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Guild Creation Review

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#1Gamemaster 

Guild Creation Review Empty on Thu Oct 22, 2020 6:29 am

Gamemaster
In order to get a moderator review your guild creation, post in this topic.

Code:

<table width="400" style="background: #121212; border: solid 5px #242a49; border-radius: 10px; padding: 2em; line-height: 160%;"><tr><td><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> GUILD NAME HERE</p>

<center><img class="purpimg" src="https://i.imgur.com/SoQzUCb.jpg" width="428"/></center>

This is where you put the general description of your guild. It is the overarching idea that formed you guys; It is your goal; It is your credence. This is your chance to explain to anyone who knows nothing about you what your guild is about. Please include within your description what alignment you would classify your guild as; Good, Evil, or Neutral. Try to be impartial! Once S3 starts, the Royal or Noble factions may change your guilds alignment at any given time due to what is occurring IC, and it is better to reflect who you are early rather than have it changed on you.

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> REGULATIONS</p>

<center><img class="purpimg" src="https://i.imgur.com/qxzEoS9.jpg" width="428"/></center>
[list]
[*]This is where you place your regulations for your guild. These should be the rules and laws in which your members must govern by.

[*]Users may look at any of the guilds that currently exist, or other WIPs, in order to get an idea of what sort of regulations they would like to use.

[*]These regulations can be relatively relaxed, or extreme. Remember it is up to the creator. If you'd like a strict guild with severe consequences, that is fine. However, keep in mind you must appeal to your member base.

[*]The regulations must be things your members are required to do, or are expected to do. There can also be punishments for those who fail to meet the criteria.
[/list]
<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> BUILDING</p>

<center><img class="purpimg" src="https://i.imgur.com/g1Ht2Tz.jpg" width="428"/></center>

This is where you describe your guild's location. You may be pretty imaginative with it, however, keep in mind it's just a building. You do not have an advanced defense system that'll fight your battles; Just a cool house where your members call home.

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> MASTER</p>

<center><img class="purpimg" src="https://i.ytimg.com/vi/0Zz5Bp-ybFE/maxresdefault.jpg" width="428"/></center>

This will be the current, acting Guild Master. Should the Guild Master ever change, this part of the page will be updated to reflect that change. However, the old Masters will be recorded in an index, so make sure to describe yourself.

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> TITLES</p>
[list]
[*][color=#ffffff][b]Title:[/b][/color] This is where you can create up to 4 titles for your guild.

[*][color=#ffffff][b]Title:[/b][/color] These titles can grant little bonuses to the members who hold them.

[*][color=#ffffff][b]Title:[/b][/color] These bonuses must be in the form of spells.

[*][color=#ffffff][b]Title:[/b][/color] At Guild Creation, the guild master may select two title spells.
[/list]
<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> PERKS</p>

[color=#ffffff][b]Level 0:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] This is where you decide the perks that come with your guild, based on the level an individual has reached within that guild.
[/list]
[color=#ffffff][b]Level 1:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] There can be multiple small perks per level.
[*][color=#ffffff][b]Name:[/b][/color] Or larger, single perks per level. It's up to you!
[/list]
[color=#ffffff][b]Level 2:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] These are some of the things that will truly separate your guild from the rest. So think about what it is you wish to offer!
[/list]
[color=#ffffff][b]Level 3:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] Those joining upon guild creation will start level 3.
[*][color=#ffffff][b]Name:[/b][/color] This includes normal members as well as the guild master.
[/list]
[color=#ffffff][b]Level 4:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] Keep in mind, some current guilds have better perks than others. So please don't think that just because one of the S2 guilds had it, your guild for S3 is entitled to it.
[/list]
[color=#ffffff][b]Level 5:[/b][/color]
[list]
[*][color=#ffffff][b]Level 5 Custom:[/b][/color] This represents the Level 5 Custom that all Guilds can receive.
[/list]

<br/><p style="background-color: #242a49; color: #fff; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 -1px 0 #334562; font-weight: bold; font-size: 15px; padding: 10px; text-align: left; border-radius:20px;"><img src="" width="20px"/> Members</p>

[list]
[*][color=#ffffff][b]User 1:[/b][/color] This is your guild. These are the members that are making this whole thing possible.

