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Ixedde Sheet

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#1Ixedde 
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Ixedde Sheet Empty Sat Mar 30, 2024 1:02 pm

Ixedde

 

 
Ixedde Sheet Skmb_full_22467690


 

PERSONAL



Relationship: Single.

Team: Lone Wolf Status

 

EQUIPMENT



Weapon: No sword

Head: No helmet

Body: No armor

Ring: No ring

Companion: and No companion

SPELLS



D-rank Spells:


C-rank Spells:


B-rank Spells:


A-rank Spells:


S-rank Spells:


 

ROLEPLAY



Topics Completed:


Topics Ongoing:

 

QUESTS



D-rank Quests Completed:


C-rank Quests Completed:


B-rank Quests Completed:


A-rank Quests Completed:


S-rank Quests Completed:


 

Active Effects/ Jewels


Active Effects:
  • Elemental Resistance: Fae receive Minor Resistance to Nature

  • Elemental Weakness: Fae receive Minor Weakness to Darkness

  • Spirit Slayer: Fae can purchase Spirit Slayer Magic.

  • Sidhe Enchantment: Fae may enchant Arcane weapons with the Nature element changing its elemental alignment from Arcane to Nature for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Nature-type as well.

  • Nature Synergy: Fae receive a 1 post cooldown reduction on Nature-type spells. This may be applied to Spirit Slayer Magic.

  • Sidhe Synergy:Fae receive a 20% Mana Cost Reduction on Nature-type spells. This may be applied to Spirit Slayer Magic.

  • Fae Eyes: Fae can see people by the color of their aura, which lets them see through invisibility. This counts as Physical Sight.

  • Contract - Unseelie Court: user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Fae transformations resulting in 20% instead of 10% for Sidhe Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Unseelie Court, they will lose this boost and must pay double mana to use the spells listed under Fae Mode from that moment on.

  • Requip Bonus: The user may use the Off-Hand slot for any Weapon-type and even Shields, however, they must be capable of using the Off-Hand slot based on the Strength requirement of the primary slot.

  • Requip Bonus: The user receives a 20% discount on Weapons, Helmets, Armors and Shields.

  • Requip Bonus: The user's enhancements apply to their item spells.

  • Requip Bonus: The user's item spells benefit from half their mana cost reduction from Intelligence.

  • Requip Bonus: The user is treated as a non mage for the purpose of items such as Divinitas or Machine Heart.

  • Requip Bonus: Requip users have a 1-month cool-down reduction on Storylines Custom claims allowing them to obtain unique and legendary customs.

  • Requip Bonus: Items purchased in the user's additional slots from Requip are not counted towards the item limit. This effect does not include Thematic or Mysterious Merchant items.

  • Hunter Bonus: Fearless Hunter: Fear, as used by Daemons, Nephilims, and Liches, for example, does not affect the user.

  • Hunter Bonus: Slayer Access: Hunters receive a 20% discount on all Slayer magics, as well as items that offer advantages versus Vampires, Werewolves, Daemons, Nephilim, or Liches.

  • Hunter Bonus: Off-Hand Slot: Hunters may wield a Hunter weapon in their Off-Hand slot.

  • Character Bonus Program: 30% increase in experience and jewels gained from requests until they reach S-Rank/500,000 experience.

  • Character Bonus Program: a further 250,000 Jewels each time they rank up, they also receive a 20% Discount on Items as an Adventurer, a 20% Discount to Magics as a Mage.


Jewels:

 

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