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#26Alisa 
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Alisa's tests - Page 2 Empty Sat Apr 16, 2022 3:18 pm

Alisa





WORDS: 000 | TAG: @tag | ALISA



Text goes here c:



Strength is also Beauty



"Mind over matter"
- Alisa Vollan

credit to nat of adoxography.






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#27Alisa 
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Alisa's tests - Page 2 Empty Sat Apr 16, 2022 3:43 pm

Alisa





WORDS: 000 | TAG: @tag | ALISA



Text goes here c:



Strength is also Beauty



"Mind over matter"
- Alisa Vollan

credit to nat of adoxography.






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"Would you like a glimpse of real beauty, Guest?"


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#28Alisa 
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Alisa's tests - Page 2 Empty Sat May 14, 2022 2:29 pm

Alisa

Luluhawa Island


Description: A remote island in the South sea, Luluhawa is a peaceful, paradisiac place, only scarcely developed as of recent years owing to recent contact with immigrants from various countries in Earthland. A volcanic island, the still active volcano stands tall at the center of the island as its most imposing landmark. Surrounded by lush, verdant tropical woodlands and pristine beaches all around, the island often attracts visitors from abroad, especially during summer. With a native population of roughly 100,000 these numbers fluctuate widely as many of the islanders venture off into long fishing trips, while tourists come to visit every now and then.

Luluhawa is mostly untouched by civilization save for the few most populated cities, and it's still possible for people to find remote, untouched beaches in various secluded spots around the island, as well as deserted islets right off shore. Surrounded by clear blue ocean as far as the eye can see, the island's inhabitants live off the sea and revere it as part of their culture, respecting its might and that of the creatures who dwell in it, knowing that even the hardiest of sailors are helpless in the face of daunting tropical storms.

Localization: The second largest island of the Aumakua archipelago in the South Sea, Luluhawa is part of a chain of volcanic islands isolated in the middle of the ocean, with no continent to be found for miles away. As a tropical island, the weather mainly consists of two seasons throughout the year, wet and dry season, where sweltering sunny days give way to torrential rainstorms that wash away the land nearly overnight and turn those calm waters into imposing waves that only the bravest sailors dare traverse. The heat is constant all year round though, and plentiful sunshine gives way to lush vegetation and sprawling woodlands, teeming with life. An isolated society cut off from the rest of the world, it has little need for law enforcement or militaries save for odd scuffles between clans

Politics: As a small and isolated, bountiful island, there is little need for a King or Queen. The population is spread out across various villages, each led by an elected chief. The village head scarcely interferes in the day to day life of the village, and is simply called upon to settle disputes or to speak for the village as a whole when communicating with their neighbours. When the head of the village passes, a new Chief is elected from among the most respectable members of each clan.

Despite this, the village chief carries himself as one of the people, resulting in a communal, egalitarian lifestyle among the islands. Intergenerational wealth transfer is equally frowned upon. In more recent years, influence from immigrants has influenced their lifestyle into resembling some larger countries in Earthland. The biggest city on the island displays this difference clearly, with its chief often speaking for the island as a whole much as a King would.

Economy: Completely self sufficient, the citizens of Luluhawa live in complete harmony with their environment, subsisting off the sea's bounty first and foremost with small, isolated crops complimenting what they can gather and hunt in the wilderness. What contact they have with the outside world mostly revolves around the other islands in the archipelago, with which they trade fish, lumber and other materials. Outside the archipelago, the island's main exports revolve around fish, tourism and local craftsmanship.

Culture:

As a seafaring culture of explorers, Luluhawan islanders revere the sea and its bounty.

Expert navigators, their ancestors arrived on this island from distant lands,

Young people of marriable age are encouraged to find a partner on a different village to reduce inbreeding, and braver people venture to other islands in the archipelago, or further still, risking their lives in brave adventures out at sea in search of new land.

Locations



City Center: Most of the citizens stay here. Located within this area is also the City Hall where the council discusses the issues regarding City matters. The Captain-Commanders quarter's and the Rune Knight barracks are also located here. Besides that there is a lively marketplace where merchants sell there wears in stalls.

