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Diabolos and tests

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#1Guest 

Diabolos and tests Empty Fri Apr 07, 2023 11:33 am

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Imgur making me clean my draft corner

Diabolos and tests Zg0Qmva





Diabolos is a Neutral hunter guild in Hosenka, notorious for their ruthless and extreme approach to hunting. The guild is founded for powerful and enigmatic individuals who value strength and power above all else. Their primary goal is to hunt dragons and other prize prey, with the promise of great rewards for those who succeed.

Inside the guild building, the atmosphere is one of danger and excitement. The walls are adorned with the skulls and trophies of past hunts, each representing a dangerous and deadly foe that was conquered by the guild's members. One of the most controversial aspects of Diabolos is their willingness to cross moral and ethical lines in order to achieve their goals. There are rumors that some members have acquired dragon slayer magic through cannibalizing the flesh of other humans, a practice that is both gruesome and highly taboo to many. This willingness to go to extreme lengths can make Diabolos a feared and controversial guild, with many questioning the methods they use to achieve their goals.

Despite their reputation, Diabolos is a tightly-knit group that values loyalty and camaraderie above all else. Members are fiercely devoted to the guild, with many willing to lay down their lives in service of their cause. The guild has its own complex hierarchy, with powerful individuals vying for power and influence within the organization. In addition to hunting dragons and other prey, Diabolos also engages in a variety of other activities. They have been known to engage in espionage, sabotage, and even assassination, using their considerable resources and expertise to push events for their member's favor.

Overall, Diabolos is a guild that strikes fear into the hearts of all who know of their reputation. Their unrelenting approach to hunting and their willingness to go to extreme lengths to achieve their goals has made them a force to be reckoned with in Earthland. Whether one sees them as heroes or villains, there is no denying that Diabolos is a guild that has left an indelible mark on the world around them, and represents an opportunity for some minor nobility.


Regulations



  • Members may not take Bad Quests.

  • Dragon Slayer Magic is not required to join.

  • It's recommended to find targets to hunt. Members tend to be territorial and don't all have to be fighters.

  • Hunting has no restrictions for secrecy. Expect for hunts to be gruesome.

  • The guild master is expected to use Mysterious Transfer and other ways to compensate guild perks. It's recommended to hunt or forge items to rank-up.


Diabolos and tests GlS8RTm





Diabolos's guild building in Hosenka is a truly unique and awe-inspiring structure that commands attention from all who pass by. From its dark and foreboding location in a cavern to its luxurious and ornate features, every aspect of the guild building exudes power and influence.

The building's entrance is marked by a massive, imposing gate made of blackened steel, adorned with intricate designs of dragons and other mythological creatures. Once inside, visitors are greeted by a grand foyer lined with towering pillars, each carved from the bones of ancient dragons. The ceiling soars high overhead, casting a dim and flickering light throughout the cavernous space.

Surrounding the building is a bustling neighborhood, one that seems to thrive in the shadow of the guild. A nearby brothel echoes with the sounds of pleasure and debauchery, while a nearby cemetery serves as a reminder of the transience of mortal life. The guild's presence seems to lend an air of excitement and danger to the area, attracting both thrill-seekers and those seeking to make their fortune.

Master





Kishin's an enigmatic figure, a young lich who roamed the land with his gun in hand, searching for the next big hunt. Despite his undead nature, he moved with a quickness and agility that belied his appearance, darting and weaving through the shadows with ease. Though he was unmagical, Kishin had honed his skills as a melee fighter to perfection. He was a master of several martial arts, and he used his expertise to great effect in battle. Kishin was a masochistic being, always eager to push himself to the brink of death in battle. He reveled in the pain and the adrenaline rush that came with it, his senses heightened as he fought on. He wore a mask that concealed his face, adding to the mystery that surrounded him.

In the end, Kishin is a more complex figure now, a man of contradictions trying changes. He's a hunter of fortune, yet he has a code of honor. He's a masochistic warrior, yet he's fiercely loyal to those he calls friends. He's a loner, yet he craves the thrill of battle. And through it all, he remains a mystery, a shadowy figure who prowls the land in search of his next challenge. After having acquired magic, he looks to create a new agenda for his future.

Diabolos and tests Sju7tMj



  • Name: King's Ransom
    Rank: S
    Mana Cost: 1000
    Requirements: Diabolos
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: Once per topic, 30 Days
    Duration: Instant
    Effect: To cast this spell the user aims their hands at 2 targets. Immediately, the user and the targets are transported to a blue dimension in Talaz Lagaar. The user can bring along one willing ally. By contracting with The Fractured Sky, they seal dimensional spells such as to escape, for the rest of the topic, and this spell cannot be avoided or nulled. After opponents lose in the arena, fighters will be transported back to the original topic.

  • Name: Gauntlet of Faith
    Rank: S
    Mana Cost: 1000
    Requirements: Diabolos
    Type: Supplementary
    Element: Arcane
    Range: -
    Cooldown: Once per topic, 30 Days
    Duration: Instant
    Effect: To cast this spell the user aims their hand at their intended target. Immediately, the user and the target are transported to the arena in Seven. To others, it appears like they dissolve into black ash. By contracting with the gods of Seven, they seal dimensional spells such as to escape, for the rest of the topic, and this spell cannot be avoided or nulled. After someone loses in the arena, both fighters will be transported back to those that were in the original topic, and their cooldowns will be refreshed. With each successful offering, the Gauntlet of Faith can be cast once more without a mana cost.