[*][color=#ffffff][b]User 2:[/b][/color] While you can start with more than 3 members, it takes at least 3 to actually be able to submit your guild for creation. These 3 are separate from the individual who has been listed in the "Guild Master" section.

[*][color=#ffffff][b]User 3:[/b][/color] While the minimum for a guild is 4 members with the Guild Master needing to be at least B-Rank, there is no limit to the other members.
[/list]
</td></tr></table>

#2Odin 
Online

Guild Creation Review Empty on Thu Oct 22, 2020 12:58 pm

Odin

ETERNAL NIGHTMARE





Long ago, the nation of Wischtech existed on Earthland. While small, they were nearly unstoppable for they utilized something known as Nightmare. At the time, the strongest race on Earthland, the High Elves, warred against Wischtech for years to stop them from expanding. They sealed away the realm of Nightmare from which the powers poured into Earthland and empowered the Wischtechians. Lore about Nightmare was burned and destroyed so that it could never return again.

Having rediscovered the  powers of Nightmare, Eternal Nightmare are a guild that wish to reshape Fiore into a nation like the once great Wischtech. Unstoppable. No more factions, politics, scheming, and personal gains. One nation under Eternal Nightmare, so that Fiore would not be lost to the factions within the country nor to the influences from other nations. A meritocracy that would not judge a person by their lineage, but by their willingness to contribute and sacrifice themselves for the greater good of the cause.


REGULATIONS



  • The user may not take Good quests.

  • The user may not kill other members of the guild without first consulting the guild master.

  • The user must never reveal sensitive information about the guild. Failure to do so will result in the loss of a limb.

  • Recruitment can only officially be performed by the master or title holders. However, non title holders may suggest and recommend users they think will suit the guild's needs.


BUILDING





Eternal Nightmare is situated in an ancient Wischtechian tower built in the mountains that overlook Oak City. The founding members of Eternal Nightmare found the tower on one of their expeditions searching for the remnants of the Wischtechian civilization. The appearance of the tower is quite odd on the outside. Inside, the tower has remained in pristine condition due to the fact that no one has managed to enter it after the Wischtechians left it. It required the Black Key which was also found by the founding members in another expedition. Once abandoned, it now holds some of the strongest mages, and woe betide any who dare to attempt an attack.

Within the building is enough space for any kind of room one would desire. Bedchambers for every member, kitchens and rooms to eat, to train and to study the magical secrets of the world. The route to the guild is an open, winding rocky path which allows for any visitors to be seen long before they reach the large entrance doors. Finally, a magical elevator lies directly in the center, allowing quick access to any floor, including the very top of the tower. The Wischtechians also proudly built a throne room floor for the commander of the tower at that time. This room is now being used by the Master of the guild.




MASTER





Standing at the junction of madness and genius is Odin, a man who has shed his mortal coil to extend his time among the living. The world is his plaything and he doesn't shy away from scheming and controlling others to seek the thrill of excitement under disguises. He is someone that is in control, and when he is not he ensures that it changes. Even death comes on his own terms, and he now commands the legions of Eternal Nightmare. However, Odin has not forgotten his time in Midnight Cult, and still seeks to bring about the coming of HER, and aims to reshape Fiore, and Earthland completely, into a land fit for HER coming. Fiore will be changed forever by the acts of Eternal Nightmare, and Odin has the power to lead them for all time.


TITLES



  • Nightmare's Sword: The user is able to use the Darkest Night spell.

  • Nightmare's Shield: The user is able to use the Nightmare's Moon spell.

