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Astrid's Forge

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#1Astrid 
Online

Astrid's Forge Empty Sat Oct 28, 2023 3:48 pm

Astrid


























Astrid's Forge


#2Astrid 
Online

Astrid's Forge Empty Fri Nov 24, 2023 5:58 pm

Astrid

General


Name: Symbiotic Fleshweave

Slot: Armor

Type: Flesh Coating

Class: Legendary [45]

Weight: Medium

Quantity: Custom

Element: Darkness

Durability: 2 S-Rank

Details


Description: Composed of a genuinely alien substance, this substance at first resembles that of fleshy tendrils and exposed muscles, more like that of the innards of a human body than anything else. In its actual form and purpose, the material grows to that of a type of armor that envelops a wearer, effectively acting as a sort of skin that the wearer is able to manipulate and control. In their wearing of this Symbiotic Fleshweave, the wearer develops a symbiotic relationship with the alien organism, it effectively serving beneath the wearer, providing it with its power, protection, and strengths, while the wearer provides it with the freedom of existence. The true depths of this Fleshweave and the effects that it has over the wearer is one of significant question however, with it not being clear just how this relationship go and the impact that it potentially has upon the wearer, and vice versa how the wearer's behavior and actions influence the development of the Fleshweave.

Measurements: The Fleshweave predominantly covers the user's body to varying degrees, forming almost a skintight layer with numerous veins and inconsistent textures littered throughout the entirety of it as it expands over the wearer's body. Thick and black in texture, it almost resembles that of a thick tar being poured upon the body than that of an sort of tight garment that would otherwise be worn. It is overwhelmingly concentrated more within the chest cavity of the wearer, extending down often to the point where it completely covers the wearer's legs. It also reaches out past the wearer's arms, though the length to which it engorges those appendages can be known to vary, extending past the full length of the hand to barely beyond the elbow. Even upon the neck the Fleshweave can cover, though seldom ever does it extend past the upper portions branching into the head area.

Bonus:
  • +45 Speed

Effects


  • Adrenal Glands: While wearing the Fleshweave, the wearer feels a constant source of energy pumping through them; the Fleshweave breathing as if an overlaying organ, pumping adrenaline into the wearer. As such, the wearer is capable of acting quicker and accomplishes tasks with greater proficiency, receiving an additional 20% word count reduction to quests.
  • Symbiotic Understandings: The Fleshweave responds to that of its wearer, drawing on its relationship to better serve. It recognizes and synergizes itself to the Magic that the wearer is accustomed towards, providing them with an enhanced sense of proficiency in that respective school. The wearer receives a cooldown reduction of 1 post for the element of Arcane.

Spells


  • Name: Symbiotic Tethering
    Rank: S++
    Mana Cost: 500
    Requirements: Symbiotic Fleshweave
    Type: Defensive [S+: Overcharge - Defensive | S++: Nullification Immunity]
    Element: Darkness
    Range: 40 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The wearer calls out the word "Protect" to which the Fleshweave envelops the wearer and for a brief moment, assimilates with them, thereby giving it the capability of manipulating the wearer's genetic structure and change their physical form into an almost sub-solid form, similar to that of a fluid-like substance still possessing its large normal form. In this, the wearer appears like normal, though upon closer inspection it becomes clearer that their structure is not solid, but rather, almost free-form of sorts. This becomes all the more evident when they are attacked by any sort of ability, as the attack will effectively phase through the user, there being some level of visual feedback applied but otherwise them appearing utterly unphased. This can enable the wearer to ignore up to 4 S-Rank worth of damage, after which point the Fleshweave's capability to perform this feat can no longer be harnessed without sufficiently recharging itself through natural processes.


Points Breakdown


  • Legendary [45]
  • Armor
  • Medium
  • Quest Word Reduction [-20]
  • Specific Element Cooldown Reduction [-10]
  • Symbiotic Tethering [S++ | -15]

Total points Acquired: 45
Total Points Spent: 45



Last edited by Astrid on Sat May 04, 2024 1:54 pm; edited 1 time in total

#3Valentine 

Astrid's Forge Empty Mon Dec 04, 2023 3:27 pm

Valentine
After reaching a general consensus amongst Staff, this spell has been denied entirely with all variations being otherwise unacceptable, please remove it.

