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Aria's Sheet ♫

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#1Astrid 

Aria's Sheet ♫  Empty Thu Mar 16, 2023 9:46 am

Astrid














































Aria Yserai




Name: Aria Yserai

Birthday: Twenty-Nine | Born Mid X765

Gender: Female

Race: Demi-Human (Fox)

Race Modification: Kagune Organ - Rinkaku (Ghoul)

Sexuality: Bisexual

Relationship: Single, Unhinged

Magic: Demon Soul: Kavyon, the Hand of Control

Class: Summoner

Enhancements:
  • Demon Soul: Kavyon, the Hand of Control
  • Unoccupied Slot
  • Unoccupied Slot


Rank: X-Rank

Guild: Utopian Demise

Guild Level: 3

Companion: Zera'thul

Tattoo: Lower Abdominal | Fuchsia

Face: Yae Miko | Genshin Impact




#2Astrid 

Aria's Sheet ♫  Empty Thu Mar 16, 2023 9:47 am

Astrid







































DEMON SOUL: KAYVON, THE HAND OF CONTROL

Lore: Long ago, Kayvon was known the God of Deals, Order and Control, a minor, yet powerful deity back in the days of a long lost civilization in Earthland, a culture whose name is all but forgotten. Hailed as the deity responsible for good fortune in commerce, to whom contracts were written and carried out to honour, and was seen as one of the lesser Gods whom were credited for the world not descending into chaos. But that glory masks the twisted network of deals and contracts the God had made with the endless legions within the demonic Abyss, including a fateful contract made with the Demon King Bael. Believing himself and his deals infallible, Kayvon offered his eternal servitude to Bael and to the Abyss if the Demon King would fulfill his obligations - something all entities privy to the contract considered eternally impossible. Bael's success shattered Kayvon, the Abyss all but consuming the God as the demonic nature of the realm, combined with his own growing madness over his failed deal - twisted and ultimately corrupted the once proud God into a corrupt shell of his former self: A fallen, corrupted God now existing as a powerful, Godly Demon in his own right, showing his favor to those that present such unfavorable deals like that of what he had been subjected towards.

Extra


Drawbacks:
  • The user becomes obsessed with gaining the upper hand of whatever the situation may lend itself to be. If it is battle, they will do anything possible, to whatever desperate or underhanded methods they must, to achieve their respective win-condition. Otherwise, their actions will always suit to manipulating the situation best to their own circumstances, regardless of whomever else may be affected and to what degree being irrelevant. No matter the deal reached, the promise made, the user will always put themselves before anyone or anything else, no matter the reason or desire otherwise.


Restrictions:
  • The user must either train or purchase the spell listed below when they have unlocked the respective spell slot.
  • The user must be a summoner.
  • The user cannot get another element with this magic.
  • The magic takes up one enhancement slot. The user does not need to have the enhancement slots available at purchase. Should the user ever unlock their first enhancement slot, they will immediately be filled by this magic.

Resistance & Weakness:
  • Minor Darkness Resistance: The user receives a Minor Resistance versus Darkness. The resistance is replaced by a Moderate Resistance during the transformation.
  • Minor Light Weakness: The user receives a Minor Weakness versus Light. The weakness is replaced by a Moderate Weakness during the transformation.


Takeover Skills


  • Full Control: The user's controlling nature allows them to efficiently wield their summons. They may sustain a single Champion level summon for the base mana cost for its rank. The spell must be declared as "[Full Control]", and the mana cost can only be changed when the spell is cast. When Summoning in Full Control, the user may manipulate their summon with mental commands.


Spells


  • Name: Slave Contract - Vyra, the Broken Daughter
    Rank: S-rank
    Mana Cost: 10% of Total Base Mana
    Requirements: Kayvon, the Hand of Control | Vyra
    Type: Summoning (Champion)
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user activates this spell by calling out the words, "Come forth, Vyra, who sold her soul for happiness.", and summoning the soul of a young demi human woman with blue hair and goat horns, said to have been the adopted daughter of a Light Guildmaster. She utilizes a form of Living Crystal magic that summons black obsidian crystals. Due to their nature, the durability of Vyra's spells is one rank higher.

