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V - Sylph the Sylph

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#1Naga 

V - Sylph the Sylph Empty Fri Aug 26, 2022 3:47 pm

Naga

General


Name: Sylph

Slot: Companion

Race: Sylph

Class: Mythic

Quantity: Limited

Element: Wind

Mana: 2000

Statistics:
  • Strength: 1
  • Speed: 280
  • Constitution: 100

Details


Height: 15 centimeters.

Physiology: Sylph appears as a tiny, young female with a pair of insect-like wings and pointed ears. She has green hair, green eyes, and fair skin. She wears a short, pale-green sleeveless dress and no footwear.

Personality: Sylph appears to be playful and free, like the wind itself. She is also shown to be quite energetic and lively. As a companion, she is very protective and obsessive of their partner. Should their partner be male, she will turn hostile to any girls approaching him.

Extra


Requirements: None.

Extra: The user must use Spirit Dive to access the other spells which are then used by the user and not Sylph. The spells use Sylph's mana first (except for Spirit Dive), however, when Sylph has no more mana left, the user can use their own mana to use the spells.

Abilities


Skills:
  • Speech: Sylph is capable of speech.
  • Tethered Flight: Sylph can fly up to 3 meters within a 10 meter range of the user.
  • Mana Sensory: Sylph possesses the ability to sense mana within living creatures up to 25 meters.

Companion Perks:
  • Major Wind Resistance: Sylph has Major Resistance versus Wind-type moves.

Partner Perks:
  • Cooldown Reduction (Wind): The user receives a cooldown reduction of 1 post on Wind-type spells. This applies to their own Wind-type spells and Wind-type spells attached to their items.
  • Range Boost (Wind): The user receives a range increase of 10 meters on Wind-type spells. This applies to their own Wind-type spells and Wind-type spells attached to their items.

Spells



  • Name: Spirit Dive: Sylph
    Rank: S
    Mana Cost: 10% of Total Base Mana
    Requirements: Sylph
    Type: Transformation
    Element: Wind
    Range: -
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user assimilates Sylph into their body. The spell enables the user to contain and control the power of the spirit, dramatically increasing their own power. When combined with Sylph, the user's left arm is cloaked with green mana, a green circle of connected crosses appears around their wrist, a green wing appears from the left side of their back and a green half-crown of connected crosses appears on the left side of their head. The cooldown reduction on Wind-type spells increases to 3 posts instead of 1 post, and the range boost on Wind-type spells increases to 20 meters instead of 10 meters. Furthermore, the user gains passive flight up to 15 meters. In addition, the user also becomes immune to Wind-type spells.


  • Name: Spirit Storm
    Rank: S
    Mana Cost: 500
    Requirements: Spirit Dive: Sylph
    Type: Offensive
    Element: Wind
    Range: 50 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: This spell can only be used by the user when they're using Spirit Dive. The user concentrates a large amount of mana in the palm of their hand and then releases the mana in a dense beam of swirling Wind Magic by aiming it at a target. The beam has a height and width of 3 meters.


  • Name: Liable Tempest
    Rank: S
    Mana Cost: 500
    Requirements: Spirit Dive: Sylph
    Type: Supplementary (Binding)
    Element: Wind
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: This spell can only be used by the user when they're using Spirit Dive. The user flies in a circle around the target three times and increases their speed until a vortex of wind is created. The user then compresses the vortex into a tight cocoon and fastens it with several wind streams, restraining the target. The target cannot break free from Liable Tempest with their Strength and must use mana to escape.


  • Name: Zephyr's Sword
    Rank: S
    Mana Cost: 500
    Requirements: Spirit Dive: Sylph
    Type: Offensive
    Element: Wind
    Range: -
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: This spell can only be used by the user when they're using Spirit Dive. The user condenses external mana into a large, two-handed Wind-type mana sword. Zephyr's Sword has a hilt of 30 centimeters and a blade of 2 meters. The sword can be wielded one-handedly by the user and moves as if it is as light as a feather. As a Wind-type mana sword, the weapon deals one rank higher in damage to Earth-type spells and equipment, and one rank lower to Frost-type spells and equipment. In addition, Zephyr's Sword deals one rank higher in damage to equipment. The damage done by the weapon is the strength of the user +1x S-rank Wind-type magical damage.

#2Iza Bicdic 

V - Sylph the Sylph Empty Fri Oct 27, 2023 8:05 am

Iza Bicdic
Thank you for the spirit I’ll buy this

#3Takao 

V - Sylph the Sylph Empty Fri Oct 27, 2023 3:52 pm

Takao

@iza has purchased the nice fairy lady for 5,000,000 Jewels.

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