#4Astrid 
Online

Astrid's Forge Empty Thu Apr 18, 2024 8:40 pm

Astrid

General


Name: Sovereign, the Vanguard of Absolute End

Slot: Weapon

Type: Scythe

Class: Mythic [60]

Quantity: Custom

Element: Arcane

Damage: 150

Durability: 3 S-Rank

Details


Description: An intricate looking weapon, Sovereign appears like that of a mastercrafted scythe, but upon further inspection one quickly realizes that the weapon, despite it's marvelous qualities, is horrific in nature. First deceptive in its size, the Scythe appears like that of an almost oversized weapon, having a length from its base to the tip of it measuring somewhere between 7 and 8 feet in length, whilst its bladed component seems to extend outwards at a curve measuring over a meter in overall length. Despite this massive size, its handling appears fluid, if not created by material that causes its stature to utterly deceive those who may witness it. Further too, its aesthetic look at times appears almost like that of cut gemstone than that of any solid material, though having inherent sharpness and toughness rivalling that of diamond and other enhanced metals.

Lore: An ancient weapon, the origin of quite where a thing as sinister and wicked as Sovereign originated from has long been wondered, but throughout history the only thing that has been certain has been its connection to some of the most depraved actions carried out by man. A weapon referenced once upon a time in the hands of a cruel despot only to resurface against decades, if not centuries, later in the hands of another horrific wielder, Sovereign's own mythos would become something noteworthy in its own right.

Time went on and the Scythe remained a focal point of the aspiring cruel tyrant, maniacal cult leader, or other terrorist visionary, how one had come to acquire the weapon remaining a mystery. Some believed the weapon found them. Others speculated it being moved about through underground networks, it would not be until X712 that it would come under the possession of a noble in Fiore, then through a sequence of events ended up in a secret, secure vault of the Fiorian Government. The intent was that being removed from the world, perhaps it would help bring about an era of peace; whatever influence it may have had being erased from the world.

And it proved truthful, for a time at least.

Quite where the young Senator Astrid Venier came across this weapon is nothing short of a mystery, if not one that the world would forever suffer from. Nevertheless, the woman possessing it, already having in her possession a trove of ancient Magical artifacts that she had managed to secure for herself, along with a Magic that seldom few were even so much aware of its existence, she became an immediate person of interest for the wicked weapon. Whether designed as the vessel to be the next in line to carry out the attempted overthrowing of Earthland as people knew it, or otherwise someone who may have striven for greater ambitions, the mutual interest in both looking to aid the other was immediate resonated.

And thus, a union that has no shortage of potential outcomes, all of which terrible, came forth. How Fiore would stand to be impacted though, one has to fear just what the ambitious Senator may do next, even before being aided by a weapon of tyrants and depravity.

Measurements: From base to tip, Sovereign has an overall length of just over 2 meters, with handling encompassing over two-thirds of that length. The bladed head protruding from the tip extends a length of nearly a meter when attributing the blade's curve.

Extra


Requirements: Astrid Venier

Effects


  • Let the End Guide You: A voracious weapon driven within the singular goal of bringing about the end of everything; if its host will sate its hunger for nothingness then Sovereign will yield, shifting reality to best allow their union to exist in perfect disaster.
    • Sovereign's handling and damage are affected by Astrid's Intelligence Attribute, not her Strength Attribute.


  • The Cold, Dark Beckoning: Sovereign speaks horrific thoughts, sounding like that of persistent whispers to the wielder. Twisted thoughts, ideas of bloodshed, cruelty beyond words, encouragement to commit great violence, these are among what is every so often whispered to and overheard by the wielder. For those within the topic with the user, the whispers can be faintly overheard, but sound like untranslatable noise that cannot be deciphered, yet cause others to feel a shiver run down their spine, nonetheless.

