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#1Naga 

Races (Information) Empty Sat Apr 30, 2022 10:33 am

Naga

Base Race


General


  • The races listed below can only be obtained by burning or restarting.

  • There is a distinction between burned races and restarted races, however, they have the same perks despite a difference in name.

  • When burning, the upgraded base race is the same as the current race.

  • When restarting, you may choose any of the races below the begin with regardless of your current race.

Directory





Last edited by Naga on Fri Aug 18, 2023 5:08 pm; edited 1 time in total

#2Naga 

Races (Information) Empty Sat Apr 30, 2022 3:31 pm

Naga

Humans


Demigod (New Character): Demigods look like members of their mortal lineage, although they tend to have more ideal bodies due to their godly parentage, epitomizing the height of their mortal species and usually have traits carried from their godly parent. This can range from simple physical characteristics such as common eye or hair color; similar facial shape or voice. Though, the biggest giveaway of their divine origin is the bright red, almost golden-colored blood that runs through their veins that resembles a godly ichor.

Demigod (New Character Details): The user must choose a god as one of their parents in their character application. The ethnicity of the parent listed as a god shall be listed as a god in the application as well. The god may not be overly powerful or the head of a pantheon.

Demigod (Burn): It is also possible for someone to ascend to the status of a Demigod by becoming strong enough. It requires a person to be strong enough to withstand the effects of consuming the Demiurthana. It is unclear where the Demiurthana comes from exactly, but it is clear that the origins are not of this world. Demiurthanas are extremely rare and have been sold in the past for the price of cities and regions in kingdoms. Many prefer certain wealth over the small chance of successfully consuming the fruit.

Demigod (Burn Details): The user uses the burn method to burn away a portion of their experience and statistics in order to successfully consume the Demiurthana.

Perks


  • Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.

  • One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.

  • Master Of None: Demigods receives a 30% word count reduction when training any weapon.

  • Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.

  • The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.

  • Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.

  • Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.

  • Flesh of the Gods: Demigods receives a Minor Magic Resistance.



Last edited by Naga on Fri Aug 18, 2023 7:36 am; edited 5 times in total

#3Naga 

Races (Information) Empty Sat Apr 30, 2022 3:53 pm

Naga

Dwarves


Dhain Dwarves (New Character): Dhain Dwarves are said to be born from Dhurain's forge according to some legends. The legends are not too far off from the truth about their origins. Dhain Dwarves come from a special bloodline that predates the Seven Dwarven Kings. In Dwarven legends, the Dwarves fought their way to the surface world, overcoming the dangers they faced below through strength of arms and skill. The survivors and their clans became the Seven Dwarven Kingdom, however, not everyone departed to the surface world. The greatest warriors, the Dhain Dwarves, remained underground for many centuries to ensure the safety of the other Dwarves by holding back the threats coming from the deep. In the end, the Dhain Dwarves succeeded in their endeavor and the remaining few of their kind disappeared. The bloodline of the Dhain Dwarves and their descendants have not been seen ever since, however, some Dwarves swear that the great Dhain Dwarves, or at least their descendants, still exist.

Dhain Dwarves (New Character Details): The user is a descendant of the Dhain Dwarves.

Dhain Dwarves (Burn): As mentioned before, one of the legends explains that the Dhain Dwarves were made from Dhurain's forge. That is because the Dhains were capable of venturing into underground magma caverns that were too hot for most of the other Dwarves. Some believe that the shards of Dhurain's forge, the Mallim, still exist in the deep and that they can be absorbed by the Dwarves to reach the potential of the great Dhain Dwarves.

Dhain Dwarves (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order to successfully consume the Mallim.

Perks


  • From Stone Made: Dhain Dwarves receive a Minor Resistance versus Earth.

  • From Flames Forged: Dhain Dwarves receive a Minor Resistance versus Fire.

  • Erosion of the Body: Dhain Dwarves receive a Minor Weakness versus Wind.

  • Physical Resistance: Dhain Dwarves receive Minor Resistance to Physical Damage.

  • Enhanced Constitution: Dhain Dwarves receive a 30% increase in their base Constitution and Endurance.

  • Axe Legend: When wielding an axe in their Main Hand, Dwarves may equip another axe in their Off-hand Slot. They must be able to wield both axes with one hand, and may only equip an axe of Legendary Rarity. The rarity limit increases to Mythic after achieving Grandmaster Level Weapon Mastery. As an Adventurer, Dwarves may possess one additional axe in their inventory.

