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Amaforth Academy


Located on a remote, hard to reach Island of the coast of Caelum, Amaforth Island had humble beginnings as an isolated abode dedicated to the study of Magic. In time, it evolved into an School, and in more recent years, under the auspices of the Magic Council, into the largest, most inclusive University of Magecraft. From the most mundane magics to the most obscure of Ancient Spells, Amaforth Academy welcomes all studies of Magic and offers a safe space for new Mages to improve and for experienced ones to pass on their knowledge.

    36 topics
    327 replies
    Sea 27917-39
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    Luluhawa Island


    Aloha. The oldest of Luluhawan chants describes the Luluhawa Island, the spirits that inhabit them, the forces of nature that shaped them, and all the living things upon them as inextricably connected. This sense of connection is the foundation of Luluhawan culture: understanding that they all have a mandate to care, to care for their environment and for one another. The spirit is expressed through chant, music, hula, arts, cultural practices, and the warm, genuine greetings that are a hallmark of Luluhawan hospitality.

      343 topics
      3536 replies
      Sea 27988-72
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      Talaz Lagaar


      Talaz Lagaar is also referred to as the Mechanical City. It resides on an small island that technically falls under the sovereignty of the country Bosco, but it acts as a separate state. Due to their immensely advanced technological researches, they are considered to be too powerful to unnecessarily get involved with in warfare despite their small size. For this reason, Bosco has respected Talaz Lagaar and let them rule themselves for decades.

        261 topics
        1952 replies
        Sea 25795-64
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        Hellsea Bastille


        Hellsea Bastille, also known as the underwater prison, is the Council's maximum-security prison for the most dangerous criminals. It is located underwater in the middle of the ocean. Hellsea Bastille is a large submerged tower-like structure whose foundation is at the very bottom of the sea bed. Due to it being built at a dangerous location, the entire structure is constantly surrounded by gigantic sea beasts swimming below the water. Along with these beasts, the prison is guarded by a force of Rune Knights. The prison is made out of multiple levels in which the prisoner's assigned level is determined by their threat level.

          14 topics
          128 replies
          Sea 26844-82
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          Tenrou Island


          Tenrou Island is the holy ground of the Fairy Tail guild. The Great Tenrou Tree sinking its roots in the center of the island bestows divine protection upon those bearing the Fairy Tail crest, making it so that they cannot die while on the island, while at the same time enhancing their Magic Power. Such effects would be nullified in the unlikely case that the tree was destroyed. The magic protecting the island means only those bearing the crest of Fairy Tail can enter, or those accompanied by senior members of the guild.

            1 topics
            3 replies
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            Other Islands


            Explore the open seas and find more islands than the ones listed above. The islands in this section are owned by other users. They are in charge of their island and are often considered its ruler. Each island may vary based on its ruler. Some may be populated while others could be practically uninhabited. Not all of the islands listed in this section are welcoming though. It is therefore recommended to read the descriptions carefully to ensure that you will not be considered a trespasser when exploring the island.

              2 topics
              18 replies
              Sea 27781-73
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              Vander Tower


              The island of Vander tower sits off of the coast of fiore of it's more northern provincenes. It's a good few miles from land and sits just between where Orchida and the Worth Woodea are located. Making it easy to trade or deal with the people there. The large mindrache colony is a safe space for everyone that comes here. Their culture is very fluid and accepting; the island rich and lush with resources. While they are still developing much of the island there's swaths of it that have been left untouched by progress where danger lay and ruins seem to spring up no matter where you go. The rune knights have an outpost on the island dedicated to keeping the islanders safe from domestic and other kinds of threats as the fledling island grows.

                5 topics
                61 replies
                Sea 26588-27

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