Spells


  • Name: Beckon, Sovereign
    Rank: D
    Mana Cost: 25
    Requirements: Sovereign
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 1 Post
    Duration: Instant
    Effect: If at any point Astrid is not in possession of Sovereign, whether having dropped the weapon or otherwise been disarmed or unequipped, she may hold out a hand and say, "Come," to which will cause Sovereign to rematerialize within her grasp. Sovereign maintains whatever level of durability it previously had as this simply enables Astrid to regain possession of the weapon, not restore it.

  • Name: Thy Commandment
    Rank: S++
    Mana Cost: 500
    Requirements: Sovereign
    Type: Defensive [S+: Overcharge - Defensive | S++: Nullification Immunity]
    Element: Arcane
    Range: Self
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: Astrid swipes a hand across the base of Sovereign, causing an aura of corrupted Eldritch Magic to envelop her entirely, effectively as a defensive aura, capable of withstanding up to a maximum of 4 S-rank worth of damage before being destroyed. This spell cannot be removed by effects such as Nullification or other similar capabilities.


Points Breakdown


  • Mythic
  • Weapon - Scythe
  • 2-Handed
  • +150
  • Let the End Guide You [Tier 5 Effect: 35]
  • The Cold, Dark Beckoning [Tier 1 Effect: 5]
  • Beckon, Sovereign [D-Rank Spell: 5]
  • Thy Commandment [Exclusive Spell: 15]

Total points Acquired: 60
Total Points Spent: 60



Last edited by Astrid on Sat May 04, 2024 12:46 pm; edited 4 times in total

#5Astrid 
Online

Astrid's Forge Empty Thu Apr 18, 2024 8:40 pm

Astrid
Claiming with the Mythic ticket in my possession.

#6Ryuko 
Online

Astrid's Forge Empty Fri Apr 19, 2024 6:14 am

Ryuko

Hey Astrid~

The passive is fine, but for the spells we're gonna need to work... a lot~

The first spell: A S-rank defensive spell only intercepts up to 2 S-rank damage, not 4, even with overcharge it only becomes 3 S-rank at best.

You and All That Exists Will Forever Cease:
- Adding a weakness to others is a MM tier effect, and normally only applies a minor effect, in this case it's outright a nope.
- You also added a resistance ignore and defensive properties ignore, which once more are two additional effects.

As a result you currently have:

- Topic Wide
- Flat cost AoE
- Resistance Ignore
- Weakness adding (banned effect)
- Defense ignore
- Selective Targeting

as you see these are way too many effects for a single S++ spell.

I would recommend removing the topic wide for starters, but in general the spell simply has way too many effects currently.

#7Astrid 
Online

Astrid's Forge Empty Wed May 08, 2024 9:29 pm

Astrid

General


Name: Symbiotic Fleshweave

Slot: Armor

Type: Flesh Coating

Class: Legendary [45]

Weight: Medium

Quantity: Custom

Element: Darkness

Durability: 2 S-Rank

Details


Description: Composed of a genuinely alien substance, this substance at first resembles that of fleshy tendrils and exposed muscles, more like that of the innards of a human body than anything else. In its actual form and purpose, the material grows to that of a type of armor that envelops a wearer, effectively acting as a sort of skin that the wearer is able to manipulate and control. In their wearing of this Symbiotic Fleshweave, the wearer develops a symbiotic relationship with the alien organism, it effectively serving beneath the wearer, providing it with its power, protection, and strengths, while the wearer provides it with the freedom of existence. The true depths of this Fleshweave and the effects that it has over the wearer is one of significant question however, with it not being clear just how this relationship go and the impact that it potentially has upon the wearer, and vice versa how the wearer's behavior and actions influence the development of the Fleshweave.

