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Tōga’s Sheet

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#1Toga 

Tōga’s Sheet  Empty Sat Sep 23, 2023 6:43 am

Toga


Tōga’s Sheet  Yuji10




PERSONAL


Relationship: Single n' ready to mingle.

Team: Rune Knights

EQUIPMENT



Weapon: Zangetsu

Head: ???

Body: ???

Ring: ???

Cape: Birdman Cape

Companion: ???

ROLEPLAY



Normal Threads - Events - Storyline Quests


Total IC Posts: 259

Topics Completed:


Topics Ongoing:


QUESTS (22)



D-rank Quests Completed:


C-rank Quests Completed:


B-rank Quests Completed:


A-rank Quests Completed:


S-rank Quests Completed:




Last edited by Toga on Wed Jan 10, 2024 11:22 am; edited 41 times in total

#2Toga 

Tōga’s Sheet  Empty Fri Oct 27, 2023 5:43 pm

Toga


Tōga’s Sheet  Downlo10


RACE | HUMAN


Lore: Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Humans' curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.

Racial Perks:
  • Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.

  • Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.

  • Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.

  • Adaptability: Humans receive a 10% increase to all stats.

  • Man’s Best Friend: A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.


MODIFCATIONS


Modification I: Extinctas
Some beings are simply not built for the power of the aloof, almighty gods who detach themselves from the world. That's not to say they are incapable of godly power, quite the opposite. People of a passionate, battle hungry nature can just as easily reach a highter state of being and become transcenders, though their power takes on a different nature, that of Destroyer Gods like those present in many mythologies.

Upon acquiring their godly spark, the transcenders started to age at a much slower pace as their lifespan extended (100 to 300 years, with longer exceptions) and kept them in their peak health, performance, and appearance much longer.
  • The user must select a color for the glow of their eyes and body when purchasing this item. [Silver-ish-White Glow]
  • The race of the user remains the same. They simply unlock their divine spark.


Effects:
  • The user receives an increase of 10% to all their attributes.
  • The user receives an additional 10% experience when completing Good, Bad, and Neutral quests.
  • The user does not lose momentum when breaking out of bind spells.
  • The user is unaffected by knockbacks.
  • The user receives a Minor Physical Resistance.
  • The user receives a 50% discount on purchasing spells.
  • The user receives a 50% discount on purchasing spell slots.



CLASS | HUNTER



Lore: Hunters fight against supernatural beings to protect normal people from harm. They typically pursue the path of the Hunter out of necessity, or simple revenge. Perhaps a Demon slew one of their relatives, or a Vampyre rules their hometown with a cold fist. Their personalities vary in terms of how they view the supernatural. Some believe that every Vampyre must be slain, while there are a few Hunters out there that believe that not all of them are necessarily evil. There is a general consensus though that Demons got to go.

Class Perks:

  • Fearless Hunter: Fear, as used by Daemons, Nephilims, and Liches, for example, does not affect the user.

  • Slayer Access: Hunters may begin as any magic at character creation and receive a 20% discount on all Slayer magics, as well as items that offer advantages versus Vampires, Werewolves, Daemons, Nephilim, or Liches.

  • Off-Hand Slot: Hunters may wield a Hunter weapon in their Off-Hand slot



Specialization:

  • Stalker: Stalker adopt some of the features of the creatures they hunt allowing them to see as their prey does allowing them to see perfectly in the dark and sense those who have been inflicted by various dark influences such as those who are vampires, werewolves, daemons, etc within 50 meters. Stalkers rely upon potions which can be purchased as pouch items in the shop. Stalkers may possess a total of 5 potions, these may consist of multiple of the same type.



GUILD | RUNE KNIGHTS (ORG)



Lore:
The Rune Knights are a powerful organization that oversees and protects various countries within the continent. Owing to its broader recruitment policies, the Rune Knights have some of the most diverse bases both cultural and racial. Previously restrictions were placed upon various dark races, however, due to recent wide-scale revisions within the organization these were expunged entirely by relying on the goodwill of those who joined the Rune Knights rather than using dated arbitrary, and racist policies that would target commonly the most vulnerable in the community.


  • Rank: Major
  • Guild Level: 4
  • Overall Level: 4



Guild Perks: (Cumulative)

  • Corporal receive an additional 10% jewels from completing Good and Neutral Quests.

  • Sergeants may purchase the Dominator in the Gun section of the shop which may be purchased at a 50% discount.

  • Captains are always called Captain (or Cpt.) followed by their name by anyone ranked lower than them.

  • Captains receive a 20% word reduction on completing quests.

  • Majors are always called Major followed by their name by anyone ranked lower than them.

  • Majors now have access to the Lethal Eliminator mode of the Dominator.






Last edited by Toga on Tue Dec 05, 2023 2:16 pm; edited 8 times in total

#3Toga 

Tōga’s Sheet  Empty Fri Oct 27, 2023 5:53 pm

Toga


Tōga’s Sheet  Downlo11




LOST MAGIC: INFERNO DRAGON SLAYER


Description:
Dragon Slayers are a unique type of people who utilize a form of Lost Magic, Dragon Slayer Magic. Each Dragon Slayer has their own form of Magic, just like each Dragon is a master of their own element. In addition, they also have the ability to consume the element which they utilize, just as long as it is not created from their own Magic. Dragon Slayers are known to possess keener senses than those of normal humans such as smell, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.3rd Posts as Inferno Dragon Slayer

Generation: 3rd

Effects:
  • The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.

  • The user has an enhanced smell that allows them to smell anyone within a 25 meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.

  • Major Fire Resistance: The user receives a Moderate Resistance versus Fire. The Moderate Resistance of the Dragon Slayer will be replaced by a Major Resistance to their respective element when acquiring the magic as a first-generation dragon slayer.


Special Spells/Abilities





SPELLS



D-rank Spells:


C-rank Spells:


B-rank Spells:


A-rank Spells:


S-rank Spells:


STAT BREAKDOWN



Stats:
*Stats in brackets [ ] represent numbers after passive buffs are included.
  • Strength: 57 [68]
  • Speed: 46 [55]
  • Constitution: 31 [37]
  • Endurance: 60 [72]
  • Intelligence: 343 [412]
  • Mana: 4,450

Stat Perks
  • Lunge Distance & Speed [10 m/s] | Run Speed [20 m/s]
  • Damage [1xA-Rank]
  • Hit Points [2xS-Rank] | Run Duration [5 Posts] | Lunge Frequency [Once per post]
  • Pain Tolerance [S-Rank] | Weapon Mastery WC Reduction [30%]
  • Spell Training WC Reduction [50%] | Mana Cost Reduction [45%]




Last edited by Toga on Tue Dec 05, 2023 2:13 pm; edited 2 times in total

#4Toga 

Tōga’s Sheet  Empty Tue Dec 05, 2023 11:44 am

Toga



Tōga’s Sheet  Deltap10





EQUIPMENT & LOGS



C/P Headers here to add more information
color code: #ff6633



EQUIPMENT



Weapon: ???

Head: ???

Body: ???

Ring: ???

Cape: Birdman Cape

Companion: ???



Last edited by Toga on Tue Dec 05, 2023 11:50 am; edited 1 time in total

#5Toga 

Tōga’s Sheet  Empty Tue Dec 05, 2023 11:48 am

Toga


Tōga’s Sheet  Follow10








RELATIONSHIPS & PLOTS



C/P Headers here to add more information
color code: #ff6633

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