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Astera - Boatcrashing

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#1Gamemaster 

Astera - Boatcrashing Empty Thu Dec 20, 2018 8:33 am

Gamemaster
Quest: Boatcrashing

Rank: A

Type: Good

Requirements:

  • Clue Digging completed
  • Knight's Messenger completed
  • Over Shadowing completed
  • The participants should include at least one female

Client:
Margret: Margret is a Knight who resides in Era. She has a huge ego and believes she only deserves the best. She hates wasting her time on small duties and things that aren't important. Therefore, she tends to find people to do those things.

Summary: You found the spot where they've been kidnapping women. Margret needs a lady to willingly be used as bait and get captured. After being taken to the rest of the kidnapped woman, signal Margaret in any way possible and fight off anyone that gets in your way.

Enemies:
2x Grunt: A lanky person who wears indestructible paper bags over their face. They work in secret usually and take care of people who are in their boss' way. No one knows who their boss is currently.

Objective: Get yourself caught by the slavers. Then find the missing women and contact Margret.

Extra Rewards: None

Details:

  • Create a topic in Astera.
  • No matter where you are, Margret will find you and personally tell you the situation.  
  • After that gets out of the way, you will be escorted to a professional who will help you dress up like a woman/have items for you for the mission.
  • You will next go to the place you saw Lamar and that woman from the last mission.
  • Enter it and you'll encounter a shady grunt who tells you to wait right there and goes into some unknown room.
  • No matter where you stand, a trap door opens and you'll fall. You must pretend to be caught and sit tight.
  • At night, they escort you to a small row boat and row to a large ship away from Astera.
  • Once on it, they will put you downstairs in a room filled with women and locked the door.
  • Find a way to get out. Once you do, you'll be encountered by two grunts.
  • Defeat them without destroying the ship itself nor harming the women, and then signal the Knights.
  • The women you saved will be extremely grateful and reward you.

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