  • Eyes of the Deep: Dhain Dwarves are able to see in the dark as if it is day. In addition, they can see through magical darkness as well.

  • Swings of Frenzy: Dhain Dwarves receive 50% wordcount reduction when training Axes.

  • Mana Dissonance: Dhain Dwarves suffer from a one-post cooldown increase and a 20% mana cost increase.

  • Never Falter, Always Push: Dhain Dwarves are incredibly sturdy as a result they can ignore the effects of knock-back.

  • Master Forger: Dhain Dwarves may repair 1x S-rank durability on their equipment per turn at a cost of 500 mana. The user must pull out a hammer and slam it once on the piece of equipment that is in need of repair to apply this effect. The effect may be used on the user's weapons and armor. This effect can only be used to repair up to 10x S-rank damage in a single topic.



Last edited by Naga on Tue Jun 06, 2023 5:22 pm; edited 4 times in total

#4Naga 

Races (Information) Empty Sat Apr 30, 2022 3:56 pm

Naga

Wood Elves


Athlas Elves (New Character): Athlas Elves are born from the sacred Yesan-Qaphas tree that exists in Athalran. When it becomes clear that a newborn or child is not going to make it, a parent may decide to wrap their child in the leaves of the Yesan-Qaphas and place them within the hole of the tree at night. The tree may nourish the child into health or absorb it to become part of it themselves. This is a chance that most parents must be willing to accept when placing their child there. In order for the Yesan-Qaphas to continue to exist, the ancient pact between the Wood Elves and the sacred tree must be maintained. The tree absorbs the lives of those that it cannot save to replenish itself and uses that power to save the lives of those that it can. The children that survive the process bear green markings on their bodies and are called the Calen Athlas Yesan-Qaphas, also known as the Green Children of Yesan-Qaphas, but shortened to Athlas Elves or Green Elves. Athlas Elves consider the Yesan-Qaphas a parent and often pay many tributes to it during their lifetime.

Wood Elves in Athalran all know the story of Davas the Betrayer. Davas, an exiled child of Yesan-Qaphas, spent most of his life as a wanderer. Though, when he reached old age, he returned to Athalran. Being refused access, he battled his way through many legions till he got captured. Standing before the Everqueen to be sentenced, Davas said that he regretted the actions that caused him to be exiled hundreds of years ago, however, he did not regret returning. Death was coming for him anyway and while his birth parents were already dead, Yesan-Qaphas, his other parent, still stood. Davas stated that he simply wanted to pay his final tribute to the tree. When the Everqueen looked into Davas' heart, she saw that Davas' intentions were sincere. The sentence had already been established hundreds of years ago. Should Davas return, he would be executed, however, the Everqueen allowed him to pay his final tribute that night before being executed the next day. The following day, Davas' dead body was found underneath a tree with a smile on his face. This tale is often shared to display the relationship of the Athlas Elves with Yesan-Qaphas.

Athlas Elves (New Character Details): The user is one of the Athlas Elves.

Athlas Elves (Burn): Sometimes, the Yesan-Qaphas grows fruits. Wood Elves may attempt to prove their worth and consume the fruit of the Yesan-Qaphas to accept its blessings. Should they be lucky, the fruit will bestow them with the same powers as the Athlas Elves.

Athlas Elves (Burn Details): Athlas Elves use the burn function to burn away a portion of their experience and statistics in order to successfully consume the fruit of the Yesan-Qaphas.

Perks


  • Yesan-Qaphas' Child: Athlas Elves receive a Minor Resistance versus Nature.

  • Bad Conditions: Athlas Elves receive a Minor Weakness versus Darkness.

  • Enhanced Speed: Athlas Elves receive a 30% increase in their base Speed.

  • Long, Short: Athlas Elves receive a 50% wordcount reduction when training Dagger or Bow.

  • Ancient Dexterity: Athlas Elves may equip a Bow or Dagger in their Off-Hand Slot. They may also equip an extra dagger as a back-up third weapon. The extra Dagger may only be of Legendary Rarity. The rarity limit increases to Mythic after achieving Master Level Weapon Mastery.  

  • Silent Sweeper: Athlas Elves are Soundless.

