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4.a. Guild Regulations

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#1Naga 

4.a. Guild Regulations Empty Wed Nov 18, 2020 6:21 pm

Naga

Guild Regulations


Guild Alignment


  • There are four different guild alignments: Legal, Independent, Neutral, and Illegal (Dark).

  • The alignment of the guild must be selected upon creation, however, it may shift over time depending on the deeds committed by its members. The canon groups (Fairy Tail, Blue Pegasus, and Rune Knights) cannot shift their alignment.

Legal Guild


  • Legal guilds are approved and registered by the Magic Council. Therefore, they are considered Lawful in their alignment. They can only take Good and Neutral quests. Legal guilds can be summoned by the Kingdom to aid the country against foreign and domestic threats. In return, they have the support of Rune Knights. All Legal Guild are considered allied and may defend each other should they be raided.

Independent Guild


  • Independent guilds are not approved by the Magic Council, but at the same time are not considered a criminal organization. They can do anything they please as long as the Magic Council doesn't disapprove of their actions. They can do Good, Bad, and Neutral quests by using their Guild Level 1 perk. Though, they must maintain a ratio of at least 75% overall fame among all their members. They must also ensure that the total bounty of their members does not exceed 5,000,000J. Independent Guilds may ally with up to two guilds in character excluding Dark Guilds and may defend each other should they be raided.

Neutral Guild


  • Neutral guilds are also not approved by the Magic Council, however, they are close to being considered a criminal organization. They must live within a fine margin of society to avoid turning into a Dark Guild. They can do Good, Bad, and Neutral quests by using their Guild Level 1 perk. Though, they must maintain a ratio of at least 50% overall fame among all their members. They must also ensure that the total bounty of their members does not exceed 10,000,000J. Neutral Guilds may ally with one other guild in character excluding Dark Guilds and may defend each other should they be raided.

Dark Guild


  • Illegal guilds, also known as Dark Guilds, are not approved by the Magic Council and are treated as criminal organizations. They can only take Bad and Neutral quests. They may earn additional jewels by performing evil deeds through Neutral quests and gain bounties along the way. Legal guilds and Rune Knights are incentivized to hunt them down.

Alignment Restrictions


  • Should an Independent or Neutral guild exceed its fame or bounty restriction, it will turn into a Neutral or Dark guild.

  • Guilds have 30 days to fix this issue.

  • Guilds may only make use of this fixing period once per 6 months. Should it happen twice within 6 months, they will not be allowed to fix it again.

  • Once a guild has been listed as a Dark Guild, they cannot return to their Neutral status anymore.

Members


  • Users must select whether they wish to go guildless or belong to a guild when they create their character in the application.

  • Users may enter a guild later on via roleplay, they must post this in the review section. The GM of a custom guild may choose whether someone may enter their guild or not.

  • Even if a user goes guildless they must still state the location and color of the tattoo in case they decide to enter a guild later on.

  • Guilds can get temporarily locked. This could happen for various reasons. They may not accept new members until they are unlocked.

  • Users may leave a guild whenever they want. It doesn't cost any jewels to do it the first time, however, after that, it will cost 250,000J per departure.

  • The maximum number of members for every guild is currently capped at 15  members. This also counts Alts, Inactives and the Guildmaster. Once per month when the activity check is posted, Guild Masters will be asked to remove excess members.

Levels


  • Users can level up within their guild to unlock perks.

  • The guild level of a user in their guild is determined by the total number of posts they have written while being a member of that guild.

  • Users lose their acquired level within a guild when they leave the guild, unless they purchase Switching Banners found here. These cost half the price when joining guilds created in the last 6 months.

  • Guilds created in the last 6 months also require only 25 roleplay posts when leveling up between the levels of 1 to 3.

    LevelRequired RP Posts
    Level 00
    Level 125
    Level 250
    Level 3100
    Level 4150
    Level 5250


Master


  • Users can become a Master of a guild if the position is open. They must be at least Level 4 in the guild and have the support from the majority of the guild to take the role.

  • Members may remove their Master from the position. It requires a majority of the active members in the guild to make this decision. Should the Master still be active, it requires a majority of the active members in the guild that are mains to make this decision.

  • Masters are capable of excommunicating members from their guild if they break the rules of the guild.

  • Masters may create a Guild Event for their Guild once every 3 months.

  • Masters may create a Guild Storyline once every 3 months.

