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Paladinic Acid Magic Starters

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#1Bishop Tamm 

Paladinic Acid Magic Starters Empty Sun Jul 09, 2023 9:18 pm

Bishop Tamm
Name: Caustic salve
Rank: D
Mana Cost: 25
Requirements: Acid Magic
Type: Healing
Element: Nature
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The hand is pulsed from a loose, practically open fist to fingers splayed out, palm exposed to the target. The magic circle shoots out a glob of specialized acid at a target which permeates their person, finding and healing D rank damage to Constitution. Manipulates the properties of acid to mend wounds and ailments. Applied externally to stimulate cellular regeneration, accelerating the healing process.

Name: Burn coat
Rank: D
Mana Cost: 25
Requirements: Acid Magic
Type: Other-Buff
Element: Text
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: The caster extends their middle finger horizontally, tracing a circle a while making contact with the target. Envelops the target's body in a shroud of potent acid, which immediately soaks into their skin quickly applying processes enhancing their physical abilities. They will receive a D-Rank Strength buff. The user must continue to sustain this spell for effect to be maintained

Name: Corrode momentum
Rank: D
Mana Cost: 25
Requirements: Acid Magic
Type: Defensive
Element: Nature
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustained
Effect: The user extends their first two fingers vertically drawing a lateral arc away from their body creating a magic circle beneath them, they can then apply the spell by touching a target covering them in a defensive spell with 2x D-Rank durability. The cover can be applied to both the user and to others and maybe manipulated by the caster for what it covers when first casting the spell. I.e whether it covers certain body parts, or certain pieces of equipment. The cover itself is transparent, creating no glare in the sunlight nor capable of impairing the vision of the recipient. The user must continue to sustain this spell for the effect to be maintained, paying for each person impacted by this spell.

Name: Corrode shell
Rank: D
Mana Cost: 25
Requirements: Acid Magic
Type: Debuff
Element: Nature
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The caster flicks their hand as if waving away a fly, summoning the magic circle. Unleashes a relentless barrage of acidic projectiles upon the enemy. Each projectile contains a concentrated acid that eats away at the target. The acid's corrosive nature weakens the target's defenses, leaving them vulnerable to subsequent attacks. D-buff to Endurance.



Last edited by Bishop Kering on Wed Jul 12, 2023 1:29 am; edited 1 time in total



#2Vex 

Paladinic Acid Magic Starters Empty Mon Jul 10, 2023 4:30 am

Vex
Caustic salve: Is this a single target or an AoE heal? If single you need to add projectile size, and which stat it heals constitution or endurance. If AoE you need to put the size of the healing and the places of circles. "It neutralizes toxins and cleanses the body of harmful substances. The acidic nature of the elixir also enables it to cauterize wounds, preventing excessive bleeding and providing immediate relief to the recipient." You need to remove this part as it reads as if it stops damage over time effects which it wouldn't.

Burn coat: You need to put the range of the spell, as well as spell circle as well as what stat you are buffing for them. "The acid infuses their attacks with corrosive properties, enabling them to cut through defenses and cause additional damage upon impact." <--- This needs to be changed as it reads as if you buffing them gives acid passive which it wouldn't

Corrode momentum: you need to put in the size of the defensive spell as well or if it is a body shield that it says that as well the amount of damage it blocks for. as well as spell circle.

Corrode shell: you need to put what stat this is debuffing, it can not "erode armor". as well as spell circle

For info on magic and spell regulations they are here https://www.fairytailrp.com/t59596-2-b-magic-spell-regulations

Here is the pre-approved spell list for you to look at to help you gauge ideas and can use to help you structure your spells https://www.fairytailrp.com/t63500-the-pre-approved-spells-list

#3Vex 

Paladinic Acid Magic Starters Empty Wed Jul 12, 2023 4:40 am

Vex
Spells have been approved as starters.

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