive it and became more powerful than ever. She became mad with power and wanted to find out to what extent it could be increased by consuming even more. She left the Nine Heroes and began to wander around. Some say that during these travels she supposedly ate the essence of a few deities as well.

However, no one knows what happened after. Some say she was hunted by the Seraphim and at a great loss to their side killed her. Other tales tell of her capture and immediate torture to reveal her secrets before being buried alive. Some say perhaps she is still alive to this day. Sadly stories of Morrigan's actions were said to have been removed from history and now little is known about her.

Requirements:

  • The user can not possess Light Elemental Magic or Light Elemental Items.
  • Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.

Drawback:

  • Tormented Soul: The Staff of Morrigan contains the tormented soul of Morrigan herself. Having been driven mad with power by consuming Izrael she split from the other heroes in search of greater strength. Eventually, she would find herself sealed within her own staff. Morrigan calls out all this staff, tearing away at the wielder's mind filling them with the desire for power, driving them to acquire strength at all costs. This compels the wielder of the Morrigan's staff to fight anyone that is equal or greater than them in rank, draining 5% of their Mana for not doing so.
  • Spirit of Izrael: The spirit of Izrael stalks deep within Morrigan's soul tormenting her, driving Morrigan insane while weakening her. The Seraphim whispers into the wielder's ear acting as their inner conscious to fill them full of doubts towards themselves. The wielder of Morrigan's staff gains a major weakness to light.

Ability:

  • Black Plague: The Black Plague a manifestation of Morrigan's corruption! A deadly black mist will seep out of the staff consuming a 20m area. With the exception of the user, anyone caught inside will start feeling deathly ill as vile sores and puss manifests on their body. Everyone within the mist, except the user, will have all attributes decreased by 30%.
  • Essence Shift: If the wielder of Morrigan's Staff wins a fight against an opponent equal or greater than them, they will receive +2 to all stats and +50 Mana.
  • Elemental Master: Morrigan was known as a master of the elements, able to use every element and combine them to create stronger spells. The wielder of Morrigan's Staff can channel their Spells through the staff and by doing so is given the chance to change the element of the spell at will. Spells cast through Morrigan's Staff can change their element.


Head: -

Earrings: Asmaan Earrings

Name: Asmaan Earrings

Slot: Earrings

Type: Earrings

Class: Legendary

Quantity: Unlimited

Element: Arcane

Durability: Indestructible

Description: It is obvious they have been enchanted. From a simple glance it can be determined that they are might earrings with a powerful enchantment.

Requirements: None

Bonus:

  • Speed: +60


Necklace: Millennium Talisman


Name: Millennium Talisman

Slot: Necklace

Type: Necklace

Class: Legendary

Quantity: Limited

Durability: Indestructible

Description: The Millennium Talisman is a strange necklace that is made of pure gold. It hangs from the user's neck through use of a string, and is shaped like a ring. In the middle of the ring, there is a triangle with an eye in the center. In addition, on the bottom half of the ring there are five golden spikes that hang down on chains. At the top of the ring there is a second ring of a much smaller size used to put the string in that would keep the ring on the user's neck. The Millennium Talisman starts to float and one of its spikes will point into a direction when the user is searching for something.

Requirements: None

Note: While the Talisman is indestructible, if it is used to block an attack, that damage is applied directly to the user.

Spell:

  • Name: Projection
    Rank: S
    Mana Cost: 500
    Requirements: Millennium Talisman
    Type: Supplementary
    Element: Arcane
    Range: ~
    Cooldown: 15 Days
    Duration: Sustain
    Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then creates and conjures a projection of themselves elsewhere in the world, where they are capable of hearing, sight, and speech only. They cannot physically interact with the world around them, meaning they cannot attack or cast spells, nor can they be attacked. For the projection to succeed it must be somewhere they have either been before or someplace someone close to the user is present. Each turn of posting in the topic decreases mana.