Baskan Farmlands: Farms make up a great deal of Baska, so it isn't uncommon to find meadows with windmills out in the open. The farms, both stretched out yet very closely knit together, are located along the roads. The farmers in this rural section maintain their crops and live peaceful lives. The merchants at the square come here at dawn to purchase milk and eggs for a cheap price, which they sell later during the day to the locals for a higher price but saving them the trouble of coming down here.

Baska Railways: The Baska Railways is a developing train station that is fairly new to the area. It however has had insane popularity despite its barebones appearance, due to a heavy amount of traffic from merchants and mages. It contains a small station building and a couple of benches, but other than that the station has little to no other features.

Great Baska Rock:  Baska's Great Rock is located right next to the houses of the city as it sits on the same hill as the city does. The top of the rock is flat and often used to spar, battle or hold small tournaments. The locals don't mind and actually love it as the battles attract visitors and allows them to sell their wares faster.

Baskan Church: On a cliff in Baska, lies the church. Its appearance is not similar to other churches, being actually a three-story building. The reason for this is because it is actually an orphanage and place which houses refugees. The first floor serves as the church, the second floor serves as housing for the orphans and refugees, and the third one is where priests reside. There is a forest to the east of the church and a trail that leads down to the city.

NPCs



Fernando Milano: Fernano is a fashion designer in Baska who has his own clothing shop. His style of clothing is considered quite eccentric and flamboyant. Since he tends to use fine and rare fabrics, his works are often purchased by the more wealthy. He truly desires to get hired as the personal designer of a noble family.

Mattoro: Former foreman, he and his crew would go into the mines for the city's needs. During a cold winter, they were promised great wealth that would allow them to retire if they kept on mining. In the end, the additional money was never paid, while Mattoro lost many good men when the mine crashed. Enraged, Mattoro and the rest of the miners rebelled and formed the Cold Colliers.

Godfrey Might: Godfrey is a smith, towering over many with his height and muscles, who crafts swords and armors. He is bit younger than Berthold, but still considers him a good friend. While Godfrey originally only made armors, Berthold noticed his talent and encouraged him to make both weapons and armor. He often rewards one of his pieces at the tournament.

Gallant Might: Gallent is the younger brother of Godrey and dreams to become a great smith like his brother. Against the pleas of his brother to not venture too far away, Gallent keeps searching for great ores. These expeditions often turn out into crazy adventures that seem almost unbelievable, but he keeps them a secret from his brother to not get grounded.

Gerard: A doctor in Baska who is having a tough time taking care of all his patients. The recent influx of patients is the work of the Cold Colliers according to Gerard. He believes that they've poisoned the river for starters. Gerard feels bad for what happened to Mattoro since he tried to rescue some of his friends and saw what the frostbite did to them, but can not accept innocent citizens getting caught up in it.

Moe: Frequent visitor of the Boar Hat's Pub, often considered to be part of the decoration there. With a cheerful smile, he greets the guests from his table and is a good friend of Mimi. He has won the tournament six times when he was younger and still has some moves from those days. While his stories might seem as banter, they often lead to interesting quests.

Mimi: A sweet neko waitress at the Boar Hat's Pub in Baska. She was born and raised in Nekomatana but decided to venture in the world when she got older. While she may have a nice smile, she is known for being able to take down anyone who causes trouble inside the bar. She sometimes purrs unknowingly while thinking deeply. Moe is a good friend of hers.




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#29Alisa 
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Alisa's tests - Page 2 Empty Sat May 14, 2022 3:35 pm

Alisa




Luluhawa Island


Aloha. The oldest of Luluhawan chants describes the Luluhawa Island, the spirits that inhabit them, the forces of nature that shaped them, and all the living things upon them as inextricably connected. This sense of connection is the foundation of Luluhawan culture: understanding that they all have a mandate to care, to care for their environment and for one another. The spirit is expressed through chant, music, hula, arts, cultural practices, and the warm, genuine greetings that are a hallmark of Luluhawan hospitality.

Culture


Honi Ihu: The honi ihu, or the touching of noses, is a traditional method of greeting one another, whether it's a man and woman, two men or two women. It allows both people to exchange breath, which is the supremely important life force in Luluhawan understanding, and also share scents and convey a closeness in relationship.

