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5.b. Bounty, Contracts & Incarceration Regulations

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#1Naga 

5.b. Bounty, Contracts & Incarceration Regulations Empty Sat Nov 13, 2021 7:29 am

Naga

BOUNTY REGULATIONS


Bounties & Contracts


  • Bounties are monetary values assigned to mages who commit criminal acts throughout Fiore. The worse the act and more often that they occur, the greater the bounty one person may have compared to someone who commits less significant or far fewer criminal acts.

  • Contracts are the inverse of Bounties and are assigned to mages who commit deeds against dark guilds and villains. These acts include hunting prominent dark guild figures to the raiding of a dark guild.

  • While typically reserved for dark and guildless mages, it is possible for anyone to get a bounty, as is true with contracts that are typically reserved for legal guild, Rune Knights, and guildless members.

  • Actions ranging from the simple theft from a merchant to the utter destruction of a town and its citizens, any user may find themselves being wanted and possibly hunted based upon the actions they commit to within threads so long as it can be assumed that there were witnesses after the fact. Threads in which a bounty can be accrued must be "Open" threads, not private.

  • In some situations, the reputation level of a wanted person may further influence their bounty or their contract.

  • Fill in the form in the Bounty & Contract Review topic to claim a bounty or contract.

Hunting


  • Once someone is given a bounty or contract, they may be hunted and are subject to the Fighting Regulations.

  • Bounties and contracts are not to be meta-gamed, even if there is an existing understanding between two users OOC. A user can only learn of a bounty if they have written in a topic within a town after the bounty was assigned. This is due to the fact that bounties are public information, put up for the public within towns.

  • We consider your character automatically up to date when they roleplay in a town. There is no need to actually roleplaying looking at a bounty board.

  • Do note that if someone's bounty or contract page gets updated with their magic and you have not RPed in a town after that update while facing them off, you do not know off their magic because you never update your bounty knowledge by RPing in a town after their page got updated.

  • While it can be assumed that a higher bounty/contract indicates more information about that user being made public, this is not always the case. Often it depends on the individual's fame/infamy, as well as the location of the acts committed. When in doubt, refer to the bounty page of that individual, or ask a Moderator for clarification.

  • When a bounty/contract hunter enters the topic, invasion rules are put in place. In the case of multiple people working together to capture the individual with the bounty, each individual will split the bounty/contract reward.

  • If you invade someone with a bounty or contract and they surrender, as long as you complete the word count requirement for fighting them, you will receive normal fighting rewards and half of their bounty/contract.

  • If it is deemed that there is no effective fight that took place between you and the bounty holder then you will only receive half of their bounty/contract as a reward.

  • In case the wanted user wins, they may leave the topic freely. The defeated pursuers may not pursue the wanted user for two months after that.

Rewards


  • Upon defeating the wanted individual, the target is moved to the Hellsea Bastille or Boiling Rock depending whether a bounty or contract has been collected. This is done via instant travel, regardless of where the individual was.

  • If the bounty/contract hunter caused severe damage in the process, they may also be arrested and taken in for processing. This is done via instant travel, regardless of where the fight occurred.

  • Members cannot claim another person's bounty or contract if they already have a bounty or contract themselves. This is with the exception of Neutral Guilds who may have the bounty and contract hunting perk.

  • Member must participate with each enemy they wish to claim bounty or contract rewards against, this must include something directly impactful i.e. attacking them, debuffing, defending against an attack from them, buffing an ally who attacks said enemy. Talking with them or, simply being in the topic is not sufficient to justify claims.

  • Members do not receive any bounty or contract reward from members that are surrendering to them in a social topic.

  • Depending on how much damage was caused during the capturing of the criminal, the bounty payout may be less than the actual number shown. This number depends on the damage caused in the thread, and again, it is completely subjective. Moderators maintain the right to make the determination of how much is deducted.

#2Naga 

5.b. Bounty, Contracts & Incarceration Regulations Empty Sat Nov 13, 2021 7:29 am

Naga

Incarceration Regulations


General


  • Incarceration can occur to those with a bounty or a contract who has been captured.

  • As mentioned in the Bounty & Contract rules, those who are arrested are instantly transported to the Hellsea Bastille or Boiling Rock for their incarceration depending on whether they had a bounty or contract.

  • Users can not use magic, items, and companions in the Hellsea Bastille and Boiling Rock.

Bribes


  • It may be possible to pay and get out of jail early. The cost for this is 500,000J by default. If you had a bounty or contract upon your arrest, that number is added on.

  • If the bounty or contract was higher than 2,000,000J, the additional cost becomes 1,000,000J.

  • If the bounty or contract was higher than 5,000,000 Jewels can not be bribed away.

