Yuurei didn’t lunge backward; the young man could move and run backward twenty meters, which was a feat someone of his speed could do in a second. This wouldn’t bring him to pause or anything of the sort, so he would be able to do what he could next. He was twenty meters away from Esperia and twenty meters away from One. The woman’s appearance had begun to change, and while doing that she had snapped her fingers. This would bring him to believe that she had planned something, and it was most likely a casting motion like the wave of his hand to summon his equipment.
His rushed back wouldn’t come to a stop anymore, and it was due to her snapping both her fingers. She had done something, and his neck would tingle, which meant that something bad was coming his way and from her direction. She attacked first when he didn’t even do anything, but that was fine. He shifted his way the moment his feet touch the ground, and he would move right and away from Esperia’s attack.
The two-second mark would kick in, and he would be at full speed rushing to the right side and away from Esperia. He would be moving at fifty meters per second avoiding the first spell and running and avoiding the second spell. It would take the first one, one second to reach him, but he dodged it by continuing his motion in running. The second one overlapped the first one, but since it was on top of the first one without a right or left to it, then it was just on top of each other, which made it easier for him to avoid since he didn’t lunge but ran instead.
While he had run away from the danger that had come from Esperia he let go of the string that was on Stormcaller activating its effect. He would shoot the magical arrow into the air as he wondered which of the enemies it would hit. Yuurei would end up next to Kaito before he came to a stop because of what happened next from One.
After this happened, Yuurei would come to a stop; a light would appear throughout the area and he would become frozen in place. He wasn’t sure what the fuck was happening, but it seemed like this damn robot had something to do with it. He would look at One and wonder what he was going to do. He would look at Kaito and wonder if he would be able to do anything here, or if they were screwed.
If he couldn’t do anything, Yuurei would be hit by the splinter and he would feel the sting, but it didn’t hurt. He would look at One as it would seem like he had given up before the fight could begin. Still, even if it seemed like a win for Yuurei and Kaito, Esperia had made an enemy out of him. He wouldn’t attack Blue Pegasus, but Esperia wouldn’t be safe from here on out.
"Alright, we will take you in. After hurting a child you do need to be checked on." He said as he would get ready to escort him to Talaz Lagaar where he had belonged.
- Stats:
Strength: 927 (847+40+40) (Lord Drakkon’s Helmet, Berserker’s Suit), 977 (927+50) (Hassan’s Cursed Arm)
Speed: 881 (1001-60-60) (Lord Drakkon’s Helmet, Berserker’s Suit)
Constitution: 1001
Endurance: 1001, 1051 (1001+50) (Hassan’s Cursed Arm)
Intelligence: 1001
Mana: 20,655/20,905 (18,905+2,000) Remaining
75% reduction on item spells due to Intelligence (30%), Drakkon’s Helmet (20%), Elemental synergy (20%), Berserker’s Suit (5%)
3xS-Rank Damage
Lunge Distance & Speed 22.5 m/s
Run Speed 50 m/s (Uriel's Ring)
8xS-Rank Hit Points
10 Run Duration Posts
Lunge Frequency Six times per Post
6xS-Rank Pain Tolerance
- Equipment:
Midas' Gauntlet
+6x S-Rank Durability Legendary Master Fist
Midas' Touch: Should a limb become hindered as a result of being damaged by the Midas' Gauntlet, the limb will turn into gold for the remainder of the topic. The affected limb cannot be healed anymore.
Midas' Greed: The user receives an additional 20% jewels based on the Fight Regulations when defeating an opponent.
Yin
+6x S-Rank Durability Legendary Master Fist
Yin Finesse: The precision of the Yin half allows the user to overcome obstacles such as armor and shields. This gives the user the ability to ignore armor when hitting a target.
Strength of Spirit: The user has found a balance between themselves and the spiritual side of Yin. This gives the user a minor resistance to Magical Damage.
Inner Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their magic by 20%.
Yang
+6x S-Rank Durability Legendary Master Fist
Yang Power: The sheer power of the Yang half allows the wielder to ignore the resistances on their target or their equipment
Strength of Body: The user has found a balance between themselves and the physical side of Yang. This gives the user a minor resistance to physical damage.
Outer Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their items by 20%.
Urdurain
Indestructible: The item is indestructible.
