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"Shall I give you despair?"
- GEAR:
- STATS:
RANGE: Base+ 70Meters, +5M AOE METERS PER SECOND: Base(30)+ 20m/s COOLDOWNS: 4 Posts(Max is 3) MANA COST REDUCTION: 30%
EARTH RESIST: Minor MAGIC RESIST: Minor+(Eudaemonia minor)= Moderate
+From Equipmment Vertias/Aquitas: +100DMG (as daggers) Vertias/Aquitas: +60 SPD Wilds Cowl: +40 SPD Taraquehide: +30 SPD Pyaar Earrings: +60 STR
BASE: STR(342)+160(502), SPD(152)+130(282), CON(144), END(62), INT(1)
OBSCURA 1- STR(410)+160(570), SPD(182)+130(312), CON(172), END(73), INT(1)
OBSCURA 2- STR(444)+160(604), SPD(197)+130(327), CON(187), END(79), INT(1)
OBSCURA 3- STR(547)+160(707), SPD(243)+130(373), CON(230), END(97), INT(1)
EUDAEMONIA- STR(513)+160(673), SPD(228)+130(358), CON(216), END(91), INT(1)
DEVIL 2- STR(513)+160(673)
OBSCURA(3)+EUDAMONIA+DEVIL(2)= STR(1,573)+160(1,733), SPD(471)+130(601), CON(446), END(188), INT(2)
- CLASS PERKS:
Decreased Acceleration Time: You are used to performing agility based feats such as flips or rolls/somersaults mid-combat. You’re training to end the fight as quickly as possible allows you to push yourself farther than normally possible, allowing you to reach maximum acceleration one second sooner than normal.
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
Equipment Expert: You receive an additional 10 meters in range, 10 m/s in spell speed to your item spells. Should the user have made a weapon upon character creation it may now be replaced with a legendary custom weapon.
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. In addition, you receive a Minor Magical Resistance.
Master of Beasts: You unlock an additional companion slot, the additional companion may at most be Mythic, if the user has the companion tamer perk that companion may now also be mythic in rarity. Should the user have made a companion upon character creation it may now be evolved to Mythic.
- BASE PERKS:
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Demonic Contract: Daemons receive their powers from a Demon. The boosts they receive are based on the type of Demon they signed with. The contract must be selected at the start and cannot be changed.
Obscura Enchantment: Daemons may enchant Arcane weapons with Darkness-type element to change its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This doesn't apply to elements mixed with Darkness-type.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Obscura Synergy: Daemons get a reduction of 2 posts instead 1 post on Darkness-type spells. This doesn't apply to elements mixed with Darkness-type. This replaces Darkness Synergy.
Combination Synergy: When using God Slayer magic, Darkness or Obscura Synergy will apply the spells of said magic as well.
- DAEMON TRANSFORMATION PERKS:
While transformed, one rank lower or equally ranked players within 25M receive a 10% stat debuff. Players 2+ ranks lower receive a 20% stat debuff
- EUDAEMONIA TRANSFORMATION:
The user unlocks the Light Synergy perk listed on the Nephilim page.The user unlocks the Sun Gazer perk listed on the Nephilim page.The user loses the Minor Light Weakness listed on the Daemon page.Obscura Synergy works on magics mixed with Darkness-type as well now, however, it only grants a cooldown reduction of 1 instead of 2 posts on mixed elemental magics.Eudaemonic Presence: The range of the attribute reduction versus others while transformed increases from 25 meters to 100 meters when using Eudaemonic Mode. Additionally while transformed, the user receives a Minor Magical Resistance & their spells travel 20M further.
- EQUIPMENT PERKS:
Veritas/Aquitas: +10 Meters range Veritas/Aquitas: Homing effect Veritas Burn: When used as a dagger or a gun shooting basic bullet spells, Veritas burns mana equivalent to one rank lower than the physical damage that they apply to a target. Aequitas Regeneration: When used as a dagger or a gun shooting basic bullet spells, Aequitas heals the user equivalent to one rank lower than the physical damage that they apply to a target.
