Yuurei was wondering what was going to happen right now; his eyes never left the Shogun, but when he heard voices and felt the vibration in the air of those approaching, he knew it wasn’t just going to be Mishiko and when he heard Jikan’s words, he would smile.
“Thanks for the reassurance. We should talk later Jikan, I think it’s something we should have done a while back.” He said as he knew now was not the time and place for that.
Yuurei would see more people showing up. One was Kaito, which he didn’t speak, which was normal. Another was a young girl, or woman who seemed to be recording today’s event; she seemed religious due to the words she spoke.
The next person was a man, which Yuurei knew nothing about, but only that he was the leader of Eternal Nightmare, Jin. A few things he learned about him were through rumors and articles. It wouldn’t take long, but the final person would show up and that was Alisa. He wanted to chat with her about Esperia but just shrugged it off as it wasn’t his business.
It was then the Shogun spoke, addressing Mishiko and he would shake his head. Let’s get this fight going right? That was when the attack sprung out. It had gone right by Jikan, and Yuurei was impressed and excited about what was happening.
“We starting now, let’s go!” He said as he noticed that Mishiko’s armor had been shredded into nothing.
His eyes widen as that wasn’t good. He would look over to this second person and he would look at Renji.
“You take care of the crazy woman with the weird abilities. Keep her occupied.” He said as he rushed off to the side and stood about ten meters away from her and Meinu.
He knew what he told Renji, but this was something he had to do while he had the chance. His attack would come after Mishiko and her companion's attack and he would make sure to line up his attack with both the Shogun and her pet. He would lift his left arm into the air and then swing straight down with such force a power behind it. While doing that everyone would hear Yuurei screaming one word.
“Excalibur!” He shouted as a huge beam of light would spread out in a cone and deal damage to anybody and anything caught in the path of the attack.
Renji saw this and he would shake his head as he could tell that Yuurei was going to enjoy this like nobody else. This battle hungry lunatic wanted to test his might against the Shogun over everything. Renji, on the other hand, would move a bit closer as he waited for Yuurei’s attack to go through, whether he had missed or not he would also do something similar to his friend’s attack. He could see that the Jeweled Sword Zelretch was covered in Yuurei’s light aura, giving the weapon the light attribute. This meant it would work better with him now than it would before.
Wherever those two would land after Yuurei’s and Mishiko’s attacks he would thrust the staff straight at them and unleash Sprengen on the two of them while avoiding his allies. A devastating pulse of pure light mana would spread straight toward the two of them and cause damage to them both if they stood there.
- Combat Log:
- Yuurei's excited for the battle to begin moves and is now ten meters away from the Shogun.
- Yuurei Lines up his attack with the Shogun and Meinu after Mishiko and Ota's attacks goes through and unleashes Excalibur attempting to do 3xS rank damage to the Shogun due to his Shinigami eye, and overcharge, and 2xS rank damage to Meinu.
- Renji waits for their attacks to finish and lines up his attack with the Shogun and Meinu, making sure not to hit Yuurei along the way and unleashes Sprengen attempting to do 2xS rank damage to the Shogun and Meinu.
- Renji doesn't lose mana and uses Kaleidoscope for this turn as Yuurei made the staff light attribute for the topic.
- Spells Used:
Name: Excalibur
Rank: S
Mana Cost: 500
Requirements: Excalibur
Type: Offensive
Element: Light
Range: 25 meters
Cooldown: 5 posts
Duration: Sustain
Effect: The user cries out the name of the sword and summons its full power with a devastating swing, firing a powerful beam of light that spreads out in a cone, dealing damage to anybody caught in its path. The cone spreads up to 16 meters width at maximum range and deals S-rank damage. Colliding with objects and other spells doesn't reduce the damage of this spell. This spell cannot be nullified.
Name: Sprengen
Rank: S
Mana Cost: 500
Requirements: Jeweled Sword Zelretch
Type: Offensive
Element: Earth
Range: 25 meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user thrusts Zelretch out at a target, shooting out a wide, devastating pulse of pure mana that spreads out in a cone up to 16 meters wide at the peak range of 25 meters away, dealing 2S-rank damage to anything caught in its path.