  • Nature's Fragrance: Athlas Elves are Scentless.

  • Nimble Movements: Athlas Elves have inherently perfect balance and acrobatic skill, being able to perform acrobatic stunts, including dives, rolls, somersaults, and flips.

  • Yesan-Qaphas' Essence: Athlas Elves receives a 1 post-cool-down reduction to their spells, however, when using Darkness or Fire-type magic or items, they take a 1 post cooldown and 20% Mana cost penalty.

  • Master of Beasts: The user's companion receives a 20% increase to their attributes.


Spell




  • Name: Telekinesis
    Rank: S
    Mana Cost: 500
    Requirements: Athlas Elf
    Type: Offensive
    Element: Arcane
    Range: 25 m
    Cooldown: None
    Duration: Sustain
    Effect: The user may manipulate up to eight objects around them, All of them must within a meter of the user initially. These can be manipulated freely to block, stab, etc., within the given range without any motions. Each object must be at most 4m2 and deal B-rank damage, have 1x B-Rank durability, and travel at spell speed. Telekinesis can be re-cast only if all the manipulated objects are destroyed or if the user deliberately cancels the spell. Spell modifiers do not apply to Telekinesis.




Last edited by Naga on Wed Jun 07, 2023 1:15 pm; edited 5 times in total

#5Naga 

Races (Information) Empty Sat Apr 30, 2022 4:03 pm

Naga

Werewolves


Dharga Werewolves (New Character): Not turned but born, the Dharga Werewolves are already different than most of the Werewolves that exist on Earthland. Though, even among the ones that are born, the Dharga Werewolves are different. Dharga Werewolves come from an ancient bloodline that can only be passed on when one, or both, of the parents is a Dharga Werewolf and the other a born Werewolf. The bloodline cannot be passed on if the other parent is not a born Werewolf. Not many Dharga Werewolves exist despite the fact that they can reach ages of up to 1000 years. The reason for this is that Dharga Werewolves can only produce one to two offspring during their lifetime. In terms of appearance, Dharga Werewolves have their ears, similar to that of wolves, on top of their head. It is believed that the bloodline of the Dharga Werewolves traces back to the first Werewolves.

Dharga Werewolves (New Character Details): The user is the offspring of a Dharga Werewolf and a born Werewolf. The user may have their age up to 300 years in the character application. Furthermore, the user may be up to 3 meters in height in their character application. And lastly, the user must have an appearance with the ears on top of their head.

High Werewolves (Burn): There are many Werewolves that wish to achieve the powers of the Dharga Werewolves, however, it is not as simple as consuming their blood. That does not mean that it is impossible though to mimic it. It requires the perfect conditions and the right items. Werewolves must consume the blood of an Ancient Werewolf during a blood moon to attempt this transition. Since it is nearly impossible to find the blood of an Ancient Werewolf, not many have been able to attempt this. Ancient Werewolves are considered extinct, thus, one must find one of the limited vials that exist with their blood in it.

High Werewolves (Burn Details): The user uses the burn function to burn away a portion of their experience and statistics in order to successfully transition to a High Werewolf.

Perks


  • Predator's Hunting Game: The user can smell anyone within a 50-meter range around them and sense their location.

  • Night Vision: The user is able to see in the dark as if it is day. In addition, they can see through magical darkness as well.

  • Enhanced Physique: The user receives a 30% increase to their Strength, Speed, Endurance, and Constitution. This does not stack with transformations.

  • Mana Dissonance: The user receives a 20% increase in mana cost and 1 post cooldown increase on spells.

  • Savage Potential: The Werewolf has a potential to become wildly powerful compared to their peers. The Werewolf may purchase one extra attribute potion per month.

  • Primal endurance: The Werewolf recieves a minor physical resistance.

  • Thick Hide: The user ignores up to 1x A-Ranks worth of damage per turn, Spells or Attacks that are ignored, partially or fully have any modifiers associated with them reduced in potency and duration by one rank and one turn respectively.

  • Alpha Warrior:  The user and their allies receive a 10% increase to their Strength, Speed, Endurance, and Constitution for each ally within the topic up to 25%. This effect doesn't stack with Alpha warrior perks from other Werewolves, with only that of the highest ranked werewolf being applied.


