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Napalm Magic Spells #2

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#1Yumi 

Napalm Magic Spells #2  Empty Wed Jan 08, 2020 2:12 pm

Yumi

Name: Napalm Magic

Element: Fire

Category: Single

Quantity: Limited

Description: Napalm Magic is innately destructive focusing on encompassing large areas in moving flames. Napalm Magic creates a liquid fire that when it comes in contact with air explodes violently into an ocean of crimson flames engulfing everything it touches.

Advantage:

  • Double AOE Size: Napalm Magic is a magic that specialises in AOE Offensive-type spells as the size of its AOE spells is doubled.
  • Moving AOE: Napalm Magic is one designed to eradicate everything within the users palm. AOE Offensive-type spells used with Napalm Magic have the ability to move.

Disadvantage:

  • All offensive spells must be AOE
  • Must be able to perform at least normal Offensive-Type spells.
  • The user can only cast offensive-type spells

Note:

  • The user must either train or purchase the spells listed when they have unlocked the respective spell slot.





Name: Funeral Flame: Inferno
Rank: B
Mana Cost: 100
Requirements: Napalm Magic
Type: Offensive - AOE
Element: Fire
Range: 15 Meters
Aoe Size: 8 Diameters
Cooldown: 3 Posts
Duration: Instant
Effect: The user stomps on the ground to create a magical circle beneath them. A giant pillar of fire that covers an 8m area erupts from beneath them to engulf the user and their foes. Once summoned the user can control the pillar of fire making it move freely to chase enemies. The pillar deals B rank damage and moves at 20m/s.

Name: Burning Heavens: Chasing Sun
Rank: A
Mana Cost: 200
Requirements: Napalm MAgic
Type: Offensive - AOE
Element: Fire
Range: 20 Meters
Aoe Size: 16 Diameters
Cooldown: 4 Posts
Duration: Instant
Effect: The user will thrust out a hand or a weapon if they had it as if they were attacking with a spear. A magical circle will appear and a large amount of crimson flames roars to life. The flames take the shape of a giant vermillion bird, a phoenix, that engulfs a large area burning everything it touches. The bird at the command of the user can move around the battlefield. The flames deal A rank damage and travel at 20m/s. The phoenix is 16 diameters in size for height, width and length.


Napalm Magic Spells #2  YhlDCZ
Name: Incinerating Storm: Great Fire Annhilation
Rank: S
Mana Cost: 500
Requirements: Napalm Magic
Type: Offensive - AOE
Element: Fire
Range: 25 Meters
Aoe Size: 32 Diameters
Cooldown: 4 Posts
Duration: Instant
Effect: The user breaths in and exhales in the target direction. A magical circle appears in front of the user and shapes magic into a literal sea of crimson flames, which covers a wide range. This makes the technique extremely difficult to either avoid or contain. The giant sea of crimson flames roars towards the target covering a 32 diameter area. This sea of flames can be controlled by the user to move around the battlefield within the users spell range allowing it to cause even more damage. The flames deal S rank damage and move at 20m/s



Last edited by Yumi on Fri Mar 20, 2020 2:22 am; edited 3 times in total



Napalm Magic Spells #2  FIXCi2K
Character Profile | Character Sheet | Speech colour #ff0099
#2Fayre 

Napalm Magic Spells #2  Empty Fri Jan 10, 2020 8:53 am

Fayre
Hello, I will be helping grade your spells.

Funeral Flame: Inferno - Please edit in diameter beside 8m area in Effect for clarification. Also you may not have the option between a verbal command or an action. It must be one specific visible action. If you choose to stomp your foot, please correct your assumed typo that says "stop".

Burning Heavens: Chasing Sun - Please add dimensions to the phoenix. What is its height, length, and width? Also you may not have the option between a verbal command or an action. It must be one specific visible action.

Incinerating Storm: Great Fire Annihilation - Up go how far away may this AoE move from the user? Please detail that. Also clarify where on the battlefield this AoE can be controlled to move? Is it just around the user? Then, edit in diameter beside 32m area in Effect for clarification. Lastly, it should be noted that you cannot have a verbal command or chant to cast your spell, but a verbal command can be included alongside an action. However, a one specific visible action is a must.

#3Yumi 

Napalm Magic Spells #2  Empty Fri Jan 10, 2020 1:34 pm

Yumi
Edits have been made



Napalm Magic Spells #2  FIXCi2K
Character Profile | Character Sheet | Speech colour #ff0099
#4Fayre 

Napalm Magic Spells #2  Empty Fri Jan 10, 2020 8:28 pm

Fayre
One small last thing.

Just remove "say" from the last spell's Effect and you are good and have a 1/2 approval from me.

You just need a non trainee staff member to give the last approval unless there are other changes to be made I missed.

#5Yumi 

Napalm Magic Spells #2  Empty Fri Jan 10, 2020 8:29 pm

Yumi
It is done.



Napalm Magic Spells #2  FIXCi2K
Character Profile | Character Sheet | Speech colour #ff0099
#6Venus Rosé 

Napalm Magic Spells #2  Empty Fri Jan 10, 2020 8:38 pm

Venus Rosé

These spells have been approved.



#7Yumi 

Napalm Magic Spells #2  Empty Sat Jan 11, 2020 12:19 am

Yumi
Training for Inferno and Chasing Sun completed.

Buying Great Fire Annihilation for 250k jewels.



Napalm Magic Spells #2  FIXCi2K
Character Profile | Character Sheet | Speech colour #ff0099
#8Fayre 

Napalm Magic Spells #2  Empty Mon Jan 13, 2020 4:03 pm

Fayre
Training has been approved. Yumi has bought an S rank spell.



Napalm Magic Spells #2  23a6e7d45c8cb0bcaf81c5cd755b26596bde29a8_00
#9Kon 

Napalm Magic Spells #2  Empty Thu Mar 19, 2020 10:43 pm

Kon

These spells have been approved for editing.

#10Yumi 

Napalm Magic Spells #2  Empty Fri Mar 20, 2020 2:24 am

Yumi
Spells changed from sustained to instant



Napalm Magic Spells #2  FIXCi2K
Character Profile | Character Sheet | Speech colour #ff0099
#11Kon 

Napalm Magic Spells #2  Empty Fri Mar 20, 2020 8:53 am

Kon

These spells have been approved for use.

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