  • Name: Crystal Magic: Vajrasara
    Rank: S-rank
    Mana Cost: 500 Mana
    Requirements: Kayvon, the Hand of Control | Vyra
    Type: Defensive
    Element: Arcane
    Range: 25 meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: Vyra taps her foot and covers herself or an ally with a glimmering black obsidian armor. The armor applies over any equipment the target may have, and may be sustained until it receives 4S-rank damage.


  • Name: Slave Contract - Aegir, the Witch Hunter
    Rank: S-rank
    Mana Cost: 10% of Total Base Mana
    Requirements: Kayvon, the Hand of Control | Aegir
    Type: Summoning (Champion)
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user activates this spell by calling out the words, "Come forth, Aegir, who sold her soul for vengeance.", and summons an indentured with hunter to do her bidding. This woman was said to have a vendetta against a certain light guild, and uses a form of shadow magic that creates spells shaped like herself that move with a mind of their own. Offensive spells cast by Aegir home in on a single enemy.

  • Name: Shadow Clone
    Rank: S-rank
    Mana Cost: 1000 Mana
    Requirements: Kayvon, the Hand of Control | Aegir
    Type: Offensive
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: Aegir stretches her hand out towards an enemy, producing a shadowy copy of herself. The copy races forth at spell speed and homes in on the chosen foe. When colliding with her chosen target, the shadow clone will deal S-rank damage. So long as the spell is sustained, it deal up to an additional S-rank damage per turn every time it strikes the opponent.


  • Name: Demon Soul: Kayvon, the Hand of Control
    Rank: S
    Mana Cost: 10% of Total Base Mana
    Requirements: Kayvon, the Hand of Control
    Type: Transformation
    Element: Arcane
    Range: -
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user activates the Demon Soul and merges with Kayvon. Their appearance changes into one more imitating the warped and corrupted visage that Kayvon's own body suffered at the hands of the Abyss; their skin becoming more warped and draconic in nature, scales and alien-like features encasing their body, massive horns protruding from their skull, and a pair of snake-like appendages emerging from their body as they entwine themselves around the user's body. While the transformation is sustained, the user may have up to two Champion Summons in Full Control. Additionally their Darkness Resistance becomes a Moderate Resistance and the Light Weakness becomes a Moderate Weakness. This cannot be nullified.




#3Astrid 

Aria's Sheet ♫  Empty Thu Mar 16, 2023 9:58 am

Astrid







































PERKS

Elemental Resistance: The user receives a Minor Resistance to Darkness-type Spells. This effect becomes a Moderate Resistance while under the effects of Demon Soul: Kayvon, the Hand of Control.
  • via Demon Soul: Kayvon, the Hand of Control

Full Control: The user may sustain a single Champion level summon for the base mana cost for its rank. The spell must be declared as "[Full Control]", and the mana cost can only be changed when the spell is cast. When Summoning in Full Control, the user may manipulate their summon with mental commands.
  • via Demon Soul: Kayvon, the Hand of Control

Natural Predator: Physical damage dealt by ghouls is one rank higher against Humans, Elves or Dwarves.
  • via Kagune Organ

Man-Eater: Ghouls heal for two ranks lower of the physical damage they inflict on enemies. This only heals Constitution and doesn't affect Endurance. It increases to one rank lower when the Kagune transformation is active.
  • via Kagune Organ

Tough Skin: Ghouls boast a significant resilience in a physical fight, far outmatching that of the race they originated from. They gain a Minor physical resistance.
  • via Kagune Organ

Undying Hunger: Despite appearing physically similar to humans or elves, Ghouls' physiques are far sturdier, and they can survive hits that would instantly kill a human. Vital hit attacks don't instantly defeat the ghoul, but simply one rank higher worth of damage and ignore the ghoul's resistances.
  • via Kagune Organ

Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
  • via Kagune Organ


Name: Kagune: Rinkaku
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP posts as a Ghoul after this has been purchased
Type: Transformation
Element: Arcane
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's Kagune takes the form of multiple tentacles erupting from their lower back, that can attack up to a certain distance away. The user's speed increases by 40% produces up to 4 tentacles from their back each that can attack up to 10 meters away. They deal A-rank damage each and ignore armor. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

Telepathy: The user may converse telepathically with anyone within the same topic, as long as they have met them before and are holding onto the rod.
  • via Millenium Rod


