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Ashlynn Washburne

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#1Ashlynn 

Ashlynn Washburne Empty Thu Jul 14, 2022 11:57 am

Ashlynn


General



Name: Ashlynn Washburne

Age: February 27th, X772

Gender: Female

Sexuality: Bisexual

Ethnicity, Father: Caelish

Ethnicity, Mother: Sevenese

Class: Berserker

Race: Daemon

Rank: D-rank

Guild: Guildless

Tattoo: Left Upper-Arm near the shoulder.
Here:

Face: Sui-Feng - Bleach

Appearance



Height: 5'4

Weight: 120 lbs.

Hair: Black

Eyes: Teal

Overall: Ashlynn is of average height and weight, with medium-short black hair in a pixie cut style. She has deep teal eyes, typically accentuated by some very subtle eyeliner and eye-shadow. She comes from an athletic background but after attaining magic, she became less reliant on her physical aptitude. This gives her a slim physique with some subtle muscle definition. Her white skin tone is roughly medium as she keeps a light tan from her years in Seven. At a glance she comes off as the cool and collected type, perhaps a bit guarded.

Her general attire is usually kept pretty simple. Mostly sticking to black and whites, her top is backless, sleeveless and black. While her bottoms are loose-fitting black pants, with a white sash on top. She is almost always equipped with glove / arm warmers, that are finger-less and end just past the elbow. She wears plain black shoes to complete the dark ensemble. She is also known to wear a hood while traveling.


Extra: None.

Personality



Personality: On the surface, she is fairly quiet, reserved, deep thinking type who puts on a brave front to help thwart thoughtless approaches. However, like many others Ashlynn has a deep well of conflicting emotions. She is always trying to prove herself in some fashion or another. She can get irritated quite easily, depending on the trigger. She also finds it hard to make new friends easily which makes her cherish the ones she has, even if she is bad at showing it.

Although she is usually quiet and reserved, she can be fairly witty at times and often sarcastic. She believes in telling the truth, even if lying is easier. Her philosophy is a fairly simple one:  “I will not kill you … So please do not kill me.” You can replace “kill” with anything else. Basically you shouldn’t cross any line that violates another person’s dignity. You should acknowledge each other’s existence. That’s the rule.

With her simple sense of justice established, she has come to the conclusion that she doesn't really like "bad" people. Because they act superior and lack empathy.. but on the other hand, she doesn't "good people either. Because they forgive "bad" people and treat forgiveness as a noble act.

Likes:
  • Cold Beverages: Having grown up in a hot environment, she has grown accustomed to enjoying drinks as cold as possible. She not only believes it helps cool herself off but that they actually taste better cold.

  • Solitude: She thoroughly enjoys having time to herself, away from others and outside distraction. Being alone isn't necessarily something she needs but she can go for very long stretches of time on her own in complete comfort. Sometimes she uses the isolation to reflect mentally and at others, the opposite.. she just needs to escape and enjoy nature.

  • Bathing / Swimming: Another by-product of her birthplace, water being a valuable resource made it rare to enjoy it for recreation. Upon discovering places where you can have luxurious baths or swimming activity, she found it be one of the most pleasurable and relaxing things she could enjoy.

Dislikes:
  • The Gods: Ashlynn has a come the conclusion that the gods are worse than mortal creatures. For while humanity and other sentient races are capable of good, evil and all the in-between. They can only accomplish so much. Whereas the Gods, with their supposed infinite power, choose to play games with the mortal races instead of use their powers to make the world better. They choose not to, worse than that they then use their grand image and worshipers to flaunt their own egos and personal satisfaction. At least the Demons are honest about who they are and what they want. Gods are hypocrites.

  • Deserts: Most long-distance travelling in her home-land was almost always through desert terrain. It is hot, it is dry, sand is everywhere. Even when you get to a place with a "view" all you see is more sand.. Could there be a more depressing place than deserts?

Motivations:
  • Modest Beginnings: While she has lofty ambitions and dreams of a better future, she is also quite pragmatic. She knows all too well that her life could end over the smallest detail and how hard it is to make a lasting impact on the world at large. That being said, she is still motivated to bettering herself. Currently in the pursuit of knowledge, as they say knowledge is power.. and she wants as much as she can muster with her humble adventuring start.

  • God-Killer: Despite her feelings about Gods and her troubled past. She doesn't actually believe in war with the Gods. Even if they were not cowards, their power is still a mystery and likely greater than the power she could acquire in this world. Instead, her focus is to find a place that rejects the Gods and can flourish with their absence. To prove that they only cause problems for this world and nothing else.

Fears:
Loss: The singular word that ties her three greatest fears. To lose something is often tough to deal with, depending on the subject matter of course. Some things though, are more important than all others.

  • Losing power: For someone who started with little to no power, especially in a world of magic. The fear of losing what she has gained is a fear that is hard to shake.

  • Losing Freedom: : More important than power is the ability to choose for yourself. Live in a way that you feel is right. For better or for worse, we should all be able to make decisions for ourselves. To be a slave or even worse, lose the ability of freewill would be a terrible fate.

  • Losing Freedom: : A more ambiguous fear, this one mostly stems from her current philosophy. She fears her journey may change too much of how she is now. Be it slipping into complacency or giving in to darker impulses.

