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IV. Intea the Wishling

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#1Naga 

IV. Intea the Wishling Empty Sat Jan 08, 2022 6:58 pm

Naga

General


Name: Intea

Slot: Companion

Race: Wishling

Class: Legendary

Quantity: Limited

Element: Arcane

Statistics:
  • Strength: 50
  • Speed: 50
  • Constitution: 100

Details


Height: 50 centimeters.

Appearance: Intea looks like a blue imp. It is winged and horned like special imps, however, its appearance is merely a construct of Neyra's response to the wishes that she granted. In reality, Intea is not an imp from the Abyss but a merely Wshling.

Description: While they show resemblance to imps, the creatures are not related to them at all. They were created by the archfey Neyra when she granted the wishes of a few refugees and manifested them. From the kindling flame, Strea to grant them power. From the calm of the lake, Intea to grant them composure. From the gentle breeze, Spea to grant them haste. From the light through the branches, Conea to grant them health. And from the shadows cast, Endea to grant them resilience. As wishes manifested by the archfey Neyra, they cannot perish due to old age. Therefore, they have been without the ones that caused their creation through their wishes for a while now. As creatures manifested by the archfey Neyra, their personalities are all quite chaotic.

Personality: Intea appears, at first glance, as the most serious of the wishlings. Not as necessarily happy-go-lucky as the others, Intea tries to remain calm while merely performing its strange actions. However, its serious nature hides the extremely emotional and over-the-top emotions that the wobbly wishling exhibits. Intea's moments of calm are contrasted to periods where it could be angry, upset, even silly like the others.

Lore: According to legend, long ago, a few refugees ended up in the Berwish Woods after losing their homes and families during a war. Tired, thirsty, and hungry, the refugees spent their last hours wishing that their lives could have been different. If only they were stronger to have protected their loved ones, if only they were fast enough to have been there in time to save their siblings, if only. Neyra, an archfey that resided in the Berwish Woods, heard their dying wishes and felt sympathy. She could not undo what had happened to them, however, she could make change their lives based on their wishes. Thus, from the Berwish Woods, Neyra manifested their wishes and created Strea, Spea, Conea, Endea, and Intea. To their great surprise, the refugees woke up healthy and nourished outside the Berwish Woods. There were no signs left that the Berwish Woods ever existed, except for the odd creatures that were now following the refugees.

Extra


Requirements: None.

Abilities


Skills:
  • Speech: Intea is capable of speech.
  • Innate Flight: Intea can fly up to 5 meters.

Companion Perks:
  • None.

Partner Perks:
  • Neyra's Intea: The user receives an increase of 100 points to their Intelligence.

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