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Alaric's Starting Bomb Spells

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#1Alaric Holloway 
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Alaric's Starting Bomb Spells Empty Thu Nov 09, 2023 10:06 am

Alaric Holloway
Name: Burst Movement
Rank: D
Mana Cost: 25
Requirements: Bomb Magic
Type: Supplementary
Element: Fire
Range: Up to 10 meters
Cooldown: 1 Post
Duration: Instant
Effect:
Alaric will tense up his legs as if he is about to leap. A magic circle will appear on the soles of his feet. Almost as fast as the magic seals form, they will release a burst of pure explosive energy beneath Alaric. This almost always causes whatever materials under him to be damaged and release dust and debris into the air causing a thin veil of a smokescreen. The main aspect of the spell is to cause Alaric to dash in whatever direction he desires, including vertical! This action only goes up to 10 meters before the momentum of the spell diminishes.


Spell’s Code:



Name: Quake Blast
Rank: D
Mana Cost: 25
Requirements: Bomb Magic
Type: Offensive
Element: Fire
Range: 2 Meters
Cooldown: 1 Post
Duration: Instant
Effect:
Alaric will make a stomping motion with at least one of his feet. The moment his foot hits the surface, a magic circle will appear before him, though he will be right on the edge. The circle will explode causing the ground to crack and collapse. While at D-rank this is not a huge or deep crater, roughly 2 meters deep, it will cause D-rank damage to those within the blast’s range and be a bit of a disruptor by changing the landscape if applicable.


Spell’s Code:



Name: Impact Strike
Rank: D
Mana Cost: 25
Requirements: Bomb Magic
Type: Offensive
Element: Fire
Range: Physical Touch
Cooldown: 1 Post
Duration: Instant or Sustain
Effect: Upon striking at an enemy and making physical contact, a magic circle will be placed on that target. As soon as it appears, the circle will explode dealing D-rank damage and propelling that target in the opposite direction following the knock-back rules.


Spell’s Code:




Name: Chain Explosion Zone
Rank: D
Mana Cost: 25
Requirements: BombMagic
Type: Offensive
Element: Fire
Range: up to 5 meters away, 2 Meters radius
Cooldown: 1 Post
Duration: Instant
Effect:
Alaric will clap his hands causing a magic circle to appear at the location he desires. Within that very moment, the space of the AoE will have a faint red tinge to the air. Small red whisps of magic can be seen. Immediately, the whole space will fill with an innumerable amount of explosions, subjecting everything within to a torrent of concussive blasts dealing D-rank damage. The whole ordeal leaves the space damaged and full of dust and debris as the explosions fade.


Spell’s Code:

#2Takao 

Alaric's Starting Bomb Spells Empty Thu Nov 09, 2023 5:44 pm

Takao

Approved Starter Spells.

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