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Berserker

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#1Naga 

Berserker Empty Sat Nov 13, 2021 5:47 am

Naga

Berserker


The berserker throws himself into a fight with such reckless abandon, it seems like he wants to die. It could be over-enthusiasm, overconfidence, unstoppable rage, or the desire to die in battle. Whatever the cause, it's often accompanied by a bellowing warcry. Sometimes with total obliviousness to whether he's actually fighting the enemy. And he never, ever retreats.

Some will brood about whatever it is that causes their berserk fits, or show remorse about losing control of themselves. Most end up one of two ways: being taught by their teammates to control themselves after a particularly close call, or dying in a dramatic fashion while lamenting that they died without completing their mission.

Berserkers are also very prone to heroic sacrifices, for very obvious reasons. Berserkers who tend up ending on the more evil spectrum of the alignments show little to no remorse when it comes to their actions in combat afterward. They can easily retaliate against their allies in a fit of rage as well if they get in their way.

Spell Types


  • Superior: Self-Buff
  • Normal: Offensive, Supplementary

Feats

Superior Self-Buff: Self-Buff-type spells increase double the amount of points compared to the points mentioned in the regulations.
Off-Hand Slot: Should a Berserker wield a Fist-type weapon in their Weapon slot, they may wield another Fist-type weapon in their Off-Hand slot.

Specializations



  • Marauder: After receiving damage, the user receives a buff one rank lower then the damage inflicted calculated after any resistances or weaknesses they possess. Upon losing ¼ of their effective durability they will receive a minor physical resistance and a magic resistance of their magics element, upon losing ½ of their effective durability these resistances will become moderate and after losing ¾ of their effective durability these resistances will become major. If any damage is healed these bonuses are removed.

  • Reaver: Users may now use their off-hand slot for any melee weapon type regardless of the weapon type that is being used in their weapon slot, while their weapons receive a minor magic resistance.

  • Chieftain: Users may place down totems through the provided spell that comes with this specialization upon the ground close to them which they may use to cast spells through, allowing them to extend their spell range beyond typical norms.


Elemental Totem:

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