Lei: Made out of flowers, bird feathers, shells, seeds, hair, or ivory, the lei (garland or wreath) has become a symbol of Luluhawa. Worn on the top of the head or around the neck, lei are used ornamentally by Luluhawans, especially chiefs, to signify their rank. Giving a lei is a traditional practice, but not like the ceremonious welcome practice that has become the local custom today. The manner of presenting was also different: it was tied around the neck, rather than casting the lei over the head, respecting the sacredness of a person’s head and back.

Malama Aina: A coveted value, malama aina (take care of the land) upholds the strong connection Luluhawans have to the land. It provides food, nourishment, and sustainability, so it is a profound privilege and duty, or kuleana, to take care of it in return by being great stewards, so that everyone, including future generations, can thrive from the bounty of the islands’ natural resources.

Superstitions: Don't take rocks or sand from the beach or lava rocks from a volcano. Superstition says that people who take them will be cursed, which probably gets its roots from the high esteem Luluhawan culture has for rocks. In a lithic culture, stones are used for many things, such as tools, fences, and housing - they can even be forms of deities. Leaving rocks as you found them is the best practice.

Domain


Luluhawa Island is under the protection of Alisa Vollan, the Blue Pegasus Guildmaster.

Locations


Mahalo beach: The most popular beach on the island, it stretches across most of its southern coast, drawing from one end of the island to the other across the front of the largest city. With shimmering blue seas on one side and lush, verdant wilderness on the other, this warm, sunny slice of paradise welcomes both locals and tourists alike.

Luluhawan beach houses: A more recent construction owing to influences from tourists and immigrants alike, the beach houses adorn the seaside at sparse locations along the coastline, to be rented by those interested. Most of the beach houses are relatively isolated, allowing the more reserved residents the kind of peace and quiet they might not experience in Halawai town.

Ahi mountain: The still active volcano that first formed Luluhawa island millions of years ago, this hot spot attracts tourists and locals alike, with many brave men and women venturing right up to the edge of the volcano. Eruptions are rare, and violent ones nearly unheard of. When the lake of lava overflows, it runs freely along the slope of the mountain all the way down to the sea, creating new land in the process.

Halawai town: Still evidencing the tribal, village centered roots of Luluhawan culture, the largest town on the island has been built on a tall plateau, just out of reach of the worst storms buffeting the island during the wet season. This stability allowed trade and culture to flourish, and still stands today as the island's main hub, where visitors can find warm, hospitable lodgings and delicious cuisine.

Aina forest: The lush, verdant jungles running across the vast majority of the island. With the sea to one side and the mountainous interior to the other, the forest harbours most of the life in the land, including a variety of villages at various locations. Devoid of man eating predators and teeming with life, the forest holds as much reverence in the Luluhawans' mind as the sea, with its strong wood capable of supporting the hardiest of fishing vessels.

Kahu rock: A remote little islet a few kilometers offshore, untamed and uninhabited. Able bodied youngsters challenge themselves as they attempt to swim there, while others less so simply wait for the right time of day, at a specific time of the month where the tide gets low enough for a land bridge to reveal itself. Revered as the home of the island's guardian, while the locals freely visit to prove themselves or pay their respects, they are not allowed to settle there.


NPCs



Chief Kahuna Wailani: Upbeat and laid back, Chief Kahuna is the jovial sort who many might not realize is actually the leader of the town and the whole island in general. Traditional in nature but not lost in his dogma, he respects and welcomes outsiders and is a subtly spiritual man, who believes that the grand designs of the gods are beyond mortal comprehension, and therefore embraces a mantra to seize the day rather than worry about the big stuff.

Kohana Wailani: A mite feistier than her father, Kohana is the adult daughter of the Island's Chief, who some consider a little too tomboyish and rather the energetic foil to her father. Adventurous and active, she has trained with tribesmen and often joins in hunts and other more physically demanding activities her patriarch is getting a little too old for, and seems to be the principal component of the resistance against outside invaders.

Shaman Iolana Mahoe: The young spiritual leader of the island community, Iolana has succeeded her predecessor despite her relatively young age, only having been recognized as an adult a little more than a year ago. Insightful and mature beyond her years, she had the best interest on the island and its people in mind and has a strong connection to the supernatural here, even if some might question her due to her youth.

