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Abioye Ascended Starters | Done

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#1Quami 

on Sun May 13, 2018 5:07 pm

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Magic Name: Abioye Ascended

Magic Element: Non-Element

Magic Description: This magic is a magic passed down from generation to generation of those born into the Abioye family. After the last leader of the pack recruited other packs into the Abioye family tree, it was only taught to the people in the Abioye bloodline known as the "First Pack". The first thing to understand is that this is a versatile form of magic. By using their own magical element, the user is a versatile fighter. Usually this magic is use with the light element but Quami is a different situation.

With the use of raw energy he can create many different objects and shapes for weapons to use offensively or by sending out attacks of pure white energy. Quami can also use this raw energy defensively or to engulf himself to increase his speed.. He's even able to use this magic for various purposes such as phasing, invisibility and other supplementary abilities with the use of supplementary spells. This pure energy is pure white when being used offensively, as if the user is utilizing "nothing" or "white" as an element.

Name: Shape
Rank: D
Mana Cost: 25
Requirements: Abioye Ascended
Type: Offensive
Element: Non-Element
Range: 5 meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Quami snaps his fingers then opens before creating an object of his choosing out of his own magical energy. The object can appear anywhere within 5 meters of himself. This spell is good for creating objects that don't do any damage whatsover (keys, jewelry, etc...) These objects can only be up to 1 meter in height and width and are destroyed by D rank damage.

Name: Flash Grenade
Rank: D
Mana Cost: 25
Requirements: Abioye Ascended
Type: Supplementary
Element: Non-Element
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Quami closes his hand and virtually creates a grenade by manipulating his own energy. The grenade is 7.62 centimeters in height and 7 centimeters in diameter. The flash grenade when thrown can reach up to 5 meters away from the user, and will explode only 1 foot away from the target. When the flash grenade explodes, it creates an explosion of pure white energy to blind or distract the target momentarily. The explosion is 1 meter diameter in size.

Name: "Spirit Walking"
Rank: D
Mana Cost: 25
Requirements: Abioye Ascended
Type: Supplementary
Element: Non Element
Range: [self]
Cooldown: 1 Post
Duration: Sustain
Effect: Quami shouts the word "Walk" in Savannian before white energy outlines his body. This energy allows him to walk on any surface.

Name: Down
Rank: D
Mana Cost: 25
Requirements: Abioye Ascended
Type: Offensive
Element: Non-Element
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Quami places both of his palms together before creating white circle of energy on the ground under the target anywhere within 10 meters of himself. The energy is created, it destroys the material directly beneath it by using energy to create an explosion. This creates a 1 meter hole under the target.

Name: .22 Caliber
Rank: D
Mana Cost: 25
Requirements: Abioye Ascended
Type: Offensive
Element: Non-Element
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: By making his fingers into the shape of a gun, he can use his own magical energy to create a small gun known as a .22 caliber. This gun has a bore diameter of 56 centimeters. Upon pulling the trigger, the user can shoot a bullet at a target. The bullets are standard bullet color, 0.56 centimeters in width and length and does D rank piercing damage upon contact.



Last edited by Quami on Tue May 15, 2018 10:24 am; edited 4 times in total

#2Adelaide Sokolov 

on Mon May 14, 2018 3:16 am

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Hi there~ Let's get over your spells!


  • Dobbelganger: the maximum range of a D-rank spell is 5 meters. The range can be extended with a major drawback, so either add that or change to 5 meters.
    - If the spell moves, so your dobbelganger, you still need to use hand gestures to make the spell able to move and apart from that please specify what kind of damage your clone does.
    - Also I want to inform you that the ruling of clones might change later but you would be able to edit the spell to the possible new regulations.

  • Flash Grenade: Again the range of a D-rank spell is 5 meters. If you want to extend it to 10 there must be a major drawback.
    - "Can explode at the users command" means you would have to use another motion to get the spell into action, so please add that.
    - Please mention a size for the granade too, just like you did with the explosion size.

  • 'Levitate': Please change range into personal.

  • Tentacle: The range of a D-rank spell is 5 meters. This can be extended by using a major drawback.
    - Please keep the maximum sizes of a spell in mind: D-rank Spell Maximum Dimension 1 meter diameter
    - Please remove the sentence: "The tentacle is primarily used to wrap itself around things to bind it." it is either a binding spell or an offensive spell.
    - Please add what sort of damage the tentacle does.

  • Push: Please change the range of the rank again to 5 meters unless you use a major drawback.
    - Your first sentence seems to miss a word.
    - Please clear up what the spell looks like, one moment you say it resembles a rock and the next you mention a hand and a palm.
    - Please change the size to a description in centimeters.




#ff9900 ~ Alice #ffcc33 ~ Jupiter #33ccff ~ Hecate
#3Quami 

on Mon May 14, 2018 10:59 am

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Bump

#4Adelaide Sokolov 

on Tue May 15, 2018 4:50 am

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  • Doppelganger:
    - Sorry forgot to mention but clones cannot look identical. There must be an obvious difference between you and the clone as well as their concience.
    - Due to the complicated nature of offensive clones and the ruling behind further discussion among staff is needed.

  • Flash Grenade:
    - State the size of the grenade that you make.
    - Mention the distance when it explodes into centimeters instead of foot distance.

  • Levitate:
    - After consult with staff, I am sorry but have to deny your levitation spell as flight spells (and it could be considered that) are only allowed at B-rank.
    - Please change your spell into something else.

  • Down: Change the range of your spell within the description to 5 meters.

  • Push: as your magic is none-elemental you can't have something look like earth magic. Please remove that.




#ff9900 ~ Alice #ffcc33 ~ Jupiter #33ccff ~ Hecate
#5Quami 

on Tue May 15, 2018 10:03 am

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I c I c. Mkay bump

#6Sponsored content 


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