Measurements: The Fleshweave predominantly covers the user's body to varying degrees, forming almost a skintight layer with numerous veins and inconsistent textures littered throughout the entirety of it as it expands over the wearer's body. Thick and black in texture, it almost resembles that of a thick tar being poured upon the body than that of an sort of tight garment that would otherwise be worn. It is overwhelmingly concentrated more within the chest cavity of the wearer, extending down often to the point where it completely covers the wearer's legs. It also reaches out past the wearer's arms, though the length to which it engorges those appendages can be known to vary, extending past the full length of the hand to barely beyond the elbow. Even upon the neck the Fleshweave can cover, though seldom ever does it extend past the upper portions branching into the head area.

Bonus:
  • +45 Speed

Effects


  • Adrenal Glands: While wearing the Fleshweave, the wearer feels a constant source of energy pumping through them; the Fleshweave breathing as if an overlaying organ, pumping adrenaline into the wearer. As such, the wearer is capable of acting quicker and accomplishes tasks with greater proficiency, receiving an additional 20% word count reduction to quests.
  • Symbiotic Understandings: The Fleshweave responds to that of its wearer, drawing on its relationship to better serve. It recognizes and synergizes itself to the Magic that the wearer is accustomed towards, providing them with an enhanced sense of proficiency in that respective school. The wearer receives a cooldown reduction of 1 post for the element of Arcane.

Spells


  • Name: Symbiotic Tethering
    Rank: S++
    Mana Cost: 500
    Requirements: Symbiotic Fleshweave
    Type: Defensive [S+: Overcharge - Defensive | S++: Nullification Immunity]
    Element: Darkness
    Range: Self
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The wearer calls out the word "Protect" to which the Fleshweave envelops the wearer and for a brief moment, assimilates with them, thereby giving it the capability of manipulating the wearer's genetic structure and change their physical form into an almost sub-solid form, similar to that of a fluid-like substance still possessing its large normal form. In this, the wearer appears like normal, though upon closer inspection it becomes clearer that their structure is not solid, but rather, almost free-form of sorts. This becomes all the more evident when they are attacked by any sort of ability, as the attack will effectively phase through the user, there being some level of visual feedback applied but otherwise them appearing utterly unphased. This can enable the wearer to ignore up to 4 S-Rank worth of damage, after which point the Fleshweave's capability to perform this feat can no longer be harnessed without sufficiently recharging itself through natural processes.


Points Breakdown


  • Legendary [45]
  • Armor
  • Medium
  • Quest Word Reduction [-20]
  • Specific Element Cooldown Reduction [-10]
  • Symbiotic Tethering [S++ | -15]

Total points Acquired: 45
Total Points Spent: 45



Last edited by Astrid on Sun May 12, 2024 2:27 pm; edited 1 time in total

#8Astrid 
Online

Astrid's Forge Empty Sat May 11, 2024 5:05 pm

Astrid
Claiming with the Legendary Coupon in my Inventory.

#9Saturn 

Astrid's Forge Empty Sun May 12, 2024 2:17 pm

Saturn
This custom has been approved, please create a copy of the item and the source post in a reply post using its name and rarity for its title in the Customs section.



Last edited by Saturn on Sun May 12, 2024 2:32 pm; edited 1 time in total

#10Astrid 
Online

Astrid's Forge Empty Mon May 20, 2024 8:27 pm

Astrid

General


Name: Sovereign, the Vanguard of Absolute End

Slot: Weapon

Type: Scythe

Class: Legendary [45]

Quantity: Custom

Element: Arcane

Damage: 120

Durability: 2 S-Rank

Details


Description: An intricate looking weapon, Sovereign appears like that of a mastercrafted scythe, but upon further inspection one quickly realizes that the weapon, despite it's marvelous qualities, is horrific in nature. First deceptive in its size, the Scythe appears like that of an almost oversized weapon, having a length from its base to the tip of it measuring somewhere between 7 and 8 feet in length, whilst its bladed component seems to extend outwards at a curve measuring over a meter in overall length. Despite this massive size, its handling appears fluid, if not created by material that causes its stature to utterly deceive those who may witness it. Further too, its aesthetic look at times appears almost like that of cut gemstone than that of any solid material, though having inherent sharpness and toughness rivalling that of diamond and other enhanced metals.