Keanu Mahoe: The younger brother of Iolana, in many ways the two seem to be opposites in that he is energetic and rowdy compared to the smooth subtlety of his sister, yet he puts these qualities to good use as a young member of the islands tribal warriors. Not quite old enough to be considered an adult and more of a trainee, he has strength and talent aplenty but is somewhat hot-headed, and seen as someone who would make a good leader if and when he gets his impulses and temper under control.

Doctor Peleke: One of the more moderate people when it comes to outsiders and the influx of visitors to the island, Doctor Peleke has travelled beyond his island to study medicine and returned with the intention of both saving and improving the lives of his fellows, and is more understanding of outside influence because of this. Laid back but serious when he needs to be, he is a skilled physician who has talent enough to combine outside disciplines with island know how, and proves a skilled master of healing potions, salves and tinctures because of this.

Kealoha Wailani: The calm natured cousin of Chief Kahuna, Kealoha is a friendly and welcoming soul who runs the local inn, catering to visitors with her down to earth nature and friendly demeanour. Perhaps no one knowing better what people are up to on the island due to this and her family connections, she often hands out odd jobs to those willing to work, or points those in the right direction to help them become a greater asset to the community, prompting some to remark that she's almost as much of a pillar in the community as the chief himself!

Mona Moreno: A visitor to the land who has largely been accepted by the local tribe, Stellan scholar Mona Moreno is an honorary member who has completed the necessary rituals in order to establish kinship, and comes to study the local marine wildlife! Knowledgeable but more adventurous than your average scholar, she regularly dives in the seas and rivers of the land to study and log the unique animals and ecology found here, and tries to remain respectful of the culture and customs of the inhabitants at all times.

Herman Schwarz: the leader of a small band of settlers on the island, Herman hails from Bosco and is a man of innovation, industry and imperialism, with a definite agenda for being here. Hiring a personal cadre of mercenary sailors and soldiers to do his bidding, his true intent is to reap the rewards hidden in island, and since negotiations to do so peacefully seem to have stalled has begun less scrupulous endeavours to achieve his aims.




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#30Alisa 
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Alisa's tests - Page 2 Empty Mon May 16, 2022 2:49 pm

Alisa


The Deadliest Catch



As a small, remote island in the middle of the Ocean, its residents subsist on fishing first and foremost. With brave sailors and waters teeming with fish, every haul brings plenty to the entire island, no matter how far they need to venture to find wandering schools of fish ripe for the picking. Though even the hardiest of fishermen tremble at the sight of unseen dangers, lurking in the deep.

At times, menacing ocean dwellers swim past the island, lured in by the never ending penty of the sea surrounding the bountiful coral reefs around the island. Powerful enough creatures can easily threaten the wooden fishing vessels of the islanders, and the more advanced ships brought by foreign fishermen. At times like these, the islanders' age old wisdom teaches them to avoid the deeper waters until the creature leaves.

But those not born in the island lack such patience or time to wait around. They're constantly on the lookout for capable fishermen, or even fighters of sufficient caliber to kill a sea dwelling leviathan and bring in the biggest catch of their lives. Even among the Luluhawan locals, there are many who have enough experience and capabilities to challenge the beast, with only their traditions to hold them back.

There's no shortage of opportunities here, and though nobody has specifically asked you, merely walking around the docks makes it clear many would pay handsomely for a chance take on the sea monster, some less scrupulous than others. All you have to do is muster your courage and prepare for the fishing trip of a lifetime.

Quest Details


  • Your foe is a sea creature of mysterious size and species, but large and powerful enough to threaten fishing crews into staying on land. From an oversized shark to a leviathan class monster, anything is possible.

  • The beast will eventually leave, but nobody can predict when. For those secretly dreaming about possibly catching one, this menace also presents an opportunity.

  • For those with their own ship or water based magic, they can potentially fight the beast alone. But even for those well equipped, the experience of an actual fishing crew could mean the difference between success or failure.

  • The Luluhawan fishermen will hesitate to try and hunt the beast owing to their traditions, but some of the braver sorts can be persuaded to set sail.

  • Bolder, more adventurous foreign fishermen are easier to persuade, but will expect a share of the profits when the leviathan is butchered for meat and materials.

  • If you try to enlist the help of a fishing crew, the means you use to persuade them will affect your reputation in the end, all the more so if you decide to steal a ship.