  • Name: Hunter's En
    Rank: S
    Mana Cost: 1000
    Requirements: -
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: Once per topic, 30 Days
    Duration: Sustain
    Effect: The user closes their eyes and enters a meditative state in which they disconnect themselves from the world around them. The user then creates and conjures a projection of themselves elsewhere in the world. As an advanced form of thought projection, this manifestation is capable of physically interacting with the world and engaging in combat, much like the user themselves. Attributes become 1 at base and spectral copies of their items are provided to their duplicate. For the projection to succeed it must be somewhere they have either been before or someplace someone close to the user is present. This spell cannot be used in a thread where the user is present, in which case the user and their projection will simply merge back together and the spell will be cancelled.


Perks


Level 1:
  • Long Hunt: Diabolos has access to limited teleporting. Each month, the Master of Diabolos posts in a topic within their guild location to indicate where teleportation is available. The selected location may not be altered and must be one of the main locations on Fiore excluding event locations and/or locations with requirements. In that month, users may roleplay freely in that main location and its sub-locations without traveling there.

Level 2:
  • Blood Pact: Members can invade an additional time each month.

Level 3:
  • Duality: Both bounties and contracts can be collected.

Level 4:
  • Ravenous: Members receive 20% more jewels when obtaining rewards.

Level 5:
  • Name: Guild events can be participated in an additional time monthly.
    or
    Members may sacrifice a legendary custom. In exchange, they open up an extra dragon slayer slot for a magic.
    or
    Level 5 guild members can participate in a special Guild Event. The Guild Event is considered a Fight Storyline. The storyline event has modifiers as if it was a fight guild event.


Members


  • User 1: NA

  • User 2: NA

  • User 3: NA

  • User 4: NA

















 

 


 


Lasso



Diabolos and tests YeJPUfPDiabolos and tests ALrrjwvDiabolos and tests Fg7xoJ5

Race: Machia (flex), Elf, The Fool, Spell Phase: Offensive

Magic or Adventurer: Kama, Summoner, harem >3>

Head: Anthares Guardian Circlet

Body: Mirror Armor (flex)

Necklace: Soul's Necklace, Millennium Puzzle (flex)

Relic: Throne of the Ancients

Companion: Luci the Demon (flex), Legendary Pet

 


 

 


 


Hachiman



Chimera: High Werewolf, a ghost child of a God of War. Judgement or Hierophant Tarot.

Magic or Adventurer: (Rule of Area) Sleep for Champion Summons, Berserker fist

Weapons: Troll King's Wailing Cleaver, Spellriddler, Excalibur, Antares, Quake Gauntlet, Sacrificial Shield

Prosthetic: Galantine

Body: Lilith's Dress or Kaldbak

Necklace: Promise To Him

Head: Stone Mask

Ring: Eshiga's Guard

Relic: Heimdallr's Gjallarhorn

Earring, Shield: Mana

Cape: Lucian's Moon Cape

Modification: Mordecai

Modification: Rhaeduil's Copy Eye

Companion: Feng the Phoenix, Dreamcatcher, Quetzalcoatl

Open Slots:
 

#2Guest 

Diabolos and tests Empty Mon May 01, 2023 2:19 pm

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Imgur backups continued

Wishful Playtest:


General


Name: Bellum

Slot: Companion

Race: Cursed Tool

Class: Mythic

Quantity: Custom

Element: Arcane

Mana: 3000

Statistics:
  • Strength: 121
  • Speed: 121
  • Constitution: 121

Details


Height: The companion fits the wrist.
Weight: A companion that fits the wrist.

Appearance: A behelit or beherit that's red with faces and facial features scattered on it. What looks like arms are folded on it and wrap on to it's user.

Description: The companion formed after Kishin's fracture and is mutated flesh. He speculates it's a crystallized part of his soul or a punishment from heaven to annoy him. He took it for training and it evolved. After it evolved it saw unspeakable things and became something different entirely.

Personality: The companion's subservient to Kishin. If he bonded with it he'd find it has a lot of dark thoughts. It likes to scream in someone's mouth.

Extra


Requirements: None.

Abilities


Companion Perks:

    Homing: The companions spells are considered homing on their target.


Partner Perks:
  • Damage Return: The user deals physical damage to anyone that harms their body with physical damage. The responsible party receives two ranks lower of physical damage in return at the same place on their body. Should the responsible party deal damage to the chest of the user, they will receive damage on their own chest as well. The damage doesn't drop below D-rank, which means that even after the reduction of two ranks, a C-rank physical hit to the user will still return D-rank physical damage to the target.

  • Exceed’s Spirit: Renji grants an aura that helps his partner fend off magic from those they fight against. This allows their partner to get a minor magic resistance to spells being used on them.

