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Genesis

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#1Shura Ranzu † 

Genesis Empty Tue Oct 10, 2017 6:42 pm

Shura Ranzu †


Magic Name: Overheat Magic

Magic Element: Fire

Magic Description: Overheat Magic is a Fire-type magic that appears as blue flames exclusively. What sets it apart from other Fire-type magics is that it burns much fiercer. Due to this, it completely disregards its elemental weakness to Water-type spells.

Restrictions:

  • The user must have a Fire-type magic to purchase this magic.
  • The user must have a class capable of utilizing Offensive-type spells.


Code:
[b]Name:[/b] Text
[b]Rank:[/b] X
[b]Mana Cost:[/b] 00
[b]Requirements:[/b] Text Magic
[b]Type:[/b] Text
[b]Element:[/b] Text
[b]Range:[/b] 00 Meters
[b]Cooldown:[/b] X Posts
[b]Duration:[/b] Instant or Sustain
[b]Effect:[/b] Text

Name: Heat Sneaks
Rank: D
Mana Cost: 25
Requirements: Overheat
Type: Supplementary
Element: Fire
Range: Self
Cooldown: 1 Posts
Duration: Sustain
Effect: When running Shura’s shoes begin to heat up to the point he can run up hard surface by melting it with each step. As long as he sustains this he can change the heat levels to match what surface he is walking on.

Name: Blast Dash
Rank: D
Mana Cost: 25
Requirements: Overheat
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Shura pushes off the ground in any direction by pressing his foot or feet into the ground. By doing this he causes an explosion to happen at his feet blasting him in that direction he moved in. The speed and distance of this spell scales based off the user’s speed.

Name: Grab Ass : OverHeat Edition
Rank: D
Mana Cost: 25
Requirements: Overheat
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Shura can thrust his hand at someone or something. This causes a blue chain composed of fire with a hand on the end of it. By doing this he can latch onto someone or something. He can pull objects or pull himself to it depending on how he pulls on the chain. The max reach of the chain is five meters. Breaks after taking one D rank of damage.

Name: Flow
Rank: D
Mana Cost: 25
Requirements: Overheat
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Shura flexes his hands/hand causing them/it to glow wildy. As long as he sustains this he is able to fire small bursts of flames to have more control over his momentum. This allows him to slow down, spin and change direction suddenly in the middle of movement. That way he doesn’t skip a beat and can utilize efficient movement in battle.

Name: Heat Shackles
Rank: D
Mana Cost: 25
Requirements: Overheat
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Shura makes a grasping motion before throwing a small ball at the target. Mid flight the ball turns into three pronged bola that wraps around the target’s arms or legs. Can be used to capture an individual or beast. The shackle is only D rank strong so if someone is stronger than that they can break free or the shackles take a D rank or more in damage. This can cause a opening to happen if it connects cause it can trip someone up suddenly or keep them from using their hands.



Last edited by Shura Ranzu on Wed Oct 11, 2017 6:52 am; edited 1 time in total

#2Kon 

Genesis Empty Wed Oct 11, 2017 6:37 am

Kon

Heat Sneaks: Approved/

Blast Dash: Approved.

Grab Ass : OverHeat Edition: Breaks after D rank damage worth of resistance.

Flow: Approved.

Heat Shackles: Approved.

#3Shura Ranzu † 

Genesis Empty Wed Oct 11, 2017 6:52 am

Shura Ranzu †
Changes made

#4Kon 

Genesis Empty Wed Oct 11, 2017 6:52 am

Kon

These spells have been approved.

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