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3.c. The Weapon Mastery Regulations

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#1Jyu 

3.c. The Weapon Mastery Regulations Empty on Sat Dec 22, 2018 10:47 am

Jyu

THE WEAPON MASTERY REGULATIONS



Weapon Mastery

  • The Weapon Mastery system is, for most, a supplementary system. A vast majority of people within Fiore utilize magic to fight; however, there are some mages who wish to add extra utility to their kit, and there are individuals not capable of wielding magic. For these people, the Weapon Mastery System exists.

  • In order to level your weapon mastery, combat must be legitimate. Any suspicion of a scripted fight will have that fight, and the wordcount from it, nullified.

  • Fights may also be used for wordcount towards training.

  • In fights that wish to be used as one of the required wins, and not just for wordcount training, the user must not rely on their magic at all. They may utilize their race bonuses, their class passives, their weapon and armor abilities and spells- Just not their magic.


Beginner: Congratulations, you are beginning to delve into the realm of your desired weapon. You know how to hold it. You know how to attack with it. You know how to block with it. Actual implementation, though, is limited. At this point, there's a chance you'd actually be better off just punching and kicking- At least then you know your limits. At this point, there will be a small reduction to your speed when it comes to actually moving your blade for either attack or defense. After all, you're awkward and new.

Requirements: None

Mage Rank Equivalent: D

Bonus: None

Novice: You kept with it? Good job. Didn't think you had it in you. You are now at the level of basic understanding of your desired weapon. Of course you know how to hold it, attack with it and block with it now. This is where things get interesting! You can now begin using advanced techniques regarding your weapons. You can parry with your blade, you can use your warhammer's momentum to your advantage. With this, you easily can toy with most beginners.

Requirements:

  • Battle: Two battles using their weapon against opponents who are D-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.

  • Training: 5000 Words

Mage Rank Equivalent: C

Bonus:

  • Weapon Durability: +B-Rank

  • Melee Weapons: +5% Strength [Rounded Up]

  • Ranged Weapons: +1 D-Rank damage on all basic Shot Spells


Intermediate: You're skilled enough to walk into battle with confidence now. Your weapon is beginning to feel like it is truly yours, a friend that you've bonded with or a companion who has always been there. As far as sheer skill, you can dance around novices like it’s your job. Beginners? Come on, don’t waste your time. You can follow others who use your weapon class much easier now, able to keep up with opponents 1.2x faster than you and react for the most part. You can use more abilities, and hey, you might even be on the road to mastery?

Requirements:

  • Battle: Two more battles using their weapon against opponents who are C-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.

  • Training: 10,000 Words

Mage Rank Equivalent: B

Bonus:

  • Weapon Durability: +A-Rank

  • Melee Weapons: +10% Strength [Rounded Up]

  • Ranged Weapons: +1 D-Rank damage on all basic Shot Spells and -1 CD on C-Rank basic Shot spells


Master: You have done it. You see the peak of the mountain. You've made it. Your weapon is an extension of you, and being without makes you feel like you've lost a part of yourself. Intermediate seems so far away now- A distant memory, or an embarrassing afterthought. You can keep up with movements 1.5x faster than you, and deal with blows 1.5x as strong as yourself when they're dealt using your type of weapon. After all, you’re a master. Regardless of size, shape or wielder- A sword is a sword. An axe is an axe. Other masters will be weary, because everyone knows that this is the epitome of your weapon- Right?

Requirements:

  • Battle: Two more battles using their weapon against opponents who are B-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.

  • Training: 15,000 Words

Mage Rank Equivalent: A

Bonus:

  • Weapon Durability: +S-Rank

  • Melee Weapons: +20% Strength [Rounded Up]

  • Ranged Weapons: +1 C-Rank damage on all basic Shot Spells and -1 CD on C-Rank basic Shot spells


Grandmaster: Grandmasters stand at the top of the mountain. They've gone beyond simply mastering their weapon, they've become a weapon. They are monsters, and they leave behind them a trail of rumors and stories. Grandmasters are where many would stop their climb but the most competitive weapon users always strife for something more. Those that can't satisfy their hunger to master their weapons even more can become a Legendary Master but there are only five Legendary Masters for each weapon-class.

Requirements:

  • Battle: Two more battles using their weapon against opponents who are A-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.