Statistics



Distribute 30 points over the attributes below with at least 1 in every Attribute.

Strength: 11

Speed: 11

Constitution: 4

Endurance: 2

Intelligence: 2

Magic



Magic Name: Black Lightning

Magic Element: Lightning / Dark

Magic Enhancement: Combo-Elemental Magic

Magic Description: A unique blend of lightning elemental magic and dark magic. Most of the magic takes on the appearance of lightning, with the exception of the color which is of course black or dark in nature. Aside from an array of offensive options, this particular magic is good at boosting the caster's speed and martial abilities.

History



History: Ashlynn was born to a family of mixed heritage, her father Malcom was from Caelum originally and her mother Calista was a native Sevenese. Calista was an ambassador and met Malcom during her travels to Caelum. They decided to travel back to Seven and wanted to have a family there. They settled in small town not too far off one of the greater coastal city-states.

Calista changed her career path to that of a local librarian. She became Ashlynn's main caretaker as her father spent most of her youth setting up his business. It required a lot of traveling so he was away from home more often than not. All the way into her teens, Ashlynn found her two passions in life being athletics and reading. Having unrestricted access to a fairly large library had her educating herself on all sorts of topics. She was particularly fascinated with magic, although she had learned very early on that she was not one of the few capable of generating magic power. So while reading and education was a passion, she focused on her physical traits. She was on the fast track to being a pro-athlete, as she approached her 16th birthday.

Malcom was an entrepreneur trying to bring technological advancement to the region. Fearing backlash from city politics, he choose the small town as a bit of an experiment. His hopes were to gain traction and support before moving to larger locales. What he underestimated was the religious zealous of the region. Not understanding just how important the gods' words were, he thought the initial protests to his business was the vocal minority. He received warnings, threats and even pleas to stop his business which seemed to defy customs and religious law.

Days after Ashlynn had turned 16, she returned to an empty home. She had spent the last week or so on a trip as a coming of age ceremony. She felt eyes on her as she made her way through town, some were cold, others with a sense of sadness to them. It didn't take long for her to realize why she garnered so much attention. As she turned the corner and saw smoldering ruins of her family's business. The religious cult had set the building a blaze the day before, with her father, mother and workers all trapped inside with chains on the doors. The traumatizing event took her the better part of the following  year to come to terms with what happened, not that she ever has gotten over it though.

Ashlynn spent the next three years trying to understand how people could swayed into such violent and evil acts. Acts that they are not remorseful, in fact they celebrate as the gods' work. She developed hatred for these people and more importantly the voiceless gods they worshiped.

She turned back to old studies she stumbled upon in her youth, about magic and how a person could attain it when not born of it. It took her a long time to find the research material but she began studying demons and how they can create daemons. They were able to use special form of power called obscura and could wield magic just like mages. It took her even longer to track down an old, nearly forgotten demon ruin in Seven. She had read about powerful artifacts that some demons would pour their obscura into, knowing others would take the power and continue on their legacy. Her research was thorough and she knew there were usually bargains or contracts to attain the power she sought out.. but she also knew there were ways around it as well. She found the artifact and embraced the hidden power within. Her first boon was the obscura changed her body, forming a magic container inside and thus allowing her to utilize magic and magic items. The second boon was she slowly started to naturally learn a unique magic which she aptly named: Black Lightning.

She began traveling around her home country, learning her new powers and seeking for herself how truly awful her people could be. It took her two years to master her magic basics and grow accustomed her new status as a daemon. Now she stepped into a new land, eager to get stronger and begin a new path. She heard the mages of Fiore were very different than those of her homeland. Her new adventure was to start in Hosenka.


Reference: Searched and found.



Last edited by Ashlynn on Fri Jul 15, 2022 4:08 am; edited 1 time in total (Reason for editing : Race fix.)

#2Khalfani † 

Ashlynn Washburne Empty Fri Jul 15, 2022 3:41 am

Khalfani †
Sorry for the lateness. When you need something to be reviewed please post in the review section <3

This app is almost done, minor thing; If you're starting as Daemon please remove Human from the race.

Bump when edited!




#3Ashlynn 

Ashlynn Washburne Empty Fri Jul 15, 2022 4:15 am

Ashlynn
Changed the race. Curiously though, is the character template out of date? Or perhaps I misread something:

Race: All races can be found here. Any race with the (Starter) tag can be selected at character creation. However, races that also include the (Purchasable) tag will have the perks locked for the user until such a time as they purchase the race. If you select a (Purchasable) tagged race, you must mention your (Starter) as well in case you ever decide to revert e.g. Human (Nephilim), or Half-Elf (Vampire).

Just want to make sure I understand the ruling for starting as daemon. I don't get any of the perks until I am able to purchase it at a later date, correct?

#4Khalfani † 

Ashlynn Washburne Empty Fri Jul 15, 2022 4:17 am

Khalfani †
Yes you are correct. Good to go?




#5Ashlynn 

Ashlynn Washburne Empty Fri Jul 15, 2022 4:20 am

Ashlynn
Yes and thank you.

#6Khalfani † 

Ashlynn Washburne Empty Fri Jul 15, 2022 4:40 am

Khalfani †
This character is approved for roleplay.




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