  • You can choose the ideal time of day for the fishing trip, or whatever surprises the ocean might have in store for you.

  • You can also choose what manner of monster you'll eventually face off against.

  • When the monster is slain and ready to be hauled to land, you'll need to decide how to share the bounty. Backing out of whatever arrangements you made with the fishermen will affect your reputation rewards.

Something Always Goes Wrong


Roll a dice in your quest to find out what goes wrong during this episode of the Deadliest Catch.

  • 1-20: A ruthless, rival fishing crew sails in, armed to the teeth as though ready to hunt themselves a leviathan. They're determined to keep this catch all to themselves, and will fight anybody else who gets in the way.

  • 21-40: A rogue wave crashes into the ship as you're battling the sea monster, knocking everybody overboard. Fight off the deep dweller in the water on its home turf, or try to get back to solid ground.

  • 41-60: The hunter becomes the hunted: The creature has been hunting you as soon as you set sail. Seizing the initiative right out from under you, it ambushes just as you sail into deeper waters, killing some of your crew if you have any.

  • 61-80: A tropical storm brews in unannounced as you head out to meet the creature, easily capable of capsizing all but the most imposing of vessels. You'll need quick reflexes and stamina, as well as the experience of whatever crew members to help weather the storm as you fight off the sea monster.

  • 81-100: Ahoy Matey!! What's this? It seems the leviathan's mate has been attracted by the battle, and isn't too happy to see you quelling its partner. Can you beat two of these beasts in one voyage?

Reputation Path


  • Contract: The user receives a contract if they lie to the enterprising fishermen, persuading them with a share of the profits only to withhold their reward.

  • Bounty: The user receives a contract if they steal a ship to set, coerce sailors to force them to set sail, kill members of the crew of the ship that they've boarded, or kill members of the rivaling fishing crew when facing them.

Registration and completion


Sign-up Template:
Completion Template:




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#31Alisa 
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Alisa's tests - Page 2 Empty Fri Jun 10, 2022 11:06 am

Alisa



Pegasus Summer Fest X794

Throughout their seafaring adventures in recent months, Alisa and Sofia discovered the paradisiac island of Luluhawa, located in the middle of the ocean. Remote and woefully unexplored, the island's warm, welcoming weather, soft white sands and clear blue waters welcome travellers to stay and relax for a much needed vacation. After the Guild Master of Blue Pegasus became the island's guardian, the guild relocated their yearly summer festival there to promote the island of Luluhawa as a place worth visiting.

Plot result: The island of Luluhawa becomes known as a vacation spot throughout Fiore and the rest of the known world to a lesser extent. Frequent lines connect the island to Hargeon by sea, allowing frequent travel.


Exhibition Match

A show put on for islanders and tourists alike, two contestants will be selected to fight in a ring of newly created land, freshly hardened lava after a recent eruption. Though the tradition originates in the islander's worship of the Goddess Pele, in more recent times any able bodied fighters are welcome to participate regardless of their creed or faith. Show your strength in the volcano, before the crowd's admiring eyes.

Details:
  • Must be a member of BP, FT, IW, RK or CS
  • Create a topic in Ahi Mountain and end it with the tag: [PSF – Exhibition]
  • Requires at least another person to enter.
  • Fight your opponent in the ring.
  • Users are elegible for fight rewards.
  • Clearing the 2000 wordcount will award 250,000 Jewels, 10,000 Experience, 400 Fame, and +7 SP.


Uninvited Guests

Luluhawa has always been a quiet place, with only the islanders to explore the oceans around the island... The sudden, overwhelming influx of visitors has disturbed unseen dangers of the deep, rivalling even the active volcano at the center of the island. It turned its wrath upon the island, causing tidal waves with every step. But with so many powerful, able bodied fighters around the island, they're more than capable of driving away, or even killing the massive creature.

Details:
  • Must be a member of BP, FT, IW, RK or CS
  • Join the topic tagged with [PSF – Uninvited]. The topic will remain open throughout the duration of the event.
  • Fight off the monster with all your might.
  • He can withstand up to 20S ranks worth of damage. You can only deal 1S-rank per post.
  • Players can be skipped after 48hrs. They can still post after their turn has been skipped.
  • Clearing the 2000 wordcount will award 250,000 Jewels, 10,000 Experience, 400 Fame, and +7 SP.