  • Nightmare's Hand: The user is able to use the Nightmare's Sun spell.

  • Nightmare's Mind: The user is able to use the Nightmare's Eye spell.

    Guild Spells:

    Name: Darkest Night
    Rank: S
    Mana Cost: 1000
    Requirements: The Sword
    Type: Offensive
    Element: Darkness
    Range: 100 Meters
    Cooldown: 14 days
    Duration: Instant
    Effect: The user manifests a katana of darkness on their hip. When the sword is drawn in a slash motion, an 100m wide, 50m tall, crescent shaped darkness beam of magic will surge forward at 20m/s. This magic will not affect any mages in Eternal Nightmare or their spells, instead passing through them harmlessly. This spell pierces through all equipment and anyone hit by the spell will suffer S rank damage. Afterwards the sword will dissipate back into the void.

    Name: Nightmare's Moon
    Rank: S
    Mana Cost: 500 per target affected, then 500 to sustain
    Requirements: Nightmare's Shield
    Type: Other-buff
    Element: Arcane
    Range: Topic
    Cooldown: 7 days
    Duration: Sustain
    Effect: The user folds their arms into a cross in front of their chest and then swipes them outward. A black moon is then summoned in the topic which hovers high above the ground in the sky. This moon cannot be destroyed while it is being sustained and changes the topic to night-time. When the moon is summoned the caster can choose one stat to buff all allies by 160. The caster may not change this stat once the spell has been activated. This buff includes the caster themselves.

    Name: Nightmare's Sun
    Rank: S
    Mana Cost: 500 per target affected, then 500 to sustain
    Requirements: Nightmare's Hand
    Type: Debuff
    Element: Arcane
    Range: Topic
    Cooldown: 7 days
    Duration: Sustain
    Effect: The caster raises one hand towards the sky and summons a black sun in the topic which hovers high above the ground in the sky. This sun cannot be destroyed and changes the topic into night-time. When the black sun is summoned the caster can choose one stat which is debuffed by 160 on all enemies. The caster may not change this stat once the spell has been activated.

    Name: Nightmare's Eye
    Rank: S
    Mana Cost: 500 per ally affected
    Requirements: Nightmare's Mind
    Type: Supplementary
    Element: Arcane
    Range: 20 Meter Radius
    Cooldown: Once per topic
    Duration: Sustain
    Effect: The user closes their eyes and speaks the name of the spell. Upon opening their eyes, the user will generate a 3-dimensional mapping of the surroundings in their head up to 20 meters in radius. Furthermore, if there are other Eternal Nightmare members in the topic, they will be capable of doing the same. Should there be multiple Eternal Nightmare members in a topic, the mapping may overlap each other if they are within the range of each other's mappings. This means that if ally A stands 17 meters away from ally B, they will also be able to view the 3-dimensional mapping created by ally B.


PERKS



Level 0:

  • Only Passion: Members can use this ability by tapping their guild tattoo. For the duration of the topic (unless willingly cancelled by the user) people will act as though the guild member's reputation is reduced by two levels. This ability cannot be nullified, however those with magic vision abilities can see through the deception.

Level 1:

  • Through Passion, Strength: The user gets an additional 10% jewels and experience from requests.
  • The Early Whispers: By spending 5% mana per post, the user gains a 10% increase to all stats (including intelligence). This does not count as a transformation and thus stacks with other transformation abilities, nor can it be nullified as it is an ability and not a spell.

Level 2:

  • Through Strength, Power: The user gets an additional 15% jewels and experience from requests.

Level 3:

  • Through Power, Victory: The user gets an additional 20% jewels and experience from requests.
  • Loyal to the Cause: By spending 10% mana per post, the user gains a 20% increase to all stats (including intelligence). This does not count as a transformation and thus stacks with other transformation abilities, nor can it be nullified as it is an ability and not a spell.

Level 4:

  • Through Victory, Unleashed: The user gets an additional 30% jewels and experience from requests.

