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Gravity Magic starters (4)

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#1Noel 

Gravity Magic starters (4) Empty Sun Jan 26, 2020 3:50 pm

Noel



Name: Gravity Magic

Elements: Wind

Category: Single

Quantity: Limited

Description: Gravity Magic is a Caster Magic that involves the manipulation of gravity. Utilizing this Magic, the user can control and manipulate gravity.  The user can freely increase or decrease the gravity of anything around them, rendering most frontal assaults virtually useless.

Advantage:

  • Offensive-type spells debuff the strength and speed of the target by one rank lower than spell's rank, if hit.
  • Opponents debuffed to 0 Strength and Speed are unable to move in the AOE of a Gravity Magic Spell until they have 1 or more in those stats.

Disadvantage:

  • The user can only cast Offensive, Debuff and Supplementary-type spells with Gravity Magic.
  • The user is debuffed by the half amount of the opponent and only the debuffing from offensive spells.
  • If the user is debuffed to 0 Strength and Speed, they will unable to move until they have 1 or more in those stats.

Requirements:

  • The user must possess Wind-type magic.
  • The user must be of a class capable of performing  Offensive-type spells and Debuff-type spells.




Name: Nautical pressure
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Offensive
Element: Wind
Range: Up to five meter(s)
Cooldown: 1 post
Duration: Instant
Effect: The user casts a spell capable of putting intense pressure on an area. It's an area of effect type of offensive spell--it's area of effect is roughly 1 meter in diameter. This spell is designed to later in rank to increase in range while sacrificing it's offensive power. Albeit it currently inflicts D-ranked damage upon the users targets. It is activated by the user who has to clap twice in fast succession(akin to operating a modern light). During the activation sequence, a magic circle appears where the spell is targeted.



Name: Telekinesis
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Up to five meter(s)
Cooldown: 1 Post
Duration: Sustain
Effect: Gravity magic can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air. The user of this magic can only raise an object if it's immovable (for ex: by bringing their stats to 0 strength and 0 speed), except for the user himself and items in the possession of other characters. At this rank the user has to use an imaginary fishing rod and 'reel' his target in on his imaginary fishing rod in order to use this spell. User cannot move man made buildings at this ranking and, anything over 1 ton in weight. The spell itself deals no damage. The target as fast as the standard spell speed (20m/s) when cast under telekinesis. During the activation sequence, a magical circle appears under the target of the telekinesis.



Name: Floortilting
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Self
Cooldown: 1 post
Duration: Sustain
Effect: The user can negate the effects of gravity under his feet and create a new gravitational force on another surface, such as the surface of a ceiling, meaning that they can walk on them with ease and no adverse effects. In order to use this, the user has to direct his magic at his feet. To activate, the user has to audibly clap his hands once. During the activation sequence, a magic circle appears under the user.




Name: Self exertion
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Self
Cooldown: 1 post
Duration: Instant
Effect: The user can exert a force on oneself instead of pushing off another surface. By Newton's Third Law, it would be impossible to exert a force on oneself just to move around. To move, one would need to touch another object and push or pull on it in order to cause movement. User does not have to worry about that, they can knock themselves down by slapping their head, lift themselves up by pulling their hair, dodge by pushing their hip, move by extending and moving one's arm in a direction, etc. This may extend to other objects the user is holding onto, for example a weapon and, a shield. Gravity is this users domain of magic, being able to manipulate the forces of physics allows the user to perform actions that otherwise would go against the nature of this world. By modifying the gravitational properties around himself he is able to move in such manner. At the current rank, the user may only raise himself off of the ground and onto his feet using this spell. In order to activate this spell, the user has to snap his fingers with either hand, creating an audible pop to be heard.

Vaulted for later:



Last edited by Noel Raion on Sun Feb 02, 2020 10:21 am; edited 3 times in total

#2Noyiah Dashi 

Gravity Magic starters (4) Empty Wed Jan 29, 2020 2:42 pm

Noyiah Dashi
Name: Nautical pressure
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Offensive
Element: Wind
Range: Up to five meter(s) around the user
Cooldown: 1 post
Duration: Sustain
Effect: The user casts a spell capable of putting intense pressure on an area. It's an area of effect type of offensive spell--it's area of effect is roughly 1 meter in diameter. This spell is designed to later in rank to increase in range while sacrificing it's offensive power. Albeit it currently inflicts D-ranked damage upon the users targets. It is activated by tightly clutching the left fist.

