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Christian Zane's Starter Spells

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#1Guest 

Christian Zane's Starter Spells Empty Sat Dec 29, 2018 12:57 pm

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Name: Sonic Boom
Rank: D
Mana Cost: 25
Requirements: Wind Demon Slayer Magic
Type: Offensive
Element: Wind, Light
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The user thrusts their hand forward as a magic seal forms, creating a razor-thin crescent of white wind that travels forwards to deal d-rank magic damage. The crescent is 20 centimeters long if it was to be stretched out, but is sent out and stays curved at a 180 degree angle.

Name: Flash Kick
Rank: D
Mana Cost: 25
Requirements: Wind Demon Slayer Magic
Type: Offensive
Element: Wind, Light
Range: Melee
Cooldown: 1 Post
Duration: Instant or Sustain
Effect: The user does a backflip creating a magic seal on their heels, enchanting their feet with the power of wind while doing so, causing anything hit with them to be dealt D-rank wind damage if caught.

Name: Turtle Up
Rank: D
Mana Cost: 25
Requirements: Wind Demon Slayer Magic
Type: Self-Buff (Endurance)
Element: Wind, Light
Range: ~
Cooldown: 1 Post
Duration: Sustain
Effect: The user crouches down as a magic seal forms under them, granting a D-Rank buff to their endurance for as long as the spell is sustained.

Name: Guard
Rank: D
Mana Cost: 25
Requirements: Wind Demon Slayer Magic
Type: Defensive
Element: Wind, Light
Range: Melee
Cooldown: 1 Post
Duration: Instant
Effect: The user waits until the opportune moment before shouting "Block!" and enhances their right hand with wind in order to block 1 C-rank worth of damage with it. The user's hand cannot move while the windy enhancement is active. A magic seal appears as soon as the user shouts.



Last edited by Christian Zane on Wed Jan 09, 2019 12:03 am; edited 1 time in total

#2Kon 

Christian Zane's Starter Spells Empty Wed Jan 09, 2019 12:00 am

Kon

Sonic Boom: State that it deals D-Rank Magic Damage, include the presence of a magic circle when cast.

Flash Kick: State that it deals Magic Damage, include the presence of a magic circle when cast.

Turtle Up: Range to ~ as it's applying to you state that it does a D-Rank Endurance buff, include the presence of a magic circle when cast.

Guard: include the presence of a magic circle when cast.

#3Guest 

Christian Zane's Starter Spells Empty Wed Jan 09, 2019 12:03 am

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All done my friend

#4Kon 

Christian Zane's Starter Spells Empty Wed Jan 09, 2019 12:04 am

Kon

These spells have been approved for use.

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