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Modification - Uriel's Grace [Rework]

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#1Naga 

Modification - Uriel's Grace [Rework] Empty Sun Nov 05, 2023 12:00 am

Naga




General


Name: Uriel's Grace.

Slot: Modification.

Type: Race.

Class: -

Quantity: Limited.

Element: -

Details


Description: Uriel's Grace bestows supernatural powers to Nephilims and Seraphim and turns them into Guardians. The Guardian Type for both Nephilim and Seraphim are the most common of their races, this means that this could be considered the proper and pure form of your race in question. You are considered a beacon of light and hope, even amongst your kind of the pure hearted. Though this guardianship, while you do what is right and good, you are filled with a righteous rage to strike down evil as you see it, whenever and wherever possible.

Extra


Requirements:
  • The user must purchase this item from the Mysterious Merchant.
  • The user must be a Nephilim or Seraphim.
  • Nephilim must have the Guardian contract to purchase this item, or be Contractless. If the user removes their contract while remaining a Nephilim, they will keep their access to this upgrade.

Effects (General)


  • Cleansing Flames: The user gains an additional fire element, which grants them a Minor Resistance to Fire.

  • Guardian Synergy: The user's Synergy passives now also apply to Fire Element magics and equipment, and gains an additional 1 post cooldown reduction.

Effects (Seraphim)


  • Guardian's Enchantment: The user's Grace Enhancement now allows the user to change the element of their weapons into either Fire or Light+Fire Combo.

Spells


  • Name: Hammer of Illumin
    Rank: S
    Mana Cost: 500 Mana
    Requirements: 50 RP posts after this has been purchased
    Type: Offensive
    Element: Arcane
    Range: 50 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user calls on the power of the Lucent, and uses this to smite their enemies in holy fire. This creates a 25 meter radius circle around the target, with a large pillar of light surrounding them before impact. This spell is capable of discerning the Good from the Evil, with good people being those who have higher fame than infamy and vice versa. Against enemies judged to be evil, this deals S-rank damage that ignores equipment as the fires of the Lucent burn away their sin. If the target has equal infamy and fame, then they take 1 A-rank damage. The damage is dealt once more for one additional post. If the target lacks both infamy and fame, they take no damage as well as they are unable to be judged as good nor evil. Enemies judged to be Good are unaffected. If the target is a Demon, Vampire or Lich, they take 2 S-rank damage and take it again the next round, regardless of the fame or infamy.

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