Level 5:

  • At Last, Freedom: The user may claim a custom piece of equipment of rarity equal to legendary. The equipment piece can be any one of the following: Weapon, Armour, Headgear, Shield, Ring, Necklace, Earring or Relic.
  • One with Nightmare: By spending 15% mana per post, the user gains a 50% increase to all stats (including intelligence). This does not count as a transformation and thus stacks with other transformation abilities, nor can it be nullified as it is an ability and not a spell.



Members




  • User 1: Odin Morningstar - Guildmaster

  • User 2: Erebus Gresham - Sword

  • User 3: Christian Zane - Shield

  • User 4: Steel - Hand

  • User 5: Venus Rose - Mind

#3Kurisa 
Online

Guild Creation Review Empty on Mon Nov 02, 2020 8:32 pm

Kurisa

Sabertooth





As years go by many factions appeared and disappeared, but none dared to stand in the middle of bad and good. Those that did usually disappeared within the same year. Although it is neutral, Sabertooth is known for what it stands for; Strength, power, and courage. They don't care about those that are around them as the members within Sabertooth charge towards their goals and let nothing stop them rather its chaos or by being kind. The guild is for those that want maximum freedom without having to choose which side they want to be on yet have people to back them up.

In terms of how they treat the people, it depends on the goals of the members within caution of what they're doing. Members of Sabertooth want nothing more other than; to achieve their goals, retrieving power, and have people who understand what it means to sacrifice for what they want. So rather if it's friends, power, or just because you want to belong somewhere, Sabertooth is here for you to join. Just be prepared for the whip if you misbehave too much.


REGULATIONS




  • The User may take both good and bad quests.

  • Users may not interfere with another member's goal unless it harms the guild and Saber's members.

  • All are sworn to keep our secrets within our guild. Failing to do so will be punished.

  • Do not start trouble with other guilds nor known people without permission.

  • Do not be dishonest nor harm the Empress/Guildmaster. Punishment is death.




BUILDING





The Sabertooth Guildhall of Guardians is a magnificent place that is filled with peace and beauty. The area begins with a tall gate made of bamboo. Once opened the paths of stone are revealed alongside a large utopia of sparkling water and lily pads. There are sections of nature; Joyan trees of all kinds, lily pads, and lands filled with flowers. In the middle resides the Guildmaster as they live in a three-story home. The guild members live within the Wings of their respective Guardian with the title holders; Azure Dragon (East area), Black Tortoise (North area), White Tiger (West Area), and Vermilion Bird (South area). Each area is three stories fully decorated differently to respect both Sin and Joyan culture according to their Guardian.

On the first floor of the main building is where everyone gathers to drink all the booze and other refreshments all they want as well as eat. The second and third area is the guild master's section for meetings and her room. Each Guardian house has its own bathing spa, rooms for each member, and backyard for their gardening, training, and relaxing. At night the walkways to each destination light up with the lightning bugs and small lights within the water.  


MASTER





Beautiful and calm, yet fierce when angered, Kurisa has been through many battles including war, against demons and troubles between Royalty and those that wanted to destroy them. The woman curses towards the gods and the Royalty. After an encounter with a certain man, it finally made her realize that fighting for those that represent Good isn't always what's good for the people. She feels determined to find those that have her views of conflict between the titles of good and bad as much as herself who has the will to want to be in the middle. She believes that power and allies make it through difficult times which made her want to make her own guild after many fails of the guilds she was in during the past.

Her mind is quite twisted and unpredictable as she could act calm, motherly, and nice, but once one misbehaves she'll come out rather cold and start her judgment rather it comes out cruel or with mercy. Her personality turned into that after she was turned into a Nephilim by a twisted angel. The most important people to her are her comrades within her guild as she takes care of them as if they are her family. Family and power are the two things she mostly seeks after her heart was destroyed time after time. If anyone is willing to listen to troubles and about your goals, it's her who will sit and listen.


