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4.3 The Weapon Mastery Regulations

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#1Jyu 

on Fri Oct 21, 2016 3:44 am

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THE WEAPON MASTERY REGULATIONS





Beginner: Congratulations, you are beginning to delve into the realm of your desired weapon. You know how to hold it. You know how to attack with it. You know how to block with it. Actual implementation, though, is limited. At this point, there's a chance you'd actually be better off just punching and kicking- At least then you know your limits. At this point, there will be a small reduction to your speed when it comes to actually moving your blade for either attack or defense. After all, you're awkward and new.

  • Challenge Requirement: None
  • Battle Requirement: None
  • Weapon-Type Requirement: None
  • Time Requirement: None
  • Training Requirement: None
  • Durability Multiplier: None


Novice: You kept with it? Good job. Didn't think you had it in you. You are now at the level of basic understanding of your desired weapon. Of course you know how to hold it, attack with it and block with it now. This is where things get interesting! You can now begin using advanced techniques regarding your weapons. You can parry with your blade, you can use your warhammer's momentum to your advantage. With this, you easily can toy with most beginners.

  • Challenge Requirement: None
  • Battle Requirement: The user must have defeated at least two Beginners in battle using their specific weapon-type. The user can substitute a battle versus a Beginner if they defeat a D-ranked mage in battle using their specific weapon-type. The user must only use their weapon to win.
  • Weapon-Type Requirement: The user must have won over 3 battles in total using their specific weapon-type. You may only battle the same opponent once per month.
  • Training Requirement: 5000 words
  • Durability Multiplier: 2x


Intermediate: You're skilled enough to walk into battle with confidence now. Your weapon is beginning to feel like it is truly yours, a friend that you've bonded with or a companion who has always been there. As far as sheer skill, you can dance around novices like itís your job. Beginners? Come on, donít waste your time. You can follow others who use your weapon class much easier now, able to keep up with opponents 1.2x faster than you and react for the most part. You can use more abilities, and hey, you might even be on the road to mastery?

  • Challenge Requirement: None
  • Battle Requirement: The user must have defeated at least two Novices in battle using their specific weapon-type. The user can substitute a battle versus a Novice if they defeat a C-ranked mage in battle using their specific weapon-type. The user must only use their weapon to win.
  • Weapon-Type Requirement: The user must have won over 6 battles in total using their specific weapon-type. You may only battle the same opponent once per month.
  • Training Requirement: 10,000 words
  • Durability Multiplier: 3x


Master: You have done it. You see the peak of the mountain. You've made it. Your weapon is an extension of you, and being without makes you feel like you've lost a part of yourself. Intermediate seems so far away now- A distant memory, or an embarrassing afterthought. You can keep up with movements 1.5x faster than you, and deal with blows 1.5x as strong as yourself when they're dealt using your type of weapon. After all, youíre a master. Regardless of size, shape or wielder- A sword is a sword. An axe is an axe. Other masters will be weary, because everyone knows that this is the epitome of your weapon- Right?

  • Challenge Requirement: None
  • Battle Requirement: The user must have defeated at least two Intermediates in battle using their specific weapon-type. The user can substitute a battle versus a Intermediate if they defeat a B-ranked mage in battle using their specific weapon-type. The user must only use their weapon to win.
  • Weapon-Type Requirement: The user must have won over 9 battles in total using their specific weapon-type. You may only battle the same opponent once per month.
  • Training Requirement: 15,000 words
  • Durability Multiplier: 4x


Grandmaster: Grandmasters stand at the top of the mountain. They've gone beyond simply mastering their weapon, they've become a weapon. They are monsters, and they leave behind them a trail of rumors and stories. Grandmasters are where many would stop their climb but the most competitive weapon users always strife for something more. Those that can't satisfy their hunger to master their weapons even more can become a Legendary Master but there are only five Legendary Masters for each weapon-class.

  • Challenge Requirement: None
  • Battle Requirement: The user must have defeated at least two Masters in battle using their specific weapon-type. The user can substitute a battle versus a Master if they defeat a A-ranked mage in battle using their specific weapon-type. The user must only use their weapon to win.
  • Weapon-Type Requirement: The user must have won over 12 battles in total using their specific weapon-type. You may only battle the same opponent once per month.
  • Training Requirement: 20,000 words
  • Durability Multiplier: 5x


Legendary Master: Beyond a Grandmaster is a Legendary Master. They have perfected their art even more and and can utilize their weapons even better. When a Legendary Master gets dropped from their position through defeat by a Grandmaster wielding the same weapon-type, they become a Grandmaster again themselves and the Grandmaster becomes the new Legendary Master. The defeated Legendary Master, who is now a Grandmaster, can challenge the a Legendary Master again after 3 months.

  • Challenge Requirement: In case there are already five Legendary Masters of a weapon-class (Swords, Axes, Spears etc.) the user can only become a Legendary Master by defeating a standing Legendary Master of their weapon-class.
  • Battle Requirement: The user must have defeated at least two Grandmasters in battle using their specific weapon-type.
  • Weapon-Type Requirement: The user must have won over 15 battles in total using their specific weapon-type. You may only battle the same opponent once per month.
  • Durability Multiplier: 6x


God of War: There is only a single God of War for each weapon-type. The Gods of War have transcended to the point no one thought was possible. When they wield any other weapon-type within their weapon-class they are are considered a Master. They have taken their specific choice and transcended the boundaries of man. When a God of War gets dropped from their position through defeat by a Legendary Master wielding the same weapon-type, they become a Legendary Master themselves and the Legendary Master becomes the new God of War. The defeated God of War, who is now a Legendary Master, can challenge the new God of War again after 3 months. That is of course if they manage to remain a Legendary Master for three months without getting defeated out of their position by a Grandmaster. Gods of War have revolutionized the way the deal with their weapon.

  • Challenge Requirement: In case there is a God of War for the weapon-type already, the user must defeat the existing God of War while being a Legendary Master. If there is no God of War for the weapon-type the first Legendary Master obtains the title automatically after clearing the other conditions that are required either way before facing a God of War.
  • Battle Requirement: The user must have defeated at least two Legendary Masters in battle using their specific weapon-type. You may only battle the same opponent once per month.
  • Activity Requirement: The user must be active and have participated in plots.
  • Durability Multiplier: 7x
  • God of War's Insight: Gods of War unlock a passive ability which allows them to generate a 3D mapping of their surroundings in their head. It covers a 25 meter radius around them meaning they can see everything around them within 25 meters.

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