  • Guild Events and Guild Storylines share the same cooldown.



Last edited by Naga on Thu Oct 19, 2023 9:26 pm; edited 5 times in total

#2Naga 

4.a. Guild Regulations Empty Sun Nov 22, 2020 11:03 pm

Naga

Guild Raid Regulations


Guild Raids


  • In order to attack a guild, an open topic must be created at the location of the guild itself.

  • Guilds may only be attacked once per 2 months. In addition, a guild must be fully repaired to be raided. It does not matter whether the attack was successful or not.

  • Should an Independent or Neutral guild raid the Rune Knights, they will become a Dark Guild. It does not matter if the raid was successful or not.

  • Guild raids are considered green topics. The danger can be increased if both parties agree to a different danger setting.

  • The attackers are bound by the Fight Regulations preventing them from attacking or casting in their initial posts.

  • The attackers can have up to four members, defenders may protect their guild with up to four other members.

  • After the last attacker has entered the topic, the attackers must give the defending guild members 48 hours to enter the topic and defend their guild.

  • Guild members and allied guild members may defend their allies as long as they are in the same region at the time of the topic creation.

  • Rune Knights may defend Legal guilds if they are in the same region at the time of the topic creation.

  • Guild members, allied guilds, and Rune Knights, if applicable, are the only eligible defenders and are the only other parties that can join a guild raid to defend.

  • It is not possible to enter (Guild Raid) topics outside of being an attacker or a defender.

  • Guild raids must include the (Guild Raid) tag in the title, attackers cannot set the danger color of the tag.

  • While the topic is locked bounties and contracts can still be acquired from both parties as a result of third-party damage.

Guild Building


  • Guild buildings have a durability of 10x S-rank before it is considered completely demolished.

  • Guild buildings receive at most 1x S-rank damage per post. Should an attacker deal more damage in their turn, only 1x S-rank damage will be applied to the building.

  • Guilds lose their level perks when their building is destroyed. They will receive their perks again when the building is fully repaired. While a guild is being repaired, it cannot be raided again.

  • Guilds are passively rebuilt by 2x S-rank per week. The passive reconstruction begins 1 week after the destruction of the building.

  • Guilds may repair their building for 1x S-rank worth of damage for 500,000J.

  • Guild members can repair the location by completing a word count equivalent to the damage dealt. Member will receive base request rewards equivalent to the word count completed up to 1x S-Rank, this counts towards their monthly minimum if applicable.

  • In order for the Guild Raid to be considered valid, there must be at least one guild member from the defending side defending the guild against the raid.

Guild Raid Rewards


  • Upon successfully raiding a guild, the attackers receive a contract or bounty of 1,000,000J depending on the alignment of the guild or organization that they attacked.

  • Independent and Neutral guilds may decide whether their attackers get a bounty or a contract.

  • Unsuccesful raids result in a contract or bounty of 500,000J being placed on the attackers depending on the alignment of the guild or organization that they attacked.

  • Upon successfully raiding a guild, the attackers receive a reward of 500,000J, 10,000XP, and 500RP. Should the defenders defeat their attackers, they will receive those rewards instead.

  • Unsuccesful defenders receive a reward of 250,000J, 10,000XP, and 500RP.

  • In order to receive a reward for raiding a guild, there must be at least one guild member from the defending side defending the guild against the raid.

#3Naga 

4.a. Guild Regulations Empty Sun Nov 22, 2020 11:14 pm

Naga

Guild Events and Storylines


Guild Event Creation


  • Masters may create a Guild Event once every 3 months.

  • The cooldown starts when the Guild Event has been posted in the Event Quest section.

  • Masters can use the template in the Guild Event Review topic in the Review section to create their event after which it will be reviewed by staff.

  • Once it is approved, Masters can post the event in the Event Quest section.

  • The events must be reasonable, it may only affect participating guilds. See the examples below e.g. slumber party, beauty contest, guild war, etc.

  • Guild Events are composed of objectives in which a guild may create 3 individual objectives per event.

  • Other guilds may be actively invited into the event, however, the Masters must have met at least once in character with the exception of open invitations or fight-based events.

  • Invited Guilds must not be of opposing alignment to that of the host Guild (Dark Guilds inviting Light Guilds and vice versa)

  • Guild Events may have one additional mission per Guild Invited, however, it may not exceed 5 missions.