TITLES



  • Azure Dragon: Retreives the Dragon's Judgement spell.

  • White Tiger: The user retrieves the Tiger's Strength Spell.

  • Vermilion Bird: The user retrieves the Phoenix's Rebirth spell.

  • Black Tortoise: Retreives the Shield of Longevity Spell.


Spell List:
Name: Dragon's Judgement
Rank: S
Mana Cost: 1000
Requirements: Azure Dragon
Type: Offensive
Element: Fire
Range: 100 Meters
Cooldown: 14 days
Duration: Instant
Effect: The user speaks of the Azure Dragon with a clenched fist, a huge dragon glides against the summoning circle to blast a hellfire meteor that's 100m wide, 50m tall, charging 20m/s towards the center. The spell only harms the enemy of the Titleholder as it phases through their allies. This spell pierces through all equipment and anyone hit by the spell will suffer S rank damage. Once it blazes the area, it'll crumble and disappear.

Name: Tiger's Strength
Rank: S
Mana Cost: 1000
Requirements: White Tiger
Type: Other-buff
Element: Wind
Range: Topic
Cooldown: 14 days
Duration: Instant
Effect: The user closes their eyes and places an open hand in front of them, calling upon the spirit of the white tiger. White aura starts to surround the user and a bright white orb appears on the palm of the user. The user then opens their eyes and closes their palm simultaneously, their eyes glowing bright white. A tiger's roar can be heard throughout the battlefield. All allies within 20 meters of the user will have a white aura around them and they receive a 160 increase to the stat of the user's choosing. The user may not change the stat affected by this spell once it is cast. The user receives the buff as well.

Name: Phoenix's Rebirth
Rank: S
Mana Cost: 500 per person affected
Requirements: Vermilion Bird
Type: Supplementary
Element: Arcane
Range: Topic
Cooldown: Once per 7 days.
Duration: Instant
Effect: The user collapses their hands together. All those who are allies of the caster will have any debuffs or other afflictions dispelled, as well as healing them for 1S-rank.

Name:Shield of Longevity
Rank: S
Mana Cost: 500
Requirements: Black Tortoise
Type: Defensive
Element: Earth
Range: N/A
Cooldown: once per topic
Duration: Sustain
Effect: The user will call out to the Tortoise Guardian to create a body defense onto themselves or onto their allies. It is able to protect against more than one person as long as they pay an extra 500 mana per person. The defense will protect against all damage up to x2 S rank. They cannot change who they put their defenses on nor can they add more once they use this spell. They can take away the defense if they decide to due to mana.

PERKS



Level 0:

  • Stronger in Numbers:While with at least one other member, the Sabertooth member will receive a 1 post cool-down reduction if they are a Mage, otherwise they will receive a 20% stat bonus to all physical stats

Level 1:

  • Gotta get Stronger: The user gets an additional 10% jewels and experience from requests.
  • Swift Help: The user gets a 10% discount in the shop on magics and items.

Level 2:

  • Potion Purchase: The user is allowed to purchase an extra statistic, mana or experience potion per month.

Level 3:

  • Going Steady: The user gets a 20% discount in the shop on magics and items.
  • Gotta get Stronger The user gets an additional 20% jewels and experience from requests.

Level 4:

  • Become the Strongest The user gets an additional 30% jewels and experience from requests.

Level 5:

  • Discount II: The user gets a 30% discount in the shop on magics and items.
  • Saber Treasury: The user may claim a custom piece of equipment of rarity equal to legendary. The equipment piece can be any one of the following: Weapon, Armour, Headgear, Shield, Ring, Necklace, Earring, or Relic.



Members




  • Kurisa: Guildmaster

  • Natsumi: Azure Dragon

  • Yumi: Vermilion Bird

  • Phoebus: White Tiger

  • Lorelei: Black Tortoise

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