Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Magic - Void Control

View previous topic View next topic Go down  Message [Page 1 of 1]


Magic - Void Control Empty Mon Apr 03, 2023 2:36 pm



Name: Void Control

Element: Arcane

Category: Single

Quantity: Limited

Description: Flesh and Material aren't the only things that are influenced by the strange powers that lie on the other side of the Fractured Sky with even the most powerful of mages not being immune to its effects with arguably stronger individuals being greater prey for the hunters on the other plane. Whilst they will lose a part of themselves if they succumb to those in the void, they will also receive a part of the void within themselves. These powers which they receive in return frequently break reality itself as they warp the very space around them. Traces of their original magic continue to linger albeit in a perverted and mutated fashion.


  • Blackhole Around the user within 5 meters hovers a miniature black hole approximately 1 meter in diameter, this may be used to redirect enemies' spells and absorb the damage instead of the user, this blackhole has overall durability of 2x S-Rank and upon being destroyed it will slowly regenerate by 1x B-Rank once per turn back to 1x S-Rank before being usable again summonable.
  • Spatial Separation: Supplementary-type Movement spells have double the range height limit and apply Spell speed onto the user's speed when dashing through spells.
  • Reality Bend: The user may influence the environment around them to warp and bend causing not just the properties of the ground to shift but also the atmosphere as a consequence enemies find themselves unable to fly anything higher than 5 meters whilst within 5 meters of them, 10 meters whilst within 10 meters of them and so on until they are 25 meters away from the user.


  • None


  • The user must either train or purchase the spell listed below when they have unlocked the respective spell slot.


  • None


  • Name: Space Gust
    Rank: D-S
    Mana Cost: 25-500
    Requirements: Magic
    Type: Offensive
    Element: Arcane
    Range: 5-25 Metres
    Cooldown: 1-5 Posts
    Duration: Instant
    Effect: The user takes in a deep breath before exhaling a burst of compounded gravity. Pressure will erupt into action blowing violently in the direction of the exhale. The gravity is compressed into a 1m diameter vacuum shell that when it makes contact with something or reaches the end of its range will explode violently. When the shell detonates it transforms into a gravity storm that violently shreds apart everything inside. The size of the storm depends on the rank of the spell equal to the AOE size regulations. The explosion of gravity travels forward away from the caster leaving them unharmed.

  • Name: Blackhole
    Rank: A-S
    Mana Cost: 200-500
    Requirements: Magic
    Type: Offensive
    Element: Arcane
    Range: 20-25 Metres
    Cooldown: 4-5 Posts
    Duration: Instant
    Effect: The caster twirls their hand in the direction of their target causing a vast black hole to form above them equal to AoE size limits. The Gravitational force from the blackhole will lift the user's enemies up into the air and towards it before immediately dealing damage to them. Enemies may break free from the influence of the blackhole by having an intelligence greater than the user.

  • Name: Space Fracture
    Rank: S
    Mana Cost:  10% of the users base manapool
    Requirements: Void Control
    Type: Supplementary/Domain
    Element: Arcane
    Range: ~
    Cooldown: 14 Days
    Duration: Instant
    Effect: The user throws up one of their hands immediately causing the sky to crack above them opening a ripple in space. Any clouds that were otherwise present are cast away while any light from the sun is sucked away turning day into the night if applicable. While Space Fracture is sustained, Arcane-type spells have an increased range of 20 meters and an increased speed of 10 meters per second. This applies to personal spells and item spells of everyone in the topic.

#2Kazimir Seiryu 

Magic - Void Control Empty Sun Apr 09, 2023 7:10 am

Kazimir Seiryu


Magic - Void Control Empty Mon Apr 10, 2023 5:21 am

@Kazimir Seiryu has sacrificed 120,000 Experience, 2000 Points, Kal-el's Cape, their Earrings and restricted access to Restarting or benefiting from weapon mastery and received Void Control

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum