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The Magic Enhancements

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#1Jyu 

The Magic Enhancements Empty Fri Jul 19, 2019 9:12 am

Jyu
Cooldown Reduction

Fast Cast Type

Price: 1,000,000J

Description: The cooldown on a single type is reduced by one post. The user must choose which spell-type e.g. Offensive, Defensive etc.

Faster Cast Type

Price: 1,500,000J

Requirement: The user must already have 'Fast Cast Type'.

Description: The cooldown on a single type is reduced by two posts. The spell-type remains the same as the one picked before in One Post Cooldown Reduction On Type. This enhancement replaces the previous enhancement.

Elemental Enhancement

Combo-Elemental Magic

Price: 1,000,000J

Description: The user can select another element which will be combined with the current element. The elements may not conflict with each other. The spells of the magic will now consist out these two elements e.g. Frost/Wind, Lightning/Fire, Fire/Earth. Slayer Magic cannot obtain this enhancement.

Double Elemental Magic

Price: 1,000,000J

Description: The user can select another element which will be added to the magic. The user will now be able to create spells of that element as well for their magic. Slayer Magic cannot obtain this enhancement.

Triple Elemental Magic

Price: 1,500,000J

Requirement: The user must already have 'Double Elemental Magic'.

Description: The user can select another element which will be added to the magic. The user will now be able to create spells of that element as well for their magic. It replaces Double Elemental Magic. Slayer Magic cannot obtain this enhancement.

Spell Enhancement

Increased AoE

Price: 500,000J

Description: The AoE size of the user's spells are increased by one rank.

Spell Overcharge

Price: 1,500,000J

Description: The user selects a certain type (Offensive, Defensive etc.) which will increase its potency by one rank higher i.e A S-Rank Offensive spell with Overcharge deals 2x S-Rank Damage, this does not impact any other variable of the spell. This enhancement cannot be purchased for a particular spell-type if the magic already has a Spell Overcharge on it via the shop nor if a class is already increasing the rank.

Homing

Price: 1,500,000J

Description: The user may create homing spells which will chase a target upon being cast. The user must choose the target upon casting the spell and cannot suddenly change targets. The homing movement does not require hand gestures. Homing Spells can't make illogical movements such as sharp turns and will move in arcs and curves instead when needed to switch direction.

Spell Fury

Price: 1,000,000J

Description: The spells of the user travel at double speed, but half the range.

Flat Cost AoE

Price: 1,500,000J

Description: The user does not have to pay additional mana per person standing in their Healing, Buffing, or Debuffing Area of Effect spells.

Moving AoE

Price: 1,000,000J

Description: The user can control the movement of their AoE, however, they must remain stationary and use hand/arm gestures to make the AoE spell move. The gestures cannot be avoided even if the user picks up something that removes gestures for movement control. The spell can no longer be controlled when the user moves.

Invisible Magic Circles

Price: 1,500,000J

Description: Spells cast no longer create magic circles on the caster or on the target location.

Spell Modifiers

Mana Burn

Price: 1,000,000J

Description: The selected spell-type removes mana from their target equal to one rank lower than the spell.

Focused Debuff

Price: 500,000J

Description: This enhancement allows the user to actively focus their Debuff to their enemies directly within Area of Effect Spells.

Focused Healing & Buff

Price: 500,000J

Description: This enhancement allows the user to actively focus their Buffing and Healing to their allies directly within Area of Effect Spells.

Debuff on Hit

Price: 1,000,000 Jewels

Description: This enhancement causes the selected spell-type to also debuff the target for one post equivalent to the spell's rank. This must be defined on spell creation.

Bind on Hit

Price: 1,000,000 Jewels

Description:  This enhancement causes the selected spell-type to apply a binding effect equal to the rank of the spell for one post.

Limb Cripple

Price: 1,500,000 Jewels

Description: This enhancement causes the user's damaging spells to curse their opponents causing permanent injury to their limbs if damaged directly. Limbs damaged in this way cannot be healed over the course of a topic.

Armor Piercing

Price: 1,500,000 Jewels

Description: The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.

Life Steal

Price: 1,000,000 Jewels

Description: This enhancement causes the user to heal-based off of one ranks lower of the damage that they inflict through their spells. This impacts overall durability and does not recover limb durability.

Damage Over Time

Price: 1,500,000J

Description: The Offensive spells of the user cause Damage over Time when the target is hit. When a target is hit, the damage will linger for one additional post and receive half the spell damage in the next post at the same area.

Blind on Hit

Price: 1,000,000J

Description: The spells of the user apply Half-Blind when hitting a target for with their D, C, and B-rank Offensive-type spells. When hitting a target with A and S-rank Offensive-type spells, a Full-Blind will be applied. The blind lasts for 2 posts.

Deafen on Hit

Price: 500,000J

Description: The spells of the user apply Half-Deafen when hitting a target for with their D, C, and B-rank Offensive-type spells. When hitting a target with A and S-rank Offensive-type spells, a Full-Deafen will be applied. The deafen lasts for 2 posts.

Spell Phasing

Price: 1,500,000J

Description: The select spell-type can phase through all other spells of the user without affecting the other spell.