ATTRIBUTES & MANA

Strength: 61 | 61 Total [+0]
  • Damage: 1x A-Rank

Speed: 319 | 384 Total [+65 (The Red Queen's Crown)]
  • Lunge Distance & Speed: 17.5 m/s
  • Run Speed: 35 m/s

Constitution: 251 | 251 Total [+0]
  • Hit Points: 5x S-Rank
  • Run Duration: 8 Posts
  • Lunge Frequency: Four Per Post

Endurance: 190 | 190 Total [+0]
  • Pain Tolerance: 2x S-Rank
  • Weapon Mastery WC Reduction: 40%

Intelligence: 511 | 611 Total [+100 (Millenium Rod)]
  • Mana Reduction: 50%
  • Spell Training WC Reduction: 60%
  • Enhancement Slots: +3

Mana: 6,100 | 12,100 Total [+2,000 (Sea Dragon King's Earrings), +2,000 (Sea Dragon King's Necklace), +2,000 (Sea Dragon King's Coil)]

MISSION MODIFIERS

Word Count Reduction: 30%
  • 10% from Zera'thul
  • 20% from Censer of Dragon's Blood

Jewel Modifier: 80%
  • 20% from Demi-Human Racial
  • 20% from Reputation (>20,000)
  • 20% from The Red Queen's Crown
  • 20% from Zera'thul

Experience Modifier: 65%
  • 10% from Demi-Human Racial
  • 20% from The Red Queen's Crown
  • 20% from Zera'thul
  • 15% from Censer of Dragon's Blood


EQUIPMENT

WEAPON (MAIN-HAND)



Name: Millenium Rod

Slot: Weapon

Type: Staff

Class: Legendary

Element: Arcane

Damage: +50

Durability: 3x S-Rank

Description: A golden rod.

Lore: According to history, the Millenium Items were made by an ancient Pharaoh's magicians in order to punish thieves who tried to rob the Pharaoh's tombs. Though, in reality, the items were made when Desierto was under threat from invading armies. Akhenamkhanen, the Pharaoh, sought to protect his land through mystical means, and laid down the command for the magical Millennium Items to be forged, based on an ancient spell found in the Millennium Spellbook. Akhenamkhanen's brother, Akhenaden was charged with creating the items, but Akhenaden refrained from informing his brother that in order to do so, 99 human sacrifices were required per item. A small village became the victim of the Pharaoh's unwitting decree, as Akhenaden had them slaughtered, their blood, bone, and flesh melted in with the gold that was cast in the mystic rite that formed the items.

Bonus:
  • +100 Intelligence

Effects:
  • Millennium Rod's Telepathy: The user may converse telepathically with anyone within the same topic, as long as they have met them before and are holding onto the rod.

Spells:
  • Name: Mind Breaker
    Rank: S
    Mana Cost: 500
    Requirements: None
    Type: Debuff (Intelligence) | Offensive
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user grips onto the Millennium Rod and angles it slightly towards their target. The user then causes psychological breakdowns and mental collapse by causing mental pain, making the target relive old traumas. This causes the target to suffer from a Debuff (Intelligence) as long as it is sustained. In addition, the target suffers B-rank damage to the head as long as the spell is sustained.
  • Name: Mind Exploration
    Rank: S
    Mana Cost: 500
    Requirements: None
    Type: Supplementary
    Element: Arcane
    Range: 25 Meters
    Cooldown: Once Per Month
    Duration: Instant
    Effect: The user grips onto the Millennium Rod and angles it slightly towards their target. After this, the user can read the target's memories. The mind-reading happens instantaneously. Therefore, the user does not have to worry about being attacked while using this move. The user may select one topic of the user and become aware of everything that happened in that topic from the perspective of the target's memories. The memory is then absorbed into the memories of the user. The user may only use this move once per month.


HEAD



Name: The Red Queen's Crown

Slot: Helm

Type: Crown

Class: Legendary

Weight: Medium

Element: Darkness

Durability: 2x S-Rank

Description: A beautifully intricate golden crown, having an immediate appearance like that of a untamed plume. Upon further inspection reveals the extensive and otherwise remarkable craftsmanship applied towards such an ornamental piece. Each tendril, symmetrical in their dimensional design on either side of the crown, curve backwards with the skull, such that it conforms with the design philosophy of the crown that it rests upon the crown of the wearer's forehead and then begins to curve and conform to their head as it extends along, giving it an almost alien-like, if not slightly mystical appeal towards it. Centered within the center of the crown is an ornamental-like design, an elaborately detailed head of a serpent carved into it, which when combining the plumes that all extend out from it, give it an appearance almost like that of a dragon or horrid snake-like creature.