  • Exceed’s Dominance: Renji grants an aura that helps his partner fend off physical hits from those they fight against. This allows their partner to get a minor physical resistance to attacks landing on them

  • Spell Multi-Element Conversion: While this item is being held by the user, they may select the element of the spells they cast, this effect requires the user to pay the base amount. When this effect is used, the spell is not impacted by Elemental Synergy modifiers.

  • Magical Armor Piercing: The spells if your weapon ignore armor when dealing magical damage. It deals damage straight to the Constitution of the target. This may only be applied to weapons.


Spells


  • Name: Fine Bloke
    Rank: S
    Mana Cost: 500
    Requirements: Bellum
    Type: Defensive
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 posts
    Duration: Sustain
    Effect: The companion applies a defensive coating for each target touching it. The cover can be applied to both the user and to others and maybe manipulated by the caster for what it covers when first casting the spell. I.e whether it covers certain body parts, or certain pieces of equipment. The cover itself is transparent, creating no glare in the sunlight nor capable of impairing the vision of the recipient.  The user must continue to sustain this spell for the effect to be maintained, paying for each person impacted by this spell. 2x S-Rank durability, this spell cannot be nullified.

  • Name: Renji’s Aura
    Rank: S
    Mana Cost: 500
    Requirements: Bastet’s Blessing
    Type: Offensive
    Element: Light
    Range: Self
    Cooldown: 5
    Duration: Sustain
    Effect: Renji transformed and became one with their partner, allowing him to emit an aura around their partner’s body and items on their person. This allows the user to deal +1x S-Rank Physical damage. This is not a coating over the user, but an aura The mana to sustain this is used by the partner since they have become one. So their mana is taken from their partner.

  • Name: Hyper Beam
    Rank: S
    Mana Cost: 500
    Requirements: Maxim
    Type: Offensive
    Element: Arcane
    Range: 24 Meters
    Cooldown: Once per topic, 7 days
    Duration: Instant
    Effect: Maxim glares at their target before shaking aggressively and creating a magic circle in the process in front of their eye. A 8-meter diameter beam will shoot forward from the magic circle towards their target, upon touching them, they will receive 1x S-Ranks worth of damage. The beam cannot be stopped and moves till it reaches the range. In addition, it does not reduce in damage while clashing with the environment, other spells, or even equipment. Meanwhile, it does damage everything it moves through.

  • Name: Whisper in the Wind
    Rank: -
    Mana Cost: 1,000
    Requirements: Ventus
    Type: Supplementary
    Element: Wind
    Range: Topic Wide
    Cooldown: once per topic
    Duration: Instant
    Effect: The companion heads the call of the user and can teleport up to 3 allies in the topic to a different location in the topic. All targets must be within 15 meters of each other. This can only be used for defense. As such no one that is teleported this way may attack or perform an offensive move after being teleported. This allows for escaping a topic.

  • Name: Arrow of Condensed Darkness
    Rank: S
    Mana Cost: 500
    Requirements: Gnicholas
    Type: Offensive
    Element: Darkness
    Range: Topic-Wide
    Cooldown: Once per Topic
    Duration: Instant
    Effect: The user summons forth dark magical energy which he then condensed into a black arrow. The arrow then is fired at with great force at a target from a great distance, to the point once the target is selected and the arrow is released upon firing, it isn’t possible for it to miss, causing 2x S rank damage. Once it hits it’s target, the dark energy of the arrow inflicts necrosis, hindering the target for 3 posts.

  • Name: Shroud of Darkness
    Rank: S
    Mana Cost: 500
    Requirements: Gnicholas
    Type: Supplementary / Offensive
    Element: Darkness
    Range: 16 meter diameter
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user creates an area of advance darkness, snuffing out any source of light within the effect and preventing any source of light to be created within. This area of darkness blinds those within who are unable to normally see in darkness, such as Darkvision. While within the area of darkness, those who are not considered allies to the user, nor the user itself, will be harmed by the necrotic energy that is emanated within the area of darkness, causing S rank damage. While this spells is active, the user must maintain the spell, which prevents the user from moving on his own.

  • Name: Comforting Shades
    Rank: S
    Mana Cost: 500
    Requirements: Gnicholas
    Type: Supplementary
    Element: Darkness
    Range: 16 meters
    Cooldown: 5 posts
    Duration: Instant
    Effect: The user emits dark energy within the area. Those who the user considers allies are able to be healed by the dark energy, as if the shadows are either lessening bruises and stitching wounds, however enemies aren’t able to be healed by the spell even if they are within range.

  • Name: Other-Buff Touch
    Rank: S
    Mana Cost: 500
    Requirements: Bellum
    Type: Other-Buff
    Element: Arcane
    Range: 25 Meters
    Cooldown: 5 Posts
    Duration: Sustain
    Effect: The user lets out a moaning sound and the user touches their targets creating a magic circle in the process, upon touching their targets, they will receive a 320 Strength buff. The user must continue to sustain this spell for the effect to be maintained and must pay for each person touching it initially. This spell cannot be nullified.


Points Breakdown


  • Mythic
  • Adventurer Claim

Total points Acquired: 102
Total Points Spent: 102

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