  • A bribe may be paid by anyone, as those who accept bribes don't care about its source.

Sentence


  • What most prisoners end up doing is sitting out their sentence. Sitting out your sentence constitutes fulfilling a word requirement based on the total of the bounty.

  • The imprisoned user must serve their sentence within the Hellsea Bastille or Boiling Rock and may not have any other topics active until the sentence is fulfilled.

  • These sentences may be claimed as social interactions when completed with another player.

  • The amount words that must be done is 200 per 100,000J bounty or contract that had been placed upon them before they were incarcerated.

  • The user can split the words into multiple topics if they want to create different phases of sitting out their sentence.

  • Each next time the user gets incarcerated again, their time to sit out sentences increases by 50 words added to the total of 200.

Sacrificing


  • Sacrificing is an alternative option to either serving out the sentence or having to pay for a release, which instead allows for a user to be free at the cost of a permanent stat reduction.

  • The amount of stats lost depends on the bounty, which is 1 SP per 50,000J bounty or contract.

  • The deduction is split between all of the attributes. If it is an odd number, then the extra point will be applied to the attribute selected by the user.

  • This can be done in the sticky provided in the Hellsea Bastille or Boiling Rock forum.

Breakout


  • While serving out a sentence, an incarcerated user may attempt to escape the Boiling Rock or Hellsea Bastille.

  • During an attempted escape, other users may join in to help the escape. This can only be done if they have discovered the individual's incarceration IC.

  • Members affiliated with the jailers via some means, such as alliance, may enter the thread if they are in the area. This allows them to attempt to stop the prison break. If no one contests within 48 hours, the escape is successful.

  • The group attempting the jailbreak may set the topic at either Orange or Green.

  • If the escape turns into a confrontation, rewards will be given accordingly to both winners and losers.

  • A successful attempt to escape increases the users bounty or contract by 1,000,000 Jewels, and it permanently increases their threat level by removing the first available option from the equation while maintaining the attached bounty requirements. As such, for example after the first successful escape, a person reaches Hazard level at a bounty or contract of 1,000,000J instead of Danger.



Last edited by Naga on Mon May 15, 2023 2:57 pm; edited 1 time in total

#3Naga 

5.b. Bounty, Contracts & Incarceration Regulations Empty Sat Nov 13, 2021 7:30 am

Naga

Threat Classifications


General


  • Upon reaching a certain bounty or contract value, a wanted individual will fall under one of the classifications to determine their threat level.

  • Each classification comes with added dangers to the user and also increases the penalties for being captured.

  • Each classification has a listed bounty or contract value upon reaching that number more information will become known about the user and their fame will turn to infamy as you gain a bounty, the user's infamy will turn to fame as they gain a contract.

Dangers (≥ 1,000,000J)


  • The information known about the user is equivalent to having 2,500+ reputation.

  • 10% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 10% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 5% more jewels and experience when fighting off prospective Bounty/Contract Hunters.  This modifier does not carry over to traditional fights.

Hazards (≥ 2,500,000J)


  • The information known about the user is equivalent to having 5,000+ reputation.

  • The user is constantly in Orange mode.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 20% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 20% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 10% more jewels and experience when fighting off prospective Bounty/Contract Hunters.  This modifier does not carry over to traditional fights.

Disasters (≥ 5,000,000J)


  • The information known about the user is equivalent to having 10,000+ reputation.

  • The user is constantly in Orange mode with the ability to lose two limbs.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 30% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 30% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 15% more jewels and experience when fighting off prospective Bounty/Contract Hunters.  This modifier does not carry over to traditional fights.

Catastrophes (≥ 7,500,000J)


  • The information known about the user is equivalent to having 20,000+ reputation.

  • The user can no longer take Good Quests as a bounty holder.

  • The user can no longer take Dark Quests as a contract holder.

  • The user is constantly in Orange mode with the ability to lose two limbs.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 40% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 40% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 20% more jewels and experience when fighting off prospective Bounty/Contract Hunters.  This modifier does not carry over to traditional fights.

Devastations (≥ 10,000,000J)


  • The information known about the user is equivalent to having 40,000+ reputation.

  • The user can no longer take Good Quests as a bounty holder.

  • The user can no longer take Dark Quests as a contract holder.

  • The user is constantly in Red mode.

  • Upon entering a city, it is considered IC knowledge that the user has entered the town due to it being announced by the guards everywhere. This allows everyone in the same city to invade any topic of the user while they roleplay in cities.

  • 50% of the user's fame is converted to infamy upon reaching this level for a bounty holder.

  • 50% of the user's infamy is converted to fame upon reaching this level for a contract holder.

  • Users receive 25% more jewels and experience when fighting off prospective Bounty/Contract Hunters.  This modifier does not carry over to traditional fights.

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