  • Open invitations may be allowed depending on the nature of the event, which will be graded on a case by case basis.

  • Social guild objectives may all be completed at the same time however require separate topics to claim their rewards.

  • Guild events may at most last 3 months. Proper planning by the Master is necessary to determine how many people are most likely going to get involved and how long it may last.

Guild Event Participation


  • Members may only participate with one of their characters in a guild event.

  • With open invitations, members outside of the invited Guilds may participate.

  • Guild Events topics occupy roleplay slots, however, if the event takes place at multiple locations only the Master needs to travel. Other participants do not need to travel.

  • Fights that take place during the event are eligible for rewards based on the Fight Regulations.

Guild Event Types


  • Social: Similar to quests, socials focus on participants completing a minimum word count with a plot objective determined by the Master. As a default, the length of these objectives requires each member to at least provide 2000 words. The reward per objective is 250,000J, 10,000XP, 400 Fame or Infamy, and 7SP.

  • Fights: This requires participants to battle with each other in the guild, against a rivaling guild in the event, or against others. Undertaking these objectives provide participants with double SP and RP based on the Fight Regulations. Bounty and Contract collection cannot be excluded in the rules of individual fighting events.


Guild Storylines


  • Masters may alternatively create Guild Storylines, they share their cooldown with Guild Events.

  • Guild Storylines are exclusively for the members of a guild and their allies.

  • It is allowed to make a Guild Storyline with an allied guild, however, this affects the cooldown of both guilds. If the allied guild is still on their cooldown due to recently creating a Guild Event, they cannot make a Guild Storyline together.

  • Guild Storylines follow the regular Storyline template: It is possible to create a Short or Medium Guild Storyline, this allows for the bonuses that Storylines give except for item rewards.

  • Guild Storylines ignore the rank requirements for quests to participate in e.g. a D-rank can participate in an S-rank quest for a Guild Storyline.

  • Guild Storyline quests may bring members who are lower in rank than the request, however they will be rewarded for the equivalent to up to two ranks higher then their Character’s rank.

  • Guild Storylines may be completed with the entire guild or in groups with guild members in separate topics.

  • Masters may use the template in the Storyline section to create their Guild Storyline, however, the title must include the (Guild Storyline) tag in the title.



Last edited by Naga on Wed Oct 18, 2023 11:57 pm; edited 5 times in total

#4Naga 

4.a. Guild Regulations Empty Mon Nov 23, 2020 2:49 pm

Naga

Guild Creation Regulations


Guild Creation


  • You must be at least B-rank to create a guild.

  • In addition, you must have at least 3 other active characters interested in forming the guild with you.

  • Activity consists of succeeding two activity checks in a row.

  • The other characters may not be alts of the creator. They may be alts of other users, however, only a single alt per another user.

  • You can only be the Master of a single guild across all your characters.

  • Should you meet these requirements, you may use the template in the Guild Creation Review topic in the Review section to create a guild.

  • Guilds can be requested to make changes for various reasons during the review process.

  • Once the guild is approved, you and the others must create the actual guild IC.

  • You will only get your Guild's colours, perks and spells after creating it IC.

  • Guilds must be created within Fiore or a country where the guild has significant cultural ties within a location that does not already have a guild, with the exception of Era and Crocus.

  • You must create the topic in the same region as the guild being settled to formalize the creation of the guild.

  • Guild Foundation topics cannot be raided.


Guild Spells


  • Each member within a Guild gains access to one of three Guild Spells upon Guild founding by the Founders and Guildmaster and after reaching Guild Level 4.

  • The user must claim which spell they wish to have access in the Guild review section.

  • Unlike regular spells, Guild Spells are not impacted by Mana Cost Reduction.

  • These Guild Spells can be found in the user's associated Guild Topic, they are considered Signature Spells and are subject to further scrutiny.

  • Guild Spells have a minimum cool-down of seven days, however depending on their potency may have a longer cool-down.


Independent and Neutral Guild Perks


  • Independents and Neutrals may use their Guild Level 1 perk to allow them to complete every quest type.

  • Neutrals may use their Guild Level 3 to hunt both bounties and contracts regardless of their own bounty or contract.

  • If the guild turns Dark then their Independent and Neutral Guild Perks must be replaced.


