Vyra's Nursery |
Last edited by Astrid on Mon May 13, 2024 6:32 pm; edited 1 time in total
Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?
General Name: Zera'thul Slot: Companion Race: Aberration (Chimera (Avian/Draconic)) Class: Legendary (48) Quantity: Custom Element: Arcane Mana: 1650 Statistics:
Details Height: 1.2 m | 3.94 ft Weight: 20.29 kg | 44.75 lb Appearance: An intriguing, if not slightly horrific-looking creature whose physiological structure, while sharing attributes similar both to that of avian and draconic creatures alike, does not take away from what is fundamentally a chimera-like entity. Broadly, it strongly resembles that of a bird upon initial inspection, but any length of time reveals no shortage of attributes that in natural occurrence would not manifest, save for nightmarish types of mutations only further mutated through generation. Immediately, the red 'flesh' membrane that covers over much of its inner body, having texture and tone that almost resemble that of flayed, exposed skin. Even more disturbing are thick, lengthy vein-like patterns that spread all throughout, from its chest cavity unto both wings and tail appendages. These appendages, though having a loose similarity to that of the appendages of a bird, deviate in not only their physical form (almost appearing like that of elongated tendrils than wings), but also from the series of claw-like extrusions that enwrap along the ends of each respective appendage, bearing an uncanny resemblance to that of an open clawed paw. Rather than a beak or a face that would otherwise appear avian, its head is far more draconic in appearance. Its head curves forward, bearing striking similarities to that of snakes and wyverns alike. Above both eyes - hollow, bright blue eyes lacking any discernable iris - are large horns that curve forward, extending the near full length of its head. Dark tendrils form at the base of its lower jaw, extending down the length of its neck, disappearing within a magnificent ruff that encircles around its lower neck and billows out over its backside. Description: Zera'thul is a rare example of an aberration; a creature whose origin is not inherently native to Earthland but rather is the unintended product of a artificial experiment, whether alchemical, magic-related, or scientific in nature. Per Zera'thul, it came in a somewhat successful attempt at creating a chimera, a new species created through the forced fusion of two different species - a practice long since outlawed due to the numerous potential ramifications, both ethical and practical, attached. While the project that created Zera'thul could have been deemed a success, it also came with the unintended consequence of not only providing it with sentience, but also having an inherent appeal towards the idea of chaos. Beyond just possessing such an affinity towards, Zera'thul in fact seems to possess a sort of hunger towards chaos, almost as though drawing sustenance from chaos of all varieties and actors. Quite where an entity such as Zera'thul came into the company of someone like Vyra Emrakul remains largely a mystery. Some speculate it was drawn to the powers of the Nightmare Dragon existing within the Demi-Human. Those familiar with the girl suspecting that the conflict within her own mind; the war waged between Vyra's darker persona and her own true personality being a hugely appealing source of chaos in perpetuity. Whatever its motivation or reasonings behind the union, the two have developed an almost parasitic sort of relationship towards Vyra, as much benefiting from the chaos within her life whilst forcing a level of reliance from Demi-Human upon it. Personality: In a way, dismissive, Zera'thul presents a strange, if not horribly cruel perspective towards the world as a whole. First and foremost, it exists as a breeding ground for chaos to manifest, grow, and eventually become consumed. Therein, there is no purpose within the world outside of carrying on to eventually be devoured, and by extension its people bear no purpose other than to further that along and be consumed as well. As far as Zera'thul views humanity as a whole, their worth is limited to how destructive and self-destructive they behave themselves. And even through that, their lives possess no intrinsic value, easily replaceable by any other individual. Perhaps the exception that Zera'thul has come to regard towards humanity is in how it views Vyra Emrakul. In some respects, it is the hand controlling the strings to her puppet, its persistent presence around her manifesting within her in an unconscious feeling of lingering need towards it. In this, she has become a thrall of sorts towards it, being as much unwilling to depart from its companionship, while also serving as a perpetual source of chaos from which it can feed from, regardless of the impact that sort of nourishment and parasitic-dependence has upon the Demi-Human. Extra Requirements: Vyra Emrakul Abilities Skills:
Companion Perks:
Partner Perks:
|
Points Breakdown Please list Companion Points gained and lost for a faster approval process.