Sunset Luau

As the excitement of the day's events dies down, sweltering summer heat gives way to a warm, vibrant lightshow of dimming orange and violet hues. As the sun carries on its way down towards the horizon, everyone's invited to a one last party, a Sunset Luau. Bring out your best bikini, grab a friend or significant other and come party, eat and be merry, maybe even have a moonlight dip in the ocean.

Details:
  • Must be a member of BP, FT, IW, RK or CS
  • Create a topic in Mahalo Beach and end it with the tag: [PSF – Luau]
  • It is possible to be in multiple topics.
  • Dress code: Swimwear.
  • Clearing the 2000 wordcount will award 250,000 Jewels, 10,000 Experience, 400 Fame, and +7 SP.




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#32Alisa 
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Alisa's tests - Page 2 Empty Thu Dec 08, 2022 4:01 pm

Alisa



General



Name: Ichika Harukatsu.

Age: 11/11/X769 (25)

Gender: Female

Sexuality: Bisexual

Ethnicity, Father: Joyan

Ethnicity, Mother: Joyan

Class: Summoner

Race: Human

Rank: D-rank

Guild: None

Tattoo: None

Face: Kaguya Hourasin-Touhou.

Appearance



Height: 5’4

Weight: 28 pounds

Hair: Black

Eyes: Black

Overall: The features of her face are reserved and neutral. Possessed of an unnaturally pale pallor and equally unnatural lack of blemishes, although this is as much due to her lack of exposure to the elements as it is her own unique physiology. Finally, her face is rather soft in general, slightly pudgy and a little bit fatty around the cheeks. The only exception to this softness is her chin ending rather sharply and her eyes always seeming to have a frustrated scowl to them.

Her body is soft, fatty, and undeveloped. She does not exercise, go outside or really move her limbs and it shows. A lack of muscle, a noticeable layer of fat, slender limbs and…a generous chest, to put it simply. She also sports the black hair that characterises her family, even if it is a rather common colour.

Her fashion sense mostly consists of traditional Joyan garb, namely kimonos. Big ones. She hides as much of her arms, body and legs beneath thick layers of clothing as she can. Pink is a pretty common colour in her wardrobe but so is gold, purple, yellows and a great deal of pastel colours. However, she also likes jewellery and rather a lot of it…

Extra: N/A

Personality



Personality:

Ichika is one thing and one thing only: lazy. She doesn’t want to work. She doesn’t want to do anything. She doesn’t want to have to put effort into anything. As one might expect, this means she’s just very chill and relaxed as a person. Calm almost. Her lazy attitude seeps into all parts of her character, often resulting in her being a very low energy and unmotivated individual on top of just generally being rather calm and relaxed.

However, she’s utterly and completely selfish. Entitled even. She thinks that what she wants, she should get and that people should be grateful she gives them the opportunity to serve her. She truly does have the persona of a spoiled brat but it’s, to a certain extent, deserved. She is very much a rich girl and was raised with a very narrow minded and elitist sense of expectations of what her life would be like. …hasn’t stopped her from being a bit of a brat though.

She’s a spoiled princess. Her entire ego is constructed around the idea that she, inherently, is better than everybody and anybody. You should pamper, adore and love her. She’s a princess after all! Everyone’s princess! If the princess deigns you with her attention to ask for all your worldly treasures, you should be honoured to give them. If she asks you to die for her, it’s a glory. The idea that people value things for the sole purpose of giving them to her is a simple truism.

Yet, there is actually a reason for her to have such high pride in herself. She is highly intelligent, possessed of a wit and intellect that puts everybody to shame. Her body may be a lazy and undeveloped thing but her mind…? Her mind is sharp, possessed of a cutting wit and viper tongue and she has absolutely no issue giving her lessers a deserved tongue lashing which is pretty much everyone except herself. She has very black and white views of the world.

Finally, she’s a very…whimsical princess. Her wants change on the hour, her preferences are always fluid and her desires rarely remain consistent and the reason for this? It’s not just because she purposely puts on a difficult persona to drive people away. It’s because of fear. The very idea of revealing true details about who she is a person terrifies her. She doesn’t like getting to know people. She doesn’t like bonding with people. Intimacy is her biggest fear.