- Renji Appearance:
- Stats:
Strength: 1001 1121 (1001+120) (Giant Fork), 1151 (1001+150) (Gae Bolg)
Speed: 1119
Constitution: 1001
Endurance: 1001
Intelligence: 1001
Mana: 125/23,105 (21,105+2,000)
75% reduction on item spells due to Intelligence (30%), Drakkon’s Helmet (20%), Elemental synergy (20%), Berserker’s Suit (5%)
4xS-Rank Damage
Lunge Distance & Speed 25 m/s
Run Speed 55 m/s (Uriel's Ring)
8xS-Rank Hit Points
11 Run Duration Posts
Lunge Frequency Seven times per Post
6xS-Rank Pain Tolerance
- Equipment:
Kami No Chikara
5x S rank Durability Legendary Master Fist
Divine Calves: Kami no Chikara grants the user more power to their calves. This grant the user the ability to improve their jump and lunge by 5 meters.
Seraphim’s Retribution Kami no Chikara has a unique effect. While the user is wearing this item, they are able to ignore armor and deal damage straight to their target's constitution. The user is allowed to do this with anything physical that they attack with.
Monstrous Constitution Kami no Chikara grants the user the ability to last longer in doing things in combat. While they have this on them, this allows them to run for 1 post longer than usual.
Midas' Gauntlet
+6x S-Rank Durability Legendary Master Fist
Midas' Touch: Should a limb become hindered as a result of being damaged by the Midas' Gauntlet, the limb will turn into gold for the remainder of the topic. The affected limb cannot be healed anymore.
Midas' Greed: The user receives an additional 20% jewels based on the Fight Regulations when defeating an opponent.
Yin
+6x S-Rank Durability Legendary Master Fist
Yin Finesse: The precision of the Yin half allows the user to overcome obstacles such as armor and shields. This gives the user the ability to ignore armor when hitting a target.
Strength of Spirit: The user has found a balance between themselves and the spiritual side of Yin. This gives the user a minor resistance to Magical Damage.
Inner Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their magic by 20%.
Yang
+6x S-Rank Durability Legendary Master Fist
Yang Power: The sheer power of the Yang half allows the wielder to ignore the resistances on their target or their equipment
Strength of Body: The user has found a balance between themselves and the physical side of Yang. This gives the user a minor resistance to physical damage.
Outer Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their items by 20%.
Urdurain
Indestructible: The item is indestructible.
Vacuum Gun
2x S-Rank Durability
Giant Fork
2x S-Rank Durability
Gae Bolg
3x S-Rank Durability
Barbed Spear that Pierces with Death: Enemies stabbed by Gae Bolg are immediately afflicted by the hindered status on the damaged limb. This hindered status cannot be healed. Additionally, they take a Constitution debuff equivalent to the rank of the damage dealt. The debuff lasts for two turns and does not stack, however it can be refreshed with additional hits.
Physical Armor piercing: Gae Bolg's high piercing power allows it to ignore armor worn by opponents.
Zabimaru
3x S-Rank Durability
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
Howl: The segments of Zabimaru can grow in length tremendously. The segments are connected by a stretchable thread, making Zabimaru more useful as a whip than an actual sword, however, it can serve as a regular sword just as easily. Upon swinging the sword, the user can extend the blade and make it serve as a cutting whip. It takes two seconds for the weapon to reach its maximum size. The cooldown and mana cost applied to this effect is based on the selected length increase. The user must clearly describe the selected length when using this spell.
Up to 2 Meters: 0 Post Cooldown (100 Mana)
Up to 4 Meters: 1 Post Cooldown (200 Mana)
Up to 6 Meters: 2 Post Cooldown (300 Mana)
Up to 7 or 8 Meters: 3 Post Cooldown (400 Mana)
Up to 9 or 10 Meters: 4 Post Cooldown (500 Mana)
Stormcaller
3x S-Rank
Thunderclap: When an arrow hits a target, it produces a loud thunder like sound. This sound is powerful enough to deafen the target and those around them equivalent to the area of the effect of the spell rank for three posts, with the exception of the user.
Excalibur
3x S-Rank
Mana blade: When dealing damage, the user can choose whether to deal magical damage instead of physical, causing the blade to light up.
Avalon: Excalibur's scabbard is almost as famous as the blade itself, with its powerful mana providing partial immortality to the wielder, slowing their aging and recovering injuries. This recovers B-rank damage per turn, prioritizing life threatening wounds.
Jeweled Sword Zelretch
Kaleidoscope: Zelretch was famed for his ability to draw mana from parallel worlds through his crystals, and the staff allows a wielder to use a fraction of this power. Every turn, they may spend up to bonus 400 bonus Mana from Jeweled Sword Zelretch. This mana can only be used on spells cast through the staff. If the mana is not used it disappears.
Monarch's Golden Guise
3x S-Rank
Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their spells.
Increased Range: The receives has an increased range of 10 meters on their spells
AoE Boost: The user receives an increased AoE size of 10 meters on their spells.
Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
Purchase Discount: The user receives a discount of 50% on purchasing spells instead of training them.
Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation.
Rat King’s Circlet
3x S-Rank Durability
Rat King's Tongue: The user can communicate with rats.
Rat King's Pestilence: The user is ridden with sickness. Thus, upon dealing physical damage to a target, damage over time is applied to the target on the same limb. The damage over time bypasses equipment and deals damage directly to the Constitution and Endurance of the target. The effect does not stack on the same limb, however, it does reset the additional damage back to B-rank if the same limb is hit again while the effect is running on a target.
In the first post, in addition to the physical damage, the target receives B-rank magical damage (Darkness) on the same limb.
In the second post, the target receives C-rank magical damage (Darkness) on the same limb.
Lastly, in the third post, the target receives D-rank magical damage (Darkness) on the same limb.
The damage over time can be stopped by applying a Healing-type spell that is one rank higher than the direct damage that is going to be applied in the next turn. The healing must either be applied to the limb or via an AoE. Should the target be affected by Rat King's Pestilence on multiple limbs, the AoE will only cancel the damage over time on a single limb. The target may choose which limb as long as the rank of the Healing-type spell is high enough to cancel it.
Wilds Cowl
2x S-Rank Durability
Dune Explorer: The user receives a Minor Resistance versus Earth-type moves.
Quick Draw: The user receives a 1 post cooldown reduction on Ranged-type weapons.
Long Shot: The user receives a 10 meters range increase to their Ranged-type weapons.
Explosive Shot: The user receives a 5 meter increase to the radius or diameter of the AoE-type spells on their Ranged-type weapons.
Lord Drakkon’s Helmet
4x S-Rank Durability
Photon Regeneration: The energy that comes from the helmet runs through the user wearing this helmet. The items that are being wielded by the user find themselves regenerating faster giving all light item spells to gain a cooldown reduction of 2 posts.
Lerzar's Dreadwatcher
3x S Rank Durability
Hashashin's Creed
3x S rank Durability
Art of Assassination #12: The user is completely soundless when they move around.
Art of Assassination #34: The user cannot be detected by any sensory spells.
Art of Assassination #57: The user becomes unnaturally nimble, allowing them to jump up 5 meters high effortlessly and land gracefully from extreme heights without hurting themselves.
Berserker’s Suit
Berserker's Madness: While wearing the armor, the user feels as if they want to use their abilities more often than usual. Still, for some reason, it is in tune with light, which causes all light item spells to gain a cooldown reduction of 1 post.
Inner Tuning: While wearing the armor the user feels oddly more in tune with magical tools. It allows them to use things better than they could before. This allows them to have a 5% mana cost reduction on the spells attached to their items.
Shadowguile
2x S-Rank Durability
Shadowstep: The user receives a 10% increase to their Base Speed.
Smogstep: As long as Smogwalker is sustained, the user receives a 20% increase in their Base Speed. This replaces Shadowstep.
Dark Knight’s Cuirass
2x S-Rank Durability
Dark Knight's Movement: The user is full soundless.
Dark Knight's Movement: The user is near Half invisible. This can stack only with the "Dark Knight's Vengeance" spell listed below.
Arachnida
+2x S-Rank Durability
Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Sea Dragon King's Earrings
+3x S-Rank Durability
Uriel's Ring
+2 S-Rank
Uriel’s Speed: Uriel blesses those who wear this ring with a better acceleration than before. They can move at full speed within 2 seconds instead of the normal 4 seconds.
Uriel’s Rush: Uriel blesses the equipment of those who wear this ring. This allows the user to run 5 m/s faster than they normally can when wearing the ring.
Wyrd's Weaver Cape
2x S-Rank
Weaver: The cape can move on its own accord, is highly aware of its surroundings, and will always try to protect its wearer from incoming damage while worn. When its wearer is being attacked and is unable to defend themselves or is unaware of the attack, the cape can automatically move in such a way to block the incoming attack by taking the damage itself. This is not a mandatory action for the cape to perform though.
School Bag
2x S-Rank
Bound Items: If the School Bag is destroyed all items that were summoned through the bag of holding spell are also destroyed.
- Migi's Arm:
Flexible Flesh: Capable of manipulating the affected hand like it were clay, Migi can create an assortment of appendages and converse with the user, these appendages give the user extended to reach up to 2 meters away from them.
Double Life: The arm of the user with the modification is considered as having its own durability and as a consequence must be knocked out or maimed separately for the user to be knocked out in the topic.
Spongy Core: The impacted arm received a minor physical and magical resistance, this effect does not stack with other instances of resistance instead the higher one will override it.
- Shinigami's Red Eye:
When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.