Abilities:
- Sensitive: The user is capable of sensing anything magical in a 15 meter radius around them. The precise location of anyone or anything that possesses mana or is made out of mana can be sensed by the wearer so long as they are within the range.
- Guide: The Talisman guides the owner to whatever they seek like a compass. When it is attached around the neck, the user can lift it up and one of its attachments will point in the right direction. It even detects non-physical objects like mana or dark emotions. To search for a specific person, the user must have seen this person before face to face.

Body: Magehunter Robes


Name: Magehunter Robes

Slot: Armour

Type: Robe

Class: Unique

Weight: Light

Quantity: Limited

Element: Arcane

Durability: 1x A-Rank

Description: While more reinforced than other traditional light armours, these garbs provide the user with significant defensive properties while not slowing them down.

Requirements: None

Bonus:

  • Intelligence: +30

Abilities:

  • Minor Magic Resistance: The armor receives Minor Resistance to all magical damage.


Cape: Nihlatak's Courpsemourn

Name: Nihlatak's Corpsemourn.

Slot: Cape.

Type: Cape.

Class: Legendary.

Quantity: Limited.

Element: Darkness.

Durability: This item is indestructible.

Description: This ghastly cape saps the vitality of its wearer and places them into a strange state which causes them to linger between the realm of the living and the dead. The wearer can therefore see ghosts and converse with them should they still possess reason. In addition, the user can let things phase through them at a high cost to avoid being harmed.

Lore: In order to truly master his craft, Nihlatak descended into the realm of the dead. The missing answers to his questions were left unanswered though. Nihlatak realized that there was a vast difference between trying to gain dominance over the realm of death and attempting to become Death incarnate. Unfortunately, the brief journey resulted into some adverse effects on his constitution. Those wearing Nihlatak's Corpsemourn will experience this affliction for themselves. It will result into their bodies always showing at least one illness. The user is either sweating feverishly, has a cold, a terrible cough, constant shivers etc. It always differs, but it is always present. The user will also be tired faster than usual if they exert themselves physically for longer than two posts. This is all the cause of Nihlatak's Corpsemourn, which causes the user to partly linger in limbo. Even though the user cannot directly enter limbo, they can do it temporarily. This allows the user to let moves phase through them.

Requirements:

  • The user must purchase this item from the Mysterious Merchant in one of his topics.

Notes:

  • The item may be indestructible, but it does not offer protection. This means that attacks aimed at the back of the user bypass the cape in terms of regulation. In topics, the user can represent this by accepting the damage done against their backs and stating that the cape got very lightly damaged.
  • Those wearing Nihlatak's Corpsemourn will experience this affliction for themselves. It will result into their bodies always showing at least one illness. The user is either sweating feverishly, has a cold, a terrible cough, constant shivers etc. It always differs, but it is always present.
  • The user will also be tired faster than usual if they exert themselves physically for longer than two posts.

Spells:

  • Name: Nihlatak's Limbo Lingering
    Rank: S
    Mana Cost: 100-500
    Requirements: Nihlatak's Corpsemourn
    Type: Supplementary
    Element: Darkness
    Range: Self
    Cooldown: -
    Duration: Instant
    Effect: Even though the user cannot directly enter limbo, they can do it temporarily. This allows the user to let moves phase through them. It costs a certain amount of mana to let a certain amount of damage phase through. The cooldown applies in general. This means that during the cooldown, the user cannot use this spell at all.

    • D - 100MP to let it phase through, 0 cooldown.
    • C - 200MP to let it phase through, 1 cooldown.
    • B - 300MP to let it phase through, 2 cooldown.
    • A - 400MP to let it phase through, 3 cooldown.
    • S - 500MP to let it phase through, 4 cooldown.


  • Name: Nihlatak's Limbo Overdrive
    Rank: S
    Mana Cost: 200-1000
    Requirements: Nihlatak's Corpsemourn
    Type: Supplementary
    Element: Darkness
    Range: Self
    Cooldown: 2 Posts
    Duration: Instant
    Effect: Should the cooldown be ongoing, the user can still let something phase through if they pay double the amount of mana which is required to let something phase through. This always resets the cooldown to 2 posts. Using this double-mana method harms the user and causes them to cough up blood and places their Speed and Endurance at 1 for the next 2 posts.