Your Range says up to 5 meters Around you,  when it should just be “5 meters”
It wouldn’t be Sustainable either as written it would hit all within 1 meter which would make this an AOE   and AOE’s Are not Sustainable.

Because of the nature of your spells, I would like it Added that a Magic Circle appears where the spell is targeted, otherwise it leads to Auto hitting.  


Name: Telekinesis
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Up to five meter(s) around the user
Cooldown: 1 Post
Duration: Sustain
Effect: Gravity magic can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air. The user of this magic can only raise an object if it's immovable (for ex: by bringing their stats to 0 strength and 0 speed), except for the user himself. At this rank the user has to use an imaginary fishing rod and 'reel' his target in on his imaginary fishing rod in order to use this spell. User cannot move man made buildings at this ranking and, anything over 1 ton in weight.

Again I would add in the Magic Circle appears under the target as an indicator.   Also Please Add how fast you can move the object/person who is unable to move.

Object can not be within other peoples Possession, and it cant allow you to deal damage with this as a spell.  Or it would be diverging on multi purpose spells which are not allowed.


Name: World tilting
Rank: D
Mana Cost: 25
Requirements: Magic
Type: Supplementary
Element: Wind
Range: Entire building/room the user is located in
Cooldown: 1 post
Duration: 4 posts
Effect: The user can manipulate gravity by tilting the world around oneself, either literally or by illusion. They can tilt the world so a flat surface becomes a slope, flip the world so the ground is above them, move the ground on the side, walls downward to be walked on, move the world so they appear to be going faster/in the other direction. When the user performs this in a building, all the immovable objects remain in place. This technique only works in buildings at its current rank. To activate this spell, the user literally grabs hold of an object in order to tilt the gravity.

Though I like the idea of this spell, the spell itself is far too strong for a d rank, as shifting a entire room would be closer to an s ranked spell,  but keep in mind that you still need to use the spell ranges and AOE sizes as  a room/building is far to exploitable.    As is it is Denied.

Name: Self exertion
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Up to five meter(s) around the user
Cooldown: 1 post
Duration: Sustain
Effect: The user can exert a force on oneself instead of pushing off another surface. By Newton's Third Law, it would be impossible to exert a force on oneself just to move around. To move, one would need to touch another object and push or pull on it in order to cause movement. User does not have to worry about that, they can knock themselves down by slapping their head, lift themselves by pulling their hair, dodge by pushing their hip, move by extending and moving one's arm in a direction, etc. This may extend to other objects the user is holding onto, for example a weapon and, a shield.

This spell is also pretty neat,  but I would like a clear description as to why you are able to do this, not just examples,  also  this would (as written)  function as a dash  which would make it  fall under this rule ( it this is an attempt at flying,  it would need to be a minimum b ranked spell before it would be possible.

Spell Regulations wrote:“Dash & Direction Control: Spells that allow you to dash or change the direction you are moving in cannot be sustained. The speed at which dash spells carry you is dependent on your Speed, and similar to lunge, you come to a halt at the end of the dash; this means, the momentum from your dash does not carry over to any subsequent run/dash you may perform.”

#3Noel 

Gravity Magic starters (4) Empty Fri Jan 31, 2020 5:34 am

Noel

Made changes

bump ~

#4Noyiah Dashi 

Gravity Magic starters (4) Empty Fri Jan 31, 2020 8:53 am

Noyiah Dashi
Name: Nautical pressure
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Offensive
Element: Wind
Range: Up to five meter(s)
Cooldown: 1 post
Duration: Instant
Effect: The user casts a spell capable of putting intense pressure on an area. It's an area of effect type of offensive spell--it's area of effect is roughly 1 meter in diameter. This spell is designed to later in rank to increase in range while sacrificing it's offensive power. Albeit it currently inflicts D-ranked damage upon the users targets. It is activated by tightly clutching the left fist. During the activation sequence, a magic circle appears where the spell is targeted.

Approved.


Name: Telekinesis
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Up to five meter(s)
Cooldown: 1 Post
Duration: Sustain
Effect: Gravity magic can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air. The user of this magic can only raise an object if it's immovable (for ex: by bringing their stats to 0 strength and 0 speed), except for the user himself and items in the possession of other characters. At this rank the user has to use an imaginary fishing rod and 'reel' his target in on his imaginary fishing rod in order to use this spell. User cannot move man made buildings at this ranking and, anything over 1 ton in weight. The spell itself deals no damage. The target of the spell moves at spell once the telekinesis has been cast. During the activation sequence, a magical circle appears under the target of the telekinesis.

