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Vyra's Nursery

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#1Astrid 

Vyra's Nursery Empty Mon Sep 05, 2022 9:06 pm

Astrid


























Vyra's Nursery




Last edited by Astrid on Mon May 13, 2024 6:32 pm; edited 1 time in total

#2Astrid 

Vyra's Nursery Empty Tue Sep 06, 2022 7:31 am

Astrid




General


Name: Zera'thul

Slot: Companion

Race: Aberration (Chimera (Avian/Draconic))

Class: Legendary (48)

Quantity: Custom

Element: Arcane

Mana: 1650

Statistics:
  • Strength: 30
  • Speed: 90
  • Constitution: 60

Details


Height: 1.2  m | 3.94 ft
Weight: 20.29 kg | 44.75 lb

Appearance: An intriguing, if not slightly horrific-looking creature whose physiological structure, while sharing attributes similar both to that of avian and draconic creatures alike, does not take away from what is fundamentally a chimera-like entity. Broadly, it strongly resembles that of a bird upon initial inspection, but any length of time reveals no shortage of attributes that in natural occurrence would not manifest, save for nightmarish types of mutations only further mutated through generation.

Immediately, the red 'flesh' membrane that covers over much of its inner body, having  texture and tone that almost resemble that of flayed, exposed skin. Even more disturbing are thick, lengthy vein-like patterns that spread all throughout, from its chest cavity unto both wings and tail appendages. These appendages, though having a loose similarity to that of the appendages of a bird, deviate in not only their physical form (almost appearing like that of elongated tendrils than wings), but also from the series of claw-like extrusions that enwrap along the ends of each respective appendage, bearing an uncanny resemblance to that of an open clawed paw.

Rather than a beak or a face that would otherwise appear avian, its head is far more draconic in appearance. Its head curves forward, bearing striking similarities to that of snakes and wyverns alike. Above both eyes - hollow, bright blue eyes lacking any discernable iris - are large horns that curve forward, extending the near full length of its head. Dark tendrils form at the base of its lower jaw, extending down the length of its neck, disappearing within a magnificent ruff that encircles around its lower neck and billows out over its backside.

Description: Zera'thul is a rare example of an aberration; a creature whose origin is not inherently native to Earthland but rather is the unintended product of a artificial experiment, whether alchemical, magic-related, or scientific in nature. Per Zera'thul, it came in a somewhat successful attempt at creating a chimera, a new species created through the forced fusion of two different species - a practice long since outlawed due to the numerous potential ramifications, both ethical and practical, attached.

While the project that created Zera'thul could have been deemed a success, it also came with the unintended consequence of not only providing it with sentience, but also having an inherent appeal towards the idea of chaos. Beyond just possessing such an affinity towards, Zera'thul in fact seems to possess a sort of hunger towards chaos, almost as though drawing sustenance from chaos of all varieties and actors.

Quite where an entity such as Zera'thul came into the company of someone like Vyra Emrakul remains largely a mystery. Some speculate it was drawn to the powers of the Nightmare Dragon existing within the Demi-Human. Those familiar with the girl suspecting that the conflict within her own mind; the war waged between Vyra's darker persona and her own true personality being a hugely appealing source of chaos in perpetuity. Whatever its motivation or reasonings behind the union, the two have developed an almost parasitic sort of relationship towards Vyra, as much benefiting from the chaos within her life whilst forcing a level of reliance from Demi-Human upon it.

Personality: In a way, dismissive, Zera'thul presents a strange, if not horribly cruel perspective towards the world as a whole. First and foremost, it exists as a breeding ground for chaos to manifest, grow, and eventually become consumed. Therein, there is no purpose within the world outside of carrying on to eventually be devoured, and by extension its people bear no purpose other than to further that along and be consumed as well. As far as Zera'thul views humanity as a whole, their worth is limited to how destructive and self-destructive they behave themselves. And even through that, their lives possess no intrinsic value, easily replaceable by any other individual.

Perhaps the exception that Zera'thul has come to regard towards humanity is in how it views Vyra Emrakul. In some respects, it is the hand controlling the strings to her puppet, its persistent presence around her manifesting within her in an unconscious feeling of lingering need towards it. In this, she has become a thrall of sorts towards it, being as much unwilling to depart from its companionship, while also serving as a perpetual source of chaos from which it can feed from, regardless of the impact that sort of nourishment and parasitic-dependence has upon the Demi-Human.

Extra


Requirements: Vyra Emrakul

Abilities


Skills:
  • Advanced Innate Flight: Zera'thul can fly up to 10 meters.

Companion Perks:
  • None

Partner Perks:
  • Chaos in Coin: In commerce exists no shortage of Chaos, from which Zera'thul can take sustenance within. In this, it gifts these benefits onto Vyra. Vyra receives an addition 20% Jewels when completing quests.
  • Chaos in Knowledge: In seeking to know more, one unlocks chaos in the unknown and newly discovered. Zera'thul harnesses that unknown, bestowing it onto Vyra. Vyra receives a 10% word count reduction on completing quests.
  • Chaos in Life: Chaos is inevitable, no matter where in life one may tread. Zera'thul exists within the center of this, as natural to it as the air to anyone. In its company, Vyra experiences and benefits from this familiarity, growing within the chaos much like Zera'thul. Vyra receives an additional 20% experience when completing quests.

Points Breakdown

Please list Companion Points gained and lost for a faster approval process.
  • Legendary
  • Legendary Companion Coupon
  • Advanced Innate Flight (Tier 4 Effect: -12)
  • Chaos in Coin (Tier 4 Effect: -12)
  • Chaos in Knowledge (Tier 2 Effect: -6)
  • Chaos in The Unknown (Tier 4 Effect: -12)
  • Bonus Mana (-6)

Total points Acquired: 48
Total Points Spent: 48

#3Astrid 

Vyra's Nursery Empty Tue Sep 06, 2022 7:32 am

Astrid
Claiming with the Legendary Custom Companion Ticket in my inventory.

#4Khalfani † 

Vyra's Nursery Empty Tue Sep 06, 2022 9:22 pm

Khalfani †
This custom companion has been approved, please create a copy of the item and the source post in a reply post using its name and rarity for its title in the Customs section.




#5Astrid 

Vyra's Nursery Empty Wed May 15, 2024 5:10 pm

Astrid

General


Name: Sia

Slot: Companion

Race: Human [Aberration]

Class: Mythic Storyline - 102

Quantity: Custom

Element: Arcane

Mana: 4,000

Statistics:
  • Strength: 60
  • Speed: 200
  • Constitution: 220

Details


Height: 5'6"
Weight: 119 lbs

Appearance: Sia appears like that of a young, yet beautiful woman. A perfect complexion paired along with lightly tanned skin that along with a well-endowed and proportioned body, Sia would be the envy of many a fantasy. With intense eyes like that of sapphire eyes that draw in an onlooker like an infinite pool, there is an allure to Sia that is hard to deny, one that ironically is made all the more abundant by the nonchalant mannerism and attention to detail, neither of which she makes an effort to highlight, if anything absconding from the idea. Intriguing too is the young woman's hair; an uncharacteristic shade of white, not quite like that of snow but with a very faint tint of baby blue to give it an almost "accented" white. Notable as well is the red streak standing out within her front bangs, having the same color as her inner hair, the mixture of red and white being an exotic, if not subtly-done, option and expression of individualism.

Sia very often tends to dress in a somewhat formal attire, albeit to a less-refined manner than that of someone such as Astrid. Often, her preferred outfit is that of a white, sleeveless jacket unbuttoned at the chest area, often exposing her bust. Over top is a black sleeveless brazer that is attached to a black high waisted shorts with a black belt, all imbued and cut with rich, red fabric. Beneath this, she wears white tight shorts that are the same length as the high waisted shorts, with a deliberate slit on the right side just over the thigh. Although her accessories will vary at times, sometimes being more reflective of the nature of the event or engagement, often opting for more ornate and refined options as the elegance of such event may be, her go to choice of accessories more often tend to be tight black gloves, a sleeve that covers much of her left forearm up to nearly her elbow, with various different accents and unique features helping to provide a one of a kind look. Lastly, often Sia will wear a type of heel that although having the initial toe like that of a standard boot, it becomes clear that they are a pair of heeled boots, also that of extremely high quality, almost contradictory to the rest of her outfit in the cost differential.

Description: The Political Aide and Personal Assistant to Astrid Venier, Sia was regarded for having one of the most potentially shining career in Fiorien politics, having been a top graduate out of not only renowned universities within Fiore, but also the Valedictorian of the fame Amaforth Academy's prestigious Law program. The envy amongst all most of the politicians within Fiore, it came as no surprise that Sia entered the scene in Crocus as the most-sought after political free agent in more than a generation, such that any opportunity that she would have wanted, regardless of whom it was under or how competitive it may have been historically, was hers for the taking. It was for that reason that it was such a shocker that she chose to work beneath the controversial and polarizing Astrid Venier - among one of the least expected to have garnered the interest of the bright-eyed Sia.

And there was truth to that suspicion, as Astrid likely would never have been granted the services of the young Aide had it not been for her Magical Eye, with which she utterly and thoroughly warped her mind, turning her into an utterly devoted Aide. That had become her identity. Service to Astrid was her life's calling. And in that service, Astrid presented the young woman with a gift of her own; a rare opportunity to become just like her. An Aberration. The sickening fusion of a human having undergone warped, perverse surgeries to become more than human, an awkward mixture between Human and Machia as the robotic types had been referred to. A cruel fate to commit to anyone, but the process was an overwhelming success, blessing Sia with powerful, if not frightening capabilities. But it did not stop there, as Astrid had a final gift to offer to her new Assistant; a Blood Pact, much like that of the one signed with Alisa Vollan, signed in blood and Absolute under the Heavens. In this, Sia's fate would forever be tied to Astrid's, her service eternal, her loyalty unwavering forever, and her dedication to Astrid the only purpose to her world.

Personality: Although Sia's fate is a tale of tragedy to those whom realize what Astrid had put her through, it would not be at all apparent based upon her behavior, nor would her personality reflect that of someone who has gone through unspeakable acts of cruelty. In reality, Sia genuinely behaves and acts like that of a wide-eyes, excitable Senator's Aide, a young woman getting the opportunity of a lifetime working underneath an idol in a field that they are beyond passionate towards. If asked, Sia would say that there was absolutely nothing in the world that she would ever entertain giving to be separated from such an opportunity. That the job also blessed with her with the company of Astrid, to whom she has developed far beyond a hero complex, but instead that of absolute and utter adulation and worship, and it is all the better. Despite her mind having been warped not only by the Aberration transformation, but also the brutal abuse by Astrid's Eye of Makima, Sia fails to associate this sudden change in behavior as anything other than simply growing within her job. And too, all of her brilliant insight, knowledge, and craftiness that originally made her such a sought-after political Aide are still fully retained and utilized. It would seem that unless one saw an explicit example of the adoration that she so intensely carries for Astrid, nobody would even be aware such qualities existed.

What they see instead is Sia's political insight, knowledge, teachings, and personal views played out before them. She is a political savant, considered a prodigy and her brilliance and capability for thinking outside the lines are as powerful an attribute as anything else that she could bring to the table. Politically, she views herself as a cautionary expansionist that harbors relatively extreme views towards the liberty and freedom provided to the Guilds of Fiore. That does not make her a supporter of the Magic Council either, finding them to be grossly mismanaged and over-funded in their current state. Despite these positions, she carries herself professionally, viewing people with a level of respect, if not some trepidation based upon a variety of factors including position, wealth, intellect, and other matters. Where in her devotion to Astrid stands to potentially betray her capabilities fall within her defense of Astrid, very quick to have her opinion swayed based upon Astrid's own perspective, even being as radical as to completely pivot based upon someone having wronged Astrid or otherwise offended her.

Extra


Requirements: Astrid Venier

Abilities


Skills:
  • Speech: Early on in her studies, Sia demonstrated great proficiency towards learning foreign languages, having become fluent not just in Fiorian, but also in Minstrese, Joyan, Sevese, Icebergian, and capable of holding conversations in several of the Pergrandian dialects.
  • Human Form: Despite having undergone the horrific series of surgeries and experiments that turned her into an Aberration, Sia maintains a wholly human appearance. However much of her body, internal or external, may no longer be of her natural, original body, her appearance gives no indication of the sort.
  • Independent Action: Sia behaves, operates, and moves independently of her partner, and as such she has her own account and may travel and roleplay regardless of Astrid's location.

Companion Perks:
  • Void Particle Consumption Aura: Having orchestrated the converting of Sia into an Aberration, Astrid had very clear design ideas for her Assistant, one of which being the inclusion of the Void Particle Consumption Aura, a wicked device constructed in secret during the height of the conflict in Talaz Lagaar designed as a type of weapon of mass destruction against Mages. Installed within Sia is a much more tame version, but one that possesses that same lethality, draining their Magical reserves until they are nothing but withered husks. All enemies within a topic with Sia will lose 5% of their Total Mana every turn. This does not stack with similar perks, in which case only the strongest effect would apply.
  • Prototype Gravity Amplification Resonator: Having orchestrated the converting of Sia into an Aberration, Astrid had very clear design ideas for her Assistant, one of which being the inclusion of the Prototype Gravity Amplification Resonator, experimental technology stolen from Talaz Lagaar that was designed to be able to manipulate a field of gravity within or around a given target, imposing massive physical impediments to anything within its area of focus. Now installed within Sia's body, it behaves like that of an aura that affects all enemies ranked equal or lower than the user, preventing causing them to suffer from the effects of the Amplified Gravity, being hindered in their ability to enhance one's capability. Those of equal or lesser rank than Sia are unable to increase their Physical Attributes.
  • Hyper-Adaptive Perception Lens: Although surgically-equipped with no shortage of weapons and destructive instruments, Sia was also changed to have modifications that would improve her functionality and value to Astrid in an official capacity. During the surgery, Astrid sought that Sia would not be impeded in her sight, both taking delight in her sapphiric eyes while also recognizing the overwhelming value that a Senator's Aide has in always having such capability enhanced as much as able. Sia is capable of seeing everything perfectly up to 40 meters and Blind effects applied to Sia are limited to Half-Blind.
  • Advanced Targeting Processor: A safeguard within her Aberrant Form, Astrid made sure that the potential of E.V.E. would be fully realized, installing a high-powered targeting computer within Sia to ensure that when utilizing the attack that it would be without fail. Sia's spells possess the Homing trait, enabling her spells to pursue their target upon being cast.

Spells


  • Name: Worship at the Altar of Regressive Law
    Rank: S++
    Mana Cost: 500
    Requirements: Sia
    Type: Supplementary [S++: Topic Wide, Nullification Immunity]
    Element: Arcane
    Range: Topic Wide
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: Sia bows down upon her knees with her hands together in a praying motion for a moment as dark clouds begin to materialize around her. She then separates her hands, causing the dark clouds to disperse in all directions, affecting anyone and everyone as it spreads in all directions, affecting the land with the Blessing of the God of Regressive Law, smiting those who stand alone at the Altar of Misdeed and Strife. Indiscriminate in its application, the Wrath of Regressive Law affects all enemies of the worshipping user, thereby causing them to suffer from the Curse of Pure Ignorance. The dark clouds will turn into that of a miasma and then overtake an individual completely and utterly, removing their ability to see, to smell, to hear, to speak. They will be stripped of all senses with the exception of touch, for the punishment to exist in a world is to suffer and not through the death of senses can this be achieved alone, but also through the agony of the body. While this spell is sustained, those who are affected by the Miasma will be blind, deafened, muted, and unable to smell until the user cancels this spell. This spell overrides any sort of passive effects that the individuals may have towards those Physical senses, nor will any sort of Magical Sight or Detection granted through spells continue to or will function. However, forms of passive Magical Sight will still be usable while this spell is active. This Spell cannot be nullified.