Total points Acquired: 48 Total Points Spent: 48 |
General Name: Sia Slot: Companion Race: Human [Aberration] Class: Mythic Storyline - 102 Quantity: Custom Element: Arcane Mana: 4,000 Statistics:
Details Height: 5'6" Weight: 119 lbs Appearance: Sia appears like that of a young, yet beautiful woman. A perfect complexion paired along with lightly tanned skin that along with a well-endowed and proportioned body, Sia would be the envy of many a fantasy. With intense eyes like that of sapphire eyes that draw in an onlooker like an infinite pool, there is an allure to Sia that is hard to deny, one that ironically is made all the more abundant by the nonchalant mannerism and attention to detail, neither of which she makes an effort to highlight, if anything absconding from the idea. Intriguing too is the young woman's hair; an uncharacteristic shade of white, not quite like that of snow but with a very faint tint of baby blue to give it an almost "accented" white. Notable as well is the red streak standing out within her front bangs, having the same color as her inner hair, the mixture of red and white being an exotic, if not subtly-done, option and expression of individualism. Sia very often tends to dress in a somewhat formal attire, albeit to a less-refined manner than that of someone such as Astrid. Often, her preferred outfit is that of a white, sleeveless jacket unbuttoned at the chest area, often exposing her bust. Over top is a black sleeveless brazer that is attached to a black high waisted shorts with a black belt, all imbued and cut with rich, red fabric. Beneath this, she wears white tight shorts that are the same length as the high waisted shorts, with a deliberate slit on the right side just over the thigh. Although her accessories will vary at times, sometimes being more reflective of the nature of the event or engagement, often opting for more ornate and refined options as the elegance of such event may be, her go to choice of accessories more often tend to be tight black gloves, a sleeve that covers much of her left forearm up to nearly her elbow, with various different accents and unique features helping to provide a one of a kind look. Lastly, often Sia will wear a type of heel that although having the initial toe like that of a standard boot, it becomes clear that they are a pair of heeled boots, also that of extremely high quality, almost contradictory to the rest of her outfit in the cost differential. Description: The Political Aide and Personal Assistant to Astrid Venier, Sia was regarded for having one of the most potentially shining career in Fiorien politics, having been a top graduate out of not only renowned universities within Fiore, but also the Valedictorian of the fame Amaforth Academy's prestigious Law program. The envy amongst all most of the politicians within Fiore, it came as no surprise that Sia entered the scene in Crocus as the most-sought after political free agent in more than a generation, such that any opportunity that she would have wanted, regardless of whom it was under or how competitive it may have been historically, was hers for the taking. It was for that reason that it was such a shocker that she chose to work beneath the controversial and polarizing Astrid Venier - among one of the least expected to have garnered the interest of the bright-eyed Sia. And there was truth to that suspicion, as Astrid likely would never have been granted the services of the young Aide had it not been for her Magical Eye, with which she utterly and thoroughly warped her mind, turning her into an utterly devoted Aide. That had become her identity. Service to Astrid was her life's calling. And in that service, Astrid presented the young woman with a gift of her own; a rare opportunity to become just like her. An Aberration. The sickening fusion of a human having undergone warped, perverse surgeries to become more than human, an awkward mixture between Human and Machia as the robotic types had been referred to. A cruel fate to commit to anyone, but the process was an overwhelming success, blessing Sia with powerful, if not frightening capabilities. But it did not stop there, as Astrid had a final gift to offer to her new Assistant; a Blood Pact, much like that of the one signed with Alisa Vollan, signed in blood and Absolute under the Heavens. In this, Sia's fate would forever be tied to Astrid's, her service eternal, her loyalty unwavering forever, and her dedication to Astrid the only purpose to her world. Personality: Although Sia's fate is a tale of tragedy to those whom realize what Astrid had put her through, it would not be at all apparent based upon her behavior, nor would her personality reflect that of someone who has gone through unspeakable acts of cruelty. In reality, Sia genuinely behaves and acts like that of a wide-eyes, excitable Senator's Aide, a young woman getting the opportunity of a lifetime working underneath an idol in a field that they are beyond passionate towards. If asked, Sia would say that there was absolutely nothing in the world that she would ever entertain giving to be separated from such an opportunity. That the job also blessed with her with the company of Astrid, to whom she has developed far beyond a hero complex, but instead that of absolute and utter adulation and worship, and it is all the better. Despite her mind having been warped not only by the Aberration transformation, but also the brutal abuse by Astrid's Eye of Makima, Sia fails to associate this sudden change in behavior as anything other than simply growing within her job. And too, all of her brilliant insight, knowledge, and craftiness that originally made her such a sought-after political Aide are still fully retained and utilized. It would seem that unless one saw an explicit example of the adoration that she so intensely carries for Astrid, nobody would even be aware such qualities existed. What they see instead is Sia's political insight, knowledge, teachings, and personal views played out before them. She is a political savant, considered a prodigy and her brilliance and capability for thinking outside the lines are as powerful an attribute as anything else that she could bring to the table. Politically, she views herself as a cautionary expansionist that harbors relatively extreme views towards the liberty and freedom provided to the Guilds of Fiore. That does not make her a supporter of the Magic Council either, finding them to be grossly mismanaged and over-funded in their current state. Despite these positions, she carries herself professionally, viewing people with a level of respect, if not some trepidation based upon a variety of factors including position, wealth, intellect, and other matters. Where in her devotion to Astrid stands to potentially betray her capabilities fall within her defense of Astrid, very quick to have her opinion swayed based upon Astrid's own perspective, even being as radical as to completely pivot based upon someone having wronged Astrid or otherwise offended her. Extra Requirements: Astrid Venier Abilities Skills:
Companion Perks:
Spells
|
Points Breakdown Please list Companion Points gained and lost for a faster approval process.
Total points Acquired: 102 Total Points Spent: 102 |
Permissions in this forum:
You cannot reply to topics in this forum
Founder
Naga
Administrators
Karisa
Kon
Global Moderators
Tempris
Moderators
Ittindi
Ryuko
Saturn
Valentine
Alaric
In order to pay for our yearly maintenance including the domain name, advertisement removal, copyright removal, and other costs, we rely on donations. Enter this page to see what we offer in return for donations.