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Modification - Abbadon's Grace [Rework]

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#1Naga 

Modification - Abbadon's Grace [Rework] Empty Sat Nov 04, 2023 4:18 pm

Naga




General


Name: Abbadon's Grace.

Slot: Modification.

Type: Race.

Class: -

Quantity: Limited.

Element: -

Details


Description: Abbadon's Grace bestows supernatural powers to Nephilims and turns them into Fallen. The Fallen are considered to be the 'evil' version of the Seraphim or the Nephilim, though being considered 'evil' by the supreme paragons of good leaves a large chasm of morality inbetween what is truely evil and what the Guardian of the Seraphim believe is evil. Some Fallen Seraphim are simply more willing to do get their hands dirty and do things that need to be done to see that evil is punished, some of them are willing to kill some innocents so that more may live. While the Fallen still retain their black wings, they are not always as evil as they seem.

Extra


Requirements:
  • The user must purchase this item from the Mysterious Merchant.
  • The user must be a Nephilim or Seraphim.
  • Nephilim must have the Fallen contract to purchase this item, or be Contractless. If the user removes their contract while remaining a Nephilim, they will keep their access to this upgrade.

Effects (General)


  • Black Light: The user gains an additional Darkness element, which turns their weakness to Darkness into a a Minor Resistance to Darkness.

  • Fallen Synergy: The user's Synergy passives now also apply to Darkness Element magics and equipment, and gains an additional 1 post cooldown reduction.


Effects (Seraphim)


  • Fallen's Enchantment: The user's Grace Enhancement now allows the user to change the element of their weapons into either Darkness or Light+Darkness Combo.


Spells


  • Name: Shadow Dome
    Rank: S
    Mana Cost: 500 Mana
    Requirements: 50 RP posts after this has been purchased
    Type: Offensive
    Element: Darkness
    Range: 50 meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: Instead of the Holy Fire from the Lucent, you summon it's antithesis: The Shadow that will always exist wherever Light Shines. This creates a dome of impenetrable darkness in a 25 Meter Radius around the caster. While this spell is active, no one can see through this darkness, and neither can they hear or smell anything. Anyone that isn't a Fallen Nephilim or Seraphim will be considered blinded (In all methods of sensing), deafened, and silenced while within the radius. Should an enemy successfully leave the dome, their senses will be restored unless they re-enter. This spell cannot be nullified.

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