Transformations



  • Name: Half-Transformation: Dharga Werewolf
    Mana Cost: 2% of Total Base Mana
    Requirements: 50 RP Posts as Werewolf
    Type: Transformation
    Range: Self
    Cooldown: None
    Duration: Sustain
    Effect: When using the Half-Transformation, the user becomes more muscular and will grow hair across their shoulder and in some cases over their arms. Their features will look more like that of wolves, while they still retain their humanoid appearance. The fur of the user is the same color as their hair. This transformation increases the base Strength, Speed, Endurance, and Constitution of the user by 40% as long as it is sustained. The user also receives Minor Magical Resistance and Minor Physical Resistance while using this transformation. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.


  • Name: Full-Transformation: Dharga Werewolf
    Mana Cost: 5% of Total Base Mana
    Requirements: 100 RP Posts as Werewolf
    Type: Transformation
    Range: Self
    Cooldown: None
    Duration: Sustain
    Effect: When using the Full Transformation, the user grows a meter in height while becoming more muscular. Their entire appearance shifts into that of a wolf making them appear as a muscular bipedal wolf. The user is no longer appears humanoid. The fur of the user is the same color as their hair. This transformation increases the base Strength, Speed, Endurance, and Constitution of the user by 60% as long as it is sustained. The user also receives Minor Magical Resistance and Minor Physical Resistance while using this transformation. Spells, however, cost 30% more instead of 20% while using this transformation. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.



Last edited by Naga on Wed Jun 07, 2023 11:01 am; edited 5 times in total

#6Naga 

Races (Information) Empty Sat Apr 30, 2022 4:28 pm

Naga

Vampires


Nerach Vampires (New Character): Not turned but born, the Nerach Vampires are already different than most of the Vampires that exist on Earthland. Though, even among the ones that are born, the Nerach Vampires are different. Nerach Vampires come from an ancient bloodline that can only be passed on when one, or both, of the parents is a Nerach Vampire and the other a born Vampire. The bloodline cannot be passed on if the other parent is not a born Vampire. Not many Nerach Vampires exist. The reason for this is that Nerach Vampires can only produce a one or two offspring during their lifetime.

Nerach Vampires (New Character Details): The user is the offspring of a Nerach Vampire and a born Vampire. The user may have their age up to 300 years in the character application.

High Vampires (Burn): There are many Vampires that wish to obtain the powers of the Nerach Vampires, however, it is not as simple as consuming their blood. That does not mean that it is impossible though to mimic it. It requires the perfect conditions and the right items. Vampires must consume the blood of an Ancient Vampire during a blood moon to attempt this transition. Since it is nearly impossible to find the blood of an Ancient Vampire, not many have been able to attempt this. Ancient Vampires are considered extinct, thus, one must find one of the limited vials that exist with their blood in it.

High Vampires (Burn Details): The user uses the burn function to burn away a portion of their experience and statistics in order to successfully transition to a High Vampire.

Perks


  • Ruler of the Night: High Vampires receive a Minor Resistance versus Darkness.

  • Adversary of the Day: High Vampires receive a Minor Weakness versus Light.

  • Bloodlust: High Vampires automatically heal three ranks lower than the Physical Damage and Magical Damage that they inflict on another user. This only heals Constitution and does not affect Endurance.

  • Vampyre Eyes: High Vampires can see through invisibility and illusion spells.

  • Night Vision: High Vampires are able to see in the dark as if it is the day. In addition, they can see through magical darkness as well.

  • Death from the Shadows: High Vampires are Soundless.

  • Flutter Step: High Vampires receive an increase of 20% to their base Speed.

  • Skinwalker: High Vampires may adopt the appearance of others after harvesting their blood for use. The user may switch bodies with a cooldown of 3 months. This must be done in a topic that is then linked to the Physique Potion topic to claim a new appearance. This may not be done to escape death in combat unless the other party agrees that it is allowed. The purpose of this effect is to freely change appearances.

  • Forbidden Lore: High Vampires receive a 20% mana cost reduction to their item and magic spells.

Spells



  • Name: Seduction
    Mana Cost: 5% of Total Base Mana
    Requirements: High Vampire
    Type: Transformation
    Range: 50 Meters
    Cooldown: Once per Topic
    Duration: Sustain
    Effect: The user locks gaze upon a target after doing so for as long as the user is maintaining this effect, any damage from the target to the user will be reduced by one rank regardless of the damage type. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.