“The target of the spell moves at spell once the telekinesis has been cast.”  This doesn’t make a lot of sense, can you correct it please.


Name: Raw terrain modification
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Five meters
Cooldown: 1 post
Duration: Instant
Effect: The user of this magic reshapes the earth in order to modify it to a more preferable terrain. This is done by using gravitational forces to mend the terrain into something more favorable. In order to activate this spell, the user has to 'model' the modification with his hands; for example, pressing his hands against each other(like in a prayer) a wall is created. This spell cannot be used to deal damage with.

This spell is not really any better then your first one, its not a D ranked spell by any means and we don’t allow outright terrain changes.    To be completely honest it seems like your attempting a work around to gai na defensive wall Spell without casting defensive spells.   So Denied.

Name: Self exertion
Rank: D
Mana Cost: 25
Requirements: Gravity Magic
Type: Supplementary
Element: Wind
Range: Up to four meter
Cooldown: 1 post
Duration: Instant
Effect: The user can exert a force on oneself instead of pushing off another surface. By Newton's Third Law, it would be impossible to exert a force on oneself just to move around. To move, one would need to touch another object and push or pull on it in order to cause movement. User does not have to worry about that, they can knock themselves down by slapping their head, lift themselves up by pulling their hair, dodge by pushing their hip, move by extending and moving one's arm in a direction, etc. This may extend to other objects the user is holding onto, for example a weapon and, a shield. Gravity is this users domain of magic, being able to manipulate the forces of physics allows the user to perform actions that otherwise would go against the nature of this world. By modifying the gravitational properties around himself he is able to move in such manner. Using this technique, the user can dash up to four meters vertically.

This dash can be Vertical,  though I understand the way your magic works  any Vertical  Floating, Flying or dashing would be considered Flying for the sake of our rules,  so this would need to be a B ranked Spell or higher to gain this.     Deinied.

#5Noel 

Gravity Magic starters (4) Empty Fri Jan 31, 2020 10:33 am

Noel

This spell is not really any better then your first one, its not a D ranked spell by any means and we don’t allow outright terrain changes.    To be completely honest it seems like your attempting a work around to gai na defensive wall Spell without casting defensive spells.   So Denied.

My intention wasn't as you described, but it was to give a clear (visual) indicator about the activation of my magic. Since terrain changes aren't allowed, I'll just make another spell instead.

This dash can be Vertical,  though I understand the way your magic works  any Vertical  Floating, Flying or dashing would be considered Flying for the sake of our rules,  so this would need to be a B ranked Spell or higher to gain this.     Deinied.

Even though I disagree with this, since in my case it technically wouldn't be flying as I'm manipulating the forces of gravity around me--it'd just look like flying; and normally when we talk about flying on this forum it means having to accelerate yourself faster than you're falling. In my case, I literally mend the forces that normally would let me plunge.

However, I'm willing to find a compromise and keep with the stipulation that it can only raise me off of the ground and onto my feet.

bump ~

#6Noel 

Gravity Magic starters (4) Empty Sun Feb 02, 2020 4:33 am

Noel

Bump

#7Noyiah Dashi 

Gravity Magic starters (4) Empty Sun Feb 02, 2020 7:54 am

Noyiah Dashi
Kon wrote:Alright, so he's going to have to redo for floor tilting and self-exertion: All spells must have a visible cue to activate; motionless spells are not allowed. The motions must be deliberate and visible; something insignificant such as ‘raising an eyebrow’, ‘clenching teeth’, ‘taking a breath’ etc., will not be accepted. Otherwise it's fine

Sorry about the delay i wanted to get a second opinion. To ensure i wasn't being too harsh, after all my job it to stop people from having exploitable spells.

The other two look good still.  But you’ll need to add in visual cues that are more obvious.

#8Noel 

Gravity Magic starters (4) Empty Sun Feb 02, 2020 10:22 am

Noel

Alright, updated

Bump.

#9Noyiah Dashi 

Gravity Magic starters (4) Empty Sun Feb 02, 2020 10:24 am

Noyiah Dashi
These spells have been approved.

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