Name: Dark Horizons Difficulty: Epic Participants:
Story: Erebus, a formidable enemy of the magic counsel and monarchy within Fiore has grown his forces and amassed the highest bounty on Earthland to date. Presenting himself publicly after years unseen, he is apprehended moving through Bosco by Konstantin Sokolov, in leu of aiding with the Nine-Tails against it’s attack on war-torn Joya. This aide to the magic council came not without making new enemies there in Joya. Without surprise, Erebus was jailed days after, his trail red hot. Erebus is long thought to have been some storied character, a folktale of the non-magical, able to stand with the very monsters they fear and fight, but now secured by the state, he is postered as national news, this finding disproves the theory he never existed all together. Erebus is a human able to steer the minds of those he most hates or even desires. Eager like the roaches they are, the inhabitants of the super-max prison Hellsea Bastile, also seek the bounty on Erebus for their accolades– some even owing him for their time behind it's walls, years spent herein and coming after. Erebus must, and without fail, defeat the strongest under the Deep Blue; challenger by challenger. In order to survive, both C.O. and Prisoners will detest him and try to kill him for the smallest infractions. After everything is said and over, all parties in the Hellsea will have either come with the hopes of destroying him, laying his legend to rest, or will no doubt bow to him by choice or force alone. In addition to those conditions which stack against the terrorist, special trials have been devised for the Don by Konstantin and his trusted lieutenant-- a Rune Knight that Erebus met many years ago, Tempris. Erebus is forced under the thumb to abide and take all punitive actions enforced by the Rune Knights'. Now ostracized and isolated for life, Erebus will become an infamous adventurer with a reputation that now extends past Fiore and into other countries, a name soaked with evil business. With no one present at the Hellsea to successfully hold Erebus anymore, Kon and Tempris will be tasked with moving him to Era-- the dungeons there are made to monitor his threat with less error or mistake than previously thought enough for him, at the bottom of the ocean. But for Erebus, this is only a waiting game; on his last days between life and death, a surprising visitor approaches to bond the mercenary from the Kingdom's control, the aide of a new servant changes the criminal's fate going forward. This servant will come with a proposal for Erebus that will relocate him to a new country, where he begins anew. Objective:
|
Name: Chapter I: In the Name of the Father Rank: S Type: Bad Participants:
Summary: Erebus is escorted by Konstantin Sokolov to Hellsea Bastile, there Zerutod is instructed to keep tabs on Erebus. He is to send aide if things become unnecessarily destructive in the Hellsea. Meanwhile, a group of criminals jailed here in the Hellsea catch wind of Erebus, and are displeased for a number of reasons. The consensus however, don’t wish to be sharing the facility with him and decide to introduce themselves— whether it be envy, pride, or etc. they don’t intend to let Erebus find comfort. Dragging his first day in prison out into the open and forcing his hands. Outwitting this group will demand their obedience— and for the Mercenary’s trouble, their connections and resources will fall under his control. This quest transfers Fiore’s East region of black market control back over to Erebus. In order to be the face of the dark network, as the Dons of Akudama Syndicate were previously, all four regions of Fiore must be subdued by a mixing of fear, respect, honor, and abandon. The East is one of four pinnacle territories needed for a criminal entity or enterprise to operate the Underworld, a non-political capitalist face which surfaces Earthland as the illusion of ”generalized” organized evil. From selling of slaves, to drugs, to subjecting magical species to sacrifice for personal gain/energy. Whoever has control of the Underworld in masse, becomes the stand alone representative of all dark business within Fiore. Under or perhaps the better knowledge of the Rune Knights, Erebus is trapped in a bid to survive, with the control of the Underworld now becoming the stakes. Konstantin will leave Erebus to Zerutod, who must figure out what is going on in the grander scheme of things beyond the exterior. For the closer Erebus gets to dominating the Underworld, the greater his threat becomes. Others:
Enemies: All NPCs of the supermax prison can be used and roleplayed by different PCs participating, as well as fodder criminals which may stand in and audience.
Rewards:
Objectives:
|
Name: Chapter 1 - Act 2: Showstopper Rank: A Type: Bad Participants: Erebus, Zerutod Summary: Ozart is humiliated by a loss, one he might even insist was a stalemate, and Lo is killed in action by Zerutod, Helmutt retreats with the jar meant for Erebus, and it gets around the prison back to Ere and Zerutod each, they’ll both decide to investigate in their own way upon the situation, and hopefully retrieve the jar. The issue is, the question of whether Erebus should deserve it, may weigh on Zerutod’s conscious, as it means allowing Erebus a tool to be used inside the prison. Others: Does the quest involve other non-player characters? If so, mention them here. Enemies: Does the quest involve non-player enemies? If so, mention them here.
Rewards: Mention the rarity of the custom that you wish to have for your character. Should the user not choose to get an item, fill in as N/A. This is only applicable on your last quest of the storyline. Objectives: Shortly mention what needs to be accomplished in this part of the storyline. |
Name: Chapter 2: Hallowed be thy Name Rank: S Type: Bad Participants:
Summary: Erebus has met a number of characters in the Hellsea, and is trying to make himself comfortable. A character in ties with Ozart offers Erebus a formal challenge. Defeat Ozart at his true power, and the Hellsea will calm itself. Erebus turns his attention to Ozart, Helmutt devises a special potion that will make the fight more balanced. Upon realization that Ozart is too powerful in this state will prompt Zerutod to assist. Erebus uses the bastile as a race track, and begins looking for his weapons whilst Ozart levels each floor with dark magic explosions. The foundations of the prison begin to falter, and a water leak causes the floors to fill-- starting at the lowest level and racing up-- floor by floor. At the climax of this battle, Konstantin will call Tempris to the stage, requesting that Zerutod not assist in any more fights alongside criminals like Erebus, lest he catch a charge himself of treason. The thread concludes with Erebus being escorted to trial by Tempris, who will arrive just in time to see Erebus slay another person behind bars. Others:
Tempris (ending cameo) Enemies: All NPCs of the supermax prison can be used and roleplayed by different PCs participating, as well as fodder criminals which may stand in and audience.