Code:

<table class="regulationbox2"><tr><td><p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/>GUILD NAME HERE</p>

<center><img class="equalblack" src="https://i.imgur.com/SoQzUCb.jpg" width="428" height="225" /></center>

This is where you put the general description of your guild. It is the overarching idea that formed you guys; It is your goal; It is your credence. This is your chance to explain to anyone who knows nothing about you what your guild is about. Please include within your description what alignment you would classify your guild as; Legal, Unaffiliated, Neutral or Dark.

<p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/> Regulations</p>
[list]
[*]This is where you place your regulations for your guild. These should be the rules and laws in which your members must govern by.

[*]Users may look at any of the guilds that currently exist, or other WIPs, in order to get an idea of what sort of regulations they would like to use.

[*]The Guild must also make mention whether they are a Legal, Independent, Neutral or Dark Guild here.

[*]These regulations can be relatively relaxed, or extreme. Remember it is up to the creator. If you'd like a strict guild with severe consequences, that is fine. However, keep in mind you must appeal to your member base.

[*]The regulations must be things your members are required to do or are expected to do. There can also be punishments for those who fail to meet the criteria.
[/list]

<p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/> Building</p>

<center><img class="equalblack" src="https://i.imgur.com/g1Ht2Tz.jpg" width="428"/></center>

This is where you describe your guild's location. You may be pretty imaginative with it, however, keep in mind it's just a building. You do not have an advanced defence system that'll fight your battles; Just a cool house where your members call home.

<p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/> Master</p>

<center><img class="equalblack" src="https://i.ytimg.com/vi/0Zz5Bp-ybFE/maxresdefault.jpg" width="428"/></center>

This will be the current, acting Guild Master. Should the Guild Master ever change, this part of the page will be updated to reflect that change. However, the old Masters will be recorded in an index, so make sure to describe yourself.

<p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/> Guild Spells</p>

[list][*][color=#ffffff][b]Name:[/b][/color] -
[color=#ffffff][b]Rank:[/b][/color] -
[color=#ffffff][b]Mana Cost:[/b][/color] -
[color=#ffffff][b]Requirements:[/b][/color] -
[color=#ffffff][b]Type:[/b][/color] -
[color=#ffffff][b]Element:[/b][/color] -
[color=#ffffff][b]Range:[/b][/color] -
[color=#ffffff][b]Cooldown:[/b][/color] Once per topic, 30 Days
[color=#ffffff][b]Duration:[/b][/color] -
[color=#ffffff][b]Effect:[/b][/color] -

[*][color=#ffffff][b]Name:[/b][/color] -
[color=#ffffff][b]Rank:[/b][/color] -
[color=#ffffff][b]Mana Cost:[/b][/color] -
[color=#ffffff][b]Requirements:[/b][/color] -
[color=#ffffff][b]Type:[/b][/color] -
[color=#ffffff][b]Element:[/b][/color] -
[color=#ffffff][b]Range:[/b][/color] -
[color=#ffffff][b]Cooldown:[/b][/color] Once per topic, 30 Days
[color=#ffffff][b]Duration:[/b][/color] -
[color=#ffffff][b]Effect:[/b][/color] -

[*][color=#ffffff][b]Name:[/b][/color] -
[color=#ffffff][b]Rank:[/b][/color] -
[color=#ffffff][b]Mana Cost:[/b][/color] -
[color=#ffffff][b]Requirements:[/b][/color] -
[color=#ffffff][b]Type:[/b][/color] -
[color=#ffffff][b]Element:[/b][/color] -
[color=#ffffff][b]Range:[/b][/color] -
[color=#ffffff][b]Cooldown:[/b][/color] Once per topic, 30 Days
[color=#ffffff][b]Duration:[/b][/color] -
[color=#ffffff][b]Effect:[/b][/color] -
[/list]

<p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/> Perks</p>
[color=#ffffff][b]Level 1:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] This is where you decide the perks that come with your guild, based on the level an individual has reached within that guild.
[/list]
[color=#ffffff][b]Level 2:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] These are some of the things that will truly separate your guild from the rest. So think about what it is you wish to offer!
[/list]
[color=#ffffff][b]Level 3:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] Founders of the guild will start level 3.
[/list]
[color=#ffffff][b]Level 4:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color] Keep in mind, some current guilds have better perks than others.
[/list]
[color=#ffffff][b]Level 5:[/b][/color]
[list]
[*][color=#ffffff][b]Name:[/b][/color]
[/list]

<p class="regulationtitle5"><img src="https://i.imgur.com/72SCGlF.png" width="30px"/> Members</p>
[list]
[*][color=#ffffff][b]User 1:[/b][/color] This is your guild. These are the members that are making this whole thing possible.