Vacuum Gun
2x S-Rank Durability
Giant Fork
2x S-Rank Durability
Gae Bolg
3x S-Rank Durability
Barbed Spear that Pierces with Death: Enemies stabbed by Gae Bolg are immediately afflicted by the hindered status on the damaged limb. This hindered status cannot be healed. Additionally, they take a Constitution debuff equivalent to the rank of the damage dealt. The debuff lasts for two turns and does not stack, however it can be refreshed with additional hits.
Physical Armor piercing: Gae Bolg's high piercing power allows it to ignore armor worn by opponents.
Zabimaru
3x S-Rank Durability
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
Howl: The segments of Zabimaru can grow in length tremendously. The segments are connected by a stretchable thread, making Zabimaru more useful as a whip than an actual sword, however, it can serve as a regular sword just as easily. Upon swinging the sword, the user can extend the blade and make it serve as a cutting whip. It takes two seconds for the weapon to reach its maximum size. The cooldown and mana cost applied to this effect is based on the selected length increase. The user must clearly describe the selected length when using this spell.
Up to 2 Meters: 0 Post Cooldown (100 Mana)
Up to 4 Meters: 1 Post Cooldown (200 Mana)
Up to 6 Meters: 2 Post Cooldown (300 Mana)
Up to 7 or 8 Meters: 3 Post Cooldown (400 Mana)
Up to 9 or 10 Meters: 4 Post Cooldown (500 Mana)
Stormcaller
3x S-Rank
Thunderclap: When an arrow hits a target, it produces a loud thunder like sound. This sound is powerful enough to deafen the target and those around them equivalent to the area of the effect of the spell rank for three posts, with the exception of the user.
Excalibur
3x S-Rank
Mana blade: When dealing damage, the user can choose whether to deal magical damage instead of physical, causing the blade to light up.
Avalon: Excalibur's scabbard is almost as famous as the blade itself, with its powerful mana providing partial immortality to the wielder, slowing their aging and recovering injuries. This recovers B-rank damage per turn, prioritizing life threatening wounds.
Jeweled Sword Zelretch
Kaleidoscope: Zelretch was famed for his ability to draw mana from parallel worlds through his crystals, and the staff allows a wielder to use a fraction of this power. Every turn, they may spend up to bonus 400 bonus Mana from Jeweled Sword Zelretch. This mana can only be used on spells cast through the staff. If the mana is not used it disappears.
Monarch's Golden Guise
3x S-Rank
Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their spells.
Increased Range: The receives has an increased range of 10 meters on their spells
AoE Boost: The user receives an increased AoE size of 10 meters on their spells.
Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
Purchase Discount: The user receives a discount of 50% on purchasing spells instead of training them.
Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation.
Rat King’s Circlet
3x S-Rank Durability
Rat King's Tongue: The user can communicate with rats.
Rat King's Pestilence: The user is ridden with sickness. Thus, upon dealing physical damage to a target, damage over time is applied to the target on the same limb. The damage over time bypasses equipment and deals damage directly to the Constitution and Endurance of the target. The effect does not stack on the same limb, however, it does reset the additional damage back to B-rank if the same limb is hit again while the effect is running on a target.
In the first post, in addition to the physical damage, the target receives B-rank magical damage (Darkness) on the same limb.
In the second post, the target receives C-rank magical damage (Darkness) on the same limb.
Lastly, in the third post, the target receives D-rank magical damage (Darkness) on the same limb.
The damage over time can be stopped by applying a Healing-type spell that is one rank higher than the direct damage that is going to be applied in the next turn. The healing must either be applied to the limb or via an AoE. Should the target be affected by Rat King's Pestilence on multiple limbs, the AoE will only cancel the damage over time on a single limb. The target may choose which limb as long as the rank of the Healing-type spell is high enough to cancel it.
Wilds Cowl
2x S-Rank Durability
Dune Explorer: The user receives a Minor Resistance versus Earth-type moves.
Quick Draw: The user receives a 1 post cooldown reduction on Ranged-type weapons.
Long Shot: The user receives a 10 meters range increase to their Ranged-type weapons.
Explosive Shot: The user receives a 5 meter increase to the radius or diameter of the AoE-type spells on their Ranged-type weapons.
Lord Drakkon’s Helmet
4x S-Rank Durability
Photon Regeneration: The energy that comes from the helmet runs through the user wearing this helmet. The items that are being wielded by the user find themselves regenerating faster giving all light item spells to gain a cooldown reduction of 2 posts.
Lerzar's Dreadwatcher
3x S Rank Durability
Hashashin's Creed
3x S rank Durability
Art of Assassination #12: The user is completely soundless when they move around.