Dune Explorer: The user receives a Minor Resistance versus Earth-type moves. Quick Draw: The user receives a 1 post cooldown reduction on Ranged-type weapons. Long Shot: The user receives a 10 meters range increase to their Ranged-type weapons. Explosive Shot: The user receives a 5 meter increase to the radius or diameter of the AoE-type spells on their Ranged-type weapons.
Horns of the Tarasque: The user has an increased range of 10 meters on spells attached to Daggers. Rage of the Tarasque: The user has an increased spell speed of 10 meters per second on spells attached to Daggers.
Devil's Gambit: An improved jump & lunge up to 10 meters
Lucha Libre: The user cannot be knocked back. Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
- WEAPON MASTERY PERKS:
-30% wc Daggers- 3,960(Novice)+B Durability, +5% Weapon DMG(melee) Guns- 6,450(Intermediate)+A Duiability, +10% Weapon DMG(melee), +D Rank DMG(Range) +10Meters(range)
Despite the Horsemen of Akudama all being equally ranked, there were murmurs about a pecking order. There were several lists actually, one of being the attractiveness of the Horsemen. Strength was a whole different category. Naturally with half of the Horsement being female, it was inevitable that the crude men of crime would compare Nana and Zariya. There were many disputes, some even breaking out into fist fights. Nana dealt with it every other day or so, so she could only assume that Zariya and the other Horsemen were dealing with the same issue.
Personally, it mattered very little to Nana, which of them was the better looking. She lacked the cmoon sense and underlying emotion necessary to feel a sense of pride or competition. She understood that such aspirations were important to her underlings however. If it was important to them, it would affect the blood demon powder production. That was what mattered to Nana. So vicariously, the pecking order in terms of both strength and beauty.. mattered to Nana, even if just to satisfy the mundane minds of their followers.
It was a predicament Nana had pondered for some length, finally resorting to inviting Zariya to the proving grounds in her cartel. The invitation had been three-fold. Primarly it was a meet and greet to allow the two powerful women to get to know one another on a more personal level. The two of them needed to understand each other's ambitions, but also their potential. One could have grand ambitions but not the strength to see their ambitions into a reality.
The second reason for this invitation was to test Zariya's potential. It also coincided with the first reason. The third reason was due to the predicament mentioned beforehand. The pecking order so to speak- in terms of power and beauty. truly Nana didn't care, but it was an essential thing to ensure a proper and safe eb and flow to business management. It was then that Nana opened the doors to the proving grouds' warehouse and made her presence known. Nana smirked at the surprise of her underlings. The very thing they were individually fighting about, had been brought to the forefront of their thoughts and priorities. Nana was a fundamentalist and a pragmatic lady after all.
Presently she had been doing some weapon combat with about six of her followers. She hadn't missed the entrance of Zariya, but she hadn't allowed her focus to relax in the slightest at Zariya's entrance. She had expected it at the very least. She could not say the same for her followers however. Having both beautiful women in the same room was quite the predicament. Should they be drooling over the cold hearted queen of elegance? Or should they be drooling over the mesmeric cat of thunder?
Even the six combatants against Nana lost their focus with this conundruum. Their eyes shifted to the dark skinned beauty, their weapons dipping and their center of gravity pulling them as if Zariya's sexy allure was drawing them off their feet towards her. Nana almost chuckled, taking merciless advantage of their lax guard. Effortlessly, her right gunblade bit deep into her closest target's skull. The man's last thoughts were on the blessed bosom of Zariya. That in itself was a mercy, although Nana held no such concept of mercy or holding back. It had been the man's fault after all, for losing focus when it was infamously known by now with how cruel and cold Nana could truly be.
The sudden death seemed to snap everyone back to their senses as the first body thudded hard to the ground. "Oh good. You are here. My underlings wish for a contest of beauty and brawn from us." she paused for a moment, contemplating the fresh corpse at her feet. "I guess you could say they are literally dying to know." she would say with dry humor.
WC-652 WC for Weapon Mastery WC Total- 973 for Weapon Mastery
STRENGTH | SPEED | CONSTITUTION | ENDURANCE | INTELLIGENCE | BASE:342 | BASE:152 | BASE:144 | BASE:61 | BASE:1 | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):0% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):0% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):0% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Devil(2):50% | GEAR:+60+(100dmg x 2) | GEAR:+130 | GEAR: | GEAR: | GEAR: |
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