  • Training: 20,000 Words

Mage Rank Equivalent: S

Bonus:

  • Weapon Durability: +2xS-Rank

  • Melee Weapons: +30% Strength [Rounded Up]

  • Ranged Weapons: +1 B-Rank damage on all basic Shot Spells, and -1 CD on C-Rank basic Shot spells

  • Drawbacks: The drawbacks to utilize a weapon outside of a class is removed when reaching this Weapon Mastery level.


Legendary Master: Beyond a Grandmaster is a Legendary Master. They have perfected their art even more and and can utilize their weapons even better. When a Legendary Master gets dropped from their position through defeat by a Grandmaster wielding the same weapon-type, they become a Grandmaster again themselves and the Grandmaster becomes the new Legendary Master. The defeated Legendary Master, who is now a Grandmaster, can challenge the a Legendary Master again after 3 months.

Requirements:

  • Battle: Two more battles using their weapon against opponents who are S-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.

  • Class: The user must have a class that cannot use magic.

  • Training: 25,000 Words

  • Challenge: In case there are already five Legendary Masters for the weapon type, the user can only become a Legendary Master by defeating a standing Legendary Master of their weapon type. Otherwise, they can claim the mastery after completing the Battle and Training requirements.

Mage Rank Equivalent: X

Bonus:

  • Weapon Durability: +3xS-Rank

  • Melee Weapons: +40% Strength [Rounded Up]

  • Ranged Weapons: +1 A-Rank damage on all basic Shot Spells, and -1 CD on C-Rank Shot spells, and -1 CD on B-Rank Shot spells


God of War: There is only a single God of War for each weapon-type. The Gods of War have transcended to the point no one thought was possible. When they wield any other weapon-type within their weapon-class they are are considered a Master. They have taken their specific choice and transcended the boundaries of man. When a God of War gets dropped from their position through defeat by a Legendary Master wielding the same weapon-type, they become a Legendary Master themselves and the Legendary Master becomes the new God of War. The defeated God of War, who is now a Legendary Master, can challenge the new God of War again after 3 months. That is of course if they manage to remain a Legendary Master for three months without getting defeated out of their position by a Grandmaster. Gods of War have revolutionized the way the deal with their weapon.

Requirements:

  • Battle: The God of War is earned by challenging whoever the current God of War is. If you hit Legendary Master for your weapon type, and there is not currently a God of War, you attain it by default.

  • Training: N/A

  • Challenge: In case there is already a God of War for the weapon type, the user can only claim the mastery by defeating the existing God of War. If not, then the first Legendary Master to finish the Battle and Training requirement becomes the God of War for that weapon type.

Mage Rank Equivalent: Z

Bonus:

  • Weapon Durability: +4xS-Rank

  • Melee Weapons: +50% Strength [Rounded Up]

  • Ranged Weapons: +1 S-Rank damage on all basic Shot spells, and -1 CD on C-Rank Shot basic, and -1 CD on B-Rank Shot basic

  • God of War's Insight: Gods of War unlock a passive ability which allows them to generate a 3D mapping of their surroundings in their head. It covers a 25 meter radius around them meaning they can see everything around them within 25 meters.



Last edited by Jyu on Fri Nov 13, 2020 2:11 pm; edited 3 times in total

#2Gamemaster 

3.c. The Weapon Mastery Regulations Empty on Sat Jan 25, 2020 8:55 pm

Gamemaster

THE WEAPON MASTERY ABILITIES



Name: Shunpo
Rank: Grand Master
Mana Cost: 200
Requirements: Must be a weapon Grand Master
Type: Martial Arts
Element: N/A
Range: Up to 10 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Those who break through to the level of Grand Master are capable of performing Shunpo (Flash Steps), which is a near instantaneous dash in a single direction. This technique is perfect for closing distances, expanding distances, and altering ones position during a battle. However, it is not an omnipotent ability. Due to the physical and mental requirements to utilize this technique, no attack may be performed or prepared in the same post in which the technique is used.

Name: Intimidate
Rank: Master
Mana Cost: 200
Requirements: Must be a weapon Master
Type: Martial Arts
Element: N/A
Range: Up to 20 Meters AoE
Cooldown: N/A
Duration: Sustain
Effect: Intimidate is a technique that is learned naturally upon hitting Master rank, and therefore does not require training. The user may exert a force from their body, intimidating those weaker than them. The effect is in the form of a debuff of 10% to the attributes of all those who are within the radius. This debuff is increased by 10% per rank of difference between the user and those effected. Those who are within the radius of effect may use their Weapon Mastery or their Rank to resist its effects, whichever is highest. The user may only base this technique on their Weapon Mastery.

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