None of this stops her from one thing though: she’s a good businesswoman. Her parents are both extremely wealthy merchants and it definitely runs in the blood. Couple the natural instincts for finding a good bargain or profit with the vast amount of time she’s studied doing business and Ichika is the girl you’d want to run a business with.

Likes:
  • Plants What can I say? Plants are easy. Plants are simple. You meet their needs and they’re happy. They never demand, they never expect, they never beg, cry or bargain.
  • Reading[b] There is nothing more enjoyable than snuggling up with a good book, cuddling in with a comfy blanket and having a nice cup of hot cocoa to warm her during the cold nights. Roaring fire optional. Regardless of the exact conditions, Ichika is a massive book worm.

[b]Dislikes:

  • Breach of protocol: Rules and orders exist to be obeyed! They exist for the peasants to follow so they don’t mess things up! To break those rules is the very height of sacrilege!
  • Genuine declarations of love: What! No! You can’t just openly and honestly declare your feelings! That’s for peasants! You need to pamper, spoil and pursue someone first!!!! There’s a proper waaaay!!!!

Motivations:
  • To be loved She wants everyone to love her. She wants everyone to cherish her. She wants everyone to worship and adore her…..or so she claims. In truth, what she genuinely and truly desires is trust. Someone she can completely and utterly trust, a rare thing in her life given the amount of bottom feeding sycophants she grew up with.
  • Making money Ichika was sent to Fiore with a simple order: Make money and return a substantial profit on our investment, or you’re never leaving Fiore again. Her parents are rather strict about this.

Fears:
  • Intimacy: She’s afraid of being genuine, of showing her true personality, of someone getting to know her closely and then rejecting her. She spent her entire life trying not to be rejected by her family and that fear extends to everyone else.

Statistics



Strength: 4

Speed: 5

Constitution: 5

Endurance: 5

Intelligence: 11

Magic



Magic Name: Hyakki Yagyo-the night parade of one hundred Yokai

Magic Element: Darkness

Magic Enhancement: Additional Summon Spell Type-debuff.

Magic Description: A magic formed around contracts, with summons that often demand some form of compensation. Be it wealth, material goods, luxury items or human blood, none of the creatures summoned by Hyakki Yagyo come without a cost. Ah, but what creatures does it allow one to summon? Easy: Yokai. The Night Parade of One Hundred Yokai is exactly that, a parade of Yokai led by a Nurarihyon which is in fact Ichika’s first contract.

History



History: Ichika comes from a rich background. Born to a very well off pair of Joyan merchants, she was raised in the absolute lap of luxury with access to extravagances that rivalled even what the ruling class had access to, for so great was her family’s wealth. It is this upbringing that brought about Ichika’s bratty and egotistical nature, for she was raised in a world where she was very much at the top of the world. Even if the Joyan social structure was geared towards samurai, daimyo and shogun, that did not stop Ichika’s family from accruing wealth.

However, that is not to say her life was just sitting on her ass in the absolute lap of luxury. Her parents had expectations for her, namely to take on the family business, and in this we discover why Ichika wishes to be loved so much. Her parents never did, focusing on running their business and keeping the family’s finances solvent only really spending time with their daughter when it came to her education and dinner time. Outside of that, it was mostly nannies and servants that raised Ichika.

Perhaps this lack of guidance from her parents, and mostly being left to her own devices and the attentions of caretakers, was the reason for her magic. No, it absolutely is. Her parents had no clue how to teach their daughter magic, nor did any of the teachers they had hired, and so she was left to just experiment. It was this experimentation, as well as a coach ride gone wrong, that lead Ichika to forming a contract with the Nurarihyon by the name of Asashi

She granted Ichika a contract, bound in blood between the two, granting her access to her little black book of Yokai, as well as the knowledge in how to summon them. As a bonus, she was also kind enough to show Ichika the path back to civilisation. A fortunate thing too, for being killed in the wilderness by bandits, Ronin or wild animals was not high on Ichika’s agenda.

Now we come to the present, where Ichika has essentially been sent on a studying trip, having been given enough funds to get her to Fiore and start up a small trading company. She’s got a year to turn a profit on her parent’s investment or she won’t be coming home.

Reference: N/A.




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