Rewards:
Objectives:
|
Name: Chapter 3: Whispers in the Dark Rank: S Type: Bad Participants: Tempris Erebus Zerutod (?) Ryuko (?) Summary: Erebus attempts to make an escape on Tempris, the aide of Zerutod could advance Ere’s escape or hurt it, depending on what the agent does. Others: A specter of a ghost begins to speak to Erebus, it is unknown whether the Holy Knights can hear the voices or the see the specter. The specter encourages Erebus to use his weapons against Tempris, hypnotizing him to action. Enemies: N/A
Objectives: Erebus will fight until the moment he can no longer move, and Tempris will move him to an isolated chamber for Konstantin to interrogate him. |
Name: Chapter 3 — Act 2: Interrogation Rank: A Type: Bad Participants: Konstantin Erebus Summary: Konstantin has questions. This part of the epic was to determine what and why Erebus became the criminal he is today, and what goad and evils that can be squeezed from him. Erebus continues to be plagued by the haunting specter, and undergoes mental torment that provokes angelic and devilish hallucinations around himself. The hallucinations prove to be more real than imagination, with the walls melting and the realm shifting with the void. Erebus and Konstantin momentarily leave the interrogation room and Erebus is locked in confinement again, he is not allowed water or drink by the guards discourtesy of his reputation. Others: Enemies: N/A Rewards: Objectives: Konstantin wants answers, Erebus may or may not have the answers he is looking for. |
Name: Chapter 4: Eye of the Storm Rank: S Type: Bad Participants: Erebus Summary: ??? Enemies: Others: N/A
Rewards: Erebus develops a modification. Objectives: Erebus corners a foe that he has tracked within the prison, in the fourth level— Erebus and Zerutod will challenge the foe, Erebus is after her eye; a struggle ensues, but nothing can be done. Erebus uses another criminal with the eye to heal the damage to his optics. Makima’s Controlling Eye becomes usable after this thread. |
Name: Manifest Chaos Rank: S Type: Bad Participants: Erebus Zerutod Summary: Erebus maneuvers his way around the prison like a ghost, placing his hand over the face of guards and casually sitting them down to sleep. He makes a visit into the security camera room where Zerutod is packing his things to leave the Bastille. He has words for Zerutod that could shift the polarity of the known norm. Others: N/A Enemies: N/A
Rewards: N/A Objectives: Shortly mention what needs to be accomplished in this part of the storyline. |
Name: Who Let The Dogs Out? Rank: S Type: Bad Participants: Erebus, Kana Summary: Erebus revisits the characters of the earlier Storyline, he makes them submit to his will. He also visits every cell and bunker, uniting a small army of slaves to his will. He then catapaults an escape plan against Tempris, in which the efficiency draws forth a major battle going forward. Kana is sent with a group of criminals out of the prison, bent by Ere’s will, they will do as she says. Others: 3 different criminals will be introduced: Wip wip wip. Enemies: N/A
Rewards: Jewels Objectives:
|
Name: Defying Destiny Begins with Desire Rank: A Type: Bad Participants: Erebus Summary: Erebus again meets the angel of death, she leaves the mark of Emilia on his hand. Motivating his desires for escape once more. Enemies: N/A
Rewards: Makima’s Controlling Eye — Mutated Bloodline. Objectives: Shortly mention what needs to be accomplished in this part of the storyline. |
Name: Devil I: Erebus Rank: A Type: Bad Participants: Put down the names of the participants in the storyline. Summary: Erebus is visited by a Devil, a creature who has been watching his struggle from Hell below and is hungry to feast upon Ere’s soul. The only thing keeping his attention, is the fact Erebus won’t give up and die. Adramelech and Erebus begin to negotiate the wagers of life. Others: Does the quest involve other non-player characters? If so, mention them here. Enemies: Does the quest involve non-player enemies? If so, mention them here.
Rewards: Makima’s Controlling Eye — Mutated Bloodline. Objectives: Shortly mention what needs to be accomplished in this part of the storyline. |
Name: Devil II: Erebus Rank: A Type: Bad Participants: Erebus Summary: Listening to the floating skull, leads Erebus down a quest where he is to seek out the Devil’s Collector. A tough daemon, apparently, the current warlock working for Adramelech. Others: Does the quest involve other non-player characters? If so, mention them here. Enemies: Does the quest involve non-player enemies? If so, mention them here.
Rewards: Makima’s Controlling Eye — Mutated Bloodline. Objectives: listening to the floating skull, leads Erebus down a quest where he is to seek out the Devil’s Collector. A tough daemon, apparently, the current warlock working for Adramelech. |
Name: Devil III: Erebus Rank: A Type: Bad Participants: Erebus Summary: The final conversation with Adramelech's agenda ends with Erebus slicing his hand and pouring his blood into the pot (obtained from Lo) out of his wound, along with a parchment delivered by the devil’s servant. Erebus sends the contract back to hell, with the deed signed in an insidious pact— then Warlock attempts to scale the floors of the Bastille once again. Enemies: Does the quest involve non-player enemies? If so, mention them here.
Rewards: Makima’s Controlling Eye — Mutated Bloodline. Objectives: Shortly mention what needs to be accomplished in this part of the storyline. |