Transformations



  • Name: Half-Transformation: Nerach Vampire
    Mana Cost: 2% of Total Base Mana
    Requirements: 50 RP Posts as a Vampire
    Type: Transformation
    Range: Self
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: The user opens a pair of bat wings that allows them to fly up to 10 meters above the ground. The arms of the user become blood red. The user heals two ranks lower of the Physical Damage and Magical Damage that they inflict on another user. This only heals Constitution and doesn't affect Endurance. In addition, the user's base Strength and Speed are increased by 10%. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.


  • Name: Full-Transformation: Nerach Vampire
    Mana Cost: 5% of Total Base Mana
    Requirements: 100 RP Posts as a Vampire; at least S-rank
    Type: Transformation
    Range: Self
    Cooldown: 2 Posts
    Duration: Sustain
    Effect: The user transforms into a bat-like form. The user opens a pair of bat wings that allows them to fly up to 15 meters above the ground. The user's base Strength and Speed are increased by 25%. The user heals one rank lower to the Physical Damage and Magical Damage that they inflict on another user. This affects the healing in their weakest limb through Endurance and overall healing through Constitution. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.



Last edited by Naga on Tue Jun 06, 2023 5:17 pm; edited 4 times in total

#7Naga 

Races (Information) Empty Sat Apr 30, 2022 4:43 pm

Naga

Daemon


Demon (New Character): Demons exist for one reason—to destroy. Where their more lawful counterparts, the devils of Hell, seek to twist mortal minds and values to remake and reshape them into reflections of their own evil, Demons seek only to maim, ruin, and feed. They recruit mortal life only if such cohorts speed along with the eventual destruction of hope and goodness. Death is, in some ways, their enemy—for a mortal who dies can often escape a Demon's depredations and flee to his just reward in the afterlife. It is the prolonging of mortal pain and suffering that fuels a Demon's lusts and desires, for it is partially from mortal sin and cruelty that these monstrous fiends were born.

Demon (Burn): Sometimes, a Daemon, if they are strong enough, can become a Demon. It requires the Daemon to attach their will to the Obscura within them and sacrifice their mortal coil. Many lost their lives attempting to be reborn within the darkness of the Abyss as a Demon, however, the few that succeeded had become stronger than they could ever imagine. The Obscura recreates the person within the Abyss as a wild creature without reason at first. That is where the strong will of the person comes in. If they are able to conquer the chaos that consumes their reason, they will become a Demon as themselves. Though, if they fail, they simply become another wild Demon with a mere beast-like intellect roaming the Abyss.

Demon (Details): The user must submit multiple images for a Demon application.
  • Base: The first appearance is a humanoid appearance with demonic features. This is the base form of the user. If the user does not use their Disguise form, this appearance applies in topics.
  • Disguised: The second appearance is a human without any demonic features. This must be similar to the base appearance in terms of height, skin, hair length, etc.
  • Merged: The third appearance is a mixture between their humanoid appearance and their true demonic appearance.
  • True: The fourth appearance is their true demonic appearance e.g. a demonic wolf, a big demonic floating whale, a large demonic serpent, a weird demonic creature etc.

Demon (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order to successfully sacrifice themselves and become reborn as a Demon.

Perks


  • Scourge of the Abyss: Demons receives a Minor Resistance versus Darkness.

  • Unwelcome Guest: Demons receives a Minor Weakness versus Light.

  • With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.

  • God Slayer: Demons can purchase God Slayer Magic.

  • Abyss Gazer: Demons cannot be blinded by Darkness-type spells.

  • Obscura Enchantment: Demons may enchant weapons to change their elemental alignment to Darkness-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.

  • Demonic Synergy: Demons receive a 2 post cooldown reduction and a 30% mana cost reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.

Transformations



Example.

  • Name: Hidden Form, Disguised
    Mana Cost: 0% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: -
    Duration: Sustain
    Lore: Demons tend to disguise themselves while roaming Earthland. It allows them to blend with society without setting off any alarms. Fortunately, not all Demons are capable of performing this move to deceive others.
    Effect: The user disguises themselves with an illusion and appears as a normal human. This is the secondary FC of the user in the character application. The disguised form looks nearly identical to their undisguised form without anything that could be considered demonic. Some may be able to see through their illusion through magic or items. If this form is not used, the user is in their base form.


Example.

