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Starter Armada Ark

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#1Yasiel 

Starter Armada Ark Empty Sun Feb 11, 2018 1:08 pm

Yasiel
Name: Amarda Arm: Shortsword
Rank: D
Mana Cost: 25
Requirements: Armada Arm Magic
Type: Offensive
Element: Non-Elemental
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: Yasiel flicks his right wrist downwards by his side. In doing so, he summons a one-handed shortsword by his side that inflicts spell rank cutting damage for every strike done onto the opponent. Said shortsword has a short straight sword dynamic and the blade reaches out one meter in length. With the intent of inflicting damage onto a target, the user can slice once per post.

Name: Armada Action: Swift Sparrow
Rank: D
Mana Cost: 25
Requirements: Armada Arm Magic
Type: Offensive
Element: Non-Elemental
Range: 1 meter
Cooldown: 1 Post
Duration: Instant
Effect: A spell to wipe away all surrounding enemies, Yasiel swipes either arm all the way to the side. This summons a shortsword with a one meter blade. He makes the blade spins in a full circle on its own. After one rotation, the blade instantly shatters. All beings who take the hit will suffer D rank cutting damage.

Name: Armada Arm: Iron Sphere
Rank: D
Mana Cost: 25
Requirements: Armada Arm Magic
Type: Offensive
Element: Non-Elemental
Range: 10 meters
Cooldown: 1 Post
Duration: Sustain
Effect: This spell is triggered with a simple stomp on the ground with either foot. A sudden 1 meter tall and wide metallic ball appears and the user balances on top of it. The user can roll this sphere while balancing on top of it up to 10 meters away from their original casting area. In doing this however, they must keep their legs moving and handling will be tough considering the momentum of a rolling object will fight the user should they wish to change direction. The user is unable to get off the sphere until this spell is dispelled by the user (They still pay MP on the post they do this). An opponent can forcibly dispel this spell by inflicting D rank damage onto the sphere. Those who get shoved by this spell will take D rank bludgeoning damage.

Name: Armada Action: Boost
Rank: D
Mana Cost: 25
Requirements: Armada Arm Magic
Type: Self-Buff Strength
Element: Non-Elemental
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: Yasiel closes his eyes and clenches his fists, directing all his magic into a tense state to boost the strength of his body equal to the ranking of this spell. In other words, +5 strength.

Name: Armada Action: Needle Barrage
Rank: D
Mana Cost: 25
Requirements: Armada Arm Magic
Type: Offensive
Element: Non-Elemental
Range: Self
Cooldown: 1 Post
Duration: Instant
Effect: The user clenches either fist before revealing small needles in said fist by opening their palm. They take the needles and throw both at once towards a target, though with no specific area of aim. Each needle does 1/2 of D rank piercing damage. Each needle assumes the length of four inches.



Last edited by Yasiel on Sun Feb 11, 2018 3:38 pm; edited 3 times in total

#2Nastasya 

Starter Armada Ark Empty Sun Feb 11, 2018 1:38 pm

Nastasya
Hi, Alice here to grade your spells!


  • First: fill in Non-elemental for your spell element.
  • Second: The maximum spell diameter for a D-rank is 1 meter. If you make it bigger it ranks down to 1/2 D-rank, and since we do not allow to go below D-rank because of AOE, it is unfortunately not possible to get a bigger size spell with D-ranks.

  • Armada Action: Swift Sparrow - I think you might want to write this differently as you say that Yasiel can choose an area up to five meters away from his being and yet spins around his body once. That means that you use a lot of space around you in that case. You can say that instead it makes a full circle, not per se around the body.

  • Armada Arm: Iron Sphere - you can move the spell range up to 10 meters with a drawback. So change this to 10 instead of 8.
    Second: handling will be tough what do you mean with that?
    - And The user is unable to get off the sphere until this spell is released. Do you mean when the spell is finished? Since upon casting there is this immobility issue. With that: change lose a lot of mobility into incapable to move.

  • Armada Action: Boost - Add that the self buff gives you + 5 on the strength stat.

  • Armada Action: Needle Barrage -  You mention that in each fist appears a needle, yet you have 3. Please rephrase this, as D-ranks can only be split in 2 maximum, and than change it into 1/2 D-rank damage per needle.



#8e1ed ~ Nastasya
#3Yasiel 

Starter Armada Ark Empty Sun Feb 11, 2018 1:57 pm

Yasiel
Bumping this thread!

Patches:

-Non-Elementals added
-Greatsword changed to Shortsword to fit weapon range, fixed damage to go along with that
-Iron Sphere range adjusted, mentioning of dispelling added. To clarify, he is balancing and rolling the sphere by moving his legs, like how circus performers do.
-Clarified boost stat increase
-Fixed horrible wording on my end about "each" palm, changed needle count to do, adjusted each needle damage accordingly.

#4Nastasya 

Starter Armada Ark Empty Sun Feb 11, 2018 3:26 pm

Nastasya

  • Sorry I think I wasn't clear enough. So all your spells that have a size above 1 meter, need to be smaller. Because D-ranks can only be 1 meter. So the Swift Sparrow needs to be shorter as well as the ball in the Iron Sphere.

  • Okay because he uses the iron sphere as a sort of circus act, mention that you can only move your legs to keep the ball rolling. The reason for this is because: lose a lot of motion is too vague.
    - Also add with the iron sphere: the user is unable to get off the sphere until this spell is dispelled by the user. or taken D-rank damage.
    Because your spell has a durability of a D-rank, someone could try to destroy your spell in that case.

  • And last, I missed something the first time, but mention the size of the needle. I know a needle is very clear but just to be sure for other users as well.



#8e1ed ~ Nastasya
#5Yasiel 

Starter Armada Ark Empty Sun Feb 11, 2018 3:41 pm

Yasiel
Bumping again!

Patches:

-Edited Swift Sparrow and Iron Sphere size ranges
-Mentioned the need to keep moving his legs in order to keep the ball rolling (Lol much funny), and added a dispelling condition for Iron Sphere that the opponent can use.
-Needle sizes clarified and now assume a four inch length

#6Nastasya 

Starter Armada Ark Empty Sun Feb 11, 2018 3:59 pm

Nastasya
These spells have been approved.



#8e1ed ~ Nastasya

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