  • Name: Invoke the Blood Pact: Sia
    Rank: S++
    Mana Cost: 5% of both the User and Companion's Total Base Mana
    Requirements: Sia
    Type: Transformation
    Element: Arcane
    Range: 25
    Cooldown: Once Per Topic
    Duration: Sustain
    Effect: This spell may be activated either by Astrid or Sia with different respective methods. For Sia, she bows down upon her knees with her hands together like that of a praying motion, causing the spell to trigger. For Astrid, she must merely call out a phrase along the lines of "Sia, invoke the Blood Pact," and snap her finger. Upon either activation, warped Magical energies will swirl all around Sia, causing her structure to change, simultaneously causing her Aberration-like qualities to become more far more pronounced while also there being a foul, corrupt aura of Magic enveloped around both her and Astrid. While Sia is in this state, effects through Magics, Passives, Enhancements, and other non-item effects are shared between Sia and Astrid. Sia's Constitution is added to Astrid's total whilst also being separate, such that damage dealt to one does not affect the other. While this spell is active, the Mana cost to sustain this spell is mutually paid between Astrid and Sia. Astrid also gains the ability to cast Sia's Spells. While under these effects, Sia is capable of casting the E.V.E. spell once per post. Due to this spell being usable while under the effect of Invoke the Blood Pact: Sia, this orb gains respective modifiers from both Astrid and Sia through Invoke the Blood Pact: Sia. As this is a Transformation, it cannot be nullified. This Transformation is active until either Sia and/or Astrid are unable to afford the Mana to sustain it, either of their Constitution are reduced to the point of no longer being able to fight, or it is otherwise cancelled by Astrid.

    • Name: E.V.E.
      Rank: S
      Mana Cost: 500
      Requirements: Sia, Invoke the Blood Pact: Sia
      Type: Offensive
      Element: Arcane
      Range: 25
      Cooldown: Once Per Post
      Duration: Instant
      Effect: Sia brings her hands together, causing a red combustible orb composed of electrical and chaotic energies to manifest. She then projects it outward in the direction of a target, to which it will home in on the target, pursuing them until either striking the target or exceeding its maximum range, at which point it will erupt in a massive explosion occupying 8 meters in diameter, dealing 1 S-Rank worth of damage to anyone caught in the blast. This spell may only be cast while Sia is under the effects of Invoke the Blood Pact: Sia.




Points Breakdown

Please list Companion Points gained and lost for a faster approval process.
  • Mythic - Storyline | 102
  • Using Mythic Coupon + 7,500,000 Jewels
  • Skills: Speech (Free: Storyline Companion)
  • Skills: Human Form (Free: Storyline Companion)
  • Skills: Independent Action (Free: Storyline Companion)
  • T5 - Effects: Void Particle Consumption Aura | 24
  • T5 - Effects: Prototype Vulnerability Amplification Resonator | 24
  • T4 - Effects: Hyper-Adaptive Perception Lens | 12
  • T4 - Effects: Advanced Targeting Processor | 12
  • Spell: Worship at the Altar of Regressive Law (S++) | 15
  • Spell: Invoke the Blood Pact: Sia (S++) | 15

Total points Acquired: 102
Total Points Spent: 102

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