  • Name: Base Form, Unleashed
    Mana Cost: 1% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.


Example.

  • Name: Half-Transformation: Demon
    Mana Cost: 2% of Total Base Mana
    Requirements: 50 RP Posts as a Demon; at Least B-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
    Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50% instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.


Example.

  • Name: Full Transformation: Demon
    Mana Cost: 5% of Total Base Mana
    Requirements: 100 RP Posts as a Demon; at Least S-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70% instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.



Last edited by Naga on Tue Jun 06, 2023 5:22 pm; edited 4 times in total

#8Naga 

Races (Information) Empty Sat Apr 30, 2022 4:57 pm

Naga

Nephilim


Seraphim (New Character): Seraphim are beings of light who are the denizens of the Lucent. Dedicated to the ideals of order, they are the opposite of Demons, and have fought against them since the dawn of the creation of the Uldyssian. Seraphim are birthed from the Arch, though only during moments of perfect harmony in the Lucent, through a process called the Lightsong. Seraphim possess great strength far above that of a human, but some Seraphim are stronger than others depending on their significance, their rank in the chain of command, or simply their nature as a Seraphim. When wounded, a substance akin to 'liquid light' spills from a Seraphim's wound. Seraphim do not require sleep or food, and instead, draw their lifeforce from the Arch. If this connection is severed or corrupted, Seraphim can be incapacitated and rendered unconscious.

Seraphim (New Character Details): The user is a regular Seraphim from the Lucent that has been stranded on Earthland or has decided to live on Earthland for their own personal reasons.

Seraphim (Burn): Sometimes, a Nephilim, if they are strong enough, can become something similar to a Seraphim. It requires the Nephilim to attach their will to the Grace within them and sacrifice their mortal coil. Many lost their lives attempting to be reborn. Others were slain by Seraphim for attempting such a thing is considered heresy. Though, the few that succeeded had become stronger than they could ever imagine. Upon death, a strong enough Nephilim may have their Grace recreate them to replace their flesh. They are considered disgusting beings by many Seraphim born from the Arch, however, some acknowledge their existence if the occurrence happened naturally by the Nephilim dying while accomplishing a great feat rather forcefully sacrificing themselves.

Seraphim (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order to successfully sacrifice themselves and become reborn as a Seraphim.

Perks


  • Denizen of the Lucent: Seraphim receive a Minor Resistance versus Light.

  • Unwelcome Guest: Seraphim receive a Minor Weakness versus Nature.

  • With Grace and Mana: Nullification only reduces the damage of a Seraphim's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.

  • Demon Slayer: Seraphim can purchase Demon Slayer Magic.

  • Light Gazer: Seraphim cannot be blinded by Light-type spells.

  • Grace Enchantment: Seraphim may enchant weapons to change its elemental alignment to Light-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.

  • Seraphic Synergy: Seraphim receives a 2 post cooldown and a 30% mana cost reduction on Light-type spells. This applies to elements mixed with Light-type as well.

Transformations



Example.

  • Name: Hidden Form, Disguised
    Mana Cost: 0% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: -
    Duration: Sustain
    Effect: The user hides their angelic wings to appear as a normal human. Some may be able to see through their illusion via magic or items. In such cases, a vague distortion can be seen behind the user which indicates the presence of their wings.


Example.

  • Name: Base Form, Unleashed
    Mana Cost: 1% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user reveals their wings in this form. The undisguised form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

  • Name: Grace Unleashed
    Mana Cost: 2% of Total Base Mana
    Requirements: 50 RP Posts as a Seraphim; at Least B-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user cannot use this in their disguised form. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 40% instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

    Example.

  • Name: Full-Transformation: Seraphim
    Mana Cost: 5% of Total Base Mana
    Requirements: 100 RP Posts as a Seraphim; at Least S-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user cannot use this in their disguised form. The user condenses their Grace and reveals their true form. They no longer appear human. As the image displays, the true form of a Seraphim can vary greatly among them. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 60% instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

#9Naga 

Races (Information) Empty Thu Aug 17, 2023 3:27 pm

Naga

Fae


Fairy (New Character): Fairies are beings made of pure mana, said to be extensions of the planet's senses. They are born from Earthland itself, with nothing but their name and a purpose they must fulfil, which may be anything between aiding a particular hero, to more long term tasks such as defending a certain place. The fairies are fickle, pure creatures with no concept of right and wrong, and any benevolence or malevolence they show is unburduned by morality. Once prevalent throughout Earthland, the Fairies have dwindled since the Uldyssian wars and the advent of Illuminian faith, and to this day are regarded as regarded as a Myth. They have a greater presence in Caelum, where its said they come from Avalon, the land of mystics. Fairies bleed when injured, but when they die, their bodies don't rot away. If they die before completing their purpose, they will reincarnate as a new Fairy who will look strikingly similar to its predecessor.