Art of Assassination #34: The user cannot be detected by any sensory spells.
Art of Assassination #57: The user becomes unnaturally nimble, allowing them to jump up 5 meters high effortlessly and land gracefully from extreme heights without hurting themselves.
Berserker’s Suit
Berserker's Madness: While wearing the armor, the user feels as if they want to use their abilities more often than usual. Still, for some reason, it is in tune with light, which causes all light item spells to gain a cooldown reduction of 1 post.
Inner Tuning: While wearing the armor the user feels oddly more in tune with magical tools. It allows them to use things better than they could before. This allows them to have a 5% mana cost reduction on the spells attached to their items.
Shadowguile
2x S-Rank Durability
Shadowstep: The user receives a 10% increase to their Base Speed.
Smogstep: As long as Smogwalker is sustained, the user receives a 20% increase in their Base Speed. This replaces Shadowstep.
Dark Knight’s Cuirass
2x S-Rank Durability
Dark Knight's Movement: The user is full soundless.
Dark Knight's Movement: The user is near Half invisible. This can stack only with the "Dark Knight's Vengeance" spell listed below.
Arachnida
+2x S-Rank Durability
Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Sea Dragon King's Earrings
+3x S-Rank Durability
Uriel's Ring
+2 S-Rank
Uriel’s Speed: Uriel blesses those who wear this ring with a better acceleration than before. They can move at full speed within 2 seconds instead of the normal 4 seconds.
Uriel’s Rush: Uriel blesses the equipment of those who wear this ring. This allows the user to run 5 m/s faster than they normally can when wearing the ring.
Wyrd's Weaver Cape
2x S-Rank
Weaver: The cape can move on its own accord, is highly aware of its surroundings, and will always try to protect its wearer from incoming damage while worn. When its wearer is being attacked and is unable to defend themselves or is unaware of the attack, the cape can automatically move in such a way to block the incoming attack by taking the damage itself. This is not a mandatory action for the cape to perform though.
School Bag
2x S-Rank
Bound Items: If the School Bag is destroyed all items that were summoned through the bag of holding spell are also destroyed.
- Hassan's Cursed Arm:
Cursed Strength: The arm has an increased Strength of 50.
Cursed Endurance: The arm has an increased Endurance of 50.
Greater Cursed Hand: The range of Cursed Hand changes to 10 meters when the user has done 200 roleplay posts after obtaining Hassan's Cursed Arm and used it at least 6 times in combat in which they won against someone ranked equal or higher than themselves. The posts and battles from Great Cursed Hand count towards the requirement of Greater Cursed Hand.
- Shinigami's Red Eye:
When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
- Renji Starlight:
Exceed’s Spirit: Renji grants an aura that helps his partner fend off magic from those they fight against. This allows their partner to get a minor magic resistance to spells being used on them.
Exceed’s Dominance: Renji grants an aura that helps his partner fend off physical hits from those they fight against. This allows their partner to get a minor physical resistance to attacks landing on them
Spirit Burn: Renji’s blessing allows their partner to do things they couldn’t do before. This allows the user to have additional effects when physically striking someone. When the target is hit, they will lose the equivalent of one rank lower worth of mana.
Exceed's Push: Renji's ability to want to help Yuurei all the time brings him to push his partner in a certain way. While Renji is around, all of Yuurei's item spells gain an increase in speed by 5 meters per second.
- Spell Used:
Name: Wrath of the Storm
Rank: S
Mana Cost: 1000
Requirements: Stormcaller Bow
Type: Offensive
Element: Lightning
Range: ~
Cooldown: Once Per Topic
Duration: Sustain
Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every enemy in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.
- Combat Log:
- If One's move had stopped everybody from doing anything at all then the only event that occur is that Esperia made an enemy out of him and he would be next to Kaito still.
- Yuurei had run back in the previous post, so the moment he "lunged back" was actually him running backward or jogging backward since he can't go into a full spring in a second.
- Yuurei sensed your hostile attacks coming with his necklace at the moment of his step back, his step back would shift to him running to his right and putting him in running at full speed.
- Yuurei would avoid both your spells, since the second spell just overlapped the first spell since Yuurei never lunged to a second place.
- While running away from the initial run, he shot his arrow and activated Wrath of the Storm and he would randomly hit Esperia or One. He basically is ran next to Kaito before freezing in place.
- Esperia 1-50, One 51-100, if these moves happened someone is losing 2s Rank worth of Health