Lore: An ancient weapon, the origin of quite where a thing as sinister and wicked as Sovereign originated from has long been wondered, but throughout history the only thing that has been certain has been its connection to some of the most depraved actions carried out by man. A weapon referenced once upon a time in the hands of a cruel despot only to resurface against decades, if not centuries, later in the hands of another horrific wielder, Sovereign's own mythos would become something noteworthy in its own right.

Time went on and the Scythe remained a focal point of the aspiring cruel tyrant, maniacal cult leader, or other terrorist visionary, how one had come to acquire the weapon remaining a mystery. Some believed the weapon found them. Others speculated it being moved about through underground networks, it would not be until X712 that it would come under the possession of a noble in Fiore, then through a sequence of events ended up in a secret, secure vault of the Fiorian Government. The intent was that being removed from the world, perhaps it would help bring about an era of peace; whatever influence it may have had being erased from the world.

And it proved truthful, for a time at least.

Quite where the young Senator Astrid Venier came across this weapon is nothing short of a mystery, if not one that the world would forever suffer from. Nevertheless, the woman possessing it, already having in her possession a trove of ancient Magical artifacts that she had managed to secure for herself, along with a Magic that seldom few were even so much aware of its existence, she became an immediate person of interest for the wicked weapon. Whether designed as the vessel to be the next in line to carry out the attempted overthrowing of Earthland as people knew it, or otherwise someone who may have striven for greater ambitions, the mutual interest in both looking to aid the other was immediate resonated.

And thus, a union that has no shortage of potential outcomes, all of which terrible, came forth. How Fiore would stand to be impacted though, one has to fear just what the ambitious Senator may do next, even before being aided by a weapon of tyrants and depravity.

Measurements: From base to tip, Sovereign has an overall length of just over 2 meters, with handling encompassing over two-thirds of that length. The bladed head protruding from the tip extends a length of nearly a meter when attributing the blade's curve.

Extra


Requirements: Astrid Venier

Effects


  • Let the End Guide You: A voracious weapon driven within the singular goal of bringing about the end of everything; if its host will sate its hunger for nothingness then Sovereign will yield, shifting reality to best allow their union to exist in perfect disaster.
    • Sovereign's handling and damage are affected by Astrid's Intelligence Attribute, not her Strength Attribute.


  • The Cold, Dark Beckoning: Sovereign speaks horrific thoughts, sounding like that of persistent whispers to the wielder. Twisted thoughts, ideas of bloodshed, cruelty beyond words, encouragement to commit great violence, these are among what is every so often whispered to and overheard by the wielder. For those within the topic with the user, the whispers can be faintly overheard, but sound like untranslatable noise that cannot be deciphered, yet cause others to feel a shiver run down their spine, nonetheless.

Spells


  • Name: Beckon, Sovereign
    Rank: D
    Mana Cost: 25
    Requirements: Sovereign
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 1 Post
    Duration: Instant
    Effect: If at any point Astrid is not in possession of Sovereign, whether having dropped the weapon or otherwise been disarmed or unequipped, she may hold out a hand and say, "Come," to which will cause Sovereign to rematerialize within her grasp. Sovereign maintains whatever level of durability it previously had as this simply enables Astrid to regain possession of the weapon, not restore it.


Points Breakdown


  • Mythic
  • Weapon - Scythe
  • 2-Handed
  • +100
  • Let the End Guide You [Tier 5 Effect: 35]
  • The Cold, Dark Beckoning [Tier 1 Effect: 5]
  • Beckon, Sovereign [D-Rank Spell: 5]

Total points Acquired: 45
Total Points Spent: 45

#11Astrid 
Online

Astrid's Forge Empty Mon May 20, 2024 8:27 pm

Astrid
Claiming this with the Legendary coupon in my possession.

#12Saturn 

Astrid's Forge Empty Mon May 20, 2024 10:46 pm

Saturn
Hey Astrid! Thought to let you know that after discussing it with staff the perk that allows your int to substitute for strength won't pass but the rest looks good!

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