Fairy (New Character Details): The user is a regular Fairy that has been recently born, or have existed for some time, with either a new purpose or one inherited from their predecessor.

Fairy (Burn): Sometimes, a Fae can grow so powerful and attuned to their Sidhe they spontaneously turn into a Fairy. Fairies are prone to imitation, and strong Fairies imitate the planet that gave them purpose and power, and bestow some of their essence, their Sidhe, to a mortal, creating Fae. But for a Fae to turn into a Fairy requires them being chosen by Earthland itself. The land has acknowledged their purpose, merged the mortal's Sidhe with their very soul, remaking their body into one of pure Nature mana and creating a new Fairy. This may happen while the Fae is alive, or at the moment of their death. Fairies have mixed views towards Fairies who weren't born from the Earth like they were. Some may see them as outsiders and shun them in turn, while others may respect their affinity to the land as proof that Earthland has chosen them.

Fairy (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order, earning the planet's approval to be remade as a true Fairy.

Perks


  • One with Earthland: Fairies receive a Minor Resistance versus Nature.

  • Corruptible Purity: Fairies receive a Minor Weakness versus Darkness.

  • With Sidhe and Mana: Nullification only reduces the damage of a Fairy's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.

  • Spirit Slayer: Fairies can purchase Spirit Slayer Magic.

  • Fairy Eyes: Fairies can see people by the colour of their aura, which lets them see through invisibility, as well as detect when they're being lied to. This counts as Physical Sight.

  • Sidhe Enchantment: Fairies may enchant weapons to change their elemental alignment to Nature-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.

  • Faeric Synergy: Fairies receives a 2 post cooldown and a 30% mana cost reduction on Nature-type spells. This applies to elements mixed with Nature-type as well.

  • Iron Weakness: As beings of nature, Fairies are weak to iron weapons, giving them a Minor Weakness to Physical Damage from melee weapons.

  • Pure Mystics: Fairies are beings made out of pure magical energy, created by Earthland itself. Due to this, they receive a Minor Resistance to Magical Damage.

Transformations



Example.

  • Name: Hidden Form, Disguised
    Mana Cost: 0% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: -
    Duration: Sustain
    Effect: The user hides their fairy wings to appear as a normal human. Some may be able to see through their illusion via magic or items. In such cases, a vague distortion can be seen behind the user which indicates the presence of their wings.


Example.

  • Name: Base Form, Unleashed
    Mana Cost: 1% of Total Base Mana
    Requirements: None
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user reveals their wings in this form. The undisguised form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user increases the attributes of allies and companions that are ranked equal or one rank lower by 5%. Though, any ally and companion that is two ranks lower or more than the user will recieve an increase of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

  • Name: Sidhe Unleashed
    Mana Cost: 2% of Total Base Mana
    Requirements: 50 RP Posts as a Fairy; at Least B-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user cannot use this in their disguised form. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 40% instead of 25%. This attribute cannot be changed in the future. In addition, the user increases the attributes of allies and companions that are ranked equal or one rank lower by 10%. Though, any ally and companion that is two ranks lower or more than the user will receive an increase of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

    Example.

  • Name: Full-Transformation: Fairy
    Mana Cost: 5% of Total Base Mana
    Requirements: 100 RP Posts as a Fairy; at Least S-Rank
    Type: Transformation
    Range: Self
    Cooldown: 3 Posts
    Duration: Sustain
    Effect: The user cannot use this in their disguised form. The user condenses their Sidhe and reveals their true form. As the image displays, the true form of a Fairy can vary greatly among them, with some looking more or less human, with some developing traits of different creatures. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 60% instead of 50%. This attribute cannot be changed in the future. In addition, the user increases the attributes of allies and companions that are ranked equal or one rank lower by 10%. Though, any ally and companion that is two ranks lower or more than the user will receive an increase of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

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