Spell Knock-Back

Price: 1,000,000J

Description: The select spell-type always knockback the target 5 meters away upon impact.



Last edited by Jyu on Fri Apr 29, 2022 9:41 am; edited 2 times in total

#2Jyu 

The Magic Enhancements Empty Fri Jul 19, 2019 9:16 am

Jyu
Resistance

Minor Elemental Resistance

Price: 1,000,000J

Description: The user gains a minor resistance to their magic's element, if the magic has more than one element, they must select which element they gain a resistance to.

Moderate Elemental Resistance

Price: 1,500,000J

Requirement: The user must already have 'Minor Elemental Resistance Enchantment'.

Description: The user gains a moderate resistance to their magic's element. The element remains the same as the one picked before in Minor Elemental Resistance Enchantment. This enhancement replaces the previous enhancement.

Misc

Additional Spell-Type

Price: 1,000,000J

Description: The user may select a new spell-type (except for Summoning) that they can use for their magic as a normal type.

Elemental Superiority

Price: 1,000,000J

Description: This removes the elemental weakness of their magic. This does not work for magics that have combined elements or multiple elements.

Body Defense

Price: 1,000,000J

Description: The user can create body coating defensive spells at any rank.

Holder Magic

Price: 1,000,000J

Description: The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.

Note: The user will receive a rare weapon from their selected weapon-type if this is Enhancement is selected during Character Creation.  

Race Focus

Price: 500,000J

Description: The users magic deals one ranks higher worth of damage to a certain race. The user must select which race upon purchasing. It will be displayed as Race Focus - Vampire for example. This cannot be used against starter races.

Self-Immunity

Price: 2,500,000J

Description: This enhancement causes the user to become immune to any damage that their magic deals. This effect is not applied to the user's equipment.

#3Jyu 

The Magic Enhancements Empty Mon Feb 21, 2022 5:01 pm

Jyu
Summoner Enhancements

Fast Cast Summoning

Price: 1,000,000J

Description: The cooldown on Summoning-type is reduced by 1 post.

Restriction: This enhancement cannot be purchased if you already possess Fast Cast Type or Faster Cast Type nor can those enhancements be purchased once you purchase this enhancement.

Faster Cast Summoning

Price: 1,500,000J

Requirement: The user must already have 'Fast Cast Summoning'.

Description: The cooldown on Summoning-type is reduced by 2 posts.

Restriction: This enhancement cannot be purchased if you already possess Fast Cast Type or Faster Cast Type nor can those enhancements be purchased once you purchase this enhancement.

Minor Elemental Resistance Summon

Price: 1,000,000J

Description: Summons receive a Minor Resistance to your element.


Moderate Elemental Resistance Summon

Price: 1,500,000J

Requirement: The user must already have 'Minor Elemental Resistance Summon Enchantment'.

Description: Summons receive a Moderate Resistance to your element. This replaces Minor Elemental Resistance Summon.

Minor Physical Resistance

Price: 2,000,000J

Description: Summons may receive a Minor Physical Resistance in return for a Minor Magical Weakness. The summon receives 1 rank lower from physical damage, however, they receive 1 rank higher in damage from magical damage.

Use: You may apply this to a summon during the summon creation process.

Minor Magical Resistance

Price: 2,000,000J

Description: Summons may receive a Minor Magical Resistance in return for a Minor Physical Weakness. The summon receives 1 rank lower damage from magical damage, however, they receive 1 rank higher in damage from physical damage.

Use: You may apply this to a summon during the summon creation process.

Additional Summon Spell Type

Price: 1,000,000J

Description: This unlocks a new spell-type of your choice for your summons.

Use: Upon purchasing this enhancement, please state which new type you would like to unlock for your summons.

Summon: Swarmer

Price: 2,500,000J

Description: You unlock the ability to create Swarmer summons.

Use: Upon spell creation, you must assign the newly made summon as a Swarmer.

Juggernaut:
  • Swarmers are summoned in groups of 4 at the mana cost of 1 summon.
  • Statistics and durability for Swarmers are half.
  • Swarmers take up 1 Summon Slot on the field when used despite being 4 separate summons.


Summon: Juggernaut

Price: 2,500,000J

Description: You unlock the ability to create Juggernaut summons.

Use: Upon spell creation, you must assign the newly made summon as a Juggernaut.

Juggernaut:
  • Juggernauts have double durability (bonus durability is capped at 2x S-rank).
  • Juggernauts deal one rank higher Physical Damage.
  • Juggernauts can't cast spells.
  • Juggernauts take up 2 Summon Slots on the field when used despite being 1 summon.


Summon: Caster

Price: 2,500,000J

Description: You unlock the ability to create Caster summons.

Use: Upon spell creation, you must assign the newly made summon as a Caster.

Caster:
  • Casters receive an additional copy of the spells assigned to them (except for D-rank spells).
  • The additional copy is one rank lower than the original spell and has its own cooldown.
  • The additional copies don't take up any slots.
  • Spells cast by Casters are considered Overcharged.
  • Casters cannot deal any damage except via spells.
  • Casters have half durability.

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