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Sinbad's starter spells.

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#1Sinbad 

Sinbad's starter spells. Empty Tue Feb 02, 2021 5:18 am

Sinbad
Name: Kingmaker Magic: Divine Grounds
Rank: D
Mana Cost: 25
Requirements: Kingmaker Magic
Type: Supplementary
Element: Arcane
Range: Self
Cooldown: 1 post
Duration: Instant
Effect: Using arcane magic, the user will enchant his feet and hands in order to walk over any surface/stick to any surface that they please. The user can walk over water or even stand on ceilings and run up walls if they please. The user will pound their weapon into their palm to activate this spell, upon doing so a magic seal will appear on the user's body signaling the spell has been cast.



Name: Kingmaker Magic: Divine Upper Body
Rank: D
Mana Cost: 25
Requirements: Kingmaker Magic
Type: Self-buff (strength)
Element: Arcane
Range: Self
Cooldown: 1 post
Duration: Sustain
Effect: This spell is activated by swinging the users weapon with intent to activate this spell, at which point a gray magic seal will appear on it's hilt/handle. The blood in the users upper body will begin to pump faster throughout their arms, increasing their strength by D-rank for as long as they choose to maintain the spell. Each of the user's turns they must pay the mana cost to keep this spell active. If contact with the weapon is lost or it is broken, the spell will immediately be deactivated.



Name: Kingmaker Magic: Divine Lower Body
Rank: D
Mana Cost: 25
Requirements: Kingmaker Magic
Type: Self-Buff (speed)
Element: Arcane
Range: Self
Cooldown: 1 post
Duration: Sustain
Effect: This spell is activated by spinning the users weapon with intent to activate this spell, at which point a gray magic seal will appear on it's tip. The blood in the users lower body will begin to pump faster throughout their legs, increasing their speed by D-rank for as long as they choose to maintain the spell, as well as allowing them to reach their top speed instantaneously for the activation turn only. Each of the user's turns they must pay the mana cost to keep this spell active. If contact with the weapon is lost or it is broken, the spell will immediately be deactivated.



Name: Kingmaker Magic: Smite
Rank: D
Mana Cost: 25
Requirements: Kingmaker Magic
Type: Offensive
Element: Arcane
Range: 5 Meters
Cooldown: 1 post
Duration: Instant
Effect: Upon touching the weapon the user is wielding with their off hand, a gray seal will appear at  the tip of the weapon. Once this seal appears, a ball of arcane magic will be fired outwards in a straight line towards the target. The attack is no bigger than .25 meters in diameter, and only does 1D rank worth of damage if it reaches its target.



Last edited by Sinbad on Thu Feb 04, 2021 8:48 am; edited 4 times in total

#2Hitomi Minamoto † 

Sinbad's starter spells. Empty Thu Feb 04, 2021 4:49 am

Hitomi Minamoto †
Hello, I'll be looking over your spells today.

Kingmaker Magic: Extension
As discussed in the discord this spell would have to be knocked up to a B ranked spell and it would have to be limited to one sense. You can hold on to that spell until you are able to use B ranks and replace it with something else. You also don't need to write weaknesses or drawbacks for the spell.


Kingmaker Magic: Divine Upper Body
Replace the numbers in the self-buff and put the rank instead.

Kingmaker Magic: Divine Lower Body
Replace the numbers in the self-buff and put the rank instead.

Kingmaker Magic: Smite
Approved



Sinbad's starter spells. AV4nNet
old sheet
#9966CC/Joyan|#FF9999/Fiorian
#3Sinbad 

Sinbad's starter spells. Empty Thu Feb 04, 2021 8:22 am

Sinbad
I fixed them!

#4Hitomi Minamoto † 

Sinbad's starter spells. Empty Thu Feb 04, 2021 9:16 am

Hitomi Minamoto †
These spells have been approved for use.



Sinbad's starter spells. AV4nNet
old sheet
#9966CC/Joyan|#FF9999/Fiorian

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