Lore: An artifact known throughout Marigold's more noble and elite circles, and more out of the notorious nature of its former owner, the Red Queen. This crown has become synonymous not only with the Red Queen herself, but also the horrid reputation that the oft-presumed warlock had built, whether through her open advocation and usage of slavery, human sacrifice, or her active engagement in occultist practices and ritual.

In her efforts to try to conduct the Pact of the Dead God, the Red Queen had sought out and helped orchestrate the kidnapping and selling of one Vyra Emrakul, intent on using her as a pawn of sorts to secure the Pact. However, her efforts were run awry due not only to Vyra, but by the betrayal of the Dead God's Broker, the Lady of Thorns. Through the efforts of the pair, the Red Queen were finally slain, ending a silent reign of misery that had lingered throughout Marigold. But her crown, the most precious of her possessions, were never found, having been taken by Vyra whom came to appreciate it, not only for its appearance, but with how well it conformed to her head alongside her goat horns.

Bonus:
  • +65 Speed


Effects


  • Walking Upon the Poor to Glory: One of the most noteworthy characteristics of the late Red Queen was her cold, if not callous disregard for the suffering of others. It was said that nothing would resonate with her, that little could impede or otherwise change her cruel outlook upon the world in pursuit of her goals.
    • Bonus Quest Experience Reward: While Vyra is wearing the Red Queen's Crown, much like how nothing would deter her from her goals, neither may they deter Vyra, granting her a 20% increase to Quest Experience.



  • Never Heed the Nobility's Spending: People had come to learn quick that the spending habits of the Red Queen were her own business and inquiries into them. Thus, whatever the Red Queen sought, the Red Queen got.
    • Bonus Quest Jewel Reward: Not unlike the Red Queen, Vyra benefits from the trade arrangements established by her Crown's predecessor. As such, she receives an additional 20% increase to Jewels rewarded upon Quest completion.




ARMOR

--

EARRINGS


Name: Sea Dragon King's Earrings

Slot: Earrings

Element: Arcane

Durability: 3x S-rank

Description: A pair of earrings from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


NECKLACE


Name: Sea Dragon King's Necklace

Slot: Necklace

Element: Arcane

Durability: 3x S-rank

Description: A necklace from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


RING


Name: Sea Dragon King's Earrings

Slot: Ring

Element: Arcane

Durability: 3x S-rank

Description: A ring from the Sea Dragon King's treasury.

Bonus:
  • Mana: +2000


RELIC



Name: Censer of Dragon's Blood

Slot: Relic

Type: Trinket

Class: Legendary

Weight: Medium

Element: Arcane

Durability: 2x S-Rank

Description: An ornate censer, having a unique appearance appearing more like that of a potion with an elaborate casing upon the vial's head. The Magically-crafted head serves as the only type of dispersal device capable of properly handling the precious liquid stored within the vial without risking impurifying it. The type of liquid that would demand such a precious and elaborate contraption? Dragon's Blood.

Lore: One of the few pure instances of the precious reagent that had been smuggled into Joya years ago, at some point it had managed to find its way into the hands of Aria Yserai. No doubt having been used as the collateral of one of the woman's ill-reputed one-sided contracts, it was not long before she had commissioned the creation of this specialty censer, allowing her to not only indulge in the aura of a scent that few would ever have the fortune of experiencing, but also enabling her to fully appreciate the alchemical effects that come with the indulgence of the blood of a former dragon.

Effects


  • Scent of Dragon's Blood: Focus: With just a small few droplets of blood stored within the vial, the Censor produces a powerful fragrance that overcharges the senses, heightening one's ability to process the world around them, and becoming acutely aware of their surroundings.
    • Quest Word Reduction: You receive a 20% word reduction on completing quests.


  • Scent of Dragon's Blood: Memory: With just a droplet of blood stored within the vial, the Censor produces a fragrance that lingers within the bearer, helping them to absorb the moment before them, retain that what was encountered more vividly, and meaningfully reflect upon it.
    • Bonus Quest Experience Reward: You receive an additional 10% experience when completing quests.





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