    • D - 200MP to let it phase through
    • C - 400MP to let it phase through
    • B - 600MP to let it phase through
    • A - 800MP to let it phase through
    • S - 1000MP to let it phase through




Ring: Bone Ring

Name: Bone Ring

Slot: Ring

Type: Ring

Class: Legendary

Quantity: Limited

Element: Arcane

Durability: 1x S-Rank

Description: The ring was carved from a human skull and has an amethyst embedded into a groove. The ring provides the user with immense protection against those that would want to hinder them.

Requirements: None

Abilities:

  • Undead Reflex: Protects the user from all Debuffs.


Aura: Death

Death Aura: Lingering on the edge of life and death those under the death card have become masters of avoiding harm allowing them to phase through physical and magic attacks up to a total of 1x C-Rank damage per turn passively, this also allows them to walk through walls and objects. Those under the death aura may also call upon the dead from the ground for an initial cost of 5% mana for 5 turns once per topic after which the user must pay 5% mana to sustain further as a companion of the users own description with the following stats: Strength: 31, Speed: 11, Constitution: 31, Endurance: 31.

Companion: Fire Ferret


Name: Pabu

Slot: Companion

Race: Fire Ferret

Class: Uncommon

Quantity: Unlimited

Element: Fire

Statistics:

  • Strength: 5
  • Constitution: 7
  • Speed: 8

Physiology: The fire ferret has long, soft, reddish-brown fur on most of its body and dark red-brown fur on its short legs. It has a light face with tear markings and robust cranial-dental features. The light face has white badges similar to those of the red panda, but it is possible that each individual can have distinctive markings. Its roundish head has medium-sized upright ears and a black nose and its long bushy tail has alternating red transverse black rings, though the end of the tail is solid black

Requirements:

  • The user can only purchase this with their main.

Abilities:

  • Scavenger: The companion is capable of finding trinkets and other interesting things during quests which grants the user an increase of 10% in jewels when completing quests.
    Speech: Ate some navani leaves.


Mount: White Wyvern


Name: Nasa

Race: Whyte Wyvern

Slot: Mount

Quantity: Unlimited

Element: None

Requirements: None

Feat:
- The user receives a 50% wordcount reduction on traveling when flying on their Whyte Wyvern.
- Whyte Wyverns do not travel on land, they fly towards locations. The user can travel freely on their Whyte Wyvern towards islands that are no further away than 2000 words (including the discount) without using a ship.


CRASH MAGIC



D-rank Spells:

Name:  ダイヤ ✧ [ Lady of Diamonds ]
Rank: D
Mana Cost: 25
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Kaiser points a finger and a 0.25m wide mass of crash energy is released, dealing damage to anyone that it comes in contact with and knocking them back 10m. It disappears upon reaching the max range.



Name:  ハート ✧ [ Lady of Hearts ]
Rank: D
Mana Cost: 50
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustained
Effect: Kaiser points a finger and a 0.25m wide mass of crash energy is released, dealing damage to anyone that it comes in contact with and knocking them back 10m. Kaiser uses hand motions to control the trajectory of the mass. It disappears upon reaching the max range.


Name:  クラブ ✧ [ Lady of Clubs ]
Rank: D
Mana Cost: 25
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Kaiser points a finger and a 0.25m wide mass of crash energy is released, dealing damage to anyone that it comes in contact with and knocking them back 10m. It disappears upon reaching the max range.



C-rank Spells:

Name:  スペード ✧ [ Queen of Spades ]
Rank: C
Mana Cost: 50
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Kaiser points a finger and a 0.5m wide mass of crash energy is released, dealing damage to anyone that it comes in contact with and knocking them back 10m. It disappears upon reaching the max range.



B-rank Spells:


  • Name: Hidden Viper
    Rank: B
    Mana Cost: 100
    Requirements: Crash Magic
    Type: Offensive
    Element: Arcane
    Range: 15 Meters
    Cooldown: 3 Posts
    Duration: Instant or Sustain
    Effect: Kaiser opens her palms and releases a cylindrical beam of invisible shockwaves that is 2m in diameter, causing damage to anything in its path and knocking anyone in the blast zone back 10m from their original position. She can choose to release two beams instead of one and in this case, the damage is split evenly between the two beams. The beam(s) slowly dissipates upon reaching their range limit.

Name:  夢上着 ✧ [ Obscure Lamina ]
Rank: B
Mana Cost: 100
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustained
Effect: Kaiser snaps her fingers, creating a mass of crash energy that envelopes and clings to her body. The mass pulsates from her hands every post of the duration, growing up to max 1m wide maximum. Anyone that comes into contact with it will be dealt A-rank damage and knocked 10m back, effectively dispelling the spell.


Name:  飽食 ✧ [ Gluttony ]
Rank: B
Mana Cost: 100
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Kaiser kicks her foot to activate the spell, focusing crash energy from her hands and forcing it to appear anywhere within range before it detonates over an area that is 4m in diameter, dealing damage to anyone within the blast zone and knocking them 10m back.



A-rank Spells:


  • Name: Seismic Lotus
    Rank: A
    Mana Cost: 200
    Requirements: Crash Magic
    Type: Offensive
    Element: Arcane
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: Kaiser channels her inner ballerina and spins 180 degrees in her position, emitting a powerful wave of invisible shockwaves from her hands in a circle around her that is 8m in diameter, causing damage to anything in its path and knocking anyone in the blast zone back 20m from their original position.

  • Name: Broken Beam
    Rank: A
    Mana Cost: 200
    Requirements: Crash Magic
    Type: Offensive
    Element: Arcane
    Range: 20 Meters
    Cooldown: 4 Posts
    Duration: Instant
    Effect: Kaiser clenches her fist and releases a cylindrical beam of invisible shockwaves that is 2m in diameter, causing damage to anything in its path and knocking anyone in the blast zone back 20m from their original position. The beam slowly dissipates upon reaching its range limit.

Name:  夢上着 ✧ [ Diaphanous Dreamcoat ]
Rank: A
Mana Cost: 200
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: Self
Cooldown: 4 Posts
Duration: Sustained
Effect: Kaiser snaps her fingers, creating a mass of crash energy that envelopes and clings to her body. Anyone that comes into contact with it will be dealt S-rank damage to and knocked 10m back, effectively dispelling the spell.

Name:  彼岸花 ✧ [ Autumn Equinox ]
Rank: A
Mana Cost: 200
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Kaiser opens her palms and releases crash energy over an area of 8m in diameter, with herself being the center, that deals damage to anything within the spell. If there is more than one person in the blast zone, the damage is evenly distributed among them. Anyone present within the spell dimensions upon activation is knocked 10m back.


S-rank Spells:

Name:  死の花 ✧ [ Flower of Death ]
Rank: S
Mana Cost: 500
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Kaiser opens her palm, causing crash energy to ripple over an area of 16m in diameter in the manner of a mini earthquake with herself being the epicenter, dealing damage to anyone within the blast zone and knocking them 10m back.


Name:  ‎輪廻 ✧ [ Samsara ]
Rank: S
Mana Cost: 500
Requirements: Crash Magic
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Kaiser opens her palm, creating crash energy in the form of a sphere that is 32m in diameter with herself being the center, dealing (one less rank) damage to anyone within the blast zone and knocking them 10m back.




STORY



  Ch 01: Awake & Alive


  Ch 02: La Dolce Vita


  Ch 03: Neo Dahlia


  Ch 04: Carte Blanche


Travels: ||||


QUESTS


D-RANK:

C-RANK:

B-RANK:

A-RANK:

ASTERA:

Town:

  • -


S-RANK:


CONQUESTS



  THE EAST


EVENTS


Citizens' Plea:

The Nine Heroes:

Halloween '19:

Grand Ball:

Love Is In The Air (Valentine's '20):

Grand Magic Games:

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