[*][color=#ffffff][b]User 2:[/b][/color] While you can start with more than 3 members, it takes at least 3 to actually be able to submit your guild for creation. These 3 are separate from the individual who has been listed in the "Guild Master" section.

[*][color=#ffffff][b]User 3:[/b][/color] While the minimum for a guild is 4 members with the Guild Master needing to be at least B-Rank, there is no limit to the other members.

[*][color=#ffffff][b]User 4:[/b][/color] There can be up to four other founders, each starting at level 3 alongside the Guild Master.
[/list]
</td></tr></table>



Last edited by Naga on Sun Apr 02, 2023 11:56 pm; edited 1 time in total

#5Naga 

4.a. Guild Regulations Empty Sun Apr 02, 2023 11:47 pm

Naga

Guild Bank & Guild Shop



Guild Bank


  • Guilds may purchase things to improve their building or replace their perks and spells using their own Guild Bank, this is directly controlled and maintained by the Guild Master.
  • Guild Banks are organized by the Guild Master, which is present on their profile as Guild Bank field. Each Guild Member may transfer up to 2,500,000 jewels per month into the Guild Bank while the Guild Master may transfer up to 5,000,000 jewels per month.
  • The Guild Bank is vulnerable to guild raids causing attackers to remove 20% of the Guild Banks Jewels from successfully raiding the guild.


Guild Shop


  • Guild Masters have explicit control over the Guild Bank Funds with the Jewels being tracked in their profile.
  • Through the Guild Shop, They can purchase a variety of things including cosmetic changes as well as perk changes and additional features.
  • Guild Additions such as Additional Sub-Forums and Teleportation are tracked in the Guild Master's profile.


New Sub-forum

Price: 2,500,000J

Note: The cost for a new sub-forum increases by 500,000 Jewels for each sub-forum.

Restrictions: This can only be purchased up to 5 times and only once every 2 months.

Description: The Guild receives a sub-forum that is exclusively accessible to them.

Guild Teleportation

Price: 500,000J per member

Requirement: The Guild Building can not be actively attacked.

Description: Guild Members may teleport to their guild building once every two weeks, equivalent to traveling the region, requiring the members to complete a post doing the teleportation.

Guild Emergency Travel

Price: 1,000,000J per member

Restrictions: The guild building must be currently under attack in a Guild Raid.

Description: Guild members may teleport to a single active guild raid thread as a defender. This ability can only be used for a single thread, which must be stated when purchasing the consumable.

Fortified Guild Wards

Price: 5,000,000J

Restrictions: The Guild Building can not be actively attacked. The Guild members cannot have actively participated in a Guild raid as an attacker in the past 3 months.

Description: The Guild's members cast a powerful protective warding spell on their guild hall: This prevents it from being raided for 6 months. As a drawback of their focus on defense, members may not participate in Guild Raids as an attacker for the duration. Raids and Raid-Type storylines may still be undertaken, but only with the consent of both parties.

Guild Member Maximum Member Increase

Price: 2,500,00J

Restrictions: This can only be done five times and only once per month. This increases the cost by 1,000,000 Jewels each time it is purchased.

Description: The maximum amount of Guild Members is increased by 2.

Secured Guild Bank

Price: 10,000,000J

Restrictions: This only needs to be purchased once.

Description: The Guild Bank when successfully raided only loses 10% of Jewels rather than 20%.

Guild Revision

Price: 5,000,000J

Restriction: This can only be purchased once every six month.

Description: The Guild Master may change their guild perks, spells, guild hall, and description.

Guild Repair

Price: 100,000J per 1x S-Rank

Requirements: This can only be done after the guild has received damage.

Restrictions: This can only be done once instances of damage have been completed.

Description: The Guild Master may repair 1x S-Rank's worth of damage that their guild has received.

Guild Location Change

Price: 1,000,000J

Restrictions: This can only be purchased once every 3 months.

Description: The Guild Master may change the location of their Guild Building within their Country.

Greater Guild Location Change

Price: 5,000,000J

Restrictions: This can only be purchased once every 6 months.

Description: